gilxort 0 Report post Posted December 6, 2016 (edited) I have been searching these forums, Nost forums, Youtube, and googling but have not found a detailed play guide for classes in dungeon groups. I have found plenty of information on solo and raids. Anyone willing to share your class experience in dungeons? I think this play-style too, will help someone choose a class. Here is how I remember Vanilla dungeon play, please correct me if I am wrong or add to this information, thanks! 5 Man Dungeon Class Play Guide: Warrior - Tank, Usually Leader Marking Targets for CC Flow of Play - Mark Targets, Go over Strategy, Ask Others to Assist, Pull, Sunder NonCC Targets, Switching to Kill Target, Revenge, Sunder, Shield Block, Sundering NonCC Targets When Needed. Warlock - DPS, CC w/ Succubus?, Imp Blood Pact Buff, Soul Stone the Rezzer Flow of Play - After Pull CC Designated Target, Assist Tank, Keep Target CC'd, DPS Rotation? Mage - DPS, CC w/ Sheep, Int Buff Flow of Play - After Pull CC Designated Target, Assist Tank, Keep Target CC'd, DPS Rotation? Paladin - Tank or Healer, If Tank Usually Leader Marking Targets for CC, Blessings Flow of Play (Tank) - Mark Targets, Go over Strategy, Ask Others to Assist, Pull, Tank Rotation? Druid - Tank or Healer, If Tank Usually Leader Marking Targets for CC, Innervate Healer/Tank, Mark of the Wild Buff Flow of Play (Tank) - Mark Targets, Go over Strategy, Ask Others to Assist, Pull, Growl, Tank Rotation? Rogue - DPS, CC w/ Sap Flow of Play - CC Next Kill Mob before Pull, Assist Tank, DPS Rotation: Sinister Strike x2 or x3?, Slice N Dice, Sinister Strike x5 Finishing Ability Shaman - Healer or DPS, Totems Flow of Play - ? Hunter - DPS, CC w/ Ice Trap, Off Tank w/ Pet? Flow of Play - CC via Pulling Designated Mob from Pulled to Ice Trap, Assist Tank, DPS Rotation? Priest - Healer, CC Shackle Undead, Begin Fight w/ Mind Control to Kill One Mob, Buff Edited December 6, 2016 by gilxort 0 Share this post Link to post Share on other sites
gotmilk0112 10 Report post Posted December 6, 2016 This seems insanely over-simplified, to the point of missing crucial details. Also, no, you do not want to mind control mobs. It's not very helpful except in situations like DM:N where you can MC mobs that hit like trucks and use them to clear the other trash. 0 Share this post Link to post Share on other sites
Kazuma 11 Report post Posted December 6, 2016 Paladins and Druids are only healers. Their tanking is non excistant unless maybe at low level. Retri is fun if sick gear. Same for shamans. Priest can also DPS (shadow) if really sick geared. 0 Share this post Link to post Share on other sites
Ellipsea 36 Report post Posted December 6, 2016 (edited) I never looked at dungeon groups technically like this. I learned what each class/spec played like by playing with them. Sometimes you really want a particular class for some encounters, but usually you can get by with what you got. The fun is figuring out how you're going to do things with the composition of the group. Also, any tank can tank all vanilla dungeons. I'm always healer and I like playing wth all of them. Strategizing overall I like this: Everyone should be self-aware and aware of the entire party's positions at all times. Tank marks and if not, all others are watching target of target. Tank moves methodically and at a steady pace and is always aware of mana bars. DDs focus tank target generally speaking. Don't aggro mobs with aoe outside pulls, don't butt pull, don't wander off or start tanking other mobs : ) Healer focuses tank but is aware of entire party at all times, uses mana wisely, balances aoe heals with tanks needs. With CCs, I really prefer if the tank calls them out except for in those instance where something unsuspecting occurs. Really, every run is different. It's organic and evolving. Having different group compostions makes it entertaining. It's also a learning experience every time. We learn a little more about ourselves and in our attunment to the party, we are learning tendencies and better discovering how to serve each other. I find running dungeons over and over with guildies is really super cool. Because we are so aware of each other, we know what any party member is likely to do next and that's kinda thrilling. I guess I'm saying, for me...a technical-clinical approach to dungeoning doesn't succeed much except for in actual mob/boss mechanics. : ) and vanilla dungeons are my absolute favorite thing about ths game. Edited December 6, 2016 by Ellipsea 0 Share this post Link to post Share on other sites
Ellipsea 36 Report post Posted December 6, 2016 This seems insanely over-simplified, to the point of missing crucial details. Also, no, you do not want to mind control mobs. It's not very helpful except in situations like DM:N where you can MC mobs that hit like trucks and use them to clear the other trash. Ya, unless I'm messing with someone in a BG, not a big fan of MC. I mean unless we're doing it for funsies. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted December 6, 2016 Regarding Mind control, there are mobs in specific 5 man instances that heal. Mind control the mob that heals as a form of CC, and use it to heal your group with no cost to mana. Scholo has an entire room that is trivialized by having mind control and using the mobs AoE ability to kill whelps. Some pulls using MC can allow all the adds to beat up on that one MC target and your group can pull an add out (if you lack CC) with a gun and kill the target you pull (stun lock it while killing it - no heals needed). The MC target gets killed, resume normal tank and spank on the remaining 1 or two mobs. - This is proper utility of the spell in PVE environment. Do not tell people incorrect information. 0 Share this post Link to post Share on other sites
Ellipsea 36 Report post Posted December 6, 2016 ^ that would be the funsies parts : P 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted December 6, 2016 (edited) Gotcha. New people to the class though need to see the full viability of it. Edited December 6, 2016 by Undertanker 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted December 6, 2016 (edited) Paladin - Tank or Healer, If Tank Usually Leader Marking Targets for CC, Blessings Flow of Play (Tank) - Mark Targets, Go over Strategy, Ask Others to Assist, Pull, Tank Rotation? As Paladin Tank , you don't even need CC to tank in 5 Mans , Seal/Judge of Wisdom on anything that is more than 1 Target, spam Consecration and GG . The need of CC might happen but extremely rare "Ask others to assist" didn't got your point here . /Kind regards Killerduki Edited December 6, 2016 by killerduki 0 Share this post Link to post Share on other sites
apz 0 Report post Posted December 6, 2016 Question. Marking targets. Is there an addon for that or is 1.12 so late that they had implemented it? Remember in MC when we did it in vanilla that it took a few min setting up lock targets for locks at garr due having to do it with some priest ability somehow. Cant remember exactly 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted December 6, 2016 Question. Marking targets. Is there an addon for that or is 1.12 so late that they had implemented it? Remember in MC when we did it in vanilla that it took a few min setting up lock targets for locks at garr due having to do it with some priest ability somehow. Cant remember exactly There is an add-on for it specifically, can't remember the name. There is also roAC and CTraid assist, these will give you extra buttons in the "Key Binds" menu with the target marks. I have these keybind to F1-F5. 0 Share this post Link to post Share on other sites
Drain 19 Report post Posted December 6, 2016 Fear is a much better CC than Seduction, and there's no risk of ads if you simply point the mob away from the next group. On Nost, fear wasn't scripted properly, making the direction 100% prediction and controllable. Assuming it was random as intended, but never was on Nost, it wouldn't be so good. I was fearing every pull in UBRS; I don't know why other Warlocks weren't doing the same. The Succubus and Seduction are complete фекал unless you're 3/3 on the chick. It's too short to matter if it isn't improved, and the chick herself isn't worth using over an Imp if she isn't improved. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted December 6, 2016 Need that imp for tank fire shield 0 Share this post Link to post Share on other sites
gilxort 0 Report post Posted December 6, 2016 Good information so far on dungeon groups. When I mentioned "ask to assist" my intention probably wasn't clear. The warrior should make sure the group knows to assist the Main Assist and who that is. I wasn't aware of the Warlock's CC downfalls, thanks for clearing that up. Also a lot of the time, our priest in group would MC a mob first thing to kill one off in the group of mobs. 0 Share this post Link to post Share on other sites
stif 1 Report post Posted December 17, 2016 This is a sorry excuse for a topic 0 Share this post Link to post Share on other sites