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Ravid

Summoning Stones

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I seem to remember summoning stones being around and working back when I played vanilla, this is further supported by them being in the current copy of the game (which is running 1.12). So now that we've been staring at them do nothing for MONTHS, I think it's time we actually had them work. It's enough of a bitch at times just finding a group in the first place, but having no lock is just PAINFUL.

 

Upon further research, these stones were added in 1.3 FFS, what gives? This is ridiculous. If you can't figure out how to code it then add some NPC that summons party members or something by it. That's the only excuse I can think of.

It takes away from the experience of the game because it isn't historically accurate and it's inconvenient as hell.

I would say this issue is #1 over everything else at this moment. I'd take this issue fixed over Naxx or AQ being released. Over phasing issues. Over fixing quests.

How is this still not fixed?

http://wowwiki.wikia.com/wiki/Meeting_Stone

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For someone raging so hard, you should fix your reading skills. From the page you linked:

Quote

 


In patch 2.0.1, Meeting Stones were reworked with the implementation of the new LFG system. They now are used to summon party members to the stone near an instance.

 

They are *Meeting Stones* in Vanilla.

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On 2/3/2017 at 8:20 PM, Gehere said:

Hakkar can be killed.   Time to learn new tactics.   ^^

Okay, then make the meeting stone system work like in vanilla. Or just compromise and make them function as they did and make everyone's life easier

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14 minutes ago, Ravid said:

I seem to remember summoning stones being around and working back when I played vanilla, this is further supported by them being in the current copy of the game (which is running 1.12). So now that we've been staring at them do nothing for MONTHS, I think it's time we actually had them work. It's enough of a bitch at times just finding a group in the first place, but having no lock is just PAINFUL.

 

Upon further research, these stones were added in 1.3 FFS, what gives? This is ridiculous. If you can't figure out how to code it then add some NPC that summons party members or something by it. That's the only excuse I can think of.

It takes away from the experience of the game because it isn't historically accurate and it's inconvenient as hell.

I would say this issue is #1 over everything else at this moment. I'd take this issue fixed over Naxx or AQ being released. Over phasing issues. Over fixing quests.

How is this still not fixed?

http://wowwiki.wikia.com/wiki/Meeting_Stone

You remember incorrectly.

- Yes, summon stones was arround in vanilla.

- No, they wasnt called summoning stones but meeting stones in vanilla.

- No, summoning did NOT work with the stones in vanilla.

- Yes, blizzard had plans to introduce summoning with the stones in vanilla but this plan was delayed because of "reasons".

 

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Yep.

Patch 1.3:

Meeting Stones

Meeting Stones are located outside of each dungeon to help players find a group to adventure with in the dungeon. The meeting stone will try to find you a viable five-person group by looking for a tank, a healer, and so on. As time passes and you are unable to find a group, the meeting stone will become less picky about who it groups you with.

Patch 1.5:

Innkeepers around the world now have a gossip option that lets you join a meeting stone directly from the innkeeper rather than going to the location of the meeting stone. Also these Innkeepers will now have background lore about each of the dungeons.

Levels Required for meeting stones have been increased. The intent is that a group will not receive party members from a meeting stone that don't really have a chance of completing the dungeon.

Meeting Stones have had their rules for what players are grouped with what other players relaxed. This means groups who use meeting stones (or innkeepers) should have their groups formed much more quickly than they were previously.

Patch 1.6:

Players now receive an error message if they try to join a meeting stone queue and are in a raid or are not the party leader. 

Patch 1.7:

You will no longer be kicked from the meeting stone queue when a player declines a group invite or when inviting someone that is already in a group.

You will now be informed that you have left the meeting stone queue when the group leader logs out.

Tanks and Healers will now be immediately added to the group by the meeting stone when they are the 5th member of the group.

You can now be added to a group by the meeting stone when that group contains characters that have disconnected. 

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There is a problem guys which i disapprove their decision on :

https://github.com/elysium-project/server/issues/207

Quote

StadenElysium commented 11 days ago

This is unlikely to ever be added due to time constraints.

StadenElysium closed this 11 days ago

Q : Why did i pointed this as problem?

A : Because if something is proven as Bug , it should never be closed.

Q : Why should we fix? it is not  mandatory and not our priority to fix.

A : Then let it stay open , even if it is getting fixed as last.

I demand Developers to reopen it and to not do the same mistake anymore :( .

/Kind regards Killerduki

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Well I say do what bliz didn't get around to and have them work as intended, I'm sure everyone would support it since the previous system isn't being implemented either.

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10 minutes ago, Ravid said:

Well I say do what bliz didn't get around to and have them work as intended, I'm sure everyone would support it since the previous system isn't being implemented either.

Stop asking for non vanilla features , it wont happen , don't bother with that, everyone disagree with that.

They should be Meetings stones , not Summoning Stones.

If you want TBC , go play TBC server.

/Kind regards Killerduki

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32 minutes ago, Ravid said:

Well I say do what bliz didn't get around to and have them work as intended, I'm sure everyone would support it since the previous system isn't being implemented either.

And then lets have Karazhan implemented (as it was suppose to be released in vanilla), and then dungeon finder with automatic teleport to start, and then LFR and then Flex and then...and then...

 

Slippery slope.

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9 minutes ago, Storfan said:

And then lets have Karazhan implemented (as it was suppose to be released in vanilla), and then dungeon finder with automatic teleport to start, and then LFR and then Flex and then...and then...

 

Slippery slope.

 

I think these are a bit different, it makes life a hell of a lot easier when half of the run isn't spent running there. and the stones are there so nobody has a problem with something that's in the game copy anyways.

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It makes the world bigger and more immersive when you are forced to actually travel through it...

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Also, the long distance running filters out the most lazy people: those always screaming for a summon and too lazy to move themselves.

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And it is more impactful if someone leaves the group during a dungeon, because it is more complicated to bring a replacement player to the dungeon. Think about Uldaman, where your would have to help that person to come to the instance portal....

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3 hours ago, Storfan said:

And then lets have Karazhan implemented (as it was suppose to be released in vanilla), and then dungeon finder with automatic teleport to start, and then LFR and then Flex and then...and then...

 

Slippery slope.

Don't forget outland, that was planned for vanilla too

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The meeting stones in their original functionality were a waste of time and no one used them. The main problems were that the level range was overly generous and that there was no way to look for a specific role, resulting in parties of 3 rogues and 2 mages.

Adding that to Elysium would not serve any purpose that can't already be fulfilled by World Chat.

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22 minutes ago, Hudson said:

The meeting stones in their original functionality were a waste of time and no one used them. The main problems were that the level range was overly generous and that there was no way to look for a specific role, resulting in parties of 3 rogues and 2 mages.

Adding that to Elysium would not serve any purpose that can't already be fulfilled by World Chat.

It should be reconstructed some day for the sake of preservation. But the priority should not be of any importance, I agree your explanation regarding the uselessness of the meeting stones' functionality.

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29 minutes ago, Hudson said:

The meeting stones in their original functionality were a waste of time and no one used them. The main problems were that the level range was overly generous and that there was no way to look for a specific role, resulting in parties of 3 rogues and 2 mages.

Adding that to Elysium would not serve any purpose that can't already be fulfilled by World Chat.

There is problem which i mention and was completely ignored.

I don't argue the viability of fixing them , even if they are the last thing to get fixed (Speaking of Meeting Stones) , they used to work in Elysium in the past.

What is Ignored is this (Quoting myself again) :

6 hours ago, killerduki said:

There is a problem guys which i disapprove their decision on :

https://github.com/elysium-project/server/issues/207

StadenElysium closed this 11 days ago

Q : Why did i pointed this as problem?

A : Because if something is proven as Bug , it should never be closed.

Q : Why should we fix? it is not  mandatory and not our priority to fix.

A : Then let it stay open , even if it is getting fixed as last.

I demand Developers to reopen it and to not do the same mistake anymore :( .

 

/Kind regards Killerduki

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https://elysium-project.org/bugtracker/issue/1794

 

It should be fixed someday. Thanks for insisting on your bug report.

People who argue that it should never be fixed do not see the greater picture: This project preserves classic WoW and all its facets - including "bad" and "useless" game mechanics. They teach players and game designers the mistakes of the past and sometimes they are also part of the magic of the game (think of borderline niche skills like Sentry Totem). ;) 

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10 hours ago, Ravid said:

I seem to remember summoning stones being around and working back when I played vanilla

You seem to be wrong.

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