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Theloras

Paladin Bug Compendium

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I Mentioned this in the discord but I'll mention it here as well.

I attempted to tank magmadards adds and it appears we do not have a threat table for them.

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26 minutes ago, mrcer said:

I Mentioned this in the discord but I'll mention it here as well.

I attempted to tank magmadards adds and it appears we do not have a threat table for them.

can you post a bug report on the tracker with screenshots if you have them plz

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Looks like Duki and I were wrong about this particular bug:

Death Talon Wyrmguard, Death Talon Overseer and Chromaggus in BWL all have permanent -75% Holy spell school damage shield

So I've gone ahead and closed it on the new bug reporting repository on github.

But the good news is that we found another bug in the process regarding Emperor Vek'nilash in AQ40:

theloras commented 3 hours ago • edited

@GuybrushGit - can you please check the code if Emperor Vek'nilash has the same effect Mod Dmg % Taken (126) as well?

Not trying to muddy the waters here as that is a completely separate boss encounter, but if Vek'nilash also has effect Mod Dmg % Taken (126) as well then...

Houston, we have a problem.

Otherwise, if Vek'nilash has effect Mod Dmg % Taken (124) which specifically does NOT include Holy school damage attacks, then I will concede the point and move on from this bug report.

Either way though, I thank you for your diligence.

 

Contributor

GuybrushGit commented an hour ago

Vek is currently immune to holy but its not from any spell, its being handled in the script. Should be a quick fix.

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В 16.05.2017 в 00:27, Theloras сказал:

@everyone - SoR bug fix inc tomorrow:
Dev Update 2017.05.00

Mechanics
#406 Seal of Righteousness fixes
#609 Eye for an Eye can now proc Vengeance
https://github.com/elysium-project/server/issues/731

Seal of Righteous still bugged on Elysium, just tested yesterday. SoR not affected by improved talent, it is also not affected by 1h weapon spec. Just wasted 100g for respec (

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10 hours ago, mirager said:

Seal of Righteous still bugged on Elysium, just tested yesterday. SoR not affected by improved talent, it is also not affected by 1h weapon spec. Just wasted 100g for respec (

argh sorry - I forgot to amend this forum post - it will actually go through tonight during this week's dev update

if you play on anathema whisper theoloras ingame and ill send you some gold for my error

 

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3 hours ago, Imbaslap said:

Indeed! Can't be having guilds abuse this on raid content to down bosses like viscidus!

multiple independent sources confirm the mechanic to have existed during retail Vanilla

AKA not a bug

TLDR - Working as intended

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1 hour ago, Mememaster said:

Where are the videos of people using it on Loatheb? Multiple JoL would completely trivialise the fight. 

As Elysium Dev Cgbd42 previously said on github:
“We are here to reproduce what have existed, not do fair things for every one.”
https://github.com/elysium-project/server/issues/422

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Previous view of this mechanic back on Nostalrius:
Re: Multiple Judgement of Crusade should not be Bannable
by Nano » Fri Nov 06, 2015 11:25 am

No one has been banned for this and they won't because it's working as intended. This whole thread has run its course.
https://forum.nostalrius.org/viewtopic.php?f=5&t=25589&start=30#p182280

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Evidence for the Mechanic:
#7Oct 13 2005 at 12:31 PMRating: Decent
Cathela
Scholar
**
961 posts
Quote:
Multiple paladins can stack different ranks of the judgements on the same mob. The last time my raid group killed Ragnaros we didn't have enough priests to do AoE heals on the rogues, so the three paladins in the melee groups coordinated different ranks of Judgement of Light on him, and the rogues and dps warriors ended up healing themselves a lot.

Reportedly this was nerfed in the 1.8 patch so that now you can only have one rank each of JoW and JoL on a monster, though I haven't had a chance to confirm this.

Also, there's apparently some kind of aggro screwup when JoL and JoW proc since the patch. Not sure if this has been hotfixed or not.
http://wow.allakhazam.com/forum.html?forum=243&mid=11287757594799940

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As the cherry on top -- if you've got three Paladins you can judge all three different ranks of Wisdom on the target. They stack. Mega mana regain!
http://paladinsucks.blogspot.com/2005/08/best-way-to-regain-your-mana.html

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Basically you've got so many procs going off, with each one having a chance to trigger Judgement of Wisdom, that on average you'll see 2 JoW procs per swing (that's +118 mana per swing). It's sick. When you see JoW proc 4 times off a single hit (not uncommon), you'll laugh at how rediculous this is.
http://paladinsucks.blogspot.com/2005/12/super-mana-regen-is-back.html

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-Judgement of the Crusader: It is no longer possible to have icons for two different ranks of Judgment of the Crusader appear at the same time when judged by multiple Paladins.
http://us.battle.net/wow/en/game/patch-notes/2-4-0

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i was just getting into boxing i started with 2 paladins... they were both using judgement of light and the debuff (heal on hit) effect was stacking for both pallies.
http://www.dual-boxing.com/threads/19271-Is-the-JoL-debuff-still-stacking
http://i41.tinypic.com/29oj3op.jpg

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Plus there's also this - which Guybrush alluded to in the github report:

TLDR - Nihilum was never banned for this type of mechanic
"Blizzard if you are going to pick sides, make it a little less obvious...

Was Nihilum/Ensidia ever banned for using "Clever game mechanics" on.....

C'thun (Know anything about a disgusting Oozling Kungen?)
Lady Vashj.....Respawns?
Twins...No video from first kill Kungen? Sat on a torch?
Hodir....Flower power?
Mimiron...JoL stacking?"
http://www.mmo-champion.com/threads/654702-Ensidia-exploited-on-Mimiron-(-proof)/
and
http://www.ign.com/boards/threads/exodus-banned-for-exploiting-omg.181995804/

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Precedent for Vanilla era changes not known until much later on - Seal Twisting:

Seal Twisting was why there was such a DPS imbalance between horde and alliance ret paladins during tbc
it wasn't discovered until patch 2.3 by a Paladin named Slayton
but was there all along from patch 1.11 onwards when Seal of Command received its 0.5 second delay:

Since Patch 1.11, Seal of Command proc will have approximately 0.5 second delay before the animation begins and the Holy damage is incurred, instead of having the proc occur instantly with the swing of the attack. This is considered a good change, since if the normal swing is a critical strike and Vengeance is triggered, the Seal of Command proc will be affected by the buff.
http://wowwiki.wikia.com/wiki/Seal_of_Command_(old)

20:5352.859    Faptamerica gains Seal of Command
20:5354.093    Faptamerica gains 1 Attack from Windfury Attack
20:5354.093    Faptamericas Swing hits Brutallus for 1166 Physical damage (glancing)
20:5354.453    Faptamerica gains Seal of Blood
20:5354.453    Faptamerica gains Windfury Attack
20:5354.546    Faptamericas Seal of Command hits Brutallus for 1661 Holy damage
20:5354.546    Faptamericas Swing hits Brutallus for 1393 Physical damage (glancing)
20:5354.671    Faptamerica gains 20 Mana from Mana Spring of Mana Spring Totem V
20:5355.328    Faptamericas Seal of Blood crits Brutallus for 1858 Holy damage
20:5355.328    Faptamericas Seal of Blood crits Brutallus for 1907 Holy damage
20:5355.687    Faptamericas Seal of Blood hits Brutallus for 633 Holy damage (201 resisted)

https://web.archive.org/web/20081212220233/www.retpaladin.com/warcraft/2008/05/how-to-seal-twist/

TLDR - Seal Twisting allowed a Blood Elf Paladin to double dip their Seals (Command and Blood) to basically double their DPS during TBC

Blizzard diid NOT consider this to be an exploit but instead called it, "A Creative use of Game Mechanics."

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Where things stand now:
It would appear that the Usual Suspects et al are now on their THIRD THEORY at explaining/refuting the mechanic.

As far as I can tell and report to you, these are the theories that they have tried to come up with over the past two days to try and refute the evidence for the multiple ranks of the same judgement mechanic (on github, the elysium forums and now reddit)

First - the 2005 blog poster was incorrect and the mechanic never existed in the first place

Second - the mechanic did exist but was a bug and removed/nerfed/hotfixed by blizzard prior to patch 1.8

Third - the mechanic did exist on retail, was removed prior to patch 1.8 then reappeared on a ptr server that magically never went live

https://www.reddit.com/r/wowservers/comments/6cx6hz/because_imbaslaproadblock_and_crestfall_are/dhylgnp/

I don’t know about the rest of you, but their thought processes do not follow any private server’s code of conduct or rationale for posting or refuting bug reports. They are letting their own anti-paladin, anti-killerduki and anti-theloras biases interfere with their responsibility to follow the evidence.

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I will leave you with this gem from @taladril - who I think summed things up pretty well before:

"Lol the la la la I don't want to hear it argument. Convincing. You guys show nothing but non professionalism. Proof has been found. Are you gonna fix it or not? If not then don't hide behind the shield of "it's ok guys cause rets aren't viable" cause that's just lame. And I'm not saying it for Theoloras's or Duki's benefit. We're all looking for accuracy here."
http://forum.nostalrius.org/viewtopic.php?f=30&t=43506&hilit=holy+resistance+is&start=380#p317419

We all want accuracy - myself included - and I'm not afraid of going straight to the source to try and achieve it:

59247fee-2676-11e4-9fa8-f1868709971e.jpg

blizzard_lol.jpg

blizzard_reply.jpg

I also sent an email to Kungen asking if he might be able to shed any potential light on the debate given he was in on many world firsts throughout vanilla, TBC and LK and potentially be able to reach out to other guilds as well asking for their input as well.

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49 minutes ago, Theloras said:

^^^ I think this pretty much sums everything up in one concise post ^^^

Yup.

You're a bug abuser. xD

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3 minutes ago, Imbaslap said:

Yup.

You're a bug abuser. xD

coming from the king of bug abusers - I find that rich - PS lie more bro

Multiple ranks of the same Judgement is working as intended

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39 minutes ago, Theloras said:

coming from the king of bug abusers - I find that rich - PS lie more bro

Multiple ranks of the same Judgement is working as intended

Not according to github. Getting fixed and you're abusing the bug. Even denying it is just too rich. You and your guild will probably have GMs watching you now to make sure Mr innocent theoloras doesn't bug abuse again this Thursday in AQ40. Kekekekekek

 

Don't get banned kid, it would be too comical if you did. After all the mud you sling to other guilds.

 

Big daddy pottu will be watching. 

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