Exeqtt 0 Report post Posted January 31, 2017 Greetings, so my question is how much hit do you think is ideal as a fully world buffed fury in a raid. So in this situation we are going to be over the crit crap we would have with just 9% hit which we need for our yellow hit cap. I would like to know if you think its better to stay with 9% hit and "loose" some crit and just stack as much AP as possible or if you think its better to raise the hit cap to the point where you get the full use of all of your crit and sacrifice AP for it? So we pretty much look for the ideal ratio between hit/crit/AP while being fully world buffed with the gear from the current content ( pre AQ ) not being R12-14. Thanks in advance Stint 0 Share this post Link to post Share on other sites
Jeetee 2 Report post Posted February 1, 2017 10 or 11 is fine pre aq imo 0 Share this post Link to post Share on other sites
Haestingas 30 Report post Posted February 1, 2017 I'd definitely shoot for 11ish if you are full world buffed. Crit is just stupid good due to flurry uptime on top of the other obvious benefits, so having more crit due to more hit generally wins out. 0 Share this post Link to post Share on other sites
vido 1 Report post Posted February 2, 2017 The Ideal™ amount of hit will be the number that balances your special and white crit chance i.e. match your crit cap. 0 Share this post Link to post Share on other sites
Exeqtt 0 Report post Posted February 3, 2017 13 hours ago, vido said: The Ideal™ amount of hit will be the number that balances your special and white crit chance i.e. match your crit cap. Well there comes a point where you cant match your crit cap anymore with full world buffed. I'm sitting at 40+ crit chance in raids so I would have to play with 15+ hit chance. Thats why i asked how much hit people suggest to get the most of it ( being hit/crit/AP) 0 Share this post Link to post Share on other sites
Forest_ 40 Report post Posted February 8, 2017 I typically run about 9% hit because the actual yellow hit cap is something like 8.16% and you'll occasionally get the dreaded miss even running with 8% hit. I also don't have a DFT or r12 pants yet so my hit is certainly lower than an absolute full BiS warrior but once I ge those pieces I'll be sitting around 12% hit, maybe 11% if I go back to Chromatic Boots from Shadow Flame. 9% without DFT / r12 is ideal - I typically pull 800-1000+ DPS with full world buffs. 0 Share this post Link to post Share on other sites
Haestingas 30 Report post Posted February 8, 2017 In an ideal situation you would be running what 11% hit? 2% lion, 1% ony neck, 1% zg cloak (only when world buffed), 1% bracers, 1% onslaught, 1% chromatic, 1% master dragon, 2% dft, 1% strikers 0 Share this post Link to post Share on other sites
Forest_ 40 Report post Posted February 8, 2017 There is no ideal hit rating combination, only ideal gear set ups based on the amount of raw DPS output the spreadsheet gives you. Obviously all warriors will want to use: Lionheart Helm (2%), Onslaught (1%), Strikers Mark (1%), and DFT (2%) ... But there are so many different combinations of potential gear depending on if you went r10, r12, r13, or r14 or if you have access to Boot of the Shadowflame (2%) which in terms of raw damage output with world buffs is much better than Chromatic boots. And the vast majority of warriors are using Cloak of Draconic might (0% hit from BWL trash). Run some numbers for your own personal character before you just use a cookie cutter number of hit from the forums. Hit is an incredibly valuable stat with world buffs but not at the expensive of massive amounts of strength or crit if your gear is too low quality. 0 Share this post Link to post Share on other sites
Storfan 24 Report post Posted February 8, 2017 34 minutes ago, Haestingas said: In an ideal situation you would be running what 11% hit? 2% lion, 1% ony neck, 1% zg cloak (only when world buffed), 1% bracers, 1% onslaught, 1% chromatic, 1% master dragon, 2% dft, 1% strikers - Hakkar neck>Ony neck (if past 9% hit). - BWL trash cloak > zg cloak (if past 9% hit). 0 Share this post Link to post Share on other sites
Haestingas 30 Report post Posted February 8, 2017 On the cloak you may very well have a point since all those stats on draconic benefit from heart buff, however I have to disagree on the neck when world buffed. When world buffed even with full bis you are over the crit cap, so that 1% hit from neck turns directly into 1% crit to white hits, and then you have the 13agi (when world buffed) which amounts to roughly 2/3 a crit. So for that gear comparison you have 40ap vs 1% hit, 1% white crit, and .65% yellow crit. To me I give the advantage to the ony neck. 0 Share this post Link to post Share on other sites
vido 1 Report post Posted February 8, 2017 On 03/02/2017 at 10:58 AM, stint said: Well there comes a point where you cant match your crit cap anymore with full world buffed. I'm sitting at 40+ crit chance in raids so I would have to play with 15+ hit chance. Thats why i asked how much hit people suggest to get the most of it ( being hit/crit/AP) That's the problem, apart from soft hit cap and crit cap there's nothing else to suggest unless you list all the gear you have. 0 Share this post Link to post Share on other sites
kwazzy 2 Report post Posted February 10, 2017 Lets also remember that hit/crit balance only apply for white damage. In fully world buffed environment, you spam heroic strike 24/7, and here you benefit from all your crit. Same goes for +weapon skill, where it benefit windfury/hoj +offhand damage in the end. 0 Share this post Link to post Share on other sites
Exeqtt 0 Report post Posted February 10, 2017 So my guess was that the BiS Setup without being R12+ with fully world buffed would look like that: Lionheart, Hakkar Neck, Truestrike Shoulders, cloak of draconic might ( Puissant Cape but that is very hard to get ), Malfurion's Blessed Bulwark, Wristguards of Stability, Edgemasters/Flameguard Gauntlets, Onslaught girdle, Legguards of the Fallen Crusader, Chromatic Boots, Master Dragonslayer's Ring, Quickstrike Ring, DFT, HoJ, Striker's Mark. So we would sit at 10% Hit ( 11 % Hit with Puissant Cape ). What are your thoughts on this Setup? 0 Share this post Link to post Share on other sites
Exeqtt 0 Report post Posted February 10, 2017 (edited) Due to the lags on the site it was posted twice.. Edited February 10, 2017 by stint 0 Share this post Link to post Share on other sites
Storfan 24 Report post Posted February 10, 2017 1 hour ago, stint said: So my guess was that the BiS Setup without being R12+ with fully world buffed would look like that: Lionheart, Hakkar Neck, Truestrike Shoulders, cloak of draconic might ( Puissant Cape but that is very hard to get ), Malfurion's Blessed Bulwark, Wristguards of Stability, Edgemasters/Flameguard Gauntlets, Onslaught girdle, Legguards of the Fallen Crusader, Chromatic Boots, Master Dragonslayer's Ring, Quickstrike Ring, DFT, HoJ, Striker's Mark. So we would sit at 10% Hit ( 11 % Hit with Puissant Cape ). What are your thoughts on this Setup? I would change truestrike shoulders to Draketalong, R13 or Silithus Duke shoulders. 0 Share this post Link to post Share on other sites
Exeqtt 0 Report post Posted February 10, 2017 3 hours ago, Storfan said: I would change truestrike shoulders to Draketalong, R13 or Silithus Duke shoulders. You would take Silithus shoulders over truestrike shoulders being fully world buffed? Because I got both and am playing with truestrike while being world buffed in order to push the crit crap 2 % higher with the 2 % hit and silithus shoulders without world buffed. I would probably even take the truestrike shoulders over Draketalon while being world buffed and only switch them with R13 Shoulders. 0 Share this post Link to post Share on other sites
Storfan 24 Report post Posted February 10, 2017 (edited) 2 minutes ago, stint said: You would take Silithus shoulders over truestrike shoulders being fully world buffed? Because I got both and am playing with truestrike while being world buffed in order to push the crit crap 2 % higher with the 2 % hit and silithus shoulders without world buffed. I would probably even take the truestrike shoulders over Draketalon while being world buffed and only switch them with R13 Shoulders. Yes I would, but crit-cap is harder to attain as Horde because no Kings buff and no Elemental Sharpening stone on MH. EDIT: also its nice to have a bigger healthpool. I would try to keep 0-stam items to a minimum. After all, a dead damage dealer, deals no damage. Edited February 10, 2017 by Storfan 0 Share this post Link to post Share on other sites
Exeqtt 0 Report post Posted February 10, 2017 Thanks for the input on this topic Storfan, much appreciated. But I have two further questions. 1.) Being fully world buffed with yellow hit cap and over white crit capped ( f.e. 9% hit and 40% crit ) - How much AP would you say is worth it sacrifing for getting 1% more hit in order to get 1% more crit for you white crip cap or rather how much AP equals it. So f.e. lets say you switch one item and lose 20 AP but gain 1 % hit and therefore increase you white crit cap by 1 %. Is it worth it? 2.) Being over your white crit cap already, would you still use an Elemental Sharpening stone on your OH over a Dense Sharpening Stone? On my MH i would definitely use a Dense Stone here but what about the OH. 0 Share this post Link to post Share on other sites
athero 0 Report post Posted February 10, 2017 (edited) 1 hour ago, stint said: Thanks for the input on this topic Storfan, much appreciated. But I have two further questions. 1.) Being fully world buffed with yellow hit cap and over white crit capped ( f.e. 9% hit and 40% crit ) - How much AP would you say is worth it sacrifing for getting 1% more hit in order to get 1% more crit for you white crip cap or rather how much AP equals it. So f.e. lets say you switch one item and lose 20 AP but gain 1 % hit and therefore increase you white crit cap by 1 %. Is it worth it? 2.) Being over your white crit cap already, would you still use an Elemental Sharpening stone on your OH over a Dense Sharpening Stone? On my MH i would definitely use a Dense Stone here but what about the OH. 1) Its not like theres much choice to even theorycraft. Once you get to that point theres only a few items you swap in and out. Nef boots, accuria, truestrike shoulders if i remember correctly. If 14 AP is equal to 1dps, and idk, you do 800dps fully buffed, then youd need 8 * 14 ap for it to be roughlyyy equal to 1% hit after crit cap. 2) Elemental should be better, not sure though, would also like to know. Edited February 10, 2017 by athero 0 Share this post Link to post Share on other sites