Jump to content
Turbz

Change Hunter epic bow quest timer

Recommended Posts

You think it is still unreasonable? Go retail. They allow people with family, full time job, quadriplegics to get everything they want in 1 hour game play a week.

good call to exclude mentally handicapped from your list or you would fit the retail bill perfectly

Share this post


Link to post
Share on other sites

Actually I like dynamic.. a random re-spawn timer between 2-8 hours would be fine by me. In fact I prefer this as people cannot see / camp knowing when the re-spawn will be. Also I would like the re-spawn to be random between a set array of locations:  string[] arr1 = new string[] { "no_ones_here", "noones_there", "noones_faking_anywhere" };

 

also *slap* " don't ever go interpreting my intentions.. not ever.. " ~ Jubal Early //objects in space

 

You're so far away from Nostalrius reality...well, no surprise from person who haven't played on Nostalrius...

Share this post


Link to post
Share on other sites

You're so far away from Nostalrius reality...well, no surprise from person who haven't played on Nostalrius...

and there we are.. people who think because they played on Nostalrius they somehow are "entitled" .. or "superior" . It's a game. Get over yourself.

I played all the way through original Vanilla so don't pretend I don't know about Vanilla. You think Nostalrius is some kind of golden standard? Sure it is. A golden standard for a copy of the original. I'm wasting my words .. continue drinking your own lemonade and being rude to people. I won't respond to a child such as yourself again. Have a nice day. :)

Edited by Faith

Share this post


Link to post
Share on other sites

why dont we get vendors to buy flasks and raid consumes because they server is so crowded its not how its supposed to be to herb right? ....

Share this post


Link to post
Share on other sites

I'm against custom vendors.

 

Vanilla resources were designed for 2500 population, not 12000.

Do the math

What is your point? 

 

 

Mindblowing, but making Nostalrius less blizzlike in some aspects actually will make it more blizzlike in this aspects

Edited by Legron

Share this post


Link to post
Share on other sites

why dont we get vendors to buy flasks and raid consumes because they server is so crowded its not how its supposed to be to herb right? ....

The sentiment is good, but the solution is horrid, but I'm sure that's by design. A more appropriate solution would be to have dynamic herb respawns, maybe move them around so you can't camp one spot. There are many solutions but you chose the worst one because you are married to the idea that every smallest detail must be Blizzlike to the detriment to the Blizzlikeness of the entire experience.

Share this post


Link to post
Share on other sites

I'm just going to reiterate what has been said several times in this thread.  It's a quest for an epic weapon.  It should be time consuming and it should require dedication.  The fact that Suzie Sandy Slit can't do it because "life" is not a good enough reason to bring the timers down further.  I've got my Breastplate of the Chromatic Flight on my warrior, I'm well aware that long respawn timers can push a quest out to days or weeks.  You know what?  I was not required to do the quest for the Breastplate.  I chose to do it.  If you choose to do the Leaf quest, that's your choice.  But stop crying like a retail kiddie, because the rest of us don't want to hear it.  This is the version of the game that WE choose to play because we LIKE that it's awkward, time consuming and difficult.  We don't want a streamlined solo-player game.  STOP TRYING TO RUIN OUR EXPERIENCE BECAUSE YOU FAIL AT WOW!  I quit retail 3 weeks into WotLK because crybabies like you convinced Blizzard to dumb down the game.  I went from the greatest raid ever in Sunwell to retard mode Naxx, because casuals wanted to девушка легкого поведения about not being able to experience a tiny percentage of the content in the game.  Go back to retail - we don't want you here, Suzie.  There are 10 billion other things you can do in the game that are not the bow quest, so if the bow quest hurts your sensitive little feelings, go do one of those things.

 

Do you not yet understand?  The journey was the destination.  Can you not feel the battle scars?  The pain you underwent?  Having survived the ordeal, you are a more powerful being.  Much more powerful.  This breastplate is merely a reflection of your own innate abilities.

- quest completion text from Breastplate of the Chromatic Flight.

Share this post


Link to post
Share on other sites

...

You're almost as bad as the "MUH BLIZZLIKE" crowd. You want the game to be annoying just for the sake of being annoying so you can say that you are hardcore for putting up with the annoyance. The quest in its current form on Nostalrius worked out nothing like it did in retail vanilla. Like I already pointed out, the difficulty in the quest was from the actual objectives, not from standing in line with a bunch of others. Nobody in their right mind wants the quest to be easier, we want it to be less annoying. There were plenty of quests in vanilla that were annoying grinds, this was not one of them.

Share this post


Link to post
Share on other sites

(wall of irrelevant stuff)

 

As mentioned before, the quest has already been altered massively. The respawn timers are down from 8 hours per demon respawn to 3 hours per demon respawn.

 

A whopping 4 hour decrease on each demon.

 

If you guys aren't pleased with this, and still claim to want to be a part of a vanilla project, then I highly recommend you consider that this place not be for you.

Share this post


Link to post
Share on other sites

...

The best part is that my post is a direct response to what I'm quoting while your post has nothing to do with mine, it's irrelevant if you will. Since the point of his post was that any modification was wrong, me mentioning Nostalrius was to show how flawed his view was, not taking a position on the current state of Nostalrius. But since we're here I might as well point out that you say that I don't belong in this vanilla project when I'm the only one of the two of us who actually wants a vanilla experience. You pedantically want every detail to be Blizzlike but you ignore the whole picture, the whole experience. The Nostalrius experience was nothing like the retail vanilla experience near the end where this quest is concerned. If you played on Nostalrius from the beginning you would have known the mechanics of the quest but you would have no idea what it was like to do the quest in retail.

Share this post


Link to post
Share on other sites

The best part is that my post is a direct response to what I'm quoting while your post has nothing to do with mine, it's irrelevant if you will. Since the point of his post was that any modification was wrong, me mentioning Nostalrius was to show how flawed his view was, not taking a position on the current state of Nostalrius. But since we're here I might as well point out that you say that I don't belong in this vanilla project when I'm the only one of the two of us who actually wants a vanilla experience. You pedantically want every detail to be Blizzlike but you ignore the whole picture, the whole experience. The Nostalrius experience was nothing like the retail vanilla experience near the end where this quest is concerned. If you played on Nostalrius from the beginning you would have known the mechanics of the quest but you would have no idea what it was like to do the quest in retail.

 

I have played on Nost, even got 3 x geared 60's there. That's why I said "If you guys aren't pleased with this, and still claim to want to be a part of a vanilla project, then I highly recommend you consider that this place not be for you."

 

That was clearly not telling you that you don't belong here, only that If you can't see the massive change that has already happened to it, then you probably shouldn't be here.

 

Big difference.

Share this post


Link to post
Share on other sites

...

You are clearly implying that I'm not happy with it, which immediately implies that I should come to the conclusion that this place is not for me, or in other words, that I don't belong. In reality, I don't have strong opinions on it but I believe that there is a better way to recreate the vanilla experience. The fact that they have already changed it even means that the devs agree that religious adherence to Blizzlike is not viable and if the demon queue really was growing, that means that at some point, people won't be able to do them before before the rewards become irrelevant. Cue the "TOUGH LUCK, YOU DON'T DESERVE FREE LOOT, DERP!", sure, but you deserve a chance at it if you do the work, and waiting for an eternity doesn't count as work.

Share this post


Link to post
Share on other sites

...

The response you're looking for is probably one of the following:

1. You're right, how could I have been so foolish.

2. You're wrong but I don't want to explain why.

3. I didn't understand what you said but I don't want to admit it.

since nothing I said was outlandish enough to be called trolling. I know it's hard to start doing this abruptly so I recommend maybe finding some middle ground and working your way towards one of the above. If you have the time and you care about the subject, a followup to 2. is highly recommended. I would avoid 3 at all costs, unless the "loss of prestige" would be detrimental to further conversations.

Share this post


Link to post
Share on other sites

I'm just going to reiterate what has been said several times in this thread.  It's a quest for an epic weapon.  It should be time consuming and it should require dedication.  The fact that Suzie Sandy Slit can't do it because "life" is not a good enough reason to bring the timers down further.  I've got my Breastplate of the Chromatic Flight on my warrior, I'm well aware that long respawn timers can push a quest out to days or weeks.  You know what?  I was not required to do the quest for the Breastplate.  I chose to do it.  If you choose to do the Leaf quest, that's your choice.  But stop crying like a retail kiddie, because the rest of us don't want to hear it.  This is the version of the game that WE choose to play because we LIKE that it's awkward, time consuming and difficult.  We don't want a streamlined solo-player game.  STOP TRYING TO RUIN OUR EXPERIENCE BECAUSE YOU FAIL AT WOW!  I quit retail 3 weeks into WotLK because crybabies like you convinced Blizzard to dumb down the game.  I went from the greatest raid ever in Sunwell to retard mode Naxx, because casuals wanted to девушка легкого поведения about not being able to experience a tiny percentage of the content in the game.  Go back to retail - we don't want you here, Suzie.  There are 10 billion other things you can do in the game that are not the bow quest, so if the bow quest hurts your sensitive little feelings, go do one of those things.

 

Do you not yet understand?  The journey was the destination.  Can you not feel the battle scars?  The pain you underwent?  Having survived the ordeal, you are a more powerful being.  Much more powerful.  This breastplate is merely a reflection of your own innate abilities.

- quest completion text from Breastplate of the Chromatic Flight.

 

Completely missed the point. The breastplate is time consuming but its not limited to a certain schedule, you can do it at any time that you like. For the bow you NEED to be available 24/7 or else you cannot do it.

 

I have 3 level 60s on Nost, attended nearly 100 raids, farmed thousands of gold. But I guess I just don't have enough time for the bow.

Share this post


Link to post
Share on other sites

 The fact that they have already changed it even means that the devs agree that religious adherence to Blizzlike is not viable 

 

There have been several nods to the fact that the ridiculously large pop caps have made the server unwieldy (especially the PvP server, as the PvE was nowhere near as overpopulated).  Dynamic spawns being one of them.  Personally, I'd rather see the 3k pop caps that actual vanilla had, but I recognize that I'm in the minority there, which is why you won't find me starting a thread asking for them to make significant structural changes to accommodate me.  But while many aspects of the game are harder on Nost because of population issues, many aspects are easier as well.  We've got a ton of accumulated theorycrafting, far more accurate information on spawn timers and loot tables and a greater general awareness of useful things like macros and addons.  So a perfect "Blizzlike" experience is impossible.  However, while the game is, overall, much easier than it was 15 years ago, I see no reason to further nerf the spawn timers on the hunter quest.  Especially since the Elysium staff has rules against griefing, which Blizzard did not (I remember my roommate having a hell of a time with his Benediction quest because people would ride through and screw it up and I know that another friend of mine put together a cross-faction team to gank the фекал out of other fishermen during the Sunday event so that he could take first).

@Guybrush: Yeah, I guess you don't.  Plenty of other people have found the time, so it's obviously not impossible, it's just more than you're willing to commit.  On the PvE server, Deja Vu got the vast majority of the Kazzak kills, because they were willing to sit there and play grief wars back and forth for 12+ hours until everyone gave up and just let them have it.  We didn't want it bad enough to invest that kind of time.  It's not a quest for a basic class skill.  I'd be 100% sympathetic if it was.  It's not even an attunement quest that you HAVE to do in order to get to a given raid, where I might still feel some sort of sympathy.  It's a quest for a max-level epic weapon.  They don't hand out Benedictions and Quel'Serrars like candy either.  I mean, the Leaf is tied for the easiest drop to get out of MC, if the back end is a little harder than other epic pieces of loot, oh well.

Share this post


Link to post
Share on other sites

It's not a quest for a basic class skill.  I'd be 100% sympathetic if it was...  ...It's a quest for a max-level epic weapon.  They don't hand out Benedictions and Quel'Serrars like candy either.  I mean, the Leaf is tied for the easiest drop to get out of MC, if the back end is a little harder than other epic pieces of loot, oh well.

ever tried beeing less full of фекал?

the quest was designed that literally EVERY MC raiding hunter would be able to complete it. not effortlessly, but within a reasonable amount of dedication. So to say, it is intended that MC raiding hunters will complete this quest. and as guysbrush said, without the need of getting into an arbitrary Q system.

why is it so hard to understand that the overpopulations just makes the quest ridiculously hard/time consuming do complete? this was never intended and can easily be addressed. thats all people are asking for and they are right.

the same logic as for dynamic spawns should apply here aswell, no?

Edited by Travolta

Share this post


Link to post
Share on other sites

(READ BELOW FOR ACTUAL SUGGESTION)

Hahahaha

 

http://free-zg.t-com.hr/tlovey/epic.htm

 

and people were acting like the 3h respawn was some kind of concession from Nostalrius. This is a post from october 2006, i.e. patch 1.12.2. Where they claim that the respawn is 3 hours, note how he casually says "If you fail, just come back 3 hours later" (paraphrasing) almost like there wasn't a queue of a hundred hunters waiting to do the same thing.

 

(SUGGESTION)

I will reiterate my suggestion in the spirit of the name of the sub-forum:

 

"Keep the neutral mob alive and patting and when you talk to them, they spawn their demon and won't talk to you again for 3h"

"If possible you could make the mob invisible/undetectible during the 3h period, to simulate death"

 

I don't know the technical issue with this but in my mind, this is probably the best way to make this Blizzlike. To be honest, the devs in retail vanilla probably would just have reduced the respawn timer if faced with the same issue, but this would remove the stakes of failure.

Edited by dvergur

Share this post


Link to post
Share on other sites

It only says "reportedly 3 hours", so he didn't test it. I had handful of sources saying 30 minutes in now hidden report.nostalrius.org bugtracker. I'm not gonna start webarchive digging every source I had again. I've tried my best with this issue over the period of it's existence. 

 

It also makes more sense when the default elite respawn time is 30 minutes. 

Share this post


Link to post
Share on other sites

lets keep pretending that the demons were supposed to be a content blocker

Share this post


Link to post
Share on other sites

It only says "reportedly 3 hours", so he didn't test it. I had handful of sources saying 30 minutes in now hidden report.nostalrius.org bugtracker. I'm not gonna start webarchive digging every source I had again. I've tried my best with this issue over the period of it's existence. 

 

It also makes more sense when the default elite respawn time is 30 minutes. 

The point was that people have been implying that the 7h to 3h respawn was a concession by Nostalrius, when they were actually just making it more Blizzlike. Whether it was lower I wouldn't know, I personally like 3h because it puts a price on failure but that's just personal preference.

Share this post


Link to post
Share on other sites

I personally like 3h because it puts a price on failure

3h is reasonable, losing your first born is not

Share this post


Link to post
Share on other sites

3h is reasonable, losing your first born is not

 

Reduce Demon spawns - they are reduced - we dont have time for these crazy respawn hours -> the they shouldn't be reduced in the first place, Nost already catered to the needs of the server pop - > Losing our first born is not acceptable as a price for failure.

 

Yep. Sounds like a standard retail thread ;)

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×