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Avrunmath

Important message to save the economy

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Before the server closed there was some people that were asking for people's golds and lots of people donated cause they though the server would never come back. They could just control the whole economy if they wanted to. I think we need to find a solution to this.

 

1 possibility would be to just wipe everyone's golds and make it so there is cap of like 3k golds per character or something. That way you also eliminate a lot of the illegal golds farmers might wanna sell right off the start.

Edited by Avrunmath

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Like Undertanker said 

 

 

 

... databases will be from before the announcement.   

 

You could have searched the forums since this question has been asked a dozen times

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Like Undertanker said 

 

 

You could have searched the forums since this question has been asked a dozen times

I dont see anybody asking a question here.  Searching through countless threads in order to know if the issue was known would have been much less time efficient than just opening a thread about it.  No need to play holier than thou.

Edited by Avrunmath

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But the thing you're making the thread about is answered in the announcements and the FAQ regarding Nostalrius revival. Those are the things every player that's new or coming back should read first. Sadly, everyone takes forums as an IRC channel - they pop in and start asking questions that are in the main pinned threads. :crazy:

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If we want to save an economy we'd stop DM:E runs.  

Wow you so smart :) Do you want buy gromsblood/dreamfoil for 60g+ per stack? People like you would cry about high prices.

Edited by Uglyaf

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Wow you so smart :) Do you want buy gromsblood/dreamfoil for 60g+ per stack? People like you would cry about high prices.

That's exactly what happens when you flood a market with money, it raises the prices on everything. Economics 101.

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It's the grey stuff that gives the most gold from DM:E aside from the random green/blue/purple items, not the herbs. You'll be lucky if you get a stack of Dreamfoil in 50 runs.

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It's the grey stuff that gives the most gold from DM:E aside from the random green/blue/purple items, not the herbs. You'll be lucky if you get a stack of Dreamfoil in 50 runs.

 

81ZNO3c.jpg

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He is right, if you flood the market with an over abundance of a resource that lowers the price of it. Genius.

 

You're not really flooding the market with items when you farm DME right? When you flood the market with gold, the opposite happens(inflation).

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DM gold runs are gold runs from greys and greens.  The books and other rare drops are just icing on the cake. Herbs such as dreamfoil and groomsblood are not common enough to impact the economy.  The impact is the gold infusions DM runs cause.  More gold in players hands equals inflation of goods in the AH.  

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I personally don't think it ruins the economy that much.There are other ways that produce more gold per hour and again include killing of mobs. Yes, there is the advantage of no threat of being ganked once inside the instance and it is pretty much guaranteed 20-25g/h if you're unlucky with item/bag drops, but is this enough to nerf this method? I'm absolutely fine with lowering even more the chance of grey drops but it'll become a problem once bigger patches hit on the realms and people who don't have the time to farm that much need flasks for progress for example. Just my 2 cents and I don't even farm that instance anymore.

Edited by cryofsorrow

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DM gold runs are gold runs from greys and greens.  The books and other rare drops are just icing on the cake. Herbs such as dreamfoil and groomsblood are not common enough to impact the economy.  The impact is the gold infusions DM runs cause.  More gold in players hands equals inflation of goods in the AH.  

 

81ZNO3c.jpg

 

I personally don't think it ruins the economy that much.There are other ways that produce more gold per hour and again include killing of mobs. Yes, there is the advantage of no threat of being ganked once inside the instance and it is pretty much guaranteed 20-25g/h if you're unlucky with item/bag drops, but is this enough to nerf this method? I'm absolutely fine with lowering even more the chance of grey drops but it'll become a problem once bigger patches hit on the realms and people who don't have the time to farm that much need flasks for progress for example. Just my 2 cents and I don't even farm that instance anymore.

It only ruins the economy a little and that's fine? OKAY

 

There is little risk of being ganked while farming DM, it's like farming in your personal safe space ala retail. Azeroth in Vanilla should feel like a dangerous place with risks and rewards.

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Cool. Nerf it, delete the grey stuff from the lashers, I don't care. I don't see why it should be changed if that's how it's been in retail vanilla. That won't lower the prices of Black Lotus for example, it'll even raise them at best.

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There is little risk of being ganked while farming DM, it's like farming in your personal safe space ala retail. Azeroth in Vanilla should feel like a dangerous place with risks and rewards.

 

Did you ever even play on Nostalrius?

 

DM was a f.ucking guantlet from reset (Takes you to DM:W entrance) to the back entrance of DM:E.

 

Edit: If you died you spawned outside of the DM ruins aswell and had to make it past the same gankzone.

Edited by Shayss

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