Forest_ 40 Report post Posted February 28, 2017 Do you want to know EXACTLY where AQ stands as of 2/28/17? Well here you go. So I was just reading through some of the AQ scripts and found that they actually have a completeness counter at the top of the files with comments about what needs to be done, pretty cool if you ask me! Also it really does look like they're using their own core, I compared a bunch of Anathema AQ files to Nostalrius AQ files using BeyondCompare and they're completely different scripts. As you can see Cogfather was 100% truthful in his Q&A over the weekend by stating that they thought AQ was 80% done, that number was taken directly from the developers source code. Here are the screen shots I compiled from the Anathema core source code: 0 Share this post Link to post Share on other sites
smokeit 26 Report post Posted February 28, 2017 This is nice! I'm happy! 0 Share this post Link to post Share on other sites
Ironsides 35 Report post Posted February 28, 2017 1 hour ago, Forest_ said: Do you want to know EXACTLY where AQ stands as of 2/28/17? Well here you go. So I was just reading through some of the AQ scripts and found that they actually have a completeness counter at the top of the files with comments about what needs to be done, pretty cool if you ask me! Also it really does look like they're using their own core, I compared a bunch of Anathema AQ files to Nostalrius AQ files using BeyondCompare and they're completely different scripts. As you can see Cogfather was 100% truthful in his Q&A over the weekend by stating that they thought AQ was 80% done, that number was taken directly from the developers source code. Here are the screen shots I compiled from the Anathema core source code: all this screenshot proves is that the person managing it has put arbitrary numbers in there. I can do the same but put 110% complete on AQ40, but it doesn't make it any more scripted than one that was "0%" 0 Share this post Link to post Share on other sites
Geston 15 Report post Posted February 28, 2017 1 minute ago, Ironsides said: all this screenshot proves is that the person managing it has put arbitrary numbers in there. I can do the same but put 110% complete on AQ40, but it doesn't make it any more scripted than one that was "0%" Seems like an odd thing to do since he would have no idea these would be getting leaked. 0 Share this post Link to post Share on other sites
Ironsides 35 Report post Posted February 28, 2017 Just now, Geston said: Seems like an odd thing to do since he would have no idea these would be getting leaked. this project does plenty of odd things. 0 Share this post Link to post Share on other sites
Gehere 8 Report post Posted February 28, 2017 23 minutes ago, Geston said: Seems like an odd thing to do since he would have no idea these would be getting leaked. Wouldn't he? Are we sure? Damage control and buying time, comes to mind. 0 Share this post Link to post Share on other sites
Forest_ 40 Report post Posted February 28, 2017 19 minutes ago, Ironsides said: all this screenshot proves is that the person managing it has put arbitrary numbers in there. I can do the same but put 110% complete on AQ40, but it doesn't make it any more scripted than one that was "0%" What an incredibly well thought out and insightful addition this discussion. /s The classic "put random completion percentages in our code" that every developer does just to confuse anyone reading their code. If you're really that cynical go read the code for yourself. I didn't bother posting the actual lines of code because they're available to everyone now, but there are "TODO" comments in the remaining code that explains what there is left to do (see how that works?). Here is what I see when I skim the code: ----- Ouro they need to add the burrowing animation (Non critical fix, could be released today) Twin emps they want to make a small adjustment to when one of the mobs starts attacking if no one is in range after a teleport (Rare scenario where 0 people are in range after a TP) Battleguard Sartura they are just confirming that they have the correct "ENRAGE" spell_ID from the database (Non critical fix, could be released today) Cthun the code seems correct but they want to adjust the heallth/damage values to make it so it is in its correct pre-nerf state. (Non critical fix, could be released today in post-nerf state) There is also a trash pack that they want to make sure is working correctly in terms of what spells it casts when. ----- To put it more simply, AQ looks pretty done, they want a couple guilds to test some bosses, tweak some HP/Damage values and its good. Most of the work they're doing is for the 1.9 patch itself, it updates HUNDREDS of items, quests, rep, NPC scripts, etc. 0 Share this post Link to post Share on other sites
Icoppelia 0 Report post Posted February 28, 2017 Thanks for this Forest_! Really great to see just how much work has gone into AQ all the while we didn't know if it was really coming out or not for a while. 0 Share this post Link to post Share on other sites
Plask 4 Report post Posted February 28, 2017 58 minutes ago, Ironsides said: all this screenshot proves is that the person managing it has put arbitrary numbers in there. I can do the same but put 110% complete on AQ40, but it doesn't make it any more scripted than one that was "0%" You can find the same SD comments on stock mangos in the scriptdev module, just sayin'. 0 Share this post Link to post Share on other sites
Gunari 3 Report post Posted February 28, 2017 1 hour ago, Ironsides said: all this screenshot proves is that the person managing it has put arbitrary numbers in there. I can do the same but put 110% complete on AQ40, but it doesn't make it any more scripted than one that was "0%" You sound like a straight shooter with upper management written all over. 0 Share this post Link to post Share on other sites
crimsonsage 1 Report post Posted February 28, 2017 1 hour ago, Plask said: You can find the same SD comments on stock mangos in the scriptdev module, just sayin'. Yep, you're right (more or less) https://gyazo.com/ec6986f1ae264e262e73011e68888f4b https://gyazo.com/a0dd3e8503a93e3f47e08809f6ff7ff3 https://gyazo.com/a324723dfcde59942a811ffb27b92721 So basically those numbers don't mean fuck all. 0 Share this post Link to post Share on other sites
Forest_ 40 Report post Posted February 28, 2017 16 minutes ago, crimsonsage said: Yep, you're right (more or less) https://gyazo.com/ec6986f1ae264e262e73011e68888f4b https://gyazo.com/a0dd3e8503a93e3f47e08809f6ff7ff3 https://gyazo.com/a324723dfcde59942a811ffb27b92721 So basically those numbers don't mean fuck all. Maybe they thought this was a good practice and decided to keep the formatting? Idk that is definitely a noteworthy find so I won't discount that very quickly. It's looking like some guilds will be doing the PTR here after the big announcement so we'll know more then. 0 Share this post Link to post Share on other sites
Rezlind 1 Report post Posted February 28, 2017 Thank you for posting this Forest. I find it remarkable that even with what you've posted, there are users that immediately tip towards the cynical end of the scale. It's like, if you absolutely hate playing here and hate the staff so much that you would come up with something so arbitrary as an argument to this thread as "They just put random numbers in there", why do you even play here? Anyway, Thanks! 0 Share this post Link to post Share on other sites
Robroy 2 Report post Posted February 28, 2017 26 minutes ago, Rezlind said: Thank you for posting this Forest. I find it remarkable that even with what you've posted, there are users that immediately tip towards the cynical end of the scale. It's like, if you absolutely hate playing here and hate the staff so much that you would come up with something so arbitrary as an argument to this thread as "They just put random numbers in there", why do you even play here? Anyway, Thanks! They are just out to stir shit in the forums and get Elysium to close. We will see this sort of thing with every Elysium announcement and in threads like these. They really are pathetic individuals. 0 Share this post Link to post Share on other sites
Morathe 5 Report post Posted February 28, 2017 6 hours ago, Ironsides said: all this screenshot proves is that the person managing it has put arbitrary numbers in there. I can do the same but put 110% complete on AQ40, but it doesn't make it any more scripted than one that was "0%" Some people are just hopeless... jesus man don't you have anything else in life to fight for? Like human rights or sth? Sad creature 0 Share this post Link to post Share on other sites
Dreary 2 Report post Posted February 28, 2017 6 hours ago, Forest_ said: 1.9 patch itself, it updates HUNDREDS of items, quests, rep, NPC scripts, etc. 1.9 doesn't update the items, just Mage Warlock and Paladin T2 But the War Effort is a massive undertaking 0 Share this post Link to post Share on other sites
Pottu 290 Report post Posted February 28, 2017 7 hours ago, Gehere said: Wouldn't he? Are we sure? Damage control and buying time, comes to mind. So our devs wasted their time putting those percentages and comments in, so that we could leak the code out, in order to do damage control and buy little more time? Friend, I have some alpha quality, double-layered tin foil hats for sale. The lizard people from Tau Ceti are out to get you and only my hat can protect you from their mind control rays. 0 Share this post Link to post Share on other sites