Rhena 30 Report post Posted January 10, 2017 On 12/31/2016 at 3:35 PM, Renew said: yea, i will build in an option for that :) but atm im rly rly busy with leveling and rl, so it will take some time :) I overwrote the onUpdate function of the cooldown. Feel free to use. https://github.com/Aviana/LunaUnitFrames/blob/master/modules/Cooldown.lua 1 Share this post Link to post Share on other sites
laytya 16 Report post Posted January 12, 2017 В 10.01.2017 в 20:38, Larsy93 сказал: Hello there, thanks for a great addon, Is there any possibility of enabling the bars again? Since Aurae (now known as CCWatch) has removed dots & only display CC's, I prefer the bar format and cant seem to find any other addon that tracks this as good as yours. So bar option would be very appreciated if perhaps its not already included and im just missing something. Thanks Beforehand. /Larsy Did you tried Chronometer? 0 Share this post Link to post Share on other sites
shirsig 18 Report post Posted January 12, 2017 You said you won't add enemy buffs because you wouldn't want to change the frames - but that might not be necessary. You could hook into the UnitBuff function and have it return those icons for the empty slots. The only problem is how to do the update in a generic way. I can't think of a way to trigger a UNIT_AURA event but a PLAYER_TARGET_CHANGED might be possible, though I'm not sure if that might cause any issues. For example "TargetUnit'player' TargetLastTarget()" might work. 0 Share this post Link to post Share on other sites
shirsig 18 Report post Posted January 12, 2017 (edited) I've now made an addon to show buffs with the method I described above. Seems to work: https://github.com/shirsig/EB This should work with all unit frames automatically but of course it doesn't show timers. Guess that's impossible to do generically. Anyway, maybe you can add support for this to your addon. edit: well, the target changing is causing issues with autoattack and others ... Any idea how to fake a UNIT_AURA or PLAYER_TARGET_CHANGED event? edit2: may have found a fairly reliable way: https://github.com/shirsig/EB/blob/master/!EB.lua#L130-L177 Edited January 13, 2017 by shirsig 0 Share this post Link to post Share on other sites
Spartakus 1 Report post Posted January 13, 2017 @Renew This is a great addon thanks. Though, I have an error if I set the font size to 0. Then I set it to1 but some times I get a really tiny timer showing up and I don't want any! (for better readability). I hope it will get some updates including frostbolt timers and the enemy buffs shirsig posted. 0 Share this post Link to post Share on other sites
Renew 26 Report post Posted January 13, 2017 awesome, ty @shirsig and ty for the suggestion @Spartakus i will try to post an update tomorrow :) 0 Share this post Link to post Share on other sites
Aceboltz 0 Report post Posted January 15, 2017 Is this addon working with ag_unitframes? I can't get it to show timers. 0 Share this post Link to post Share on other sites
Cruzix 6 Report post Posted January 15, 2017 25 minutes ago, Aceboltz said: Is this addon working with ag_unitframes? I can't get it to show timers. The only ghetto unitframe addon that DebuffTimers supports is xPerl. These are all unitframes DebuffTimers works for, which is also stated in the original post: Quote - supports pfUI, LunaUnitFrames, XPerl_Target, DiscordUnitFrames, UnitFramesImproved_Vanilla 0 Share this post Link to post Share on other sites
Ploos 0 Report post Posted January 15, 2017 Hi and sorry for my english. First of all, thank you for this nice addon ! However, something trouble me a lot. We see "the shadow icon" before "the light icon". The opposite would not make more sense ? Thank you for you attend. 0 Share this post Link to post Share on other sites
Renew 26 Report post Posted January 19, 2017 hey guys, im a bit late but here is a preview for the next version: and thats how it can look like: also i implented support for other languages (russian atm) - thx @ gamer4eg from Github if someone wants to help me to translate it into chinese or other languages, just write me a PM :) 1 Share this post Link to post Share on other sites
Cruzix 6 Report post Posted January 19, 2017 (edited) 11 minutes ago, Renew said: hey guys, im a bit late but here is a preview for the next version: and thats how it can look like: also i implented support for other languages (russian atm) - thx @ gamer4eg from Github if someone wants to help me to translate it into chinese or other languages, just write me a PM :) Looks great!, I'm curious about the unitframe checkboxes though. Is it possible to tick multiple checkboxes? because I'm currently using UFI + modUI (Since UFI is compatible with modUI) and if you can't tick multiple boxes then which one of those should I choose? Edited January 19, 2017 by Cruzix 0 Share this post Link to post Share on other sites
Renew 26 Report post Posted January 19, 2017 Just now, Cruzix said: Looks great!, I'm curious about the unitframe checkboxes though. Is it possible to tick more than 1 box? I'm currently using UFI + modUI (Since UFI is compatible with modUI), if you can't tick more than 1 box then which one of those should I use to make it work? you can use only one UF atm - in case of modui you choose UFI 1 Share this post Link to post Share on other sites
shadowjosé 0 Report post Posted January 20, 2017 Hi, you're addon looks pretty great, exactly what i needed but it doesnt work for me... perhaps its because i play on french client ? do you know if i have to change smth to make it work or it should be okay in reality ? or maybe i have to merge on EN client ? 0 Share this post Link to post Share on other sites
Renew 26 Report post Posted January 20, 2017 (edited) 21 minutes ago, shadowjosé said: Hi, you're addon looks pretty great, exactly what i needed but it doesnt work for me... perhaps its because i play on french client ? do you know if i have to change smth to make it work or it should be okay in reality ? or maybe i have to merge on EN client ? the current version doesnt support other clients then EN/US but in the version im working on there is a localization file for other languages (russian has been implented) i need ppl that can translate the spell, effect and parser text for others clients i cant do that myself, feel free to find someone who can do that :D here is a list with text that has to be translated: http://pastebin.com/ex777BFR Edited January 20, 2017 by Renew 0 Share this post Link to post Share on other sites
NoGnomo 7 Report post Posted January 21, 2017 (edited) Hello, I have found that if you cast and then cancel the cast before the spell fires, the timer gets updated/resetted, even though the mob didnt receive the spell (it was cancelled) Tested with immolate, if u move while its casting (cancelling the cast), the mob gets full timer of immolate again Also happens with Fear Edited January 21, 2017 by NoGnomo 0 Share this post Link to post Share on other sites
Renew 26 Report post Posted January 21, 2017 1 hour ago, NoGnomo said: Hello, I have found that if you cast and then cancel the cast before the spell fires, the timer gets updated/resetted, even though the mob didnt receive the spell (it was cancelled) Tested with immolate, if u move while its casting (cancelling the cast), the mob gets full timer of immolate again Also happens with Fear yea youre right, i will take a look how to solve this without a long delay timer:) 0 Share this post Link to post Share on other sites
Kamidere 0 Report post Posted February 6, 2017 I downloaded and put it in my addons folder but it's not showing up in game? idk what to do help please 0 Share this post Link to post Share on other sites
Kamidere 0 Report post Posted February 6, 2017 Nevermind got it working just had to rename the addon 0 Share this post Link to post Share on other sites
Schlomo 0 Report post Posted February 20, 2017 Is this project still alive? I'd really love to start using this again without it breaking my ui (pfUI) 0 Share this post Link to post Share on other sites
NoGnomo 7 Report post Posted February 21, 2017 On 21/1/2017 at 6:31 PM, Renew said: yea youre right, i will take a look how to solve this without a long delay timer:) hello are you still working on this? :D 0 Share this post Link to post Share on other sites
DirtyDatty 0 Report post Posted February 25, 2017 I downloaded it from git and extracted it to the addons folder, but nothing happened? It's not in the addons section in game. 0 Share this post Link to post Share on other sites
shinmadam 0 Report post Posted February 26, 2017 next version when release? :D 0 Share this post Link to post Share on other sites
Asherdoom 5 Report post Posted March 4, 2017 (edited) i got a issue. when i installed this addon it shows double cooldown timer. (2 numbers in the same debuff cooldown) adn if i remove debufftracker ofc they come back vanilla like it means no timer at all. something i messed up? UPDATE: i link here a screen of nemy unit frames with double debuff counter Screen Edited March 4, 2017 by Asherdoom 0 Share this post Link to post Share on other sites
Asherdoom 5 Report post Posted March 5, 2017 please fix cooldown timer wth modui. double debuff timer is a pain to see :( 0 Share this post Link to post Share on other sites
NoGnomo 7 Report post Posted March 10, 2017 uprenew are u around? :) 0 Share this post Link to post Share on other sites