bunbuns 5 Report post Posted April 5, 2017 Great updates! Also, that harpy ( ͡° ͜ʖ ͡°) 0 Share this post Link to post Share on other sites
Whiskra 0 Report post Posted April 5, 2017 (edited) Correct me if I'm wrong, but wasn't the trade delay implemented on old Nostalrius to prevent scamming? Or does it still work with a sort of delay? Edited April 5, 2017 by Whiskra 0 Share this post Link to post Share on other sites
hamish909 5 Report post Posted April 5, 2017 I love watching the github and seeing the progress and contributions, wish I could contribute myself. Thanks for the update everyone involved. 0 Share this post Link to post Share on other sites
Lorilay 12 Report post Posted April 5, 2017 Thanks for posting these! 0 Share this post Link to post Share on other sites
Scaevola 1 Report post Posted April 5, 2017 Three cheers for the dev team! I'll have a lot of energy for cheering, now that I don't have to click my trade windows so often. <3 0 Share this post Link to post Share on other sites
Fogged 0 Report post Posted April 5, 2017 OMG I LOVE YOU! Nuff said. 0 Share this post Link to post Share on other sites
Mahtan 15 Report post Posted April 6, 2017 I tested Tranquility and it is not cancelling anymore when someone walks out of range. All Glory to the talented developers of Elysium Project! Thank you very much :) 0 Share this post Link to post Share on other sites
Isuel 0 Report post Posted April 6, 2017 Excellent work, guys! Love ya! 0 Share this post Link to post Share on other sites
smokeit 26 Report post Posted April 6, 2017 Nice stuff 0 Share this post Link to post Share on other sites
drust66 0 Report post Posted April 6, 2017 "Duel mechanics have been substantially improved" What does this exactly mean? Do battle pets work now in duels or they still bugged? Nevertheless, great updates, thank you. 0 Share this post Link to post Share on other sites
pazgaz 0 Report post Posted April 6, 2017 On 4/5/2017 at 0:36 AM, Cogfather said: Shift-clicking quest loot has been fixed sweet! 0 Share this post Link to post Share on other sites
tyrimur 0 Report post Posted April 6, 2017 could someone explain to me what does "Hand of Justice no longer has an internal cooldown on procs" mean? 0 Share this post Link to post Share on other sites
Sabre 5 Report post Posted April 7, 2017 7 hours ago, tyrimur said: could someone explain to me what does "Hand of Justice no longer has an internal cooldown on procs" mean? It means it can proc as much as it wants to without restriction. 0 Share this post Link to post Share on other sites
Dankk 0 Report post Posted April 7, 2017 dc fear bug is unfixed 0 Share this post Link to post Share on other sites
HolyPriest 0 Report post Posted April 8, 2017 ZF is bugged, namely both the the gong to summon Gahzilla as well as the stairs event. Both were working before the patch, so something in the patch must have borked it. 0 Share this post Link to post Share on other sites
tyrimur 0 Report post Posted April 12, 2017 On 4/7/2017 at 3:01 PM, Sabre said: It means it can proc as much as it wants to without restriction. thank you so much! 0 Share this post Link to post Share on other sites
hamish909 5 Report post Posted April 12, 2017 On 4/8/2017 at 5:57 AM, HolyPriest said: ZF is bugged, namely both the the gong to summon Gahzilla as well as the stairs event. Both were working before the patch, so something in the patch must have borked it. You should make a report on the GitHub https://github.com/elysium-project/server/issues Include as much information about the bug and evidence about how it should work. I reported some issues on there and they got fixed really fast it was surprising and encourages me to report in the future seeing the devs/community picking stuff up so fast. 0 Share this post Link to post Share on other sites