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killerduki

Protection Paladin Aggro!

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When you died: Don't tell the highest person with aggro to stand next to the tank.  Kite it.  He doesn't do AoE, and as soon as mind control expires it will go back to the tank and the tank won't be getting hit as it has to travel.

If people with aggro stand next to the tank, he's just going to quickly 1 shot your raid 1 after another.

"Use your best survival cooldowns."  you died w/o using LoH.  

You didn't have a health stone.   Elixir of Fort, Rumsey Rum Black Label,  a cheap 25 agil pot.  Where is your spirit of the zanza potion?  770 extra unbuffed HP and could have saved your life.  Your health pool sucks with your gear, why wouldn't you?

@2:22 mark you use a major mana potion, your mana was fine, for where your threat was.  You had 41.2k threat, closest DPS was at 28K with boss at 25% you could have turned off auto attack and spammed holy shield and DPS would have still been 25% under you at end of fight.  You could have saved that potion cooldown for a Major Health Potion if and when needed.  Like maybe at the point you have time to ask for a heal at 3:13.

@3:00 - 3:14 mark, you are completely ignoring KTM, you have secondary aggro and the healers are focused on healing the person with aggro.   Mechanics are telling heals the tank swap will happen in 8 seconds, which healers prepare for with pre-shields, pre-hot and precasting.  You stealing aggro for no reason other than to show your uber pally aggro is why you died.   On top of this, you didn't have Holy Shield up before you ate that 2.9k crit, you used it after.  You purposely overtook the warrior aggro by 10% you should have already had this ability up.

You pulled aggro @3:12 and you died @3:14  at 3:13 (heal Duki), what the fuck do you expect them to do in less than 2 seconds of you purposely pulling aggro away from a better damage taking class and you eat 2 crits and get 2 shotted from it.

After all of this you comment on the HEALERS.    Tanking is more than holding aggro.   You are the reason you died, not the healers.   Lack of proper consumables, poor selection of potion use for the situation, stealing aggro from the tank during mid mechanic timer,  failure to use tanking abilities to limit crits BEFORE getting crit, and bad raid instruction at the end when you went down.

This video was meant for bragging?    I am all for a pally tank because I know their viability, stealing aggro from a warrior who is crit immune due to shield block ability just so you can show you can get aggro, and get double crit, is not what pally tanking is about.

 

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Burn deliver'd:D

 

Also, obligatory, paladin dps/tanks sucks. WARRIORS REIGN SUPREME!

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2 more quick things.

Your beginning instruction for all dps to hold off hurt your raid.

Rogues and Hunters should not hold back.   Vanish and FD.  Encourage early burst and drop aggro for your guild for those classes on threat sensitive fights.

Around the 1 minute mark you have 27k aggro vs the first non-rogue aggro of 9k. (top dps aggro was 32k when boss died).  You need to identify when mitigation > threat.   You should swap your MH weapon to a Bloodlord's Defender, Quel, or Spineshatter with 15 agil enchant.   No reason to be swinging a statless flurry axe when you have enough threat.  

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3 hours ago, Undertanker said:

After all of this you comment on the HEALERS.    Tanking is more than holding aggro.   You are the reason you died, not the healers.   Lack of proper consumables, poor selection of potion use for the situation, stealing aggro from the tank during mid mechanic timer,  failure to use tanking abilities to limit crits BEFORE getting crit, and bad raid instruction at the end when you went down.

This video was meant for bragging?    I am all for a pally tank because I know their viability, stealing aggro from a warrior who is crit immune due to shield block ability just so you can show you can get aggro, and get double crit, is not what pally tanking is about.

 

1- I am Crit immune , the thing you see was 2 unlucky Crushing Blows who have 15% chance at the end.

2- Spirit of Zanza we had at beginning , but it ran off before Hakkar.

3- We have done it with 3 Healers , since our 4th Healer died at very beginning by Son of Hakkar.

4- I did not expect 2 Crushing Blows at any cost

5- My Flask also rans off before i Engage Boss

6- The Warrior Tank got more Gear than me , it is not like he survive more with the Shield Block, his Gear made him survive more than me https://legacy-logs.com/Vanilla/Armory/Anathema/Kether/0.

Edited - fixed.

/Kind regards Killerduki

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6 minutes ago, Undertanker said:

2 more quick things.

Your beginning instruction for all dps to hold off hurt your raid.

Rogues and Hunters should not hold back.   Vanish and FD.  Encourage early burst and drop aggro for your guild for those classes on threat sensitive fights.

Around the 1 minute mark you have 27k aggro vs the first non-rogue aggro of 9k. (top dps aggro was 32k when boss died).  You need to identify when mitigation > threat.   You should swap your MH weapon to a Bloodlord's Defender, Quel, or Spineshatter with 15 agil enchant.   No reason to be swinging a statless flurry axe when you have enough threat.  

Personally I too tell all DPS to hold off at start of Hakkar. Most because I have trust issues.

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3 minutes ago, killerduki said:

Spirit of Zanza we had at beginning , but it ran off before Hakkar.

We have done it with 3 Healers , since our 4th Healer died at very beginning by Son of Hakkar.

I did not expect 2 Critical strikes at any cost

My Flask also rans off before i Engage Boss

6- The Warrior Tank got more Gear than me , it is not like he survive more with the Shield Block, his Gear made him survive that https://legacy-logs.com/Vanilla/Armory/Anathema/Kether/0.

7- Bonus question : Why did i receive Critical when i was Def Cap ?

Pro tip on Zanza, buy one, drink it and buy another.  Keep it in your bag and pop it when it expires.

10 healers wouldn't have saved you.   You shouldn't have pulled on purpose when you have no healer expecting you to take damage that early into the next mechanic.

Flask... but not using your basic agil/fort/rum.   K.

That warriors gear is not much better than your gear.  And yes, the ability to use shield block at a 75% block rate and yes his 389 Def with his combined 16% block + 10% dodge and 13% parry unbuffed makes him crit immune to Hakkar as long as he keeps Thunderclap up, and he'll never eat a crushing blow either.

I know you got +135 def from your gear.  So if you got at least 3 points in anticipation, that puts you at 141.  Something is broken.

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4 minutes ago, Undertanker said:

Pro tip on Zanza, buy one, drink it and buy another.  Keep it in your bag and pop it when it expires.

10 healers wouldn't have saved you.   You shouldn't have pulled on purpose when you have no healer expecting you to take damage that early into the next mechanic.

Flask... but not using your basic agil/fort/rum.   K.

That warriors gear is not much better than your gear.  And yes, the ability to use shield block at a 75% block rate and yes his 389 Def with his combined 16% block + 10% dodge and 13% parry unbuffed makes him crit immune to Hakkar as long as he keeps Thunderclap up, and he'll never eat a crushing blow either.

I know you got +135 def from your gear.  So if you got at least 3 points in anticipation, that puts you at 141.  Something is broken.

I just edited , sorry .

Warrior have lot more HP and Armor than me due to his Gear, you can see that.

It seems that was the unlucky 2x Crushing Blows who have 15% chance.

It is not Critical strike even tho it looks like .

Calculate - 1500 average damage by boss + 50% Crushing Blow = 2250 (the 2 big numbers).

Just being unlucky while we had 3 Heals and my Loh not ready .

Don't got the Weapons for def you mention , unlucky drops .

I had flask is reason i didn't buy agi/fort/rum. Sadly it ran off before the fight.

/Kind regards Killerduki

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You were getting hit throughout the fight for 1.3k with your 2k armor pot and 1.5k w/o it.   You didn't randomly get crushed for 2.9k then 2.7k.  Those are crits, unless crushing blows are doing double damage and not 1.5x.

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2 minutes ago, Undertanker said:

You were getting hit throughout the fight for 1.3k with your 2k armor pot and 1.5k w/o it.   You didn't randomly get crushed for 2.9k then 2.7k.  Those are crits.

Then it is a problem if that was a Crits :( .

I am clearly def cap , you can see with the Gear.

/Kind regards Killerduki

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Keep your combat log open for your next few boss fights and watch for them.   Verify if they are showing as crit or crushing.

When you confirm.... well..... OFF TO THE BUG TRACKER AGAIN YOU GO!

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1 minute ago, Undertanker said:

Keep your combat log open for your next few boss fights and watch for them.   Verify if they are showing as crit or crushing.

When you confirm.... well..... OFF TO THE BUG TRACKER AGAIN YOU GO!

I will !

Thanks

/Kind regards Killerduki

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Mind Control on therebirth was actually working: You attacked teammembers and used spells/cooldowns.

Anathema Hakkar is not that impressive tbh.

#notamused

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My actual classic guild. There you can see that mind controlled tanks had to be sheeped. Is that not the case on Anathema? :(

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2 hours ago, Mahtan said:

Mind Control on therebirth was actually working: You attacked teammembers and used spells/cooldowns.

Anathema Hakkar is not that impressive tbh.

#notamused

It work on Anathema , at least with some spells like stun, not with movements unfortunately.

I agree it require lot improvements and someone should report it.

/Kind regards Killerduki

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Am I supposed to be impressed? Onolm did 248 dps, Knuterik did 286 dps on a fight with almost zero movement. Not a very high bar to hold threat over. Good dps in other guilds are doing 500+ not even close to bis.

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48 minutes ago, Maxvla said:

Am I supposed to be impressed? Onolm did 248 dps, Knuterik did 286 dps on a fight with almost zero movement. Not a very high bar to hold threat over. Good dps in other guilds are doing 500+ not even close to bis.

You should be impressed , i am currently tanking with Flurry Axe , not with Thunderfury.

/kind regards Killerduki

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Yeah.

Just to be clear, thank you for your video! Its always a delight to see the game from other peoples' perspectives.

And as long as a boss dies... who cares about the dps :D

And to be honest: A prot paladin successfully tanking Hakkar is much more impressive than just another trivial Thunderfury warrior ;)

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Paladin tanking is fine and possible although not viable on all bosses due to taunt mechanism. Gear is there for them to be able to tank. What is a joke tho is their ret spec they are trying to defend.

 

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