Walgrave 10 Report post Posted August 1, 2016 Thank you for the quick response, Queeky. Please do release that information regarding challenging content difficulty when you guys make it. I for one am definitely on board if that is the route you guys go! I didn't really expect an answer for the second, but certainly do wish you guys keep the gap between clearing BWL and AQ release short. Every server so far I've invested in "takes their time" between those two content releases and it has burned many of my guildmates out in the past. 0 Share this post Link to post Share on other sites
eliass0n 0 Report post Posted August 2, 2016 It's not a "dungeon finder" It's a group finding tool from an inkeeper that finds you a group, through a dungeons Meeting Stone. Far from the same thing.. Also, .bg av, etc, is stupid. It can save someones life in WPvP, happened on another Vanilla server, I was attacking this dude, he just .bg ws and insta teleported away. It's not a fun tool, especially not on a 1x server, why try to be "blizzlike" but be really unblizzlike with this? And imo. You should only start with MC/ONy at start, and like 1 month after clear of MC/Ony you open BWL, then ZG, then AQ, then Naxx. 0 Share this post Link to post Share on other sites
Enhancement 12 Report post Posted August 2, 2016 (edited) Also, .bg av, etc, is stupid. It can save someones life in WPvP, happened on another Vanilla server, I was attacking this dude, he just .bg ws and insta teleported away. This happens sometimes when someone queues in the city then goes out to do world PvP. They're losing, their BG pops, and they take the queue out of there. Big deal. It doesn't happen often, and it's not a reason to remove the .BG commands. I think it's a fantastic addition. Not only does it increase world PvP, but also BG activity. As a hardcore PvPer, I am loving these commands. And they could just make it so you can't queue in combat. Edited August 2, 2016 by Enhancement 0 Share this post Link to post Share on other sites
j9a2per1990 32 Report post Posted August 2, 2016 Also, .bg av, etc, is stupid. It can save someones life in WPvP, happened on another Vanilla server, I was attacking this dude, he just .bg ws and insta teleported away. It's not a fun tool, especially not on a 1x server, why try to be "blizzlike" but be really unblizzlike with this? He have absolutly right! You want make 100% blizzlike server, DEVs? Ok, but 100%, not 87%.. Maybe at start, with few ppl online BG will problem, but when you will keep, what you promised, ppl come and after everything will be ok. And imo. You should only start with MC/ONy at start, and like 1 month after clear of MC/Ony you open BWL, then ZG, then AQ, then Naxx. Very good idea, like in Nostalrius. I really hope this "plan" will be here. This is namely simple, but perfect plan. Maybe more than 1 month. For TOP guild 1 month is good, but many "casual" players, guilds need more time, so maybe 3 months. What do you think about all this, DEVs? 2 Share this post Link to post Share on other sites
Shenna 1135 Report post Posted August 2, 2016 Very good idea, like in Nostalrius. I really hope this "plan" will be here. This is namely simple, but perfect plan. Maybe more than 1 month. For TOP guild 1 month is good, but many "casual" players, guilds need more time, so maybe 3 months. Hello! The .BG command's existence will be influenced by the population. We have been thinking of removing it, but this is still being discussed. Very good idea, like in Nostalrius. I really hope this "plan" will be here. This is namely simple, but perfect plan. Maybe more than 1 month. For TOP guild 1 month is good, but many "casual" players, guilds need more time, so maybe 3 months. Yes, it will be progressive. 0 Share this post Link to post Share on other sites
Enhancement 12 Report post Posted August 3, 2016 Hello! The .BG command's existence will be influenced by the population. We have been thinking of removing it, but this is still being discussed. Oh please no. The .BG commands are a big reason why I was attracted to this server. 0 Share this post Link to post Share on other sites
j9a2per1990 32 Report post Posted August 3, 2016 Hello! The .BG command's existence will be influenced by the population. We have been thinking of removing it, but this is still being discussed. Oh please yes. The .BG commands are a big reason why I wasn't attracted to this server. 0 Share this post Link to post Share on other sites
Xudojnik 904 Report post Posted August 3, 2016 The .BG commands are a big reason why I wasn't attracted to this server. Can you tell us why, exactly? 0 Share this post Link to post Share on other sites
j9a2per1990 32 Report post Posted August 3, 2016 Simple. Guys from DEV team talking some about 100% classic WoW, pure vanilla and this "thing" wasn't in game, what i remember. But i understood your reasons. At start with few ppl online BGs will problem, but this isn't good reason for this solution. Make good server, tell your friends about this project, have patience and stay positive. 1 Share this post Link to post Share on other sites
Queeky 58 Report post Posted August 3, 2016 Greetings, everyone! The commands ".BG (av / ws / ab)" and ".GET (Critchance etc)" were removed. Sincerely, Queeky. 4 Share this post Link to post Share on other sites
Chunass 14 Report post Posted August 3, 2016 Greetings, everyone! The commands ".BG (av / ws / ab)" and ".GET (Critchance etc)" were removed. Sincerely, Queeky. I understand why people may not want the .bg macros, but why the .get macros? 0 Share this post Link to post Share on other sites
Queeky 58 Report post Posted August 3, 2016 I'm afraid I don't know why, but people didn't like them, so we decided it woud be best to remove them. 1 Share this post Link to post Share on other sites
Taurgar 3 Report post Posted August 3, 2016 I'm afraid I don't know why, but people didn't like them, so we decided it woud be best to remove them. You have decided to remove something that makes vanilla better because of 1-2 players in this topic didn't like it? They didn't even wrote SOLID reason why is it bad. Well if this is how it works im asking for vendors with gear because i dont like grinding dungeons. 1 Share this post Link to post Share on other sites
j9a2per1990 32 Report post Posted August 3, 2016 One thousand things makes vanilla better and? Taurgar, what do you don't understood from my post? I don't think this commands are bad, but don't belongs in vanilla. That is all. 1 Share this post Link to post Share on other sites
Thorgal 1 Report post Posted August 3, 2016 I think the .GET commands are a good thing but you could already get those stats with addons/maths. For the .bg commands, if they are available only when out of combat for a certain amount of time, it seems reasonable. 1 Share this post Link to post Share on other sites
Taurgar 3 Report post Posted August 3, 2016 One thousand things makes vanilla better and? Taurgar, what do you don't understood from my post? I don't think this commands are bad, but don't belongs in vanilla. That is all. This is oldest and worst argument used amongst wow players on private servers. "This feature isn't blizzlike." Custom items, portals, gear vendors, donation items...thats not blizzlike, those things ruins game for everyone, but such insignificant thing as few commands for bg wont affect you in any way. You dont have to use it. Afk in city near bg masters with others. But fact that Elysium staff decided to change something on demand of 2 players is even worse. If this becomes regular thing and you will change everything on demand of minority.... 0 Share this post Link to post Share on other sites
j9a2per1990 32 Report post Posted August 3, 2016 But fact that Elysium staff decided to change something on demand of 2 players is even worse. If this becomes regular thing and you will change everything on demand of minority.... This is only your view. Neither Nostalrius, neither Kronos don't need this commands and they are biggest (R.I.P. Nosta) classic private server. 0 Share this post Link to post Share on other sites
Thorgal 1 Report post Posted August 3, 2016 This is only your view. Neither Nostalrius, neither Kronos don't need this commands and they are biggest (R.I.P. Nosta) classic private server. It isn't about needing only... The .bg commands could be a great QoL improvement. 0 Share this post Link to post Share on other sites
Redcap 6 Report post Posted August 3, 2016 Question to the Devs, and this will be a difficult one to answer, I know. Almost every 1.12.1 private server project draws a massive amount of work (if not all of their initial work) from the Mangos Core private server project which is open source. From the evidence I am seeing taken from the Elysium Test server, nothing appears to be different in what is being offered and a very strong presence of the Mangos work is here. People that take Mangos Core code and then use it for a private server do so under an agreement to share bug fixes and written scripts back to the open source project. Feenix, Nostalrius, and Kronos are all examples of successful servers that never gave a thing back. They cheerfully reaped the rewards of hundreds of hours donated by players in testing and writing bug reports, worked their fixes, and held everything in to maintain an edge with the competition in private servers. I'm unsatisfied with this state of things. Does the Elysium staff intend to release bug fixes and scripts back to the Mangos community? 2 Share this post Link to post Share on other sites
Axon 65195 Report post Posted August 4, 2016 As a leading project developer, here is my take on the situation. I respect the Mangos community and its developers. I'm well acquainted with their project and their principles. The problem lies in that the original MaNGOs was meant for educational purposes, and not to be played. There are also other cores with fresh and interesting solutions, such as TrinityCore (SpellScripts from TC will replace the current standrad handler of effects on Valkyrie/Elysium). At this stage, our code is no longer recognizable as being MaNGOs. We have made many hard decisions and we highly doubt that their developement team would accept said changes. To compound to the issue, there are large security risks of us releasing our sources. Things such as Warden, Survey System, Anticheat system. If we give out all this data to public it can be reverse engineered and used against us to cause serious harm to the server. So why should we risk this happening when the MaNGOs community is very unlikely to implement our changes anyway? Ultimately if there are fixes or codes that they would be willing to accept, I am open to the possibility of sharing it with them. Ultimately we are here for the players and for the community, and as of now we feel it is not a good idea. 3 Share this post Link to post Share on other sites
Redcap 6 Report post Posted August 4, 2016 Thank you very much for your answer, and I'll post a single (and only) follow-up set of thoughts on the topic. As a person who has spent a number of years in the WoW private server scene as both a player and a tester, I as well as other players like myself have entered into a strange routine of entering a new 1.12.1 private server with a list of bugs that we expect to be present at the server's start. It's because we've encountered the same bugs from previous servers, time and again, and they are researched, documented, created into bug reports, and over time they are fixed and then... A server dies from a low pop, a new server arrives, and we're back to square one all over again. The same bugs, the same situation. I'll give some examples. On the Elysium test server I noticed that certain enemy NPC mobs are missing their special abilities. In the Barrens, this can be found in the Lashtail Raptors (lvl 11-12 mobs) that should be performing a Disarm move, but they do not. The Sunscale Screecher Raptors (lvl 14-15) should perform a Cry For Help radius prompt for nearby fellow raptors (and hyenas on old Retail) to come to their aid. This ability is not present. Kolkar Packmasters in the Barrens should be running at 100% run speed with 2 hyena pack hounds in pre set patrol routes in different Barrens locations, the Stagnant Oasis being the primary one. No patrol routes are assigned to any of the spawns described. Hezrul Bloodmark, a named Kolkar leader at the lushwater Oasis is traveling in a patrol route around the shore, which is great, but his bodyguard centaur spawns are not linked to him, so he can be single pulled away from them or the bodyguards can be pulled as a duo away from Hezrul and he simply won't care. Druid player characters are able to use Entangling Roots on as many targets as they want, spell durations allowing. This is in error, the Entangling Roots spell could only ever affect One target at a time, much like the Mage's Polymorph spell. The only way a Retail druid could ever Root two targets at the same time was by using the spell, as well as the Nature's Grasp talent buff (that is considered a 2nd source type). Likewise, Druids are able to land both a normal Faerie Fire spell as well as Feral Faerie Fire on the same target, and the target will suffer an Armor loss debuff from both spells which is wrong. Only one (the strongest) Faerie Fire debuff will remain on a given target. The reason I mention these, and I can go on with many more bugs I've found on the test server, is that all of these bugs were initially present on other server projects such as the ones I named in my previous post. Fixing bugs like this and offering the fixes back to the open source community has nothing to do with Warden, Survey data mining software, or AntiCheat software. It's just a matter of saying "hey - here's a particular bug and here's the fix for it that works for our core." I suppose as a player I am simply tired of this situation of it being the year 2016 and a game that came out in 2004 doesn't have a LOT of basic content to a perfect state in all of that time, because no one is sharing back to the community that the original sources were crowdsourced from. It's a very frustrating situation. I very much appreciate your hosting the server and doing a lot of hard work on it, and offering it to a new community of players. I hope I expressed myself a bit better and I will probably enjoy the server regardless of what the final answer on this is to be. 3 Share this post Link to post Share on other sites
Vitaliy 3397 Report post Posted August 4, 2016 You have forgotten the history of WoW private server. Classic 1.12.1 released 26-09-2006, if you remember. A WoW TBC released 16-01-2007. In fact, developers have been 4 months on the development and correction of content 1.12.1, then force all developers were thrown on the WoW TBC content. With the release of WoW WotLK all moved to the development of this add-on. WoW TBC, in turn, was also abandoned. Further, there is such a moment that we are engaged in the development server in my spare time. That is, the development operation is not conducted in 8 hours a day, 5 days a week, 260 days a year. 0 Share this post Link to post Share on other sites
Unstop 88 Report post Posted August 4, 2016 I'm not a developer, but I have talked to those that are for Valkyrie and Elysium. The fixes we write are incompatible with the MaNGOS project. Making them compatible would take considerable effort which we could spend elsewhere to benefit our community. If it was a simple case of just uploading our fixes then we would be willing to do it. I believe there is a server that is just stock MaNGOS hosted somewhere that people can test and report bugs directly to the projects team. If you want to accomplish your goals, then I would ask of you to report these bugs to us and to them. 1 Share this post Link to post Share on other sites
Kadir 136 Report post Posted August 5, 2016 (edited) Hello, I saw your latest discusion about queueing with commands to the BGs in the topic so I thought that I will write few words. I've been playing on Valkyrie since 2010 year, done rank 14 here so really pvped a lot and kept track on how this command was useful. I noticed that on lvl 60 it didn't make much of a difference, cause then you usually have 100% mount and can move everywhere easly. Also on old Valkyrie premades had to be registered near battlemasters anyway. Difference between having and not having this command came to light in other areas: 1. AV. Having 40 ppl on AV on lower populated server with this command was possible, so AVs were not closing prematurely. 2. Low level bracket bgs. On Nostalrius with its huge pop, I've NEVER seen bgs from brackets 30-39 40-49 50-59 and rarely saw set up games of 20-29 twinks. On Valkyrie though you could queue while lvling so really a lot of ppl did that to have some chance to alleviate the boredom of leveling again. 3. Random ppl joining bgs more often The command simply make the bgs lot more popular, so they just pop more often, simple as that. And no, you were never able to queue during combat, also couldn't queue while moving. Imho it is wrong to let the people who didn't even check the command in action to vote on it's removal or not. Before even the server is launched, you're gonna let remove one of the best Valkyrie's features and it's strong side: Extremely active pvp? Why the people who don't plan to pvp themselves at all form such requests? P.S. Once I will reach 19 lvl on the new realm, i'm gonna celebrate it using .bg ws to enter wsg, if you will not let it to be removed... Edited August 5, 2016 by Kadir 0 Share this post Link to post Share on other sites
Saline 0 Report post Posted August 5, 2016 (edited) I can confirm from the PTR that the command only works while standing still, out of combat.Really wish they would keep it, as I think each server should aim for being themselves rather than a Nost-clone. Edited August 5, 2016 by Saline 0 Share this post Link to post Share on other sites