gotmilk0112 10 Report post Posted December 23, 2016 LOL you bitches got pwnd by the Killer of Dukis! Uh...no? He showed that Battle Shout was changed in patch 2.0.1 Nost runs on patch 1.12.1 He just "pwnd" himself. As usual. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted December 23, 2016 (edited) Uh...no? He showed that Battle Shout was changed in patch 2.0.1 Nost runs on patch 1.12.1 He just "pwnd" himself. As usual. no the original change was in 1.11 - Battle Shout should generate some threat but nowhere near as much as it did previously on Nost or other private servers - the change is 100% Blizzlike as I stated in my earlier post Edited December 23, 2016 by Theloras 0 Share this post Link to post Share on other sites
xestikas 0 Report post Posted December 24, 2016 I can confirm that Battle shout produces threat. Tanked allready a lot and it does. How much im uncertain, but it does. 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted December 24, 2016 Uh...no? He showed that Battle Shout was changed in patch 2.0.1 Nost runs on patch 1.12.1 He just "pwnd" himself. As usual. I am not sure what you are watching at all or you are blind and pwning yourself : http://web.archive.org/web/20061023002703/http://evilempireguild.org/guides/kenco2.php Recently (1.11.x), October 23 2006 , Last updated 21 July 2006 (Patch 1.11) Battle Shout generates 55 threat for each player that is buffed; up to 5 people in your party and their pets, as long as they are on the relevant mob's threat list. For example if you buff a player that is out of combat, no threat is generated. Therefore in a tightly packed group, Battle Shout can rival Sunder Armor for threat, but as a buff the threat is split amongst all the mobs that are aware of you. /Kind regards Killerduki 0 Share this post Link to post Share on other sites
Slyphe 1 Report post Posted December 26, 2016 (edited) And yes I have tested it in game, it produces exactly 0 threat no matter how many or how little the amount of mobs or number of players/pets buffed. I literally just tested this a few minutes ago with another player, and I can confirm that Battle Shout is generating threat, at least for me. I had them run up to individual mobs and smack them once or twice, and then each time I would use Battle Shout the mobs would swap to me, as they should. It's clear that threat is being generated by Battle Shout here. I then asked them to hit 3-4 mobs one time each, after which I used Battle Shout. It took 1-2 Battle Shouts to pull the mobs off of the other person helping me, and I was always able to pull each mob off of them without hitting the mobs at all. It seems like the way that Battle Shout's threat is being calculated is working fine here as well. I'm not sure what to say, other than I don't have this issue myself. The only difference I can think of might be the rank of Battle Shout being used, but I don't know if it's possible for certain ranks of spells to be bugged while others work as intended. Edit: Typos Edited December 26, 2016 by Slyphe 0 Share this post Link to post Share on other sites
Leothras the Blind 1 Report post Posted December 29, 2016 All i've been doing since Nost came back is tanking, and i confirm that Battle Shout generates threat you just were used to the easy mode and low tuned instances on Kronos. try to adapt to this formula instead of calling bugged eveytime you fail to understand how something is supposed to work. 0 Share this post Link to post Share on other sites
gotmilk0112 10 Report post Posted December 29, 2016 Battle Shout is generating almost no threat whatsoever. It's only generating enough threat to pull the mobs to you if someone else facepulled. That's why I and others think it's bugged. 0 Share this post Link to post Share on other sites
Xom 8 Report post Posted December 29, 2016 Ah yes leveling dungeon rage starvation can be rough. I find that using a macro like this helps a lot: /cast Shield Block /cast Revenge It will cost you 10 rage for the Block, 5 for the Revenge, giving you a bunch of Threat and will also mitigate damage. Revenge gives you more Threat than Sunder Armor, and for 1/3 the cost. Use this macro all the time, and use Sunder only when you have extra rage. This way you are constantly blocking attacks while proccing Revenge to use on cooldown. For reference, Sunder = 260 Threat, Revenge = 315 (355 eventually from AQ book). At 60 with Prot spec and Sunder Talents things change, so be aware I'm talking about leveling mostly here. I try to put up Demo Shout every single pull, as well as refreshing Battle Shout sometime during the pull. Then sometimes stance-dancing to Thunderclap if there are heavy melee damage mobs. Taking a straight 10% less damage is huge when stacked across an entire instance. It's incredibly undervalued by most tanks, especially while leveling. Being able to Charge/TC/Defstance/Demo Shout/Shield Block/Rev, is a pretty good combo to get a group plus the main target on you. I put up Battle Shout mostly just to rebuff since as a threat tool it's pretty negligible, but it's worth it being on yourself and your party for the slightly increased Threat/DPS. Anyway, good luck out there! 0 Share this post Link to post Share on other sites
gotmilk0112 10 Report post Posted December 30, 2016 One thing I've been wondering is, do higher ranks of Sunder/Revenge/Demo Shout generate more threat? You say "315 threat, 355 from AQ book", but you then say you're talking about leveling. I'm confused. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted December 30, 2016 It depends on how it is scripted, but yeah it's the idea that is scales. Battleshout however, I do not think it changes. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted January 1, 2017 here's a video example of how Battle Shout produced huge AoE threat prior to the nerf and somewhat similar to how my raiding guild back in retail Vanilla used to do Nefarian phase 1: 0 Share this post Link to post Share on other sites
Snowtime 1 Report post Posted January 1, 2017 Being rage starved has always been part of low level tanking. And nobody said the pulls have to always be clean. As long as you have the main target, and pref the 2nd target on you and As long as the 3rd or 4th aren't on the healer it's not the end of the world. But also, as long as they are on you for the first 3-4 seconds you should have the ability to tank them all assuming you are using marks and your dps are not retarded. Dungeon elites do not hit that hard until like lvl 40. The best you can do is ask for 2-3 seconds on each pull, as long as you get the initial aggro you should be fine. Also i believe that on nost, battle shout only applies threat on the initial application. 0 Share this post Link to post Share on other sites
gotmilk0112 10 Report post Posted January 1, 2017 Yeah, after level 25-30 or so, tanking became much easier. 0 Share this post Link to post Share on other sites