gotmilk0112 10 Report post Posted January 21, 2017 (edited) Seems impossible. He puts some 10-second immunity on the tank and then just walks around and 1shots the rest of the group. My group made like 6 pulls on him and never got him below 60% because he'd just keep using that immunity on the tank and then wiping the rest of us. He also hits like a fucking truck. Was smacking a warrior tank for like 700-800 damage per hit, on a 1.5 swing timer. Edited January 21, 2017 by gotmilk0112 0 Share this post Link to post Share on other sites
Maez 4 Report post Posted January 24, 2017 (edited) It is a magical sleep spell (not immunity), and it simply resets aggro until the tank gets aggro again, have the healer or someone in the group dispel it. Or if you're horde, get an Undead Warrior to tank it. Or run an offtank to pick it up. Edited January 24, 2017 by Maez 0 Share this post Link to post Share on other sites
reymond 2 Report post Posted January 24, 2017 4 часа назад, Maez сказал: It is a magical sleep spell (not immunity), and it simply resets aggro until the tank gets aggro again, have the healer or someone in the group dispel it. Or if you're horde, get an Undead Warrior to tank it. Or run an offtank to pick it up. You can't dispell it. For example: You have 3 dps in your team and 1 of them should offtank him first 20 sec. Boss will banish him and then your main tank should take an aggro. Anyway you need an offtank for him. Almost everyone should be able to do that. - Warrior any spec - Druid any spec in bear or moonkin form - Warlock's pet: Voidwalker - Hunter's pet - Rogue with evasion - Shadow priest - Paladin any spec with full plate gear. - Shaman any spec with full mail gear. Worst case: All 3 dps are mages and 2-3 are frost spec or 1 with double ice block. Boss banishes a target with the highest aggro number. So Tank pull boss and gets banished. Mage with iceblock should be the second and blinks away from the group at longest possible distance, uses ice block. Note, that ice block won't reduce mage's threat, boss will move to another target while that mage should keep ice block ON, second mage uses ice block an so on. Generally speaking, kite him with blink/ice block combo. 1 Share this post Link to post Share on other sites
Syanis 2 Report post Posted January 25, 2017 Pretty much explained here by others. Having a wipe or two is understandable but if yah can't down it yah just have a sh*t group. Plenty of different tactics to use to stay alive even when the tank or healer gets slept. 1 Share this post Link to post Share on other sites
Maez 4 Report post Posted January 25, 2017 18 hours ago, reymond said: You can't dispell it. Ah, I missed the part where it says "makes the target invulnerable". But yeah, any offtank regardless of spec *should* be able to take the dmg until the boss dies or until the sleep breaks. 0 Share this post Link to post Share on other sites
flowqz 34 Report post Posted January 26, 2017 22 hours ago, Syanis said: Pretty much explained here by others. Having a wipe or two is understandable but if yah can't down it yah just have a sh*t group. Plenty of different tactics to use to stay alive even when the tank or healer gets slept. best tactic for that matter might be using shieldwall. 0 Share this post Link to post Share on other sites
Shubu 0 Report post Posted January 26, 2017 (edited) 700 - 800 damage on a warrior (I assume 30% physical reduction) is indeed too much. Sure, it can be beneficial to buff the melee damage output of certain encounters, but i don't think Shade of Eranikus (SoE) is one of them. Thrash Level 55 The combination of both can be challenging on its own. People do the Temple when they are around level 51 (I think), 4 level lower than SoE. Crushing and critical hits occur more often, deadly with Thrash on most off-tanks. (or even main-tank) Sure, you can try to kite, use defensive cooldowns, but that's not something you should or have to worry about when forming your group. The WoW Bestiary lists SoE with a damage range of 508 - 673. This is the TBC version, only level 50. It is however quite easy to compute the proper damage range of the vanilla version (and other stats) LVL 50 Shade of Eranikus HP: 2215 -> 13 * 2215 = 28795 Min 84.6 -> 8 * ((27.5899) + (206 / 14)) * (1500 / 1000) = 508 Max: 112.2 -> 8 * ((1.5 * 27.5899) + (206 / 14)) * (1500 / 1000) = 673 Armor: 2999 -> 1 * 2999 = 2999 LVL 55 Shade of Eranikus HP: 2614 -> 13 * 2614 = 33982 Min: 94.0 -> 8 * (( 30.7177) + (228 / 14)) * (1500 / 1000) = 564 Max: 124.7 -> 8 * (( 1.5 * 30.7177) + (228 / 14)) * (1500 / 1000) = 748 Armor: 3271 -> 1 * 3271 = 3271 In Vanilla, Shade of Eranikus had 33982 health, a damage range of 564.0 - 748.3 and 3271 armor. Edited January 26, 2017 by Shubu 0 Share this post Link to post Share on other sites
reymond 2 Report post Posted January 26, 2017 4 часа назад, Shubu сказал: 700 - 800 damage on a warrior (I assume 30% physical reduction) is indeed too much. Sure, it can be beneficial to buff the melee damage output of certain encounters, but i don't think Shade of Eranikus (SoE) is one of them. Thrash Level 55 The combination of both can be challenging on its own. People do the Temple when they are around level 51 (I think), 4 level lower than SoE. Crushing and critical hits occur more often, deadly with Thrash on most off-tanks. (or even main-tank) Sure, you can try to kite, use defensive cooldowns, but that's not something you should or have to worry about when forming your group. The WoW Bestiary lists SoE with a damage range of 508 - 673. This is the TBC version, only level 50. It is however quite easy to compute the proper damage range of the vanilla version (and other stats) LVL 50 Shade of Eranikus HP: 2215 -> 13 * 2215 = 28795 Min 84.6 -> 8 * ((27.5899) + (206 / 14)) * (1500 / 1000) = 508 Max: 112.2 -> 8 * ((1.5 * 27.5899) + (206 / 14)) * (1500 / 1000) = 673 Armor: 2999 -> 1 * 2999 = 2999 LVL 55 Shade of Eranikus HP: 2614 -> 13 * 2614 = 33982 Min: 94.0 -> 8 * (( 30.7177) + (228 / 14)) * (1500 / 1000) = 564 Max: 124.7 -> 8 * (( 1.5 * 30.7177) + (228 / 14)) * (1500 / 1000) = 748 Armor: 3271 -> 1 * 3271 = 3271 In Vanilla, Shade of Eranikus had 33982 health, a damage range of 564.0 - 748.3 and 3271 armor. Can you share that book please? There were many links including the one on wow-one, but now all of them are broken :( 0 Share this post Link to post Share on other sites