Sammy 0 Report post Posted December 18, 2016 Just started in Deathkneel, the mobs are back but it's near impossible to finish quests as there's so many players that all the mobs are wiped out the second they spawn. 0 Share this post Link to post Share on other sites
cowking 5 Report post Posted December 18, 2016 step 1: don't play Undead step 2: don't play hord 0 Share this post Link to post Share on other sites
caoyang 3 Report post Posted December 18, 2016 That is normal for a new release. People are flooding in and Deathkneel is only going to be as big as it is... 0 Share this post Link to post Share on other sites
hollenhund 0 Report post Posted December 18, 2016 Did they go full nost and not increase the spawn rates? 0 Share this post Link to post Share on other sites
Stormhart 12 Report post Posted December 18, 2016 They use dynamic spawns, as far as I am aware. But it is what it is, if you can't take it, wait a few days/a week for the initial first wave of fresh accounts to get out of the starting zones. 0 Share this post Link to post Share on other sites
Geston 15 Report post Posted December 18, 2016 Welcome to Nost. 0 Share this post Link to post Share on other sites
Elviss 5 Report post Posted December 18, 2016 Just started in Deathkneel, the mobs are back but it's near impossible to finish quests as there's so many players that all the mobs are wiped out the second they spawn. Omg! You are clairvoyant! 0 Share this post Link to post Share on other sites
Botanist 0 Report post Posted December 18, 2016 Please report your issue on the bugtracker, thank you.. 0 Share this post Link to post Share on other sites
Limitless 6 Report post Posted December 18, 2016 (edited) Did they go full nost and not increase the spawn rates? They use dynamic spawns. But the spawn rate is still too low for the moment. And I have no ваууing clue why they didn't put a cap on Nost PvP. Looks like they want to boost their ego like nost did.. ''Hey look, we had over 12k people online!''. Bros before Egos please. Cap it at 7.5k Edited December 18, 2016 by krokmitten 0 Share this post Link to post Share on other sites
shakgrot 6 Report post Posted December 18, 2016 (edited) It is nice and entertaining to see that most people that complain fail to see a very obvious observation. In order to test and repair, one must at the limit at all times. The cap has to be always at the intended level so the bugs are corrected accordingly. Next week i bet it will run more smoothly. I am a super Wow nerd that thinks that training his human warrior in the cold harsh environment of Dun Morog will make him a more sturdy character. But you do not see me crying in the forums about lag wasting three hours of logging ins instead of making other life activities. yours truly Shakgrot Edited December 18, 2016 by shakgrot 0 Share this post Link to post Share on other sites
Elviss 5 Report post Posted December 18, 2016 It is nice and entertaining to see that most people that complain fail to see a very obvious observation. In order to test and repair, one must at the limit at all times. The cap has to be always at the intended level so the bugs are corrected accordingly. Next week i bet it will run more smoothly. I am a super Wow nerd that thinks that training his human warrior in the cold harsh environment of Dun Morog will make him a more sturdy character. But you do not see me crying in the forums about lag wasting three hours of logging ins instead of making other life activities. yours truly Shakgrot Your avatar is adorable! 0 Share this post Link to post Share on other sites