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Xykaru

Addons not allowed

End-Game Difficulty  

78 members have voted

  1. 1. Should raid mobs/bosses be buffed for difficulty control?

  2. 2. Should the use of addons be allowed for Vanilla?

    • Yes,all of them!
    • Yes, but only addons that don't monitor raid mobs/bosses.
    • No addons! Pure 100% Vanilla Eye Scream
  3. 3. Do you like pancakes?

    • Only with Surrrup
    • I only use pancakes to play frisbee with my dog
    • Pancakes are for scrubs. Pros are all about them waffles.
    • I'm too fat to indulge.


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I read a post on Suggestions regarding amping up the difficulty on raid bosses to make up for all of our knowledge of the game and addons for ease of access.

 

   Just throwing this out there, I personally wouldn't complain if addons were not allowed for maximum vanilla experience. Primarily because it would make raiding much harder. You wouldn't have robots telling you when to start healing, or when to dodge attacks, or automatic decursing. You'd have to actually pay attention and react on the whim. This way people people aren't finishing MC within 20 days of release, and if they do, you KNOW they're not only serious but damn good. Edit: Gotta mention that leveling will be more difficult without a window telling you exactly where to go for every single quest, not that we don't already know.

 

  Not that I expect anyone to agree nor do I expect addons to be illegal, I just find that the game is far more difficult and immersive without having a massive overview of the situation via addons. Since everyone is pretty much an extreme veteran, this would in essence be a 'hardcore' mode, which will even further the difficulty we love so much.

 

  Shrugfarts.

Edited by Xykaru

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Completely subjective.

 

Vanilla still had loads of addons. It is your choice if you wana be smothered in them. I myself am a very lightweight addon user.

 

Just a note: Immersion isn't affected by your addons, it comes down to your environment and player interaction.

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Every person should be allowed to decide how "inconvenient" the game is for him/herself.

 

I for one prefer to play only with UI Addons, cause i dont like the debuff and boss-tactics popups.

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Doesn't really bother me too much if we have addons or not. I think it'd be a bit more intriguing if everybody was on the same exact page, so to speak, but you are right Shayss they did have a ton of addons in Vanilla - you sparked my memory, I am beginning to remember when they started flooding in and became the hot topic of conversation. I eventually gave in and got my first Addon Titan because I'd ask in chat where something is and I'd always get coords as an answer.

 

   I'm just thinking back when there were no addons - everyone's senses were being overloaded by World of Stimulation.

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Just a note: Immersion isn't affected by your addons, it comes down to your environment and player interaction.

 

 Technically it wouldn't increase immersion, so to speak, but it'd level the playing field via no coords, no quest tracker, no decursive or timers, overall just forcing you to pay that much more attention to what you're doing. When you think about it there wouldn't really be that much of a difference. I just always found that addons add a pinch of umph to your arsenal of who/what/when/where/how. You can't deny that the game would be a tad harder without the addons.

 

  Shrug :P. T minus 2 hours and 50 minutes until the event. FOR THE HORDE!

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I remember the exact moment I found the add-on which had the arrow for all quests. It felt like cheating. After that, you didn't have to read any quest's dialogue.

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I remember the exact moment I found the add-on which had the arrow for all quests. It felt like cheating. After that, you didn't have to read any quest's dialogue.

That's a large portion of what I was getting at aside from seeking the difficulty of raid bosses to the same degree as when WoW first came out.

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As your addons don't relate to anyone else's immersion, why is this even in the poll?

 

You should add a pancake option titled: 'Pancakes are bae' because syrup tastes like stale mead.

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As your addons don't relate to anyone else's immersion, why is this even in the poll?

 

You should add a pancake option titled: 'Pancakes are bae' because syrup tastes like stale mead.

It increases the immersion indirectly. For example: In a raid, if everybody has raid timers, decurse, etc.. then everyone can partially zombie mode the fight. However, if nobody has any of this extra accessibility and information it'll force the players to be that much more attentive and focused, requiring the use of their internal time clocks rather than an easymode HUD timer. . Plus, as an example, people won't level as fast without coordinates and questtracker, ultimately making them seek help from other players and spend more time exploring, in essence increasing the immersion for all players by creating a more tight knit community, increasing difficulty, and overall minimizing ease of access/data that isn't directly available through the original client options.

 

   I prefer honey over syrup any day. Maybe even some home made strawberry jam on top too with big berry hunks.

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You cant control players are useing add-ons.

 

Exceptions are game altering add-ons wich get picked up by Nostalrius Warden. (model editing, wallhacks)

Edited by Kazuma

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You cant control players are useing add-ons.

 

Exceptions are game altering add-ons wich get picked up by Nostalrius Warden. (model editing, wallhacks)

I'm sure we could come up with some kind of anti-addon system. It's not going to happen ofc. It'd be neat if there were a populated PvP fresh server dedicated to zero addons, I'd totally play on it.

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Try to kill Vaelastrasz the Corrupt(second boss in BWL) without addons(KLHThreatMeter and Raid assist). Thats why he called "Vaelastrasz the guild breaker".

 

Curse: What lead to the creation of KLHThreatMeter? Was it a personal decision, or something you decided had to be done for more than just yourself?

 

kenco: Originally i had a strong interest in threat mechanics, particularly in finding out the underlieing formulas. I was inspired by another guy who had published some numbers for warrior abilities vs healing (unfortunately i can't remember his name but he deserves plenty of credit), but wanted to do some more rigorous testing. From that research i found the basics of healing threat, warrior stances, and aggro gain, but i only envisaged it being used for theorycrafting purposes.

 

A while later two things happened which lead to the first KTM. Firstly our guild was in real trouble on Vael and threat was the major issue (we were horde), so there was a strong motivation. Secondly i saw fragments of what was claimed to be a leaked threat addon from Nurfed on the WoW raids forum. I had a look at the code and got annoyed at it because they didn't have the defensive stance modifier right and their sunder value was way off, etc. But it was _a_ mod, which was enough for me to give a shot at it myself.

 

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I used add-ons back in the day. So #Blizzlike.

 

Just to name a few:   CTRaidAssist, Snowfall, Damage Meter,   we didn't use KTM, and we killed Val on our second attempt (we always used the three Sunder rule) rogues vanish on first BA - Razorgore was the pain in the попа until we said screw it and went 4 corners kill all style and found that was much easier.

 

 

For mechanics on a timer, we simply had two people use an out of game timer (one for each main mechanic) and they would announce when it was coming up with macros.

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How hard is it to understand? NO MODIFICATIONS WHAT SO ваууING EVER!

 

Addons is okay though.

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How hard is it to understand? NO MODIFICATIONS WHAT SO ваууING EVER!

 

Addons is okay though.

 

Goodness. Is it that time of the month already? lol.

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Our policy is to pursue the hardest versions of bosses, 'pre-nerf' if you want to use that term. We do not, however, artificially inflate the difficulty of bosses. Nor will we. Our goal is to get things as accurate as possible to how they were originally - not to force guilds to wipe for a month on Vaelstrasz because that's what they remember doing. Yes, things are easier now because it's been 12 years since the release on the content so all strategies are known, MMO players are generally better, computers are better, the overall depth of skill in top-level guilds is higher, everyone is using 1.12.1 talents etc. etc. 

 

My belief is that there has yet to be a vanilla server that has provided an accurate representation of the last two main raids of the original World of Warcraft. Let's focus on getting that content out and working accurately before deciding that things are too easy because MC / BWL is being speed ran by the best vanilla players in the world who have been farming that content for 3-4 years.

I'm pretty psyched about AQ and Naxx on Nost. There will be plenty of opportunity to raid in guilds with members who have never even entered the likes of raid dungeons. The difficulty will be there still, but not to the same degree as prior to anybody ever stepping foot in said dungeons. We all miss the curveballs of new raid dungeons, the infinitely expensive wipes, the arguments and planning, the first kill, the sense of being the top few to even experience such epic end-game fights, the conversations about said accomplishments that spread across the land like wildfire.

 

   The goal of this topic and poll was to suggest and communicate about the idea of a hardcore vanilla experience. Harder bosses, no addons to guide us towards victory, the sensation of running that fine line between life and death from the moment that fight starts to the very end. It was never intended to suggest modifying the current servers. More of a, 'what if', and, 'down the line perhaps' scenario. I was also rather curious to see how people felt about boss difficulty and the use of addons.

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No one ever asked to buff difficulty on current realms. Some people are concerned what they are going to do for like a year, until AQ/Naxx will be released on fresh realms. 

 

Suggestion: If there will be more ppl on fresh realm than server can handle, open another server with buffed raiding content and maybe blocked addons if possible to please people who want a real progression not a cosmetic one.

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No one ever asked to buff difficulty on current realms. Some people are concerned what they are going to do for like a year, until AQ/Naxx will be released on fresh realms. 

 

Suggestion: If there will be more ppl on fresh realm than server can handle, open another server with buffed raiding content and maybe blocked addons if possible to please people who want a real progression not a cosmetic one.

Addons really are simply cosmetics when you think about it. I was rather irritated that addons came out because I wanted to log in and experience the world EXACTLY like everybody else was. Instead, Blizzard allowed mountains of easy mode scripting. Puh.

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