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kzn

Holy PvP Spec tree

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On 7/12/2017 at 7:16 PM, kzn said:

Hi guys,

since all you want to do in PvP is supporting/healing and lasting as long as possible I thought about that spec which is 31/20/0

http://db.vanillagaming.org/?talent#sVxuRgotvMt0c

What would you recommend me?

Cheers!

 

Doesn't really matter. You're just going to get counterspelled and then instagibbed by some casters anyway.

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On 7/13/2017 at 9:54 AM, JCarrill0 said:

I have to say, I'm always seeing these specs that use Divine Intellect to increase total Intellect by +10% and ... to me it always feels like a case of "twice nothing is still nothing" for those 5 talent points.  I guess it really just depends on whether you're planning to wear Plate or wear Cloth I suppose.  Cloth has tons of Intellect littered around here, there and everywhere ... but Plate items?  Particularly crafted Plate items?  Not so much really, as finding Plate with Intellect mods on it can be a "fun" grind in and of itself.

Heck, I'm just looking at the attribute bumps I get every time my Paladin levels up and I basically almost NEVER get a +1 Intellect boost.  Strength I'll get out the yang at almost every level up, but Intellect? Not so much.

Now, once again, I'm sure that this is all completely different once you're dealing with the 55-60 game, as well as playing in endgame raids and building your way to BiS for everything.  That's a completely different environment.  But honestly, I really don't see all that much use or even return on investment for Divine Intellect prior to Level 50 (or so), while Divine Strength will carry you FAR while you level up from 10-50.

Not saying you're "wrong" with your build there JC, so much as wanting to point out that it might be less than optimal as a strategy for leveling up, while at the same time being a decent strategy for playing when approaching the endgame.

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Hands down best PvP healing build for premading.

http://db.vanillagaming.org/?talent#sVxuRgotVMxcMh

2x murmuring rings

voice amplifaction modulator

Shadow and arcane resist gear mixed in in combination with other stuff will have you floating around 40% silence resist. (enjoy)

http://db.vanillagaming.org/?item=18345

http://db.vanillagaming.org/?item=16009

Edited by Drakova

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16 hours ago, Drakova said:

Hands down best PvP healing build for premading.

http://db.vanillagaming.org/?talent#sVxuRgotVMxcMh

2x murmuring rings

voice amplifaction modulator

Shadow and arcane resist gear mixed in in combination with other stuff will have you floating around 40% silence resist. (enjoy)

http://db.vanillagaming.org/?item=18345

http://db.vanillagaming.org/?item=16009

Do these effect interrupts in addition to silence?

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8 hours ago, Whitewolf said:

Do these effect interrupts in addition to silence?

I'm pretty sure it's a separate mechanic. IMP Conc aura affects silence and interrupt though.

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Building around silence resistance is absurd.

You will have also curse on u to reduce your cast speed,you will have interrupt and you will be controlled with sheeps/fear...

I much prefer a shadow resist build so u can keep a good amount of heal and you negate the shadow priest and lock threat. 

@Drakova shows it on his youtube channel

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Well the idea is you have shadow resist gear mixed in with your silence resist rings and necklace. In general I would only have about half of the plus healing gear that I would take to PvE and way more stuff to ignore CC. If you have full T1 for example and shadow aura with unyielding faith you will be resisting a lot of shadow based CC.

PS: I am Drakova

Credit to your point though. Murmuring ring and stuff won't hold up to late game items so I should of said hands down best pre raid. I meant more like best early game healing items in organized PvP. I don't really think about including end game items in a build meant to farm mid game items.

Edited by Drakova

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Mage silence is a BIG DEAL, and stacking arcane resist is pretty useless. Getting some arcane resist because it's randomly included in good pieces is legit though, well atleast until that blasted AV ring comes out in which a random 20 arcane resist will do nothing.

ALSO.... (I can never shut up lol) Being locked out of holy spells is WAY worse then curse of tongues because in organized PvP your team mates can spam remove a cruse, a fear, a seduce. If you are spell locked from a silence your team is screwed because even when you remove the silence you still can't cast. Furthermore, that all the things you mentioned before you can bubble out of. If you are spell locked from holy you can't even bubble.

Edited by Drakova

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