Theloras 108 Report post Posted August 12, 2017 interesting find here by Vigete on github: https://github.com/elysium-project/server/issues/2064 It would appear that Imp SoR should scale with +spell dmg Re: A Guide to Paladin Tanking | 3/13/2006 2:52:11 PM PST Improved Seal of Righteousness - Tier Two: 5 Talent Points Increases the damage done by your Seal of Righteousness by 15%. Our basic holy damage generator and our main proactive ability to hold aggro. While an additional 15% may only add 6-7 damage with a fast weapon at level 60, thats an additional 6-7 of holy damage thats helping you generate threat and keep that mobs attention. Also, the 15% is factored in after +spell damage is calculated, meaning that this bonus can potentially be much greater. http://web.archive.org/web/20060531113342/http://forums.worldofwarcraft.com:80/thread.aspx?fn=wow-paladin&t=929373&p=1&tmp=1#post929373 0 Share this post Link to post Share on other sites
JCarrill0 17 Report post Posted August 12, 2017 Imagine that... 0 Share this post Link to post Share on other sites
Xaph 1 Report post Posted August 13, 2017 This would be a massive buff to spell dmg ret dps. 0 Share this post Link to post Share on other sites
Roxanne Flowers 15 Report post Posted August 13, 2017 Having Improved Seal of Righteousness factor after spell damage bonuses would help ANY Paladin wanting to generate increased Threat via Holy damage. 0 Share this post Link to post Share on other sites
Whitewolf 1 Report post Posted August 15, 2017 This is huge if it gets implemented. Might be worth actually farming those crowd pummelers now. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted August 15, 2017 1 minute ago, Whitewolf said: This is huge if it gets implemented. Might be worth actually farming those crowd pummelers now. kek! 0 Share this post Link to post Share on other sites
Whitewolf 1 Report post Posted August 15, 2017 Well it is the best spell damage weapon. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted August 15, 2017 1 minute ago, Whitewolf said: Well it is the best spell damage weapon. how many charges per? 0 Share this post Link to post Share on other sites
Whitewolf 1 Report post Posted August 15, 2017 You get 3. I haven't bothered farming them because of the JotC decision so I don't know if they suffer from the weapon swap cooldown (most likely). Even then the 1.5 minutes of 50% increased attack speed with the 2.0 attack speed modifier for SoR is just icing. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted August 15, 2017 32 minutes ago, Whitewolf said: You get 3. I haven't bothered farming them because of the JotC decision so I don't know if they suffer from the weapon swap cooldown (most likely). Even then the 1.5 minutes of 50% increased attack speed with the 2.0 attack speed modifier for SoR is just icing. do you keep the normal SoR dmg amount or the hasted SoR dmg amount for the 30 seconds? 0 Share this post Link to post Share on other sites
Nirinia 0 Report post Posted August 15, 2017 they shouldn't have a cd since theyre based on charges, except ofc the individual cd 0 Share this post Link to post Share on other sites
Whitewolf 1 Report post Posted August 15, 2017 13 hours ago, Nirinia said: they shouldn't have a cd since theyre based on charges, except ofc the individual cd Its the item swap cooldown I'm unsure of. 14 hours ago, Theloras said: do you keep the normal SoR dmg amount or the hasted SoR dmg amount for the 30 seconds? I don't think I understand what you are asking. The SoR damage stays the same regardless of having the buff or not as its based off the base weapon speed. Because of this it returns more mana and benefits 50% more from spell damage ( weapon damage and ap) while the buff is active. I can't tell you that spell damage becomes better than swinging a slow two hander but the pummeler definitely gets it close. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted August 15, 2017 26 minutes ago, Whitewolf said: Its the item swap cooldown I'm unsure of. I don't think I understand what you are asking. The SoR damage stays the same regardless of having the buff or not as its based off the base weapon speed. Because of this it returns more mana and benefits 50% more from spell damage ( weapon damage and ap) while the buff is active. I can't tell you that spell damage becomes better than swinging a slow two hander but the pummeler definitely gets it close. so u keep original SoR damage even under the haste effects? 2.0 swing speed with 100 SoR dmg 1.0 swing speed with 100 SoR dmg as well? 0 Share this post Link to post Share on other sites
Whitewolf 1 Report post Posted August 15, 2017 1 hour ago, Theloras said: so u keep original SoR damage even under the haste effects? 2.0 swing speed with 100 SoR dmg 1.0 swing speed with 100 SoR dmg as well? Technically a 1.33 speed, but yes. It's like you using any other speed increasing item or enchantment. SotC is the only special case I know of as it was considered too strong when it didn't reduce damage (it really wasnt, but eh). 0 Share this post Link to post Share on other sites
Xaph 1 Report post Posted August 16, 2017 Does the buff remain after a weapon swap? 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted August 16, 2017 1 hour ago, Xaph said: Does the buff remain after a weapon swap? no it doesn't unfortunately - but at the same time that would literally be OP AF 0 Share this post Link to post Share on other sites
Xaph 1 Report post Posted August 17, 2017 True haha. Given that buff though, the dps is somewhat similar to IF factoring in the proc. I imagine that most endgame 2h will out dps it by a good chunk, not to mention having to enchant every single one you farm haha. 0 Share this post Link to post Share on other sites
Whitewolf 1 Report post Posted August 17, 2017 12 hours ago, Xaph said: True haha. Given that buff though, the dps is somewhat similar to IF factoring in the proc. I imagine that most endgame 2h will out dps it by a good chunk, not to mention having to enchant every single one you farm haha. If abilities scaled cost with the speed of the weapon as the damage does it would probably be the best weapon in the game. The buff is that strong. At 140 dps without the buff you start to surpass the damage put out by naxx weapons. 0 Share this post Link to post Share on other sites
Xaph 1 Report post Posted August 18, 2017 On 8/17/2017 at 10:16 AM, Whitewolf said: If abilities scaled cost with the speed of the weapon as the damage does it would probably be the best weapon in the game. The buff is that strong. At 140 dps without the buff you start to surpass the damage put out by naxx weapons. I'm not sure what you mean by abilities scaled cost. Some rough calculations using 500 SP and 800 AP 2.0 base speed 1.33 hasted speed 500 * .108 = 54 54 * 2 = 108 / 1.33 = 81.2 * 1.15 = 93.38 93.38 - 54 = 39.38 DPS from the proc and sp scaling I'm not sure what the base SoR dmg is for 2.0 speed but lets be generous and give it 40 per hit 40 * 1.15 = 46 46 / 2 = 23 46 / 1.33 = 34.59 34.59 - 23 = 11.59 So the proc would give for SoR scaling, at 500 SP, a dps increase of 11.59 + 39.38 = 50.97 AP scaling 800 / 14 = 57.14 57.14 * 2.00 speed = 114.28 damage 114.28 / 1.33 = 85.92 dps A dps increase of 85.92 - 57.14 = 28.78 Factoring in the base dps of the weapon we can figure out the dps of the hasted weapon (base + sor + hasted ap scaling) from the proc alone. Base DPS = 58 / 1.33 = 43.61 43.61 + 50.97 + 28.78 = 123.36 Hasted dps of the weapon with SoR scaling at 500 sp and 800 ap would be 123.36. An incredible dps score. If we also factor in the added strength you'd get an extra 2.51 dps for a total of 125.87. This is incredible. Let's take a look at 2 other examples for comparison, IF and Kalimdor's Revenge because they both have procs that scale with SP. IF 2.4 speed 43.5 base dps Proc's DPS value @ 5% proc rate: I'm not sure but let's use 5% for the IF proc rate because that's what seems to have been floating around. The dps of the proc at 500 SP, not including the scaling of the white hit, but using the base 43.5 dmg is as follows. 500 * .092 = 46 * 1.15 = 52.9 We'll be conservative and say the base SoR dmg is 20 so 20 + 52.9 = 72.9. Again, let's be conservative and give the pally 800 AP. Added white DPS would be 800 / 14 = 57.14 IF gives 2 attacks which means (((43.5 + 57.14) * 2.4) + (72.9 * 2.4)) * 2 = (241.54 + 174.96) * 2 = 833 damage At 5% proc rate, we'd have 60 / (2.4 / 2) = 50 attacks with SoR 50 * .05 = 2.5 (2.5 * 833) / 60 = 34.71 DPS The IF proc would bring the base DPS of the weapon to 43.5 + 34.71 = 78.21 Now, this is a considerable difference between the two weapons. Kalimdor's Revenge 3.2 speed 81.9 dps This one is pretty straight forward to calculate. Proc DPS at 5% rate is as follows. 258.5 + 500 = 758.5 60 / (3.2 / 2) = 37.5 37.5 * .05 = 1.875 1.875 * 758.5 = 1422.19 / 60 = 23.7 DPS The added dps from strength would be 3.77 The base DPS of the weapon including proc would then be. 81.9 + 23.7 + 3.77 = 109.37 The MCP clearly wins out in the scaling department. The IF calculation is missing the added benefit of an OH but I think given these numbers we can see that the MCP is clearly the best. Comparing to the best weapon out of Naxx for us Corrupted Ashbringer which the dps is ~ 110 I think you're right about MCP as the best weapon in the game for Ret with SoR scaling. To make it even clearer, IF @ 2000 ap and 500 sp would be 95.35 and the MCP would be scaling much higher as well. As a side note, comparing that number to other prominent 2h weapons I think shows that the 1h spell dmg build is actually entirely dependent on maximum consecrate uptime as even with the increased uptime on vengeance, the dps difference is quite large. 0 Share this post Link to post Share on other sites
Whitewolf 1 Report post Posted August 18, 2017 The spell damage build has always been about using your spells and therefore increasing the contribution of that spell power. The trick is maximizing mana per second (possible to get over 100 on average) and balancing the need for spell damage and the necessary stats for melee combat, eg. hit. My statement about scaling was about the cost for abilities, eg. Mortal strike costing 15-16 rage when manual crowd pummeler is equipped as it attacks so much faster that it isn't penalized by that speed. But, getting ~50% more rage than other 2 handers is definitely a consideration. 0 Share this post Link to post Share on other sites
Xaph 1 Report post Posted August 21, 2017 I really hope this change goes through. To give you an idea of what the buff means, currently for 1hand 1 SP = 2.75 AP and for 2hand 1 SP = 2.97 AP. With the buff, 1hand 1 SP = 3.07 AP and for 2hand 1 SP = 3.33 AP. This would mean 30 sp would be equivalent to 100 ap for 2h SoR. Pretty awesome. This is with full consecrate and JoR usage and doesn't account for hit or crit. 0 Share this post Link to post Share on other sites
Drakova 0 Report post Posted October 2, 2017 Dude can we get Imp SoR to scale with spellpower so I can become a god? That would be so insane. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted October 2, 2017 2 hours ago, Drakova said: Dude can we get Imp SoR to scale with spellpower so I can become a god? That would be so insane. god wills it 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted October 2, 2017 Imp SoR will be good addition when you get plenty Spell Damage, unless you hit the number 300+ (including the JoTC) , it wont make big difference in the damage gained by the Spell Damage. T2.5 Paladin with JoTC is op with this ;) , but 1h Spell Damage will still be far from doing DPS compare to 2h Ret in PVE , the only better option with 1h Sp is PVP version , which is indeed big big op ;) In other hand , it will be powerful tool for Tanking. /Kind regards Killerduki 0 Share this post Link to post Share on other sites
Drakova 0 Report post Posted October 3, 2017 My end game suit with trinket up will be about 490 SP. Can we fix this? How can I get help get this going. What proof do we really have? What do we need? 0 Share this post Link to post Share on other sites