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Lorilay

Spellpower coefficient fix (RIP rank 3 HT)

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Just a PSA: All ranks of healing touch were incorrectly receiving the max rank coefficient for bonus spellpower (along with a number of other spells). The fix, detailed here, was updated on the servers at maintenance today. You should see a significant drop in the amount that lower ranks of healing touch heal for.

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Entangling Roots (1.5/3.5 * 0.95) / 9
Hurricane (3.5/3.5 * 0.95/3) / 10
Insect Swarm (12/15/0.95) / 6
Regrowth DoT ((15/15)(15/15) / (2/3.5 + 15/15)) / 7
Tranquility (3.5/3.5/3) / 5

Does that mean, other spells were nerfed, too? :p

 

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it feels like a huge nerf as a R druid , we were already kind of below in overall raid healing, now with knowing that shaman healing wave will be buffed thats depressing

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seriously couldnt we state that vanilla was poorly balanced for druids and keep it like it was ? now druids are complete useless if not to do brez, hots and innerv priests. Oh, and motw

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Well Druids we're always bad in vanilla, this buff gave the class a lil boost. Now that it's been removed I think you're gonna see the class drop in numbers even more as they simply cannot compete with other healing classes.

RIP Druids

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5 hours ago, oumpapa said:

it feels like a huge nerf as a R druid , we were already kind of below in overall raid healing, now with knowing that shaman chain heal will be buffed thats a tough one

Big nerf yes but honestly not a fatal one. Before I was more often than not among the top 3 or at least top 5 healers in mc/bwl and I was barely breaking a sweat, mostly using worldbuffs and survival consumables as I don't really need more mp5.

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I understand that you are frustrated with the fix, but the mantra of "blizzlike" is much more important than any fairness across class balance. To be honest, it is much more complex anyway. Sure, druids have a harder time topping meters with a 2,5 sec cast time heal, compared to rank 2+3. But are meters important anyway?

I want to quote a druid posting from 2006 to help you understanding what classic is all about:

Quote

I really hate the meters in general, especially when they average out over a full raid.

As a balance resto hybrid, I heal very well in some fights and when healing is well covered I contribute to dps. As a result I am never as high on the healing meters as someone that is constantly trying to squeeze heals in, even where they may not be necessary, and of course I am not even close on any dmage meters (although I think I do ok an some fights where I really focus on it).

Meters don't measure quality, a player that knows when it is best for the group to do something particular. A rogue that never backs off to bandage might do better on the dps meter, but at the expense of soaking up much more of the healing mana that could be going to tanks, etc...

Knowing when to use our key abilities like Battle rezzes and innervates, and knowing what abilities will be of the greatest benefit to the raid at any time (dps, healing, tanking) are what make druids great.

For instance if your main priest is getting beat on by an add, do you try to heal the priest, try to kill the add, or try to tank the add off the priest, the answer will depend on the situation, but your choosing the correct answer will never be reflected on a damage or health meter.

 

I know many people who play with hybrid specs for PvP or to tank and heal and dps dungeons and such possibilities are only in the hands of druids - to do everything with just switching gear. Problems with topping the meters are the price we pay for versatility in my opinion.

And even then, there are fights where we can still top meters. Like Vael (Regrowth spamming) or fights where HoTs are a great help.

Why am I even talking about meters in that context? Because rank 2+3 Healing Touch were not only used for their efficency but to be strong in the meters. But is that the classic experience? I am surprised to see the Priests spamming flash heal like mad, just because it's the best tool to produce healing (and not overhealing) in the meters. Rank 2+3 were necessary to keep up and rank 4 makes it harder to keep up now. But well... Fuck the meters, just like the guy that I quoted from 2006 ;)

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what u all said is true, but i still feel like a child whom u gave a candy and now u take it back so i had to qq about it the minimum.

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Healing meters are something that you should not focus on. It's all about making sure people don't die. It's that simple. Everyone tries to outdo everyone around them but there's so much more than meters. Decursing, innervating, battlerezing, all have a huge impact to raid effectiveness. Focus more on tank healing if you want to and spam R4 and let the pallies and priests go around sniping each other for raid damage.

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52 minutes ago, taladril said:

Healing meters are something that you should not focus on. It's all about making sure people don't die. It's that simple. Everyone tries to outdo everyone around them but there's so much more than meters. Decursing, innervating, battlerezing, all have a huge impact to raid effectiveness. Focus more on tank healing if you want to and spam R4 and let the pallies and priests go around sniping each other for raid damage.

well said!

And as a side note... Many of my friends from Darrowshire horde are very focussed on meters. I would even argue that a main source of their fun is topping meters. That is not only true for pure DPS classes but also for healers. It's easy to flame strangers for their obsession with meters but even my friends obey them so much.

Well, I guess that's classic WoW in 2017. People focus on speed runs and min maxing their characters dps/hps-wise. It's ok for me, but I hope people understand that some specs are not based around rawr numbers and still a very solid addition for every raid due to the reasons that Taladril named.

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I noticed regrowth was calculated incorrectly. Hope that is fixed soon. What a great idea to do such a destructive thing to the the healers at the bottom of the meters. 

I feel sorry for the people doing 5 mans.

Seems like ht4 has a 25% reduction. It will be interesting to see the effects in my next raid. 

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On 28/04/2017 at 0:42 AM, Lorilay said:

I was looking through the AQ40 raids and it was a little depressing seeing the druids at the bottom. I have to say it made my day to see the scuba cops raid, I knew someone would work out what to do. I think a gnarly druid also did well. I think because it was the first week a lot of guilds were playing it safe.  But I am still pissed off about the changes they made to our spells :(

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Looks like the Regrowth hot was also nerfed in addition to ht if I am reading it correctly. I am okay with this change, it is a return to a more traditional play style of high ranks of healing touch on the tank all day. Also I think swift mend is a lot more viable now and that is also a fun spec in my opinion.  You have to keep in mind that this bug would of been absolutely ridiculous at high gear levels since the druid would just out scale the other healers.   

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Druid is more of a support/hybrid class, anyway. If you roll a Druid, you are doing so with the knowledge that you won't be competing for top meters - if that's your intent, go roll a Priest or something (who wouldn't heal as much if they didn't demand an innervate on every fight. anyway.) The Druid's strength has always been their versatility. So much of what makes a good Druid are things that do not show up on meters, or even helps others with their own meters...

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i didn't liked how they did not mention this in the "Elysium Latest Updates | April 19, 2017" despite the long list of changes, like if they wanted it to be unnoticed

according to the number of answers on this thread i bet a lot of bad druids who barely derank heal are still not aware of the change

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On 2017-05-01 at 2:49 AM, mbee said:

Druid is more of a support/hybrid class, anyway. If you roll a Druid, you are doing so with the knowledge that you won't be competing for top meters - if that's your intent, go roll a Priest or something (who wouldn't heal as much if they didn't demand an innervate on every fight. anyway.) The Druid's strength has always been their versatility. So much of what makes a good Druid are things that do not show up on meters, or even helps others with their own meters...

I rolled my alt as a druid not to top meters but to not have to res 100 people after a wipe and to innervate myself when I'm dry on mana.

I know, im lazy and selfish.

EDIT: Also, druid t2 looks badass!

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Playing the "meters game" is a result of playing the same content, i.e BWL/MC, for too long and trying to make the most of it.
Being at the top of the meters doesn't necessarily make you a good healer. 

With the current downrank adjustment and progression content you shouldn't worry about healing more than priests and pallys, as long as you heal enough to complete your healing assignment. Sometime down the road, when AQ is on farm, you can start worrying about those meters again.

Regardless, in druids current state I find myself most useful by keeping max rank HoTs up on the tanks and follow up with HT4. 
The new max rank HT is also a tank saver if you predict / land the spell correctly, and our new rejuv rank does wonders on heavy raid-healing.

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3 minutes ago, Duality said:

Playing the "meters game" is a result of playing the same content, i.e BWL/MC, for too long and trying to make the most of it.
Being at the top of the meters doesn't necessarily make you a good healer. 

With the current downrank adjustment and progression content you shouldn't worry about healing more than priests and pallys, as long as you heal enough to complete your healing assignment. Sometime down the road, when AQ is on farm, you can start worrying about those meters again.

Regardless, in druids current state I find myself most useful by keeping max rank HoTs up on the tanks and follow up with HT4. 
The new max rank HT is also a tank saver if you predict / land the spell correctly, and our new rejuv rank does wonders on heavy raid-healing.

I'm currently 7/8 T2 with shoulders banked and belt still not obtained. I'm using Majordomo shoulders and corehound belt. With the change, would it be worth to go for 8/8 T2 for the 8p bonus and lean more towards Reju-spam and full resto build instead of NG/Moonglow and spamming HT3?

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Just now, Storfan said:

I'm currently 7/8 T2 with shoulders banked and belt still not obtained. I'm using Majordomo shoulders and corehound belt. With the change, would it be worth to go for 8/8 T2 for the 8p bonus and lean more towards Reju-spam and full resto build instead of NG/Moonglow and spamming HT3?

I'd still stack bonus healing. Maintain the 3 set bonus as long as possible with new AQ pieces. 
Personally I've allways prefered the full resto build, but you have to cordinate restos/NG druids according to you raid-setup. 

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16 minutes ago, Duality said:

I'd still stack bonus healing. Maintain the 3 set bonus as long as possible with new AQ pieces. 
Personally I've allways prefered the full resto build, but you have to cordinate restos/NG druids according to you raid-setup. 

As I thought myself. I also try to combine my 3p bonus with DMC:BD for longer fights while using zandalar trinket the rest of the time. I dont really see myself actively raiding AQ40 on it anyways since its just an alt, maybe as a backup healer should we ever lack healers.

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Today I tried rejuv and swiftmend with 8/8 t2 with the new spell book for rejuv. It ticks 5 times with that. In heavy raid damage fights I think this could be good and then I can just put on +healing gear if Its a fight where you have to heal a tank or it's more single healing. 

Also agree that 8/8 looks great and I like running past all the ppl ressing and running out of mana while innervating myself :D  lol, actually... I haven't had to innervate myself for quite a while. With flasks becoming cheaper using some mana hungry spells can make things more interesting and creative for Druids. In retail I used a flask every raid for mc, bwl and AQ. Thank god the herb situation has improved, maybe flasks if the answer to these pathetic nerfs they made. 

 

 

 

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4 hours ago, Storfan said:

As I thought myself. I also try to combine my 3p bonus with DMC:BD for longer fights 

Keep in mind that DMC:BD only operates at a 70% capacity with the 15% talent and the additional 15% 'mana regen while casting' buff from 3/3 T2.
Regardless, fully worldbuffed this trinket is superior to the Shard and other regen trinkets, though Rejuv Gem and the Royal Seal would be the best combo overall.

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I'm quite the noob when it comes to theorycrafting, but is it possible that this fix completly ruined the SP coefficient of regrowth?

Cause right now the direct heal of my regrowth max rank doesn't seem to gain almost any +healing at all.

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