Mesh 48 Report post Posted December 15, 2016 Mechanics Rage Mechanics Armor now properly reduces the rage generated from taking damage. Parrying or dodging an attack no longer generates rage. Players now generate rage whenever their auto attacks are parried or dodged. Procs and damage shields no longer trigger on parried or dodged attacks. Fixed a bug that was preventing several weapon effects from proccing off instant attacks. Players and NPCs can no longer obtain Holy resistance by any means. (level-based resists and general spell hit rules still apply to Holy spells) Elemental school melee attacks now ignore the damage reduction from armor and can no longer crush or be blocked. Ground targeted spells like Blizzard and Flamestrike now require line of sight to cast. Elemental and Mechanical type creatures are now immune to Bleed, Poison, and Disease effects. Several varieties of undead are now immune to Bleed effects. Bosses are now generally immune to cast speed debuffs like Curse of Tongues. Fixed a bug that was causing the chance for Fear to break on damage to be lower than intended. Pets should stop attacking whenever their target is crowd controlled by a spell that breaks on damage. Pets now benefit from strength buffs properly. Classes & Abilities PriestsFixed the interaction between Fear Ward and effects like Berserker Rage. MagesFixed a bug that was causing Mages to temporarily lose their Impact talent after casting Ice Block.. Hunters Hunter pet abilities now benefit from the pet's happiness. Arcane Shot now uses physical crit and hit rules. Fixed the critical damage bonus received from Hunters’ Humanoid and Monster Slaying talents. Rogues Energy spent to cast melee abilities that are parried will now be refunded for 80% of the cost. Blade Flurry now does the correct amount of damage when striking additional targets. Paladins Consecration no longer scales with attack power. Fixed Seal of the Crusader’s damage reduction effect. Seal of Command’s proc now benefits from Sanctity Aura and has a small delay when triggered. Fixed the scaling of Seal of Righteousness. Seal of Righteousness can now trigger mainhand weapon procs. WarriorShield Bash and Shield Slam can now trigger mainhand weapon procs. Shaman Fixed Earth Shock and Rockbiter Weapon’s threat components. Chain Lightning and Chain Heal’s spell power and healing coefficients are now reduced properly when bouncing to additional targets. Windfury Weapon now benefits from the talent Elemental Weapons. Windfury Totem now benefits from the talent Improved Weapon Totems. Items Fixed an exploit with Prismcharm. Blade of the Wretched and Soul Breaker no longer have a 100% proc rate. Anti-Venom (First Aid) now checks the poison's spell level before dispelling it. Goblin Rocket Helm now knocks the wearer down on use. Bonereaver’s Edge has been reverted to its pre-1.12 state (the armor penetration buff no longer stacks with itself). Juju Might no longer stacks with Winterfall Firewater. Gnomish Battle Chicken now should work as intended. Equippable items with charges now should correctly display its sell price. Raids & Dungeons Onyxia Onyxia has received an update and will behave more like her pre-nerf form in Phases 2 and 3. Players can no longer reach Onyxia with melee auto-attacks in Phase 2. Onyxia has had her weapons and trinket moved to their own bonus loot table and is no longer incorrectly guaranteed to drop two non-set/non-quest epic items. Molten Core Adjusted the cooldowns of several boss and trash abilities in Molten Core. Fixed the cooldowns of Ragnaros’ Might of Ragnaros, Wrath of Ragnaros, and Lava Burst abilities. Added missing Thrash ability to Garr’s Firesworn minions. Fixed Baron Geddon’s Patrol Several bosses have had their loot tables fixed Blackwing Lair Blackwing Taskmasters are now immune to charm. Fixed an exploit in the Chromaggus encounter. Adjusted Chromaggus’ movespeed and aggro radius. Fixed Firemaw’s Patrol Zul’Gurub Fixed Zealot Lor’Khan’s Greater Heal ability. High Priestess Arlokk’s summoned panthers have learned to prowl. Fixed the debuff priority of Hakkar’s Blood Siphon. Hakkar’s loot table has been revised to prevent potential duplicates World Bosses Fixed a bug that could cause Lethon to skip his 25% health phases. Fixed Azuregos’s Patrol Dragons of Nightmare now should correctly spawn and randomize between locations. Dire Maul Improved scripts for many bosses and mobs in Dire Maul. The Gordok Inner Door Key now disappears when entering a new instance of Dire Maul. The named guards in Dire Maul no longer drop loot after adding items to the Tribute. Players of sufficient Tailoring or Leatherworking skill can now learn how to craft Gordok Ogre Suits from Knot Thimblejack in Dire Maul. Scholomance Fixed the behavior of Unstable and Reanimated Corpses in Scholomance. Fixed Darkmaster Gandling’s Arcane Missiles ability. Blackrock DepthsThe Grim Guzzler events in BRD have been updated. Quests The Rhok’delar epic quest chain has received a major rewrite. The Lord of Blackrock quests and their corresponding events for turning in the head of Nefarian have been fixed for both factions. ‘Scarlet Subterfuge’, ‘In Dreams’ have been updated to work properly. ‘Freedom For All Creatures’ now works properly. ‘Wanted: Murkdeep’ now correctly scripted. Player vs. Player Players can now queue for Battlegrounds at their respective instance portals. Added a missing Devilsaur spawnpoint in Un'Goro Crater. General Fixed a bug that was causing the 'You have slain <target>!' message to appear twice in the combat log. Fixed several bugs that were preventing spell visuals from being sent to the client. Weather will now synchronise correctly for all players in a zone. Let it snow… or rain, most likely. Corrected a minor visual bug with some Molten Core runes after dowsing. Belnistrasz of Razorfen Downs has rehearsed his script. Razormane Stalkers now correctly use Sinister Strike ability during the fight & Stealth until engaged in combat. Luna Spiritclaw should now correctly trigger quest completion for Alliance players. Alterac Valley Ram Riders should now despawn when their own Stormpike Ram Rider Commander dies, not when the Frostwolf Wolf Rider Commander dies. Removing TBC GOSSIP's from the Undercity Guards. No paladins allowed. Artisan FA trainers are displaying GOSSIP's for learning the abilities for Heavy Mageweave, Runecloth and Heavy Runecloth Bandages now. Tyrande Whisperwind is no longer mistakenly considered a faction leader and her respawn timer has been fixed. Several important rare spawns now benefit from dynamic respawn rates. Broken Tooth and some other rare spawns now have randomized spawn points. Many mobs should no longer spam their disarm or net abilities. Escort NPCs now have a smaller ‘help radius’. 0 Share this post Link to post Share on other sites
Lebowski 0 Report post Posted December 15, 2016 Will the Plans: Dark Iron Boots be available to purchase for Exalted Thorium Brotherhood Armorsmith's on the PvP realm? There was a confirmed bugtracker on Nostalrius but it was never added. Thanks for all the great work you guys have done 0 Share this post Link to post Share on other sites
Turbz 2 Report post Posted December 15, 2016 Quests The Rhok’delar epic quest chain has received a major rewrite. What does this mean? 0 Share this post Link to post Share on other sites
Hazar 3 Report post Posted December 15, 2016 (edited) Several important rare spawns now benefit from dynamic respawn rates.I thought dynamic respawn wasn't implemented on Nostalrius good news! Edited December 15, 2016 by Hazar 0 Share this post Link to post Share on other sites
Patchi 4 Report post Posted December 15, 2016 You guys rock!! 0 Share this post Link to post Share on other sites
Setris 0 Report post Posted December 15, 2016 Hello, Great news, but i`m confused which one of the updates in Patch Notes Section of this forum are related to Nostalrius Core ? I Think some of them are from the old core and thats really mess for us. Moderators, please take this in mind and clean this section, thanks. Best Regards 0 Share this post Link to post Share on other sites
Hazar 3 Report post Posted December 15, 2016 and this is very important specially on release this Saturday please can you add 5 min queue skip for relog/addon/disconnect? Many people have noticed this problem in the past stress tests 0 Share this post Link to post Share on other sites
Haestingas 30 Report post Posted December 15, 2016 Wow, huge changes especially the rage gain. RIP heroic strike spamming tanks 0 Share this post Link to post Share on other sites
Gunari 3 Report post Posted December 15, 2016 (edited) Has the PvE realm itemization issues been addressed? Edited December 15, 2016 by Gunari 0 Share this post Link to post Share on other sites
Killershama 2 Report post Posted December 15, 2016 Hooray! 0 Share this post Link to post Share on other sites
RonaldoR9 2 Report post Posted December 15, 2016 Escort NPCs now have a smaller ‘help radius great thanks!! 0 Share this post Link to post Share on other sites
Storfan 24 Report post Posted December 15, 2016 (edited) Wow, huge changes especially the rage gain. RIP heroic strike spamming tanks On the plus side, maybe now we can use Quel'Serrar again. No more tiny knives. Finally tanks will look badass! "Swords are for show, knives for a pro". Edited December 15, 2016 by Storfan 0 Share this post Link to post Share on other sites
MacinJosh 0 Report post Posted December 15, 2016 Awesome! You fixed Paladins and holy resist too. I am further resolved to maining a Pally. 0 Share this post Link to post Share on other sites
ccsolembum 1 Report post Posted December 15, 2016 Armor now properly reduces the rage generated from taking damage. Yay time for more pantsless raiding Goblin Rocket Helm now knocks the wearer down on use. Really nice Escort NPCs now have a smaller ‘help radius’. Thank god, those chickens jesus 0 Share this post Link to post Share on other sites
Guest Report post Posted December 15, 2016 (edited) Quests The Rhok’delar epic quest chain has received a major rewrite. What does this mean? Each demon in the quest line has been updated with its proper mechanics and abilities. The demons will respawn after 15 minutes if they are interfered with or their 20 minute despawn timer expires. When killed the demons now benefit from dynamic respawn times. Edited December 15, 2016 by stryg 0 Share this post Link to post Share on other sites
Aderlass 1 Report post Posted December 15, 2016 (edited) Blade Flurry ftw. Awesome work, guys. Keep dem updates coming! Edited December 15, 2016 by Aderlass 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted December 15, 2016 Players and NPCs can no longer obtain Holy resistance by any means. (level-based resists and general spell hit rules still apply to Holy spells) This made me happy in the pants! 0 Share this post Link to post Share on other sites
Fabtech 0 Report post Posted December 15, 2016 respekt 0 Share this post Link to post Share on other sites
mbee 4 Report post Posted December 15, 2016 Players can now queue for Battlegrounds at their respective instance portals. Thank you - this has never worked properly on any private server I've played on. So glad to see this. 0 Share this post Link to post Share on other sites
Turbz 2 Report post Posted December 15, 2016 Each demon in the quest line has been updated with its proper mechanics and abilities. The demons will respawn after 15 minutes if they are interfered with or their 20 minute despawn timer expires. When killed the demons now benefit from dynamic respawn times. If that's the case then that really is fantastic news 0 Share this post Link to post Share on other sites
Zappa 7 Report post Posted December 15, 2016 You guys are doing God´s work! 0 Share this post Link to post Share on other sites
Asherdoom 5 Report post Posted December 15, 2016 first server where paladins will find no consecration resit good work!! 0 Share this post Link to post Share on other sites
Talesavo 0 Report post Posted December 15, 2016 I wonder if the bug where certain abilities like Arcane Crystal/Consecration are still taking up invisible debuff slots. They were the last time I remember playing on NOSt. 0 Share this post Link to post Share on other sites
ArtemArkantos 5 Report post Posted December 15, 2016 I hope its gonna work with next fixes. Cuz sometime fix one, brake second 0 Share this post Link to post Share on other sites
Lorilay 12 Report post Posted December 15, 2016 I wonder if the bug where certain abilities like Arcane Crystal/Consecration are still taking up invisible debuff slots. They were the last time I remember playing on NOSt. Things like channeled spells and aoe should no longer take up a debuff slot. Shadow priests rejoice! 0 Share this post Link to post Share on other sites