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Costs to Level Efficiently

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I'm a transplant from retail that played Vanilla but I am way more aware and a better player these days. I keep hearing about costs to level and ability to farm.

 

Right now I'm leaning Lock or Rogue. I have seen multiple people say that Rogue/Warrior are the most expensive to play. Also that Mages/Locks are great farmers. 

 

What exactly do people farm? What costs are being associated as leveling costs? 

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Lock has that free mount advantage which helps a lot but I wouldn't say other classes are starved too harshly for cash

 

Start with picking skills carefully, you don't need them all.  Get an AH addon to help you sell gathered/found items and start saving - the gold will come be sure of that.  I'd be cautious of going too deep into a prof like Blacksmithing right away since it is a big money sink.  Even as a Rogue or Warrior most of your gear is easily found via instance quests, Horde has a little advantage for early melee levels thanks to the Wingblade and the Outlaw Sabre.

 

In short; save your pennies, sell everything you can, and enjoy the struggle :) 

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...okay, apparently the mods decided to delete my post for whatever reason.

 

Not sure about Rogue, but Warrior can be expensive because it's one of, if not the toughest class to level solo, so you'll be inclined to buy lots of gear and blue weapons to give yourself as much of an edge as possible. Not to mention keeping yourself stocked on potions and higher-level bandages.

 

"Leveling costs" are pretty much just gear, potions, and spell training costs. Like the guy above said, often times you don't have to train EVERY ability, just the ones you need for leveling; you can get the rest later when you have spare gold.

 

Locks/mages are good for farming, so are rogues/hunters. They're just good at killing things, which is very helpful when farming ore/herbs or just killing humanoids for cloth. You wouldn't want a Priest or Paladin for "farming" because they're not particularly good at (efficiently) killing things. However, they can both AoE farm lashers in DM East, which can net you 50-100g per hour depending on drops. (Mage can do this as well)

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I'm a transplant from retail that played Vanilla but I am way more aware and a better player these days. I keep hearing about costs to level and ability to farm.

 

Right now I'm leaning Lock or Rogue. I have seen multiple people say that Rogue/Warrior are the most expensive to play. Also that Mages/Locks are great farmers. 

 

What exactly do people farm? What costs are being associated as leveling costs? 

 

Learning skills can get pricey in vanilla. For a rogue you'll probably be buying poisons, thistle tea, flash powder, blinding powder, etc, but they make up for it with pickpocketing. You can farm just about anything, really depends on the economy supply/demand. Elemental earth/fire, black lotus, devilsaur hides (lol), or just random mobs.

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Warrior/Rogue will hog the most money because they need the best potions and gear to get by. You may even be tempted to get some enchants. Most people get their weapons enchanted in the 30s or 40s because it makes a big difference. This is on top of paying for a mount and needing food. You can save on food costs though by farming it yourself. Either fish and cook it, or grind mobs that have a high drop rate on it. It is not recommended you play these as your first character.

 

Casters, by comparison, can be in complete junk, and do just fine because of all of their control on fights. Any class that can heal, can easily win fights by just healing. Their only concern is water to keep things moving. Paladin/Shaman though basically have no downtime if played right, nor does Druid as feral. Priest is the one hit most by mana issues. Priests will end up having to buy water, since mobs won't drop enough, and should make use of the fish food which buff mana regen.

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Here is an example. OP

 

As a priest I get rez, I just need the first trainable rez as I level. No need to train the other 4 or so other rez's, each costing a few gold.  This can be done to all classes, since some spec trainable talents are not used often or at all, you can skip them and safe the gold.  

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Here is an example. OP

 

As a priest I get rez, I just need the first trainable rez as I level. No need to train the other 4 or so other rez's, each costing a few gold.  This can be done to all classes, since some spec trainable talents are not used often or at all, you can skip them and safe the gold.  

To add to this, if you are a frost mage, you may pass on  arcane missiles, fire spells (but get fire blast since you'll use in your frost rotation).  Locks can pass on abilities they won't use, hunters as well.

 

Rogues and Warriors typically use all of their abilities on a situational basis (warriors can skip on slam IF they don't want to use it).

 

In terms of "farming"  Mages and locks are known to go into DM east and AoE grind the flower type adds, reset and repeat until locked out for the hour and repeat on and on.  They drop good vendor loot, herbs, and fodder.   Which is consistent gold per hour.

 

Tip:  in Vanilla items are needed for raiding that drop from mobs level 35+ so even if you are a healer, tank or what ever you will still have specific things you can grind on quickly for money.    Don't count on people telling you their best spots for doing this as then those areas would be crowded even more.

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aaaaaaaaaaaaaaaaa all you need to do is quest and do some dungeons and you will be good to go. unless your a hybrid changing specs all the time, you wont need to use the ah. good luck :diver: 

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Only the normal amount. TBC changed it (patch 2.1 or 2.3 I believe) so that max-level quests gave out increased gold rewards. 

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Only the normal amount. TBC changed it (patch 2.1 or 2.3 I believe) so that max-level quests gave out increased gold rewards. 

 
- World of Warcraft Client Patch 1.10.0 (2006-03-28)
 
Quest Experience to Gold Conversion at Level 60
  Previously, quest experience was wasted if one completed a quest at
  level 60. In this patch, any quests done at maximum level will have
  their experience reward converted to a healthy amount of gold, thus
  adding additional incentive to completing those quests in your log
  once you hit 60. 
 

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