Theloras 108 Report post Posted May 24, 2017 7 minutes ago, Imbaslap said: Not according to github. Getting fixed and you're abusing the bug. Even denying it is just too rich. You and your guild will probably have GMs watching you now to make sure Mr innocent theoloras doesn't bug abuse again this Thursday in AQ40. Kekekekekek Don't get banned kid, it would be too comical if you did. After all the mud you sling to other guilds. I've been in touch with Staden over the past 24 hours and he hasn't made any decision yet - as Lead Dev he's above anyone who posted on the github anyway... The only person who "confirmed" this as a bug was you lol and your standing is less than a puddle of piss as far as I'm concerned. Besides don't get your hopes up Thursday anyway - I won't be online as my wife and I have a meeting with our custom home design firm to go over the final financial details. Nice to know you care though. PS How's Holy Resistance working out for you over on Crestfall? 0 Share this post Link to post Share on other sites
Imbaslap 14 Report post Posted May 24, 2017 35 minutes ago, Theloras said: I've been in touch with Staden over the past 24 hours and he hasn't made any decision yet - as Lead Dev he's above anyone who posted on the github anyway... The only person who "confirmed" this as a bug was you lol and your standing is less than a puddle of piss as far as I'm concerned. Besides don't get your hopes up Thursday anyway - I won't be online as my wife and I have a meeting with our custom home design firm to go over the final financial details. Nice to know you care though. PS How's Holy Resistance working out for you over on Crestfall? Let's hope your guild takes down visc without that bug. Would be a shame if they couldn't without you there throwing up another JoL xD Btw, Staden has no say in TOS violations, the GMs do. Nice deflection kid. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted May 24, 2017 ANYWAY... Some good news for us Paladins bug fix wise in today's Dev update to pass on to everyone: - Seal of Righteousness is no longer subject to partial resists - One and two-hand weapon specialization talents will now correctly boost Seal of Righteousness damage - Eye for an Eye can now proc Vengeancehttps://forum.elysium-project.org/topic/47461-development-update-24052017/ 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted May 24, 2017 42 minutes ago, Imbaslap said: Let's hope your guild takes down visc without that bug. Would be a shame if they couldn't without you there throwing up another JoL xD Btw, Staden has no say in TOS violations, the GMs do. Nice deflection kid. As the Lead Dev, Staden has final say on whether this mechanic is considered legitimate or not - not you, not the CMs, not the GMs or anyone else for that matter. Because of that I specifically asked him whether he had made a decision yea or nea regarding this matter and he said, "No, it will take some time." In the interim however, I then asked him whether we could continue to use the mechanic until he makes a final decision and he said, "You can use it." So maybe you should stop trying to create useless drama and as Phoosy and Hudson suggested to me yesterday, "Go outside and go for a walk..." 0 Share this post Link to post Share on other sites
Hudson 16 Report post Posted May 24, 2017 For the sake of the forum moderators' sanity, @Theloras @Imbaslap please refrain from quoting/speaking to each other unless you have something insightful to add about paladin bugs, which is what this thread is about. 0 Share this post Link to post Share on other sites
Hudson 16 Report post Posted May 24, 2017 2 hours ago, Hudson said: For the sake of the forum moderators' sanity, @Theloras @Imbaslap please refrain from quoting/speaking to each other unless you have something insightful to add about paladin bugs, which is what this thread is about. Final warning: The next one of you two that does this in this thread will be taking a vacation from the forums. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted May 24, 2017 No worries Hudson and thank you 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted May 24, 2017 btw @Hudson - did you already have your toon prior to Bill Paxton passing away or did you make afterwards in his honour? Such an amazing and talented actor - so many great and memorable roles :) 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted July 7, 2017 @everyone - take a moment and read the incredible Paladin theorycrafting from @stesve https://github.com/elysium-project/server/issues/1318 0 Share this post Link to post Share on other sites
Rafale 6 Report post Posted July 7, 2017 @Theloras do you think the "sit-to-reck" mechanic will ever be fixed on Elysium? If so,i will not reroll for something which will not exist soon.... 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted July 7, 2017 1 minute ago, Rafale said: @Theloras do you think the "sit-to-reck" mechanic will be fixed on Elysium? If so,i will not reroll for something which will not exist soon.... it's been in place since day 1 here and given the fact that there is actual vanilla era video evidence showing the /sit mechanic working then any changes to remove it would be on shaky ground at the very least if anyone thought the multiple ranks of the same judgement mechanic argument was over the top, well let's just say they ain't seen nothing yet... How to be a GankadinPublished on Aug 8, 2006https://www.youtube.com/watch?v=kuPEzEoexLI 2 Share this post Link to post Share on other sites
Rafale 6 Report post Posted July 7, 2017 Thanks for being here, theloras :) 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted July 7, 2017 14 hours ago, Rafale said: Thanks for being here, theloras :) I do what I can :) 0 Share this post Link to post Share on other sites
Fardragon 0 Report post Posted July 12, 2017 В 08.07.2017 в 00:51, Theloras сказал: I do what I can :) Hey man) Do You know about new bug with Succubus sedduct works in bubble? 0 Share this post Link to post Share on other sites
Roxanne Flowers 15 Report post Posted July 12, 2017 2 hours ago, Fardragon said: Hey man) Do You know about new bug with Succubus sedduct works in bubble? Divine Protection You are protected from all physical attacks and spells for X sec http://db.vanillagaming.org/?spell=6358 School: Shadow Protection from physical attacks does not protect from Shadow Spells. Working As Designed And Intended. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted July 12, 2017 2 hours ago, Roxanne Flowers said: Divine Protection You are protected from all physical attacks and spells for X sec http://db.vanillagaming.org/?spell=6358 School: Shadow Protection from physical attacks does not protect from Shadow Spells. Working As Designed And Intended. He's talking about Divine Shield - it is a common and known bug on every private Vanilla server that a Warlock's Succubus can seduce a Paladin through Divine Shield. It's lame as fuck. 0 Share this post Link to post Share on other sites
Roxanne Flowers 15 Report post Posted July 12, 2017 Divine Shield Protects the paladin from all damage and spells for X sec, but increases the time between your attacks by 100%. Effect #1: (6) Apply Aura #39: Immune School (1) Value: 0 Depends on how it's coded under the hood then. Since Seduce does no Damage, that might be the reason why it can take effect. Makes me wonder if other no damage status effects are similarly able to "penetrate" a Divine Shield. Things like Mind Vision and Mind Control available to Priests would be other Shadow based no damage status effects and could offer a source of comparison testing to determine if there's an outlier of performance for the Succubus' Seduction spell. All you need is a "friendly" Horde Priest to run some testing with ... or an Alliance Priest willing to run the tests during a Duel ... under controlled circumstances. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted July 12, 2017 In Vanilla nothing should be able to go through Divine Shield at all even stuff that doesn't do damage. 1 Share this post Link to post Share on other sites
Fardragon 0 Report post Posted July 14, 2017 В 12.07.2017 в 19:59, Roxanne Flowers сказал: Divine Protection You are protected from all physical attacks and spells for X sec http://db.vanillagaming.org/?spell=6358 School: Shadow Protection from physical attacks does not protect from Shadow Spells. Working As Designed And Intended. Divine Protection - from all attacks (but you cant attack. share cd with DS) Blessing of Protection - from physical Divine Shield - from all, you can use abilites. 0 Share this post Link to post Share on other sites
Fardragon 0 Report post Posted July 14, 2017 В 12.07.2017 в 22:23, Roxanne Flowers сказал: Divine Shield Protects the paladin from all damage and spells for X sec, but increases the time between your attacks by 100%. Effect #1: (6) Apply Aura #39: Immune School (1) Value: 0 Depends on how it's coded under the hood then. Since Seduce does no Damage, that might be the reason why it can take effect. Makes me wonder if other no damage status effects are similarly able to "penetrate" a Divine Shield. Things like Mind Vision and Mind Control available to Priests would be other Shadow based no damage status effects and could offer a source of comparison testing to determine if there's an outlier of performance for the Succubus' Seduction spell. All you need is a "friendly" Horde Priest to run some testing with ... or an Alliance Priest willing to run the tests during a Duel ... under controlled circumstances. DS can dispell all standart CC abilites and all standart debuffs. Seduce its just a charm effect. 0 Share this post Link to post Share on other sites
Roxanne Flowers 15 Report post Posted July 15, 2017 Again, do some comparative testing to determine if the Immunity requires damage to negate an incoming effect. If you want to implement a fix for it, you need to document each and every behavioral "edge case" where the behavior that occurs deviates from expectations. This is a Show Your Work exercise to demonstrate the specific ways in which the advertising "fails" to meet those expectations. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted July 15, 2017 3 hours ago, Roxanne Flowers said: Again, do some comparative testing to determine if the Immunity requires damage to negate an incoming effect. If you want to implement a fix for it, you need to document each and every behavioral "edge case" where the behavior that occurs deviates from expectations. This is a Show Your Work exercise to demonstrate the specific ways in which the advertising "fails" to meet those expectations. Roxanne - nothing should be able to go through Divine Shield in Vanilla - nothing. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted July 19, 2017 @everyone - FYI - even though it's not in the dev update list - this was fixed last week as well Multiple Weapons' Drain Life Chance on Hit procs are scaling at only 43% of spell damage when they should scale at 100% - RESOLVEDhttps://elysium-project.org/bugtracker/issue/1287 for Paladins on Anathema at least, Neretzek is now THE BEST RECK BOMB WEAPON IN THE GAME 0 Share this post Link to post Share on other sites
Xaph 1 Report post Posted July 21, 2017 Amazing news!! I wanted to add that the procs from both of these items do not proc vengeance when they crit. I know it isn't much for those on Anathema but its a HUGE deal for Vengeance uptime on Elysium, especially with SoR builds. On a 3.6 speed 2h the number of chances at a crit goes from 16.67 to 50 on your auto attack alone. The damage also doesn't proc seal of wisdom or seal of light as well. Fiery Plate Gauntlets Binds when equipped HandsPlate 379 Armor +10 Fire Resistance Durability 45 / 45 Requires Level 53 Equip: Adds 4 fire damage to your weapon attack. and Storm Gauntlets Binds when equipped HandsMail 218 Armor +7 Intellect +10 Fire Resistance Durability 40 / 40 Requires Level 54 Equip: Adds 3 Lightning damage to your melee attacks. Equip: Increases damage done by Nature spells and effects by up to 21. 0 Share this post Link to post Share on other sites
Fardragon 0 Report post Posted August 1, 2017 Hi all. 1 question. Do you test HoJ with JoR? JoR procs my UF 1 sec stun and procs it range (8-10y) but it didnt works with HoJ. Plus procrate extraattack with SoR or without SAME. If SoR separate attack procrate will be 4% but it didnt happen. 0 Share this post Link to post Share on other sites