Staden

Development Update 19.07.2017

30 posts in this topic

dev19072017.jpg

General

  • Blackwing Lair has been released on Elysium along with a fix to the herb respawn rates.
  • Elemental Invasions should now be working correctly on Darrowshire.
  • Anathema has received a number of 1.10 itemisation fixes.

Raids & Dungeons

  • Stratholme: Plague Ghouls have had their walking speed corrected.
  • Stratholme: Players should no longer appear to be alive even after dying during Baroness Anastari's mind control.
  • BRD: The Commander Gor'shak event will now correctly give credit to all group members on completion or failure.
  • UBRS: Players clicking the altar during the Pyroguard Emberseer event will now use the correct animation.
  • MC: Lucifron should no longer use his abilities too quickly when re-engaging after a wipe.
  • AV: Ivus and Lokholar have received loot corrections and will now drop Frost Runed Headdress and Cold Forged Blade.
  • RFD: Minor improvements to the escort event.
  • ZF: Zombies will no longer continually respawn.
  • AQ40: Twin Emp's 'Blizzard' will now target a random player rather than the player at the bottom of the threat list.
  • AQ40: Anubisath Warriors are no longer immune to crowd control.
  • AQ40: Fixed an issue with the Viscidus glob speed that was introduced with patch 1.10.
  • AQ40: Anubisath Defenders have had their respawn timers corrected.
  • AQ40: Anubisath Warders will now randomise their abilities correctly.
  • AQ20: Destroying Buru's eggs should now deal damage to players in close proximity and spawn a hatchling.
  • AQ20: The Rajaxx encounter has had all known issues fixed.
  • AQ20: Fixed several issues with Ossirian's crystals not behaving as they should.
  • Uldaman: Fixed an issue where the doors could become permanently closed after a server crash.
  • Uldaman: Stone Stewards have had their patrol waypoints fixed.

Classes & Abilities

  • A number of auras that gave the player additional skill points (e.g. Cultivation) should no longer require the player to relog to work correctly.
  • Resists will no longer consume Shadow Vulnerability.
  • Players assisting with Ritual of Doom and Ritual of Summoning now animate correctly. Additionally, both spells require all assisting players to be channeling at the same time for the spell to succeed.
  • When herb gathering, lockpicking or mining fail, they will now do so at the end of the cast, rather than the beginning.
  • Shield Bash will no longer trigger weapon procs.
  • Bloodthirst, Sunder Armor and Execute are now able to trigger chance on hit procs.
  • Regrowth and Ferocious Bite coefficients have been updated (full details here).
  • Fixed a bug that caused skinning loot loss when standing too far away from the mob.
  • Fixed a bug that could cause Shadowform to become stuck if the player attempted to use the ability before the global cooldown from the previous use had not elapsed.
  • Starshards is now consistent with patch 1.12.
  • Fixed an issue causing ticks of channeled and area aura spells to be lost.
  • Mind Control will now break when the caster begins casting another spell.
  • Mind Control will now generate threat for the caster, both on possession and loss of possession.
  • Mind Control will no longer trigger any form of AI.
  • Hunter's Mark now only displays the target on the minimap of the hunter.
  • Improved Charge pathing.

Items

  • Gnomish Cloaking Device's cloaking effect should no longer be removed by spells that trigger other spells (e.g. mounting).
  • The Prairie Dog Whistle pet should now follow the player rather than being rooted to the spot.
  • Badge of the Swarmguard has received a proc rate buff (15 PPM).
  • The Cannonball Runner pet should now behave as intended.
  • Net-o-Matic no longer consumes arrows.
  • Expose Weakness (hunter tier 2 set bonus) no longer consumes arrows.
  • Warlock and hunter tier set bonuses will no longer cause repeated "you are dead" messages when dead.
  • Manaweave Robe and Beheading Blade have received item level corrections.
  • Plans: Dawnbringer Shoulders should now function as intended.
  • Pet Bombling is now a non-combat pet.
  • Timbermaw Defender and Arcanite Dragonling have had their scripting improved.

Environment

  • Every hour, players will now be able to hear bells toll in Stormwind, Ironforge, Teldrassil, Darnassus, Undercity and Orgrimmar.
  • Players will now be able to hear the Darkmoon Faire music when entering the faire.
  • Previously missing NPC, Nazgrel, has been reintroduced to the world.
  • Previously missing fireworks vendor, Fizzlebang Booms, has been added to Tinker Town.
  • Added missing effects and tweaked timings for battleground flags when captured.
  • Added additional gossip to a number of NPCs (weapon masters, guards, etc).
  • Corrected gossip text on some class trainers.
  • An invisible wall has been added to the Alliance fence in Warsong Gulch to prevent certain models from being able to walk through it.
  • Corrected object spawns inside Champions' Hall and Hall of Legends.
  • A number of innkeepers have received corrections to their gossip menus.
  • Fixed a bug that was causing Gelkis Earthcallers to have multiple minions.
  • Salma Saldean, Vorsha the Lasher and Thanan have returned from elocution classes (corrected gossip errors).
  • Fixed an issue where some minions of friendly faction NPCs were appearing as hostile.
  • Brother Sarno will now greet players as they enter Stormwind Cathedral.
  • A number of NPCs should now perform emotes when conversing with them.
  • Fixed a number of issues with the Hallow's End and Children's Week events.
  • Spectral mobs have had their immunities updated.
  • Kor'kron Elite and Deathguard Elite are no longer marked as elites.
  • Added previously missing reactions to a several NPCs when players use emotes on them. Master Wood does not take kindly to disrespect.
  • Huntsman Markhor should now act as a stable.
  • The Stitches event has been greatly improved with various timing fixes, previously missing RP and pathing corrections.
  • Gravemoss spawns have been updated.
  • Hostile mobs will now attack passive escort NPCs.
  • Flight masters will no longer display a gossip menu upon learning their flight path and will display an exclamation mark when offering quests.
  • Yeh'kinya will now offer players Yeh'kinya's Scroll if they have completed the quest 'The God Hakkar'.
  • NPCs should now always return to their spawn points upon evading and any summoned totems will be despawned.
  • Removed duplicate Treant Ally spawns.
  • Fixed an issue with neutral NPC minions attacking players.
  • Pilot Xiggs will now despawn after five minutes rather than several hours, to prevent spawns stacking up.
  • Grimtotem Naturalists should now attack players when shapeshifted.
  • Fixed an issue where ranged mobs would attack twice on pull.

Misc

  • Improved the group system to fix issues when attempting to swap players within a raid/battleground group.
  • An occasional bug where players appeared to be within the same raid group twice should be fixed.
  • A bug that allowed the raid to to hold too many players has been fixed.
  • Players will now always stand upon receiving damage.
  • Stunning a player that is attempting to loot/gather will now interrupt the looting/gathering.
  • Fixed an issue where items were incorrectly being displayed as usable after relogging quickly.
  • Otho Moji'ko will no longer appear to be offering unobtainable quests.
  • When logging out, players sitting on chairs will remain seated.
  • Fixed an issue with NPC dialogue where the dialogue is intended to include the name of the NPC's current target.
  • Fixed a transport (boat/zeppelin/tram) issue where the transports could desynchronise, potentially causing disconnects or preventing the player from boarding.

Quests

  • Fixed an issue where quests were displaying as incomplete after moving quest items from bank to inventory through dragging rather than right-clicking.
  • 'Plagued Lands' has had its scripting improved.
  • Fixed a bug that caused some quest starting items to be deleted after abandoning the quest.
  • Fixed an issue where yeti spawns would stack up for players attempting 'Rescue OOX-22/FE!'
  • Fixed an issue where owlbeast spawns would stack up for players attempting 'Rescue OOX-09/HL!'
  • Fixed a large number of various quest issues (The Prodigal Lich Returns, Report to Orgnil, Proving Allegiance, Nugget Slugs, The Tower of Althalaxx, The Absent Minded Prospector, Samophlange, Altered Beings, Rite of Vision, A New Plague, Fields of Grief,  A Lost Master, Escape Through Force, Escape Through Stealth, Fruit of the Sea, Bride of the Embalmer, Delivery to Andron Gant, Onu is Meditating, The World At Your Feet, The Mithril Kid, Cenarius' Legacy, A Donation of Runecloth, Fool's Stout, The Stone Circle, Chapter III of The Green Hills of Stranglethorn, Collecting Kelp, The Escape, Galen's Escape, Deaths in the Family, Hallowed Scroll, Glyphic Scroll, Encrypted Scroll, Your Place In The World, Minshina's Skull, Find the Gems, In Search of Thaelrid, A Humble Task, The Legend of Stalvan, Etched Note).

As always, we'd like to acknowledge and thank the numerous contributors to the project's open source repository for their valued contributions.

  • Like 7

Share this post


Link to post
Share on other sites

I assume BWL technicians are still broken since there's no mention of them here.

Share this post


Link to post
Share on other sites

Thank you for continuing these updates, the github is a mess to navigate to get this same information.

Share this post


Link to post
Share on other sites
16 hours ago, Staden said:
  • Players assisting with Ritual of Doom and Ritual of Summoning now animate correctly. Additionally, both spells require all assisting players to be channeling at the same time for the spell to succeed.
  • When herb gathering, lockpicking or mining fail, they will now do so at the end of the cast, rather than the beginning.
  • Hunter's Mark now only displays the target on the minimap of the hunter.
  • Every hour, players will now be able to hear bells toll in Stormwind, Ironforge, Teldrassil, Darnassus, Undercity and Orgrimmar.
  • Brother Sarno will now greet players as they enter Stormwind Cathedral.
  • When logging out, players sitting on chairs will remain seated.

Fantastic!

Authentic good ol'days feelings!

Thank you very much to you all!

Share this post


Link to post
Share on other sites

The biggest remaining bugs that I have seen include:

1. Caster mobs not immediately heading toward you when silenced or their single school of magic is countered. (Hesitation)

2. Polymorphed mobs will sometimes randomly agro onto a party member (usually a healer) and if not noticed, 4 shot them while still displaying a sheep model and debuff. I can't pin down the source, sometimes it happens repeatedly, sometimes not for an entire instance.

3. Trades have once again gotten janky, sometimes 3 clicks is required to successfully mate the trade.

4. Sometimes when skinning a mob the corpse becomes completely unlootable (including the skin) and can't be interacted with. I think you may have fixed it with something referenced above.

and

5. Loot Issues.

This is probably my most annoying bug. Loot in groups has to constantly be babied to be picked up. This means that for any given mob, for one player the greys and whites may drop, and for the rest the money will be lootable. Then we add greens to the equation. So,

a. one guy loots the mob, gets his runecloth (having trashloot rights).

b.That corpse then shows loot to the rest of the group as 10 silver plus a green which is then rolled on.

c. Someone loots the money which is split, leaving the green.

d. Then the green is rolled on. After the green is rolled on and loot is given, the corpse STILL shows as having loot to the entire group, forcing someone to loot it again to find nothing and clearing the loot indicator.

This causes people having to CONSTANTLY reloot corpses over and over and over again. It is extremely annoying. Each corpse requires 3 people looting it, and then you add skinning to the equation. It is infuriating and causes people to simply give up on looting things like black dragons which skinners need to have cleared to loot. All because someone is just sick of bending down to pick up some 6 silver that the trashloot holder should have cleared already. In vanilla wow when loot was distributed by roll corpses automatically cleared themselvesof sparkles. This could be the thing bugging the skins as well. People know the corpse is empty so they skip it, but there's still a loot indicator there, prohibiting skinning. 

 

On that note, there is no chat log indicator of loot being delivered to the winner of the roll. In vanilla wow after "X won the roll for Y" there would be a follow up chat log of "X receives loot: Y".

There is an additional problem; if the winner's bags are full loot privilege is not reserved for them, anyone can at the point go loot the item freely.

 

and finally, another thing regarding loot. Scourge stones and the like are distributed on a free for all basis. Meaning, if we're both wearing Argent Dawn trinkets and you're a rogue and im a healer, you can freely loot every single scourgestone in reach, and if they're all gone before I get there (which happens 90% of the time with melee sucking up every possible stone before healers and ranged can react) there's nothing I can do about it. Melee on an average scholo or strat run probably get at the minimum 75% of the stones dropped in the instance. The only stones that are actually fair are boss stones that are rolled on. This is EXTREMELY unfair to ranged, and especially healers. As a mage, I frequently need to be drinking after pulls not worrying about how I'm gonna blink over and loot corpses before the vacuum cleaner of a rogue does. If I'm drinking I can't be looting, so I have to decide between stones or being a cohesive member of my team.

 

I can't remember, but I highly doubt token loot (felwood corruptor's shards or whatever, scourestones, etc.) was a free for all system back in vanilla wow. It is inherently unfair to half of the group.

 

Thank you for all your hard work, I'll leave a copy of this in your bug reporting. After my mind started jogging a little bit I remembered more and more.

 

 

Please fix the loot though it is exceedingly annoying. Out of all the bugs I'd say the loot issue completely brings you out of the moment and makes you aware that this is not an official server.

 

  • Like 1

Share this post


Link to post
Share on other sites
39 minutes ago, slimelick said:

When will the Ornate Spyglass be fixed?

Been wondering that myself.  It used to be (back in vanilla) that using the Ornate Spyglass would cause "distant" nodes/mobs within the field of view to appear (since you could "see" far enough) and thus show up on the minimap.  Needless to say, this was extremely useful when scouting for the presence of resource nodes over a very wide area.

Share this post


Link to post
Share on other sites
14 minutes ago, Roxanne Flowers said:

Been wondering that myself.  It used to be (back in vanilla) that using the Ornate Spyglass would cause "distant" nodes/mobs within the field of view to appear (since you could "see" far enough) and thus show up on the minimap.  Needless to say, this was extremely useful when scouting for the presence of resource nodes over a very wide area.

I too have a spyglass in my inventory frequently and am interested to hear the response

Share this post


Link to post
Share on other sites

BTW thank you for fixing that double ranged attack glitch. I'm 60 now but when I was leveling god DAMN that shit was annoying.

 

Every ranged mob: cast....... agro. Cast next frost bolt, 2 arrows hit your face simultaneously and push your spell back 2 seconds and takes 1/3 of your hp.

Every. Single. Time.

Share this post


Link to post
Share on other sites

Silithus quests (Field duty and Vargas quests) have been bugged on Anathema since 1.10 patch came out, why has there been nothing done about this when it has been known for a week now?

Share this post


Link to post
Share on other sites
Quote

Regrowth and Ferocious Bite coefficients have been updated (full details here).

https://github.com/elysium-project/server/pull/860  

Eviscerate - 3% per combo point
Ferocious Bite - 3% per combo point

- Where it from? "The source for the rogue skills is their old wowwiki entries"  - its not true.

Old entries said: "([Evis min damage]+AP*0.15) - ([Evis max damage]+AP*0.15)". Nothing about 3% per combo. I remember rogues used talent Ruthlessness in vanilla for Evis spam in PvE, it has no sense without full AP scalling for 1CP Eviscerate.

Share this post


Link to post
Share on other sites
4 hours ago, slimelick said:

When will the Ornate Spyglass be fixed?

 

Has somebody opened a bug report on github about that? Couldn't find anything using the search function.

Share this post


Link to post
Share on other sites

Fix the ZG twin fists tiger animation proc when in battle please. The tiger hits with one hand.

Share this post


Link to post
Share on other sites
On 2017-07-18 at 7:41 PM, Staden said:

 

  • Bloodthirst, Sunder Armor and Execute are now able to trigger chance on hit procs.

Sweet!

This ought to give a considerable boost to Ironfoe, TF, HoJ and other proc-items!

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.