Jump to content
AndrewFromHD

Which Class?

Recommended Posts

Hey guys! I played mage and warlock so far in vanilla, but I really didn't enjoy them that much. So, I would really like to see a few suggestions followed by some pros and cons depending on your suggestion. Cheers!

Share this post


Link to post
Share on other sites

Play a druid! They are the least played class, but they offer so much variety!

You can collect 4 sets of gear: healing/dps/tank/hybrid. You have cat stealth for special dungeon runs and it's great on PvP servers. You can buff and decurse players and heal them and offer a lot of support. You can master shapeshifting and adapting to your situation. And you don't even need Legion to get your own class hall: You got a whole town classed Nighthaven, which is your defacto class hall.

Druids experience almost every facet of the game. They are underrated, try them out if you were bored by a pure dps class ;)

Share this post


Link to post
Share on other sites

If you wanted to go opposite direction from mage/lock, warrior/paladin/druid are the first things that come to mind.

Warrior can be pretty rough sometimes leveling slowly, and you're probably the most vulnerable class overall (no heals, no escapes).  Especially early on, it just feels like you have fewer tools to work with than other classes, mainly just taking it on the chin. More than any other class, you'll find yourself in situations where you've pulled too many mobs and there's nothing you can really do, so warriors probably suffer the most deaths on average.  However, on the plus side, warriors are unquestionably the best tanks in the game.  By the time you get through VC/WC you'll have pretty much all the tanking abilities that you need (although AoE threat will always be a bit problematic).  Once you get to level 40 you can do good damage with the 31pt dps talents, but it's hard not to get pigeon-holed into tanking at high level, since you'll have no CC or threat reduction.  But the stance system is pretty cool, and there's  a lot of class quests with some pretty cool rewards. 

Paladins feel somewhat similar to warriors; they're more flexible in what they can do, but less dynamic and exciting in gameplay.  Paladins can heal really well once they get their 1.5 sec flash heal (I think level 20), which is one of the most mana-efficient heals in the game.  In groups you'll spend a lot of time buffing and rebuffing, which can be annoying, but its also kind of cool to make other players stronger in a variety of ways (probably more buffs and debuffs total than any other class).  By the time they get to lvl 40, Holy Paladins get a pretty cool system where you get a mana refund from your critical heals, and you can also force a holy spell to crit every 2mins, and also get Holy Shock, which is an instant-cast holy spell that either heals or does holy damage (unmitigated by resistance).  Paladin tanking is usually a pipe dream, although it can be done well with good gear and skill (and grenades).  Ret can do damage, but its not that great.  Paladin class has a really strong "class fantasy" with some cool quests also.  Questing/grinding is pretty slow and boring at times, theres a lot of autoswing-and-wait-for-procs.

Druids are the most flexible class in the game and can do almost anything.  Very good choice for independent players, probably the safest, least vulnerable class overall.  Usually healers at high-level, but you can also be an effective poor-man's rogue or warrior tank.  I agree that their healing is underrated, probably because it works differently than other healers so some players are not that good at it.  The main drawback for druid healers is the lack of a no-cooldown resurrection.  Druids are also excellent for gathering professions, soloing, exploring, and anything outdoors.  At level 10 you get a port to Moonglade, which can be handy.  You'll probably be carrying around a lot of different gearsets, and the flexibility gives you a lot of choices when it comes to talents and how you approach situations.  Like paladins, they have a strong class rp fantasy.  Good class for leveling due to a variety of abilities, healing, stealth, speed, different types of damage, etc.  The first 10-20 levels you can pretty much just chain-wrath spam everything and never be in much danger. 

Share this post


Link to post
Share on other sites

If you want to experience a real vanilla class distinctive, play shaman or paladin. These two were mechanically unique in vanilla and changed forever tbc and beyond

Share this post


Link to post
Share on other sites

This is vanilla, all classes are clunky, boring, (not even counting the servers bugs that come on top of that) and will be pidgeonheld into 1 spec/role by your lovely fellow private server players. Yes, you can be something other than your classes ''intended'' spec, but by doing so you will effectively turn this into a single player game for yourself.

Paladin = you heal or be kicked

Shaman = you heal or be kicked

Druid = you heal or be kicked, if people die they gonna be extra mad cause no normal ress, if you're super lucky you're asked to tank a shitty 5 man once in 3 months.

Priest = you heal or be kicked

Warrior = you'll be expected to tank, even if you make it into a raid as dps(fury) you'll be expected to have a full set of tanking gear ready. PvP will require an arms spec so better have a lot of gold for switching specs back and forth if you plan on doing both. (hurr durr vanilla so gud)

Mage = you're required to be frost, for a very long time. And you will spam 1 button. The end. If you want to switch specs for pvp or j4f the same as above will apply, since you HAVE to be frost for raiding. Also overplayed.

Rogue = SS SS SS SS SS evis. SS SS SS SS SS evis. SS SS SS SS SS evis. yeah, did I mention this game is really gud ? Also overplayed.

Hunter = Just don't, please.

Now do yourself an enormous favor and shell out that 15 bucks and go play the real thing, not the 15 year old joke version of this game.

 

Share this post


Link to post
Share on other sites

don't listen tohaters... There is a reason why we play the game... its better...

As far as the classes. I have a warrior tank and a rogue. I find warriors tanking to be alot of fun and demanding but recently moved to rogue becuase i wanted something different. There really all fun classes to play. Druids are the least played, and at cap you will likely be expected to heal. Most raiding guilds are set on tanks but from time to time a spot opens up... Easier to get into raids as a dps or healing class.

Pick a class and play it to around 10.. you should get a feel for what its about...play and enjoy the game :D

Share this post


Link to post
Share on other sites

Overall classes and specs are pretty balanced until you get into raids. At which point people will want to pigeonhole you due to the lack of debuff slots in comparison to the number of players in a raid. That being said you can complete most content, even highend raids, with non optimal specs. If you find a laid back guild that will let you play the way you want you will find the game highly enjoyable for endgame content. But as said before, if raids are taken out of the picture, pretty much any spec works extremely well and are probably within 5% of each other overall, variance due to niche abilities and such.

Share this post


Link to post
Share on other sites
8 hours ago, gismorum said:

This is vanilla, all classes are clunky, boring, (not even counting the servers bugs that come on top of that) and will be pidgeonheld into 1 spec/role by your lovely fellow private server players. Yes, you can be something other than your classes ''intended'' spec, but by doing so you will effectively turn this into a single player game for yourself.

Paladin = you heal or be kicked

Shaman = you heal or be kicked

Druid = you heal or be kicked, if people die they gonna be extra mad cause no normal ress, if you're super lucky you're asked to tank a shitty 5 man once in 3 months.

Priest = you heal or be kicked

Warrior = you'll be expected to tank, even if you make it into a raid as dps(fury) you'll be expected to have a full set of tanking gear ready. PvP will require an arms spec so better have a lot of gold for switching specs back and forth if you plan on doing both. (hurr durr vanilla so gud)

Mage = you're required to be frost, for a very long time. And you will spam 1 button. The end. If you want to switch specs for pvp or j4f the same as above will apply, since you HAVE to be frost for raiding. Also overplayed.

Rogue = SS SS SS SS SS evis. SS SS SS SS SS evis. SS SS SS SS SS evis. yeah, did I mention this game is really gud ? Also overplayed.

Hunter = Just don't, please.

Now do yourself an enormous favor and shell out that 15 bucks and go play the real thing, not the 15 year old joke version of this game.

 

Dude, how can anyone take you seriously? Hell, you left out the most important ability rogues have: SnD. Other classes bring a lot to the table.

P.S. you forgot warlocks and bringing a shadow priest.

Share this post


Link to post
Share on other sites

I just finished Strath live as feral tank with a smiter priest, a lvl 56 rogue and a full destruction warlock. Not a single wipe, it took under 1 hour (buff still active from the start).

Let people talk about classes, specs and optimal playstyle. They are all misguided by their miserable understanding of the basic thing that WoW is - a game. You can not play a game "wrong", you can just fail to have fun.

Choose the class that offers you fresh experiences based on your curiosity.

Share this post


Link to post
Share on other sites

I consider rolling a rogue or hunter. Even though a lot of you recommended druid, I know how people actually treat them and even avoid raiding with them. Drood has a hard life, even though it is a class that gives you options. As for my choice, I am unsure which one would be better for pve/ pvp content + gold farming. Aye I ask a lot, but I really don't want to limit myself to a class I am not able to do anything by myself (e.g. warrior, which basically needs a group everywhere he goes, except pvp, he rocks there even without prems).

Share this post


Link to post
Share on other sites

I've recently began playing as an Undead Warrior but have found it difficult to PvP because of a lack of countering abilities (I am level 38). If I were to create a new character that has more counter-moves and special abilities, which race/class would you recommend? I enjoy melee battling more than ranged, and want more diverse options when it comes to abilities.

Share this post


Link to post
Share on other sites

Roll a rogue. They can beat any other class 1v1 and you always get to pick your fights. (That is if you're a World PvP enthusiast)

Share this post


Link to post
Share on other sites
4 hours ago, stevenbrule said:

I've recently began playing as an Undead Warrior but have found it difficult to PvP because of a lack of countering abilities (I am level 38). If I were to create a new character that has more counter-moves and special abilities, which race/class would you recommend? I enjoy melee battling more than ranged, and want more diverse options when it comes to abilities.

Too bad you aren't alliance I would say get a pocket pally and you quickly become a nearly unstoppable force of reckoning. On the other hand if you find a nice shaman that is willing to work with you, they can actively work to supplement your disruptive capabilities and even absorbing a few spells every now and again. Purging absorb shields negates one of the warrior's main weakness: no rage or crits until you break through that shield. Plus, windfury + sword spec + HoJ = gravy train. In any case, a warrior with a pocket healer is very, very tough to kill without dying to the incoming damage first.

Of course if you are looking to pvp straight up hunters are very valuable. With cheetah aspect and 41 yrd range (only fire mages can reach that far, ele shaman at 40 with the ZG set if I remember right) you can kite pretty much anything that isn't mounted and the really long range of mark can force a rogue or druid to stealth at range or risk having to waste vanish.

Rogues are there to shut down or assassinate specific targets.

Despite you probably not getting the reference FROST SHOOOOOOCK!!!!! And windfury are really fun when you melt some faces.

Share this post


Link to post
Share on other sites
1 hour ago, Caltrix said:

Roll a rogue. They can beat any other class 1v1 and you always get to pick your fights. (That is if you're a World PvP enthusiast)

Sure they can, but many times its a toss up with the advantage to the other side: arms warrior and paladin. Overpower + rend and reckoning + ret aura + consecrate.

Share this post


Link to post
Share on other sites
10 hours ago, Whitewolf said:

Sure they can, but many times its a toss up with the advantage to the other side: arms warrior and paladin. Overpower + rend and reckoning + ret aura + consecrate.

Warriors are very easy 1v1 especially as a dwarf with stone form . Once you learn how to stay in the dead zone you become a very deadly threat to all melee classes. Roll alliance dwarf and you won't ever have to worry about paladins ;)

Share this post


Link to post
Share on other sites
2 hours ago, Caltrix said:

Warriors are very easy 1v1 especially as a dwarf with stone form . Once you learn how to stay in the dead zone you become a very deadly threat to all melee classes. Roll alliance dwarf and you won't ever have to worry about paladins ;)

Much better clarification. Dwarf rogues are definitely a favorite of mine too. I even still have him on retail.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×