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Tickles

Need Critique on my DKP System I Created.

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I've never seen a DKP system where everyone's current amount was not publicly viewable.

This. When its done like this its really hard to have corruption in the system because players will be watching each others DKP too.

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Well, I don't. :P

 

Personally I feel that , like a lot of things done by young gamers, this has been overly thought out. I feel it's too complex. I feel that a good guild leader can easily take personal notes in a spreadsheet to keep track of attendance. I feel that most guilds are too large. I feel that raiders are given too much opportunity to fak up.

 

You want my opinion. Dump the system. Manage your guild to be a tightly run ship. Allow casuals in the guild but have a core raiding team with dedicated players who show up more than 75% of the time. (Because everyone has RL and some things can prevent you from attending 100%. I don't feel that the guy who showed up 4 times vs the guy who showed up 3 times but had to spend time with his son should be penalized.

 

You want my CRITIQUE??

 

Get in control of your guild. Evaluate. Recruit responsibly. Be kind, be considerate, and most importantly of all Have fun.

 

  ~ Faith ~

 

But is it fair that the guy who attended 100% should lose to the guy who attends 75%  

This is a mmo, people spend a lot of their time with these kinds of games, shouldnt the guy who are always there be rewarded?

Edited by Roxy

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The corruption come from the dkp master when he awards points, he can award more points to his best buddy.

But that is not a problem with YOUR dkp system, that is a problem of every loot system, with the exception of pure /roll. cause thats only rng.

 

The problem with your system is the randomness being to important. 

 

for a full MC run you will get 12 dkp

If you had a roll of 50 and this other guy had a roll of 100, you will need to spend  4 weeks worth of dkp just to get equal to that guy with a lucky roll.

 

That is incredible demotivating to your unlucky raider 

Roxy it is VERY CLEAR you didnt read, or dont understand the system. Please re-read, Im interested in your thoughts once youre informed. 

Edited by Tickles

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I read your post before you actually edited in the TLDR

 

 

·         The Raider (Raiders) want to spend their points. The simplest way to communicate this is by “/roll (100+points)” For example a player might have 21 points saved, so they roll “/roll 121”

 

 

This line is what confused me and probably everyone else. cause here it looks like your points will go on top of your /roll 

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But is it fair that the guy who attended 100% should lose to the guy who attends 75%  

This is a mmo, people spend a lot of their time with these kinds of games, shouldnt the guy who are always there be rewarded?

TLDR: Its clear people arent reading this. Its not very complicated. 

1. You earn points for showing up and killing bosses. Duh. 

 

2. If you really want the item that drops (or dont want to leave it to chance), you choose to spend your points. Person with most wins, then goes 'to the back of the line'.

 

3. If you dont really want the item, or would rather save your points for something more important, then you /roll.

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So what you are saying here is that you got a pretty much regular dkp system, but instead of bidding, your points is like a queue, and once you use points you spend all of your dkp and goes to the back of the line. t

Then you /roll on everything that is not worth spending your months worth of dkp on?

 

I still don't like it.

 

Cause everyone will hoard points untill they get that one item that they want, just like the issues with a regular dkp system

 

The biggest issue i see with it is the complete wipe of dkp when you spend points.

 

Meaning, if you got 100 points, and the other guy got 20, then you will need to spend 80 dkp more than what you would have needed to.

 

 

If i'm still wrong about this, then you better start explaining things a bit better.

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TLDR: Its clear people arent reading this. Its not very complicated. 

1. You earn points for showing up and killing bosses. Duh. 

 

2. If you really want the item that drops (or dont want to leave it to chance), you choose to spend your points. Person with most wins, then goes 'to the back of the line'.

 

3. If you dont really want the item, or would rather save your points for something more important, then you /roll.

 

 

What you quoted me on there wasnt related to your system at all, but at the post from Faith

Edited by Roxy

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But is it fair that the guy who attended 100% should lose to the guy who attends 75%  

This is a mmo, people spend a lot of their time with these kinds of games, shouldnt the guy who are always there be rewarded?

Personally I don't think it's fair. However, to that point I would let everyone know what my opinion is for these matters when building a RAID team.

 

A video game shouldn't feel like a job. I feel that guilds run by DKP systems become to suffocating. If my son wants to spend time with me and it will cause me to think "oh i can't do that because I'll miss a raid night and i'll only have an attendance of 3/4 and I might not get loot..." than, in my mind, something is wrong.

 

These systems are in place because there are too many kiddies with ePeens who are not unselfish enough to allow a more understanding type of atmosphere. 

 

Also, I feel that if you spend time developing players and ensuring your members are of the right sort than none of this will ever be a problem. You need a guild leader that can evaluate people. This is not as hard as it seems. Most guild leaders seriously fail in this area.

 

If you think the guy that showed up 4 times deserve's priority over a guy that showed up 3 times but had to miss the 4th raid because of family or a RL issue than I"m sorry but you are not the kind of person I want in my guild. 

 

:)

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This is not retail where you can get a full set of epics within an hour.

In vanilla, items are earned by activity and commitment to your guild,

Here you can go months without getting a single item, that is why systems are made to reward those who are active

 

If you mean LFG epics, yes, you can get some. But if you mean about real epics, sorry man but you need much more effort to beat mythic raids than vanilla raids. Vanilla raids are cleared from reset day.  

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I agree with you on pretty much everything you said Faith.

 

I'm not saying that having to spend time with your family is a bad thing, and it is also not about 3 raids vs 4 raids. This is a long term game, where those raids will eventually lead to a 75 vs 100 raids And thats where the difference begins to show

 

I am myself in a guild that follows the exact values that you posted there, personality over mad skillz and loot. that is why we use a EPGP system that is actually fair, and it is fast and easy to catch up to those dkp hoarders.

 

 

The issue with what you said does not lie with systems, it is with people valuing their epics higher than friends and family, i am totaly ok with people having real life attatchements.

 

But it should also be rewarded if you are a active player 

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If you mean LFG epics, yes, you can get some. But if you mean about real epics, sorry man but you need much more effort to beat mythic raids than vanilla raids. Vanilla raids are cleared from reset day.  

 

AH, here you are again.

 

Don't pretend like people don't know what the game is like at the moment kid. You can get literally BiS from everything now. Even a damn world quest can give you the best loot. The fact that you don't even understand why loot was more valuable in vanilla is simply another reason you shouldn't be here.

 

Enough.

 

No, i will make it my mission to s.hit on you in every thread. I hate people who come to projects like these and talk nothing but crap.

 

Retail --------->

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I agree with you on pretty much everything you said Faith.

 

I'm not saying that having to spend time with your family is a bad thing, and it is also not about 3 raids vs 4 raids. This is a long term game, where those raids will eventually lead to a 75 vs 100 raids And thats where the difference begins to show

 

I am myself in a guild that follows the exact values that you posted there, personality over mad skillz and loot. that is why we use a EPGP system that is actually fair, and it is fast and easy to catch up to those dkp hoarders.

 

 

The issue with what you said does not lie with systems, it is with people valuing their epics higher than friends and family, i am totaly ok with people having real life attatchements.

 

But it should also be rewarded if you are a active player 

 

I understand. It's up to the players. If you wanna roll vs me  for an item we both want and you are a good guild member and have come to the raids you "could" come to.. then I will let you roll even if I've been to 40 and you have only been to 20. That's just me. 

It really comes down to how unselfish of a person you are. Wouldn't you rather foster a friendly atmosphere than a combative one? To me that is what DKP does. Foster a Combatitive attitude. 

 

"You don't DESERVE this because I attended 75 raids and you attended only 50!!" <-- this is a combatitive attitude..

 

Also, what if 2 players have been to 50 raids and player 1 beats player 2 on 10 out of 12 rolls? What do you do then? If I was player one I would give player 2 the items to get him to where I am. 

 

Keep the guild strong as a whole .Keep them happy as a whole. I realize a lot of people will disagree with me but that is how I feel. 

 

:)

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AH, here you are again.

 

Don't pretend like people don't know what the game is like at the moment kid. You can get literally BiS from everything now. Even a damn world quest can give you the best loot. The fact that you don't even understand why loot was more valuable in vanilla is simply another reason you shouldn't be here.

 

Enough.

 

No, i will make it my mission to s.hit on you in every thread. I hate people who come to projects like these and talk nothing but crap.

 

Retail --------->

Don't even try, he's been known to have 0 common sense and has proven to be completely incapable of listening anyone but him self.

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If you mean LFG epics, yes, you can get some. But if you mean about real epics, sorry man but you need much more effort to beat mythic raids than vanilla raids. Vanilla raids are cleared from reset day.  

Effort in vanilla raiding and effort in Mythic raiding cannot be compared, its a totaly different game in that regard

 

In vanilla, mechanical skills is not that important, that is why time commitment is rewarded over mad skills

 

Ill take weapons for example, In Retail, a raid drops tons of weapons, and every class almost got a different BiS, with exceptions of course.

 

In vanilla, you got a ton more players to fight with for a good weapon upgrade, and it's usually 1 weapon that is BiS for several classes

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Don't even try, he's been known to have 0 common sense and has proven to be completely incapable of listening anyone but him self.

 

I don't like tolerating these kind of a.ssholes.

It sounds like you have had to deal with him already though.

 

Perhaps it would be a more prudent decision to stay away from this kind of cancererous individual.

 

He won't last long anyway. Will probably drop off the radar at lvl 15 or something around there.

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I don't like tolerating these kind of a.ssholes.

It sounds like you have had to deal with him already though.

 

Perhaps it would be a more prudent decision to stay away from this kind of cancererous individual.

 

He won't last long anyway. Will probably drop off the radar at lvl 15 or something around there.

Neither do I, but the thing is that it is probably best way for dealing with this kind of egocentric individuals to simply ignore their presence.

Edited by Elviss

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I understand. It's up to the players. If you wanna roll vs me  for an item we both want and you are a good guild member and have come to the raids you "could" come to.. then I will let you roll even if I've been to 40 and you have only been to 20. That's just me. 

It really comes down to how unselfish of a person you are. Wouldn't you rather foster a friendly atmosphere than a combative one? To me that is what DKP does. Foster a Combatitive attitude. 

 

"You don't DESERVE this because I attended 75 raids and you attended only 50!!" <-- this is a combatitive attitude..

 

Also, what if 2 players have been to 50 raids and player 1 beats player 2 on 10 out of 12 rolls? What do you do then? If I was player one I would give player 2 the items to get him to where I am. 

 

Keep the guild strong as a whole .Keep them happy as a whole. I realize a lot of people will disagree with me but that is how I feel. 

 

:)

 

That is still not a system error, it's a player error.

 

It's totally possible to be an unselfish player, but still use dkp systems to reward activity, And most dkp systems have fail safes to prevent people taking items that is better suited for someone else. (Edit) and you can still be a nice guy and pass items down to others with less dkp

 

And it is not like the guy who attended a few raids less will recieve no items at all, but he will have lower priority when it come to the best items, cause thats where people will spend most of their dkp.

Edited by Roxy

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That is still not a system error, it's a player error.

 

It's totally possible to be an unselfish player, but still use dkp systems to reward activity, And most dkp systems have fail safes to prevent people taking items that is better suited for someone else.

 

And it is not like the guy who attended a few raids less will recieve no items at all, but he will have lower priority when it come to the best items, cause thats where people will spend most of their dkp.

I think we can agree to disagree. I feel all loot systems are not needed.

 

What IS needed are good guild members and a solid guild leader.

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First of all, there is no "superior" loot system.

EP/GP is good yes, but superior? No. It doesn't involve raid preparation or performance in the raid.

 

Best way to deal with loot distribution is combination of two systems, like EP/GP with limited LC, or DKP with limited LC.

 

edit: You don't want your system to allow, say, hunter, to get a DFT over rogues of furies just because he was saving his EP/GP or DKP for it. 

Edited by Elviss

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I think we can agree to disagree. I feel all loot systems are not needed.

 

What IS needed are good guild members and a solid guild leader.

Those two things are not exclusive, most well functioning guilds have both a good loot system, and good guild members that think about more than their personal e-peen

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First of all, there is no "superior" loot system.

EP/GP is good yes, but superior? No. It doesn't involve raid preparation or performance in the raid.

 

Best way to deal with loot distribution is combination of two systems, like EP/GP with limited LC, or DKP with limited LC.

That is correct, there is no superior system.

 

It's when you use a system like EPGP together with some common sense you get a superior system

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