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Xuno

How are Warlocks in PvP?

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As far as casters go I know that FMage and SP are pretty godlike in vanilla PvP, but what about Warlocks? I feel like a good geared Lock can do some sick DoT damage. Though how well do they hold up against Rogues, Wars, Hunters?

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Rogues are the only ones you will have a problem with as good ones can kill you before you can even use a single ability. As for the other classes, you can dot and fear for similar results to a rogue.

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9 hours ago, Hudson said:

Here is a short informational video about class balance in the World of Warcraft: https://www.youtube.com/watch?v=vX1dPTAQ5_U

I don't see what makes vanilla Rogues so OP. Okay their damage is wack and the stunlock is brokenly OP. But their mobility is so cripplingly limited. They don't have cloak, or shadowstep, and a lot of their abilities have arbitrarily long cooldowns (sprint 5 minutes). I can't imagine a Rogue owning it up in a battleground, next to let's say a Warrior who can just keep going and going after each kill as long as there's heals. 

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Hey there, i played a warlock back in vanilla up through wrath. My expeireince was great i ranked up to just about blood guard whatever the ally Knight equivilant was. However i rolled full tier2 and was geared i would own most classes. Good rogues would own me as to stun lock and good mages that could get around my spell lock/dc/fear combo. Warriors are tough imo, however if you can get off a seduction/fear rotation on them to keep them off your heels you will do ok. But in PvP who knows which pet you will have up? Play whatever you want and you can be exceptional at it. I remember just the other day some shaman just destroying my ass. Its more about the player IMO. Anyways, happy hunting buddy!

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If you want to be a skilled warlock without any efforts - play affli and faceroll everyone, wanna some critgasms? Play destro. And yes, the better your gear is the bigger damage and survivability you have.

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On 09/04/2017 at 10:52 AM, Xuno said:

As far as casters go I know that FMage and SP are pretty godlike in vanilla PvP, but what about Warlocks? I feel like a good geared Lock can do some sick DoT damage. Though how well do they hold up against Rogues, Wars, Hunters?

Horde or bust. You don't want to go up against things like Tremor Totem or Will of the Forsaken which break your fear and seduce. Warlocks are heavily dependent on their Fear and Succubus to clinch fights. Warriors in particular can Berserker Rage out of fears, making them a pain in the ass unless you have a Succubus in which case you can usually Seduce + Soul Fire them into the ground or you're Soul Link spec. A timely Death Coil is usually clutch in those fights. If their intercept is on cooldown you might be able to kite them to death with DoTs from a distance. But Warlocks typically need some heavy damage and stamina to be properly dangerous.

Undead Rogues (which is like 80% of Horde Rogues) in particular are a Warlock's bane, whereas Orc Warlocks have a solid chance of defeating an Alliance Rogue's stunlock, especially if they have a Succubus pet out. Undead Warriors are a Warlock's bane too, but the Warrior is the one Undead class that isn't like 80% Undead, because Warriors already have built-in fear immunities.

On 10/04/2017 at 5:55 AM, Xuno said:

I don't see what makes vanilla Rogues so OP. Okay their damage is wack and the stunlock is brokenly OP. But their mobility is so cripplingly limited. They don't have cloak, or shadowstep, and a lot of their abilities have arbitrarily long cooldowns (sprint 5 minutes).

Maybe a Mage can kite a Rogue well, but Mages are the masters of kiting and depending on the Rogue, two shotting a Mage should be very doable for them. The mobility issues tend not to matter when Rogues can apply Crippling Poison and will always start a fight ambushing you from behind. If you can get the drop on a Rogue it's a different story but given their stealth, that's not likely to ever happen.

I can't imagine a Rogue owning it up in a battleground, next to let's say a Warrior who can just keep going and going after each kill as long as there's heals.

You're neglecting the fact that Warriors can't just take enemies out of the fight like Rogues can, which is extremely destructive to PvP matchups. A sapped enemy might as well be dead for all the good he does in a group fight. The problem most Rogues face in battlegrounds is that they are still trying to solo gank people in mass PvP, with predictable results. Instead they should just cripple enemies in fights, assist their teammates, and ambush people who are in a bad spot. But rogues still have very high burst damage with the right spec and gear.

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