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Renew

[Addon] DebuffTimers

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В 10.01.2017 в 20:38, Larsy93 сказал:

Hello there, thanks for a great addon, Is there any possibility of enabling the bars again?

Since Aurae (now known as CCWatch) has removed dots & only display CC's, I prefer the bar format and cant seem to find any other addon that tracks this as good as yours.

So bar option would be very appreciated if perhaps its not already included and im just missing something.

Thanks Beforehand. /Larsy

Did you tried Chronometer?

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You said you won't add enemy buffs because you wouldn't want to change the frames - but that might not be necessary. You could hook into the UnitBuff function and have it return those icons for the empty slots. The only problem is how to do the update in a generic way. I can't think of a way to trigger a UNIT_AURA event but a PLAYER_TARGET_CHANGED might be possible, though I'm not sure if that might cause any issues. For example "TargetUnit'player' TargetLastTarget()" might work.

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I've now made an addon to show buffs with the method I described above. Seems to work: https://github.com/shirsig/EB

This should work with all unit frames automatically but of course it doesn't show timers. Guess that's impossible to do generically. Anyway, maybe you can add support for this to your addon.

edit: well, the target changing is causing issues with autoattack and others ...

Any idea how to fake a UNIT_AURA or PLAYER_TARGET_CHANGED event?

edit2: may have found a fairly reliable way: https://github.com/shirsig/EB/blob/master/!EB.lua#L130-L177

Edited by shirsig

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@Renew This is a great addon thanks.

 

Though, I have an error if I set the font size to 0. 

Then I set it to1 but some times I get a really tiny timer showing up and I don't want any! (for better readability).

 

I hope it will get some updates including frostbolt timers and the enemy buffs shirsig posted.

 

 

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awesome, ty @shirsig

and ty for the suggestion @Spartakus

i will try to post an update tomorrow :)

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25 minutes ago, Aceboltz said:

Is this addon working with ag_unitframes? I can't get it to show timers.

The only ghetto unitframe addon that DebuffTimers supports is xPerl.
 

These are all unitframes DebuffTimers works for, which is also stated in the original post:
 

Quote

- supports pfUI, LunaUnitFrames, XPerl_Target, DiscordUnitFrames, UnitFramesImproved_Vanilla

 

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Hi and sorry for my english.

First of all, thank you for this nice addon ! However, something trouble me a lot.

We see "the shadow icon" before "the light icon". The opposite would not make more sense ? 

Thank you for you attend.

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hey guys, im a bit late but here is a preview for the next version:

xAlQNMi.png

 

and thats how it can look like:

oWy2ShI.png

also i implented support for other languages (russian atm) - thx @ gamer4eg from Github

if someone wants to help me to translate it into chinese or other languages, just write me a PM :)

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11 minutes ago, Renew said:

hey guys, im a bit late but here is a preview for the next version:

xAlQNMi.png

 

and thats how it can look like:

oWy2ShI.png

also i implented support for other languages (russian atm) - thx @ gamer4eg from Github

if someone wants to help me to translate it into chinese or other languages, just write me a PM :)

Looks great!, I'm curious about the unitframe checkboxes though.
Is it possible to tick multiple checkboxes? because I'm currently using UFI + modUI (Since UFI is compatible with modUI) and if you can't tick multiple boxes then which one of those should I choose?

Edited by Cruzix

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Just now, Cruzix said:

Looks great!, I'm curious about the unitframe checkboxes though. Is it possible to tick more than 1 box? I'm currently using UFI + modUI (Since UFI is compatible with modUI), if you can't tick more than 1 box then which one of those should I use to make it work?

you can use only one UF atm - in case of modui you choose UFI

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Hi, you're addon looks pretty great, exactly what i needed

but it doesnt work for me... perhaps its because i play on french client ? do you know if i have to change smth to make it work or it should be okay in reality ? or maybe i have to merge on EN client ?

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21 minutes ago, shadowjosé said:

Hi, you're addon looks pretty great, exactly what i needed

but it doesnt work for me... perhaps its because i play on french client ? do you know if i have to change smth to make it work or it should be okay in reality ? or maybe i have to merge on EN client ?

the current version doesnt support other clients then EN/US

but in the version im working on there is a localization file for other languages (russian has been implented)

i need ppl that can translate the spell, effect and parser text for others clients

i cant do that myself, feel free to find someone who can do that :D

 

here is a list with text that has to be translated:

http://pastebin.com/ex777BFR

Edited by Renew

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Hello, I have found that if you cast and then cancel the cast before the spell fires, the timer gets updated/resetted, even though the mob didnt receive the spell (it was cancelled)

 

Tested with immolate, if u move while its casting (cancelling the cast), the mob gets full timer of immolate again

 

Also happens with Fear

Edited by NoGnomo

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1 hour ago, NoGnomo said:

Hello, I have found that if you cast and then cancel the cast before the spell fires, the timer gets updated/resetted, even though the mob didnt receive the spell (it was cancelled)

 

Tested with immolate, if u move while its casting (cancelling the cast), the mob gets full timer of immolate again

 

Also happens with Fear

yea youre right, i will take a look how to solve this without a long delay timer:)

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On 21/1/2017 at 6:31 PM, Renew said:

yea youre right, i will take a look how to solve this without a long delay timer:)

hello are you still working on this? :D

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i got a issue. when i installed this addon it shows double cooldown timer. (2 numbers in the same debuff cooldown) adn if i remove debufftracker ofc they come back vanilla like it means no timer at all. something i messed up?

 

UPDATE: i link here a screen of nemy unit frames with double debuff counter

 

Screen

Edited by Asherdoom

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