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Mahtan

Tranquility is broken

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bugreport: https://elysium-project.org/bugtracker/issue/2671

Tranquility is a channeled spell and sadly it cancels as soon as someone runs out of the effect (~25 yards) or if someone dies. This is not blizzlike of course and diminishes the strength of this spell.

Feel free to add your own experience with that spell in dungeons and how it is broken regarding cancelling. Thanks for your help! ;)

 

 

Edit: As a small addition... Our Wildheart Raiment set has a broken setbonus. Feel free to vote for that, too: https://elysium-project.org/bugtracker/issue/2582

Edited by Mahtan

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As an entirely un-related question, is this actually ever worth using? I mean if you go by healing-per-manapoint?

 

EDIT: Also, this belongs in bug-reports.

Edited by Storfan

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I can't find a bug-report forum, only the bugtracker and it's reported there :)

Tranquility is very efficent healing-per-manapoint wise. But it shines due to the amount of group healing that it can provide in dangerous situations with a lot of AoE-damage. Sure, it has a long cooldown, but together with Barkskin, it is well worth the investment.

...or would be worth the investment. Sadly, due to the very easy canceling of the spell when a player runs out (or is feared out) of range, it is often not worth the mana. That's why this spell should be fixed.

It is a druids signature spell. It was the ultimate spell of the Keeper of the Grove, the druid hero in Warcraft III. It is important that it works blizzlike! :D

The coefficent allows the spell to scale well into late game. It is some kind of Prayer of Healing for druids with a long cooldown, but still very effective at times. Oh and you can even use it with clearcasting of Omen of Clarity if you are worried about the mana cost ^^

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11 hours ago, Mahtan said:

I can't find a bug-report forum, only the bugtracker and it's reported there :)

Tranquility is very efficent healing-per-manapoint wise. But it shines due to the amount of group healing that it can provide in dangerous situations with a lot of AoE-damage. Sure, it has a long cooldown, but together with Barkskin, it is well worth the investment.

...or would be worth the investment. Sadly, due to the very easy canceling of the spell when a player runs out (or is feared out) of range, it is often not worth the mana. That's why this spell should be fixed.

It is a druids signature spell. It was the ultimate spell of the Keeper of the Grove, the druid hero in Warcraft III. It is important that it works blizzlike! :D

The coefficent allows the spell to scale well into late game. It is some kind of Prayer of Healing for druids with a long cooldown, but still very effective at times. Oh and you can even use it with clearcasting of Omen of Clarity if you are worried about the mana cost ^^

Interesting. My alt is a druid but I havent done much theorycrafting when it comes to druids and healing. I'll have to give this a try next time I raid, would tranquility be more effecting than spamming lowrank HTs on like vaelstrasz?

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You only wonna cast regrowth on Vael, maybe except for a rejuv on the active tank and/or an instant heal if that tank drops low.
Equip max BH gear and Stormrage 5 set if you wonna min-max.

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On 10/02/2017 at 11:40 PM, Mahtan said:

bugreport: https://elysium-project.org/bugtracker/issue/2671

Tranquility is a channeled spell and sadly it cancels as soon as someone runs out of the effect (~25 yards) or if someone dies. This is not blizzlike of course and diminishes the strength of this spell.

Feel free to add your own experience with that spell in dungeons and how it is broken regarding cancelling. Thanks for your help! ;)

 

 

Edit: As a small addition... Our Wildheart Raiment set has a broken setbonus. Feel free to vote for that, too: https://elysium-project.org/bugtracker/issue/2582

So thats what it was, i 100% agree this spell is broken. used twice today in ZF and it stoped midway, i even used barkskin!, and it still stoped.

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On 16.2.2017 at 9:58 AM, Storfan said:

As an entirely un-related question, is this actually ever worth using? I mean if you go by healing-per-manapoint?

 

EDIT: Also, this belongs in bug-reports.

Tranquility is useful some times in 5man dungeons, when every one in your group takes aoe damage, like if you pull a few to many of those fire elementals in brd.

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tranquility is a pure mana waste, the only right purpose i can think off is when u need to heal up 3 or more people in your party at the same time

 as a lifesaver

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2 hours ago, meridaw said:

Tranquility is useful some times in 5man dungeons, when every one in your group takes aoe damage, like if you pull a few to many of those fire elementals in brd.

it is better to use hots here, manawise

 

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soundwise tranquility is Always best choice ;) , nah its ok to use ofcourse but try to avoid it in raids when u are in a fight

 

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9 minutes ago, safarl said:

soundwise tranquility is Always best choice ;) , nah its ok to use ofcourse but try to avoid it in raids when u are in a fight

 

You can always trow up a few hots before you tranq.

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I do like reading these comments on tranquillity, but they need to be about how this spell is "broken" :((( Anyone else experiencing problems with this spell please share. :) 

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On 2/10/2017 at 8:40 AM, Mahtan said:

Tranquility is a channeled spell and sadly it cancels as soon as someone runs out of the effect (~25 yards) or if someone dies. This is not blizzlike of course and diminishes the strength of this spell.

I have experienced Tranq getting cancelled early, never could figure out why - thanks for getting some discussion started. It's especially annoying to have it cancel after only 1 second when it's on a long cooldown. I really find it useful to heal aoe damage in raids. It would be even more useful if it actually worked as Blizzlike.

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On 2017-02-18 at 10:43 AM, sleeps said:

I do like reading these comments on tranquillity, but they need to be about how this spell is "broken" :((( Anyone else experiencing problems with this spell please share. :) 

It shouldnt be hard to replicate, even outside of a raid. Just invite a friend to group, start casting tranquility and have your friend run out of the area.

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5 hours ago, Storfan said:

It shouldn't be hard to replicate, even outside of a raid. Just invite a friend to group, start casting tranquility and have your friend run out of the area.

Better yet, capture the whole thing on video with an explainer of This Is What We Expect™ versus This Is What Happens™ to demonstrate the easily to replicate conditions that provoke the problem ... and then put it into the Bug Tracker so we can all upvote it.

Given the description of the failure condition, it sounds like Tranquility has an overly restrictive "leash" on the spell effect, similar to how with Arcane Missiles or Fireball you only needed the target to be within range at the START of the casting of the spell, but not at the END of the casting (or channeling), allowing you to (continue to) hit things that wandered out of range while casting.  Apparently that kind of behavioral "leeway" is not present on Tranquility, prompting the "broken" behavior that has been observed.

So gather up a party, channel Tranquility, have someone walk out of range to prematurely terminate the channeling of the spell, record the whole thing on video ... and do something useful with the capture so that Tranquility can be "fixed" to not behave like that in gameplay.

Quote

"'Stop and ask for directions,' I said ... but NO!  'It's interdimensional' he says, 'what could go wrong?'"

 

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hehe yeah, somebody reported me and Youtube decided to delete it. I am surprised! :D

I will work on that the next days and search for an alternative plattform.

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A friend suggested that I just try it again, but unlisted this time. Here it is. Please don't report xD

Edit: Video got deleted again. Will upload on another plattform soon.

Edit(2): Next try!

 

Edited by Mahtan

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Okay, I can see that one and it demonstrates the channel break in a conveniently repeatable manner.  Post the link to this video to the Bug Tracker to aid QA and Development with isolating the root cause of the failure.

https://elysium-project.org/bugtracker/issue/2671

Which means I guess we can get every Druid to upvote this bug for fixing ... yes?

Edited by Roxanne Flowers

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Before voting,you need to connect on "Control Panel" and then go on bug tracker you upvote. If you don't do that,you will vote but this will not be registered.

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