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Xadaver

Why did you add extra packs to DM East?

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It should not be for the devs to decide which farming methods are viable, adding extra elite patrol packs hurts the legitimacy of the server if you call it ''blizz-like''.

 

Can we get some clarification that this was intended and isn't a bug, please?

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I believe this change was made back on old Nost, I remember this technique was blocked before the servers went down. There. Just the facts, whether or not it should of been done is a different debate.

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You do realize that is WoW had never moved on from Vanilla making DM East farming obsolete then it would've probably been fixed, right? Whilst you're correct in saying it is not Blizzlike you must, at least, understand the necessity behind this change.

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The problem here is when do the changes stop?

 

Probably is not really a great answer to this and inserting changes that were not on retail is really not a good idea - The last thing you want is a snowball effect and then more and more "changes" come along.

 

If this is the case then they need to start adding "packs" to other great farming spots or even stopping level 40 rogues accumulation masses of gold via one instance and pickpocketing.

 

Just my two pence worth.

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hurts the legitimacy of the server if you call it ''blizz-like''

BlizzLIKE not BlizzEXACTCARBONCOPY.

 

we're running patch 1.12 talents on patch 1.5/1.8 content and itemization, with player caps over 3 times higher than what blizzard had

 

we're already pretty far from exactly like retail

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It is still possible to farm, but it will require a different route.

 

 

I believe this change was made back on old Nost, I remember this technique was blocked before the servers went down. There. Just the facts, whether or not it should of been done is a different debate.

If it was, it was changed after the annoucement that nost was going down.

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Why did they change it from Blizzlike? Was everyone farming Dire Maul? Perhaps it is too much of a load on the server? Or maybe they just want to spread the population out more?

 

I wonder what the reasoning for preventing people from farming the instance is?

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As well as people say the DM E farming is bad and needs to be nerfed, but i gotta say i would be in trouble without the herb's that income from DM E, i dont remember plaguebloom stack costing 60g in blizzlike vanilla servers either. With 10k peak and i assume at least 20-25k different ppl logging in daily the herbs are in so high demand that without DM E farming herb prices would make raiding with consumables pretty much impossible for most of the raiding population. i mean Dreamfoil is 10-20g stack same with Mountain Silversage and only thing keeping those prices low was AV weekends and DM E.

Edited by Yoga

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There are 2 problems with making this change now:

 

- Established lvl 60's that already have gear to properly farm other places and make gold, or that already have large sums of gold and an epic mount are not really affected by this change, but in return the newly fresh 60 is at disadvantage having it harder to make gold. While I don't disagree with the change, and I think it would be great for the fresh server, with the implication that every player will have to accomodate from this, in an older server this type of changes usually affect those that are new.

 

- You remove certain classes from their income. DME is good for certain classes and thus they benefit from farming gold in the zone. Other classes like those that can avoid packs through stealth or dropping combat (rogues, hunters, druids) have other methods of gaining income, farm other instances.. Thus it is also a bit unfair to certain classes.

 

Aside from those thing, I think that any thing that makes the game harder is good, problem is that it does not affect everyone.

Edited by Dralek

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There are 2 problems with making this change now:

 

- Established lvl 60's that already have gear to properly farm other places and make gold, or that already have large sums of gold and an epic mount are not really affected by this change, but in return the newly fresh 60 is at disadvantage having it harder to make gold. While I don't disagree with the change, and I think it would be great for the fresh server, with the implication that every player will have to accomodate from this, in an older server this type of changes usually affect those that are new.

 

- You remove certain classes from their income. DME is good for certain classes and thus they benefit from farming gold in the zone. Other classes like those that can avoid packs through stealth or dropping combat (rogues, hunters, druids) have other methods of gaining income, farm other instances.. Thus it is also a bit unfair to certain classes.

 

Aside from those thing, I think that any thing that makes the game harder is good, problem is that it does not affect everyone.

 

Can you give some spots where druids use stealth for gold? 

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Can you give some spots where druids use stealth for gold? 

 

You can walk into any mid level instance using prowl to avoid all the packs, and simply kill the bosses. Some instances can net a decent amount of gold per hour.

 

A lot of class/profession combination has a niche to benefit. Like mages AoE grinding certain elite zones for cloth, hunters farming mauradon, etc. But then there are other classes that don't have a class mechanic that allows them to properly grind certain spots, like shamans.

 

While I don't disagree with the change, it does make it harder for some classes.

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Prev. nost team also nerfed DM North farming for Hunters. There was a backlash but hunters adapted. You're surprised they are consistent and nerfed DM East? Adapt or move to another project.

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how about we just remove gold from the game entirely except for weekly welfare allowances... surely thats gona fix all the issues, and while you're at it you can try to balance shamans + paladins too, ignoring the fact that blizz state in the vanilla promo that its intentionally unbalanced, we equal opportunity funserver now, can we merge factions yet?

Edited by stushx

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Prev. nost team also nerfed DM North farming for Hunters. There was a backlash but hunters adapted. You're surprised they are consistent and nerfed DM East? Adapt or move to another project.

 

Tribute run is a method for Hunters to get pre-bis raid gear by solo playing, so the merits of nerfing that can be seen, although many classes have BiS items that can easily be aquired by solo farming. And while it can be a great source of gold, the preffered method is Mauradon farming which is fast and can net a good amount of gold per hour.

 

Making instance farming harder only creates more competition for open world resources, which are also heavily camped by gold farmers. Most areas that spawn dreamfoil have gold farmers running around all day farming for these, given that is their only job. Normal players that wish to farm some gold once in a while, hell, even those leveling profesions have a harder time finding these resources due to the gold farmers. So those few instances that can provide some way are a great resource for normal players to get some of those items.

 

Controlling the economy of the game in this way only hurts the normal player. What ruins the economy is the excesive amount of gold farmers which are players dedicated to camp resource spots 24hrs a day for a profit, which unfortunatly can't be dealt without consequence (in Kronos, banning them only resulted in a massive DDOS).

Edited by Dralek

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Tribute run is a method for Hunters to get pre-bis raid gear by solo playing

This kind of misinformation aswell as full t3 hunters bragging 5000g/hr on youtube vids is the reason it got removed, if you were to do DM tribute solo on an ungeared hunter the last boss would take about an hour of consistent kiting... does that really sound so unbelievably OP, DM north was 60g/hr max in no raid gear, nevermind in no blues lmao, not to mention that you need HP to get passed adds efficiently. This is the path to destroying the fun of vanilla... also nothing from tribute is even bis... how about nost team go and check out Dysphoria's "hunter vs world" videos from vanilla and hotfix every one of those instances too.

Im all for making the farming harder(mob resistances etc) but when they simply start taking things out of the game its a different matter.

Edited by stushx

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This kind of misinformation aswell as full t3 hunters bragging 5000g/hr on youtube vids is the reason it got removed, if you were to do DM tribute solo on an ungeared hunter the last boss would take about an hour of consistent kiting... does that really sound so unbelievably OP, DM north was 60g/hr max in no raid gear, nevermind in no blues lmao, not to mention that you need HP to get passed adds efficiently. This is the path to destroying the fun of vanilla... also nothing from tribute is even bis... how about nost team go and check out Dysphoria's "hunter vs world" videos from vanilla and hotfix every one of those instances too

 

The agi+hit ring and the mail chest are considered BiS for hunters (I understand the arena chest is better, but much rare loot). I believe the reason was that some hunter's exploited the encounter, but not sure why.

 

But don't get me wrong, I'm not exactly in favour of removing tribute run (except when they exploit the boss add to reset), to me anything that is within the game mechanics should be allowed, that is one of the perks of having the class in the first place.

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Do they even look at the auction house when they make these changes? God forbid some herbs be affordable. The only herb not available in Dire Maul East was like 60-80 gold a stack before shutdown. A nameless group of people even caused server crashes every 2 minutes for I don't know how long just to capitalize on said prices.

 

It was the same for mana pots and large brilliant shards before and just mana pots after the Dire Maul North 'fix'. 20-30 gold a stack for mana pots. Good thing people figured out another way to farm large brilliant shards or they would be 15 gold a piece. Thank god for this change though. Can't wait for all herbs to be 60-80 gold a stack to go along with the extremely blizzlike 100-200 gold per Black Lotus. 

 

If the goal is to make everything as expensive as possible just take herbs out of the game altogether. Or remove all consumables. Butt I think the real goal is to make the nerds have to farm more and more to increase the online population numbers. Gotta have them numbers Kryll. 

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I don't know about the extra pack, but the speed increase is blizzlike and as someone else already mentioned it's still doable, so no reason to be upset really.

This kind of misinformation aswell as full t3 hunters bragging 5000g/hr on youtube vids is the reason it got removed, if you were to do DM tribute solo on an ungeared hunter the last boss would take about an hour of consistent kiting... does that really sound so unbelievably OP, DM north was 60g/hr max in no raid gear, nevermind in no blues lmao, not to mention that you need HP to get passed adds efficiently. This is the path to destroying the fun of vanilla... also nothing from tribute is even bis... how about nost team go and check out Dysphoria's "hunter vs world" videos from vanilla and hotfix every one of those instances too.

Im all for making the farming harder(mob resistances etc) but when they simply start taking things out of the game its a different matter.

If you wanna talk about misinformation, saying DMN farming was 60g/h is extremely misinforming.

The boss got like 29k hp, you'd have to be doing it terribly wrong for it to take an hour per run. Anyone worth their salt could do it in 15 minutes, including the alts created with the sole purpose of farming that place. No one was doing it in levelling greens, or at least not for long, since you could get 7 item slots worth of decent blues from running that instance alone.

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This is obviously a response to gold sellers exploiting DM aggressively.  That was a well known problem back on live.  It's a good change.

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Seems like a decent change to me. If you can get the gold sellers into the world you can kill them more. Quick question is there a cross faction guild dedicated to world pvp specifically for killing Chinese gold farmers?

Edited by Demonthese

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The idea for a cross faction pvp guild to take out Chinese gold farmers actually sounds like it could be fun. Could be <INTERPOL Horde> and <INTERPOL Alliance>, dedicated to investigating and taking out illegal Chinese gold farming operations.

The alliance guild can provide location information for the alliance side farmers and visa versa.

Edited by Demonthese

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This kind of misinformation aswell as full t3 hunters bragging 5000g/hr on youtube vids is the reason it got removed, if you were to do DM tribute solo on an ungeared hunter the last boss would take about an hour of consistent kiting... does that really sound so unbelievably OP, DM north was 60g/hr max in no raid gear, nevermind in no blues lmao, not to mention that you need HP to get passed adds efficiently. This is the path to destroying the fun of vanilla... also nothing from tribute is even bis... how about nost team go and check out Dysphoria's "hunter vs world" videos from vanilla and hotfix every one of those instances too.

Im all for making the farming harder(mob resistances etc) but when they simply start taking things out of the game its a different matter.

wotwotwot and his 500000000k gold would disagree with ur #s there champ

 

dme creates pure gold from nothing - kill mobs > loot greys > vendor for 50g/hr x 2000 mages/hr

 

other money making methods take gold from other players aka mine/herb/skin > take gold from player - gold circulates and isn't created from nothing

 

when people started mass farming dme on paladin/warlock/warrior/mage/priest the economy instantly got destroyed in terms of item prices because all these classes had all this gold that came from nothing so it was immensely devalued

 

thats probably y it was nerfed

 

 

The idea for a cross faction pvp guild to take out Chinese gold farmers actually sounds like it could be fun. Could be <INTERPOL Horde> and <INTERPOL Alliance>, dedicated to investigating and taking out illegal Chinese gold farming operations.

The alliance guild can provide location information for the alliance side farmers and visa versa.

hilarious that you post this in a thread about instanced unstoppable out-of-world farming

Edited by slipry

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wotwotwot and his 500000000k gold would disagree with ur #s there champ

dme creates pure gold from nothing - kill mobs > loot greys > vendor for 50g/hr x 2000 mages/hr

other money making methods take gold from other players aka mine/herb/skin > take gold from player - gold circulates and isn't created from nothing

when people started mass farming dme on paladin/warlock/warrior/mage/priest the economy instantly got destroyed in terms of item prices because all these classes had all this gold that came from nothing so it was immensely devalued

thats probably y it was nerfed

hilarious that you post this in a thread about instanced unstoppable out-of-world farming

That's why two post above mine I stated that the changes are good if it forces farmers into the world.

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