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Consider rolling an ALLIANCE warlock. Looking for PvP-focused tips.

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As title says . 

I am aware ot the stereotypical threat of UD's WotF and such (tremor totems, etc) and have general PvE knowledge (i.e build, item -gear, consumables,recipes, etc-, encounter-wise) and have experience as lock (played tbc as SL/SL, deep afflock during wotlk, at least regarding PvP) but no vanilla-specific experience.  I am mostly a PvP-focused player.

My focus is intended to be mainly wPvP with some BG premading in a mostly min-maxed (mostly since I'm considering a human, even if I know gnomes are slightly better, just don't want to play as a midget) tailor/eng warlock with proper consumables (including  a bunch of SS in the bag).  Mainly look for potential tips on outplaying WotF and other alliance-only lock threats (i.e. shaman stuff mostly), pet usage, potential items to counter and uses (skull of impeding doom comes to mind)...

Just looking in ways to improve myself and outplay better, specially against hard ones like the classic UD rogue. Reasoning things is encouraged.

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I leveled an alliance warlock to 42 on Nost with alch/herb so I don't have end game xp as ally lock. Free action pots take you a long long way since the biggest problem for all warlocks is really lack of mobility. Also goblin rocket boots + amp. Curse of exhaustion is good against rogue sprint.

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I leveled an alliance lock on Darrowshire and made it to R8. A typical matchup for me vs an UD rogue is he opens up, I seduce, he uses WOTF, I death coil, then grenade when it expires into a fear. Obviously several factors and cooldowns need to be available but that's the best shot for you outside of engineering and other sweet trinkets such as tidal charm, arena master, jungle remedy so you can CoE kite etc.

If there's a gear disparity you can just mash cooldowns and/or drain tank with the voidwalker in case you need to sac. Basically utilize anything that will give you the edge and reserve them specifically for UD rogues or whatever other class is your bane. Warlocks can do insane burst also if you're conflag spec and if the stars align with a NF proc as well so try to use that to your advantage. SL spec gives you a ridiculous amount of survivability in bg's which works out very well against just about all melee and casters who refuse/can not dispel so if all else fails your best course of action may be to do that. Goodluck!

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Got one and it's not as bad as people make it. You don't have to face pallys that just cleanse all your dots. 

One thing that you can forget though is seduce nuke but I found myself a tanky build for 1vX which is awesome in Pugs. (It's dot heavy so not useful in any premade setup). Current tree (1 point left for whatever)

It's basically SM/Ruin but without ruin. For premade shadowbolt nuking you will want to have ruin.

 

Basically I am full stam (pvp gear) with Voidwalker out most of the time for mana through dark pact and sacrifice. 

 

You could change those destruction points to demonology for more tankyness but that shadowburn nuke is quite nice to have. With this spec you can raid and farm dungeons almost as good as with ruin (33% more dmg for those 10% critchance is 3,3% dmg loss which in dungeons is often compensated by having endless mana through dark pact)

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If you decide to roll ally go gnome. Perception isnt that useful since you have paranoia + catseye goggles against rogues. Escape artist is good against rogues, warriors, hunters, mages etc. Perception is good against two classes. 

Also engineering is pretty much mandatory for pvp against other warlocks using reflector on his fear makes him use wotf (if hes undead) and it doesnt trigger your DR. Not to mention you can just purge fears. 

Honestly, the only class/race combo that will really make your life hard is UD rogue. 

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35 минут назад, madebyrockets сказал:

Honestly, the only class/race combo that will really make your life hard is UD rogue. 

haha. what about warriors,shamans,hunters,mages,priests and druids?

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I find Human lock a lot of fun. Glad to see you're going engineering as its pretty much mandatory.

While you're leveling in STV, keep a stockpile of Jungle Remedy. This will clear crippling poison (your arch nemesis), allowing you to death coil -> jungle remedy -> curse of exhaustion your way out of a would be fatal stunlock gank.

Unbind your S key if you haven't already done so and get used to turning and running away from warriors on a dime. With grim reach you can use CoE to put a warrior in combat so they can't charge, and then dot them just outside of their intercept range.

At max level you'll want to be rolling with felhunter unless you know you're going to be 1v1ing a warrior or rogue. Make yourself a self-dispel macro to use against mana classes/goblin rocket helm. Bind spell lock and get some kind of addon that shows enemy cast bars (i like modui).

Shamans are one of the few classes I use fear against consistently, especially ele shamans. Earth Shock only has a 20 yard range, so use CoT + fear to interrupt their nature dmg casts. Have an pet attack/follow macro so you can take out tremor/grounding totems without wasting a GCD. Save your spell lock for when they try to heal. If you're facing an enhance, use CoE to kite and dispell their frost shocks with your felhunter.

Finally, once you're 60, stock up on Limited Invulnerability Potions - so OP on warlocks.

Here's some inspiration. Have fun!

https://www.youtube.com/watch?v=VRS8dRDW7wg

 

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On 8/21/2017 at 10:08 AM, Tevon said:

SL spec gives you a ridiculous amount of survivability in bg's which works out very well against just about all melee and casters who refuse/can not dispel so if all else fails your best course of action may be to do that. Goodluck!

Problem with that is SL isn't great until you can get Naxx gear. You need some really high spell damage to make up for how weak you hit for with that build. 

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On 09/14/2017 at 9:46 PM, devilishfiend said:

Problem with that is SL isn't great until you can get Naxx gear. You need some really high spell damage to make up for how weak you hit for with that build. 

I disagree. SL is quite good for pvp in preraid bis gear mixed with some felheart. Especially the Nightfall + SL variant. You just need to play with a different mindset which is "I must survive" instead of "he must go down". I recommend every lock to try NF +SL and start fishing for rogues. You will be surprised about the amount of DMG you can take. Feels good man

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В 15.09.2017 в 23:04, dogmax сказал:

You just need to play with a different mindset which is "I must survive" instead of "he must go down".

oh yes. It's like sl warlock playstyle vs ele shammy playstyle.

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A warlock should never ever have problems against a pally.

Unless your dueling outside org/sw, you should be using felhunter pet. It's the winning pet vs every class (cept rogue/war. Spell lock, dispel, CoT are the bread and butter of most fights once u learn how to use it. 

To beat a paladin all you have to CoT, fear, dispel stun. It won't matter if they dispel dots u can win fight by only using shadowbolt or searing pain for dmg. 

-rank 12 vanilla lock Mannoroth server

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49 minutes ago, Fightmilk said:

A warlock should never ever have problems against a pally.

Unless your dueling outside org/sw, you should be using felhunter pet. It's the winning pet vs every class (cept rogue/war. Spell lock, dispel, CoT are the bread and butter of most fights once u learn how to use it. 

To beat a paladin all you have to CoT, fear, dispel stun. It won't matter if they dispel dots u can win fight by only using shadowbolt or searing pain for dmg. 

-rank 12 vanilla lock Mannoroth server

What if he abuses the pet for reckoning stacks? What if he reps your pet before stunning? 

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Nightfall/soul-link with felhunter set to aggressive will ruin any rogue’s day. And just because they have wotf/trincket doesn’t mean you don’t fear. The time they’re breaking out of fear is time they’re not attacking you and the dots continue to tick. Finish em off with a drain-tank. Nothing more satisfying than watching a rogue die while you stand there and soak up the damage. 

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I strongly recommend playing a Gnome. Being a midget, escape artist, extra engineering skill, and extra int are all PvP advantages. Perception is rather unnecessary when you have catseye goggles + felhunter paranoia anyway.

Engineering is essentially a must-have as an Alliance Warlock, since you need another source of CCs. Soul Link requires gearing heavily for spell damage, but it's an option. If you are playing Soul Link build, I strongly recommend spamming ranks of Detect Invisibility and Water Breathing on your pet after activating Soul Link, simply for extra dispel shields. Shamans in particular need to overcome the high nature resist of Felhunters to make a Purge happen, but Priests don't care because their dispel is holy.

On 10/5/2017 at 10:45 AM, Fightmilk said:

Unless your dueling outside org/sw, you should be using felhunter pet. It's the winning pet vs every class (cept rogue/war. Spell lock, dispel, CoT are the bread and butter of most fights once u learn how to use it.

It works against Rogues too, thanks to Paranoia (+30 stealth detection). By itself that's generally not enough, but if you add Catseye Goggles (+18 stealth detection) from Engineering on top of that, you can spot Rogues from a healthy distance. You can even stack a Catseye Elixir (+10 stealth detection) on top of that if you feel the need for overkill.

On 10/5/2017 at 11:35 AM, Justme said:

What if he abuses the pet for reckoning stacks?

Consider not attacking with the Felhunter. Honestly, putting your Felhunter in melee range of the Paladin is sooner doing him a favor than you. If the Paladin uses Concentration Aura he has 100% interrupt avoidance anyway. Of course, he might want to use use the Shadow Resistance Aura or Sanctity Aura instead.

Quote

What if he reps your pet before stunning?

Felhunters are not humanoids. He can't rep it. What he can do is try to kill it. If he hits hard enough and throws in an Exorcism he might wipe out your Felhunter, but that assumes he's in melee range of your pet to swing at it, plus your Felhunter can self-heal with Devour Magic and you will be casting at the Paladin throughout this. There's also a significant chance that the Paladin will throw some grenade for a stun since Engineering is extremely popular among Paladins.

Also, if you spell lock a Paladin out of holy school, he's pretty much dead. 8 seconds of no holy school is devastating to Paladins, since that's all their abilities right there.

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