killerduki 54 Report post Posted November 23, 2016 (edited) He does receive rage from the dodge, remember what is hitting him is a weak mob. It won't give him much rage dodging a weak hit. That's why i love Google Chrome and HTML , i can always reduce the speed of any Video and see Details "DetailsMatter" Miss Dodge Damage Taken (you can see now tiny Rage) Click the Screenshot and get close to Monitor Confirmed my previous post /Kind regards Killerduki Edited November 23, 2016 by killerduki 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted November 23, 2016 I might be confusing myself at this point. Multi-tasking at work. Warrior shouldn't get rage for dodging / parrying an attack, but should get it from having an attack dodged or parried by an enemy, correct? 1 Share this post Link to post Share on other sites
killerduki 54 Report post Posted November 23, 2016 (edited) I might be confusing myself at this point. Multi-tasking at work. Warrior shouldn't get rage for dodging / parrying an attack, but should get it from having an attack dodged or parried by an enemy, correct? Yes , but output Dodge/Parry should not reward you full amount of the swing , but very little and something like 1 Rage + - (still need viable Video for confirmation where i can see details). /Kind regards Killerduki Edited November 23, 2016 by killerduki 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted November 23, 2016 (edited) I might be confusing myself at this point. Multi-tasking at work. Warrior shouldn't get rage for dodging / parrying an attack, but should get it from having an attack dodged or parried by an enemy, correct? Ok in the same Video Confirmed from "Outgoing" attacks Rage should increase from Dodge/Parry Attack same as damage dealt from base Swing "only outgoing" , "not incoming" /Kind regards Killerduki Edited November 23, 2016 by killerduki 1 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted November 23, 2016 Blizzard words it as "expected white damage". So I assume that means the median DPS of your white hit non-crit? 1 Share this post Link to post Share on other sites
killerduki 54 Report post Posted November 23, 2016 (edited) Blizzard words it as "expected white damage". So I assume that means the median DPS of your white hit non-crit? Exactly , the damage output from base non crit damage white swing as you would usual do when you hit target. /Kind regards Killerduki Edited November 23, 2016 by killerduki 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted November 23, 2016 Here is another video from world first nef kill so you can confirm the math on incoming damage on a larger scale: https://www.youtube.com/watch?v=yJ1OUeG1poE 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted November 23, 2016 Here is another video from world first nef kill so you can confirm the math on incoming damage on a larger scale: https://www.youtube.com/watch?v=yJ1OUeG1poE 00:00 he begin with 80 rage +- 00:01 - he eat dodge and receive 0 Rage from Dodge. 00:03 - he spend his Rage down to 60 -+ 00:03 - he eat Critical strike 2198 and get increased up to 80 or 85 +- from 60 Calculation according to Blizzard explanation: 2198 / 230.6 = 9.5xxxx From Damage and Rage conversion 9.5xxxx * 2.5 = 23.82xxx Rage 60 + 23.82xxx Rage = 83.82xxx Rage and confirmed the Blizzard Formula /Kind regards Killerduki 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted November 23, 2016 (edited) Here is another video from world first nef kill so you can confirm the math on incoming damage on a larger scale: https://www.youtube.com/watch?v=yJ1OUeG1poE I like his Mortal Strikes on his First World Wide kill Imagine what min/maxers in Top Raiding Guilds would do to you if you used this Ability as Tank p.s i know why he used this Ability tho /Kind regards Killerduki Edited November 23, 2016 by killerduki 0 Share this post Link to post Share on other sites
Nocturn 4 Report post Posted November 23, 2016 Good find @Killerduki, and nice work. And yeah that MS spec ive noticed in a lot of old WoW tank vids 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted November 23, 2016 Good find @Killerduki, and nice work. And yeah that MS spec ive noticed in a lot of old WoW tank vids That is because Arms was more played than Fury back in times Fury is so overpowered in private servers due to beneficial bugs /Kind regards Killerduki 0 Share this post Link to post Share on other sites
Walgrave 10 Report post Posted November 23, 2016 (edited) Nefarian World First video: Original prot tree was really bad. These were the other 2 31-talent point skills (Fury/Prot): Shield Discipline - 1/1 pointsWhile active, increases the amount of damage absorbed by your shield by 50% and increases the damage done by your Shield Bash ability by 200%. Lasts 20 seconds. Bloodthirst Activates after dealing a killing blow. Your next melee weapon attack deals a 100% increased damage. In patch 1.6: BWL was released. Alongside revamped Warrior talent tree:- Warriors (Source: http://wowwiki.wikia.com/wiki/Patch_1.6.0) Due to significant talent changes, Warriors will have all talent points refunded and can be respent. Hamstring - Will now cause damage to targets immune to movement slowing effects. Movement slowing effect improved. Improved Hamstring - Design changed. No longer improves the movement slowing effect. It is now a 3 point talent that gives a 5/10/15% chance to immobilize the target for 5 seconds. Booming Voice - In addition to increasing duration, this talent will now increase the area of effect of Battle Shout and Demoralizing Shout by 10/20/30/40/50%. Battle Shout - Tooltip updated to display area of effect (in yards). Demoralizing Shout - Tooltip updated to display area of effect (in yards). Improved Berserker Rage - No longer increases the duration of the effect. The talent will now generate 5/10 rage when Berserker Rage is used. Improved Demoralizing Shout - Effectiveness increase from talent increased to 8/16/24/32/40%. Piercing Howl - No longer has a prerequisite (Improved Demoralizing Shout). Death Wish - Is now usable while under a Fear effect, which will also remove the Fear effect. Bloodthirst - Design changed. Bloodthirst is now an instant melee attack that causes damage equal to 30% of the warrior's attack power. In addition, the next 5 successful melee attacks will restore health. Concussion Blow - No longer requires purchase of the Improved Revenge talent. Shield Discipline - Removed and replaced by the new talent Shield Slam. New Talent: Shield Slam - Slam the target with your shield, causing damage and has a 50% chance to dispel 1 magic effect on the target. Also causes a moderate amount of threat. Requires the purchase of the Concussion Blow talent. Heroic Strike/Sunder Armor/Revenge/Mocking Blow - Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes to the amount of threat caused. One of the most popular tank spec at the time was 31/5/15 talent spec. I didn't theorycraft back then, if it was the best or not, but it was recommended to me. You get most of your Arms stuff with a useful skill like Mortal Strike because it was legitimately better than everything else at that point. Considering Shield Slam was doing "moderate amount of threat" it was probably still not worth getting for this MT. I was also using the 31/5/15 spec in retail for tanking before switching to full prot, late into BWL progression. Regarding Rage: Rage from damage dealt was never the problem on Nost. I talked to Nano on Discord today and he said there would be a changelog before the relaunch stating what was fixed in the rage generation calculation, not formula. Most likely what Slippry said which is armor reduction not calculated in rage gain + something else. Edited November 23, 2016 by Walgrave 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted November 23, 2016 (edited) Regarding Rage: Rage from damage dealt was never the problem on Nost. I talked to Nano on Discord today and he said there would be a changelog before the relaunch stating what was fixed in the rage generation calculation, not formula. Most likely what Slippry said which is armor reduction not calculated in rage gain + something else. I don't know much about issues with Nostalrius but here is 1 Example : Let analyze the Video from Nostalrius Recording : https://www.youtube.com/watch?v=9nqjyM8vbZw Watch according to Combat Logs , slow speed used for Details and How stuffs should work . 0:04 - He Crit with Heroic Strike his Rage go down to 70 but at the same time he Crit with his offhand 700 and his Rage is 100. according to Archives , his normal melee Rage should be expended which apparently it didn't expend on Nostalrius . http://wowwiki.wikia.com/wiki/Heroic_Strike?oldid=304805 October 31, 2006 This alone doesn't seem like a lot, except that because it uses your next melee attack, any rage that would have been generated from that attack is lost. This means heroic strike costs 15 rage + rage generated from normal melee. 0:11 - Heroic Strike Crit and he go down to 34 Rage , his offhand swing at same time and he get 42 Rage (which shouldn't happen because of Heroic Strike). 00:11 - he waste his Rage from Bloodthirst and go down to 17 , Boss hits him for 2223 and he go up to 66 Rage 2223 Damage should result into 9.6xxxx from Rage and Damage Taken Conversion * 2.5 according to Blizzard Formula = 24 Rage. 17+24 = 41 Rage and should result less than Nostalrius which increased him up to 66 Rage (25 Rage more he got from Nostalrius compare to Blizzard) . /Kind regards Killerduki Edited November 23, 2016 by killerduki 0 Share this post Link to post Share on other sites
Phnom 1 Report post Posted November 23, 2016 (edited) Your calculations are wrong m8 According to http://www.mathgoodies.com/lessons/vol7/order_operations.html The Rage generation from 1000 will be : (1000 / 230.6 ) = 4.336**** Damage and Rage Conversion 4.336... * 7.5 = 32.5xxxxxx Rage from Swing. On the Video you posted : Fire Damage return increase the Rage from person (i already requested in another Topic to Undertanker to dig up for this source where Fire damage also increase Rage) . Damage Taken also increase the Rage a bit. You can see that as Evidence at 00:12 https://www.youtube.com/watch?v=ILH-CdfvVfI shown on the Combat log where he constantly damage return and receive huge amount of Rage. Regarding Avoidance you can see at 00:16 he receive huge amount of Miss/Dodge/Parry and he receive no Rage at all. At 00:18 you see he receive 3 Swings that reward him 3x (yet unknown how much rage but it shows too high) from Fire Damage Return + 6 Rage from Damage Taken + 30 Rage from the 929 Crit he did . 36 Rage from Dmg Done+Dmg Taken + Fire Damage Return (yet unknown) he result on the screenshot with 40 Rage which confirmed my claim about Formula. /Kind regards Killerduki Neat findings Killerduki. Heh, wrong formula. So if I could read the rage would be ~65 as slippery says, using the same numbers I used in previous post (which also could be simplified to about 30 damage per 1 rage though). Soooo, if this is what Nost uses, what is wrong with it? I thought the problem on Nost was that people dealt too much damage and thus gained more rage, but that formula for rage generation itself was not wrong. Also, from the video of Monkeynews, at 0.04 I can say he goes from 100->90 due to Death wish, and then using improved heroic strike for 12 rage instead of 15, landing on 78 rage and then critting 778 with offhand gaining about ~26 rage and thereby filling up his rage bar to 100. And on top of that, Unbridled wrath with additional 1 rage. So from the offhand crit he gets (778/30+1) rage which would be 26.93 rage. More than enough to fill up the 78 - 100 rage gap. At 0.11, why shouldn't he generate rage from offhand? 1 rage per 30 damage and he deals 300 damage = 10 rage. Perfectly fine to me. Edited November 23, 2016 by Phnom 0 Share this post Link to post Share on other sites
Walgrave 10 Report post Posted November 23, 2016 (edited) 1) Heroic strike is a next melee swing consuming skill. That comment is saying that your rage gain from an auto melee swing is lost because you use that melee swing for the heroic strike. The offhand has nothing to do with it, because heroic strike is not using both main hand and offhand, it only uses the main hand. Offhand rage gain should happen regardless of MH use. 2) This is what Slippry said already. 2.2k damage from the boss is a physical attack. Damage taken formula currently isn't taking armor reduction into account + 1 other bug which Nano will report in the change log. That has been fixed recently so you cannot source old Nost videos as they are irrelevant now. edit can't use a,b,c) listing because b with ) makes an emoticon. These forums ... Edited November 23, 2016 by Walgrave 0 Share this post Link to post Share on other sites
slippery 4 Report post Posted November 23, 2016 (edited) 0:04 - He Crit with Heroic Strike his Rage go down to 70 but at the same time he Crit with his offhand 700 and his Rage is 100. according to Archives , his normal melee Rage should be expended which apparently it didn't expend on Nostalrius . http://wowwiki.wikia.com/wiki/Heroic_Strike?oldid=304805 0:11 - Heroic Strike Crit and he go down to 34 Rage , his offhand swing at same time and he get 42 Rage (which shouldn't happen because of Heroic Strike). 00:11 - he waste his Rage from Bloodthirst and go down to 17 , Boss hits him for 2223 and he go up to 66 Rage 2223 Damage should result into 9.6xxxx from Rage and Damage Taken Conversion * 2.5 according to Blizzard Formula = 24 Rage. 17+24 = 41 Rage and should result less than Nostalrius which increased him up to 66 Rage (25 Rage more he got from Nostalrius compare to Blizzard) . /Kind regards Killerduki are you the dumbest human being alive? are you seriously that low skilled and braindamaged? do you even watch these videos you obsess over for hours trying to find flaws in a situation that had no flaws? open your eyes you piece of фекал 100 rage -10 rage deathwish -12 rage heroic strike offhand crit for 772 100 rage -30 rage bloodthirst -25 rage whirlwind 45 rage You gain berserker rage. 45 rage -12 heroic strike offhand glance for 772(+12 rage) +1 rage unbridled wrath 47 rage -30 rage bloodthirst 17 rage 2223 damage taken with berserker rage up "generating extra rage when taking damage. Lasts 10 sec." Editted out: Be more respectful please if you actually care to go through some moo videos you can see that he gains more rage than he should from phys dmg taken, when he gets shadowbolted on nef its the right amount but taking physical damage gives like 2x as much as it should because of armor Edited November 24, 2016 by Nano Language 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted November 23, 2016 I hope they finally fix critters. On Nostalrius the critters gave 0 rage. They used to be great little source of rage generation between pulls, and were wonderful when defending Farm in Arathi Basin. As small an issue as this is, it was one of the first glaring bugs I noticed in the game which I used to benefit from greatly back in the day. Sweeping Strikes was also gimped, but that's a different thread. We also couldn't generate Reck Bomb charges from critters or low level mobs either. 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted November 23, 2016 Another thing to explain : https://www.youtube.com/watch?v=9nqjyM8vbZw According to Archives : http://wow.gamepedia.com/index.php?title=Rage&oldid=334172 21 November 2006 Rage is lost at a rate of 3 rage every 3 seconds. The Anger Management talent changes this to 2 rage every 3 seconds. 0:06 - 0:10 = 4 seconds you can notice that his Rage did not decay either during Combat. /Kind regards Killerduki 0 Share this post Link to post Share on other sites
slippery 4 Report post Posted November 23, 2016 Another thing to explain : https://www.youtube.com/watch?v=9nqjyM8vbZw According to Archives : http://wow.gamepedia.com/index.php?title=Rage&oldid=334172 21 November 2006 0:06 - 0:10 = 4 seconds you can notice that his Rage did not decay either during Combat. /Kind regards Killerduki are you implying that rage should decay in combat? you can't be that ваууing retarded 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted November 24, 2016 are you implying that rage should decay in combat? you can't be that ваууing retarded Ok i was wrong on that , what makes you feel so enjoying to insult someone ? Born in Cave ? /Kind regards Killerduki 0 Share this post Link to post Share on other sites
cryofsorrow 5 Report post Posted November 24, 2016 Duki, stop cherry picking things you find in random pages. Most of the sources you've provided are dating after TBC closed beta and as little as 10 days before 2.0.1 patch release. Also, we're playing 1.12.1 patch that has been released 26 September 2006. Who cares what little changes Blizzard made after that for the TBC transitioning. Your sources are outdating the patch we're playing so they're not reliable at all. 0 Share this post Link to post Share on other sites
slippery 4 Report post Posted November 24, 2016 Ok i was wrong on that , what makes you feel so enjoying to insult someone ? Born in Cave ? /Kind regards Killerduki is there anything you arent "wrong on" tho? you go around spreading misinformation and random bullshit in a sad attempt to make the paladin class look better than it is, u have a mental illness 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted November 24, 2016 Duki, stop cherry picking things you find in random pages. Most of the sources you've provided are dating after TBC closed beta and as little as 10 days before 2.0.1 patch release. Also, we're playing 1.12.1 patch that has been released 26 September 2006. Who cares what little changes Blizzard made after that for the TBC transitioning. Your sources are outdating the patch we're playing so they're not reliable at all. 2006/11/16 08:10:26 PM Blue Post Pre-Expansion Rage Gained from dealing damage = (Damage Dealt) / (Rage Conversion at Your Level) * 7.5 For Taking Damage (both pre and post expansion): Rage Gained = (Damage Taken) / (Rage Conversion at Your Level) * 2.5 https://www.youtube.com/watch?v=ILH-CdfvVfI Apr 30, 2006 Pre-Expansion http://wowwiki.wikia.com/wiki/Heroic_Strike?oldid=304805 October 31, 2006 Pre-Expansion Pre-Expansion = Pre 2.0.1 = 1.12.1 or earlier. 2.0.1 = Release (US) 5 December 2006 /Kind regards Killerduki 0 Share this post Link to post Share on other sites
cryofsorrow 5 Report post Posted November 24, 2016 Yeah, I would have more luck talking to a brick wall. Bye now, have fun in your delusions. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted November 24, 2016 Summarize what we have confirmed thus far so incorrect links stop getting pasted and the bashing can cease for a minute: For ease, values are for level 60: Outgoing damage: 30 damage = 1 rage. If your attack is blocked/parried/dodged you get rage = to the damage of your average white hit. Incoming damage: 90 damage taken = 1 rage. Calculations should be after armor reductions, not expected damage with 0 armor. 0 Share this post Link to post Share on other sites