Jump to content
Sign in to follow this  
Mesh

Development Update 12.15.2016

Recommended Posts

dev-u15122016.jpg

 

Mechanics

  • Rage Mechanics
    • Armor now properly reduces the rage generated from taking damage.
    • Parrying or dodging an attack no longer generates rage.
    • Players now generate rage whenever their auto attacks are parried or dodged.
  • Procs and damage shields no longer trigger on parried or dodged attacks.
  • Fixed a bug that was preventing several weapon effects from proccing off instant attacks.
  • Players and NPCs can no longer obtain Holy resistance by any means. (level-based resists and general spell hit rules still apply to Holy spells)
  • Elemental school melee attacks now ignore the damage reduction from armor and can no longer crush or be blocked.
  • Ground targeted spells like Blizzard and Flamestrike now require line of sight to cast.
  • Elemental and Mechanical type creatures are now immune to Bleed, Poison, and Disease effects.
  • Several varieties of undead are now immune to Bleed effects.
  • Bosses are now generally immune to cast speed debuffs like Curse of Tongues.
  • Fixed a bug that was causing the chance for Fear to break on damage to be lower than intended.
  • Pets should stop attacking whenever their target is crowd controlled by a spell that breaks on damage.
  • Pets now benefit from strength buffs properly.

Classes & Abilities

  • Priests
    • Fixed the interaction between Fear Ward and effects like Berserker Rage.
  • Mages
    • Fixed a bug that was causing Mages to temporarily lose their Impact talent after casting Ice Block..
  • Hunters
    • Hunter pet abilities now benefit from the pet's happiness.
    • Arcane Shot now uses physical crit and hit rules.
    • Fixed the critical damage bonus received from Hunters’ Humanoid and Monster Slaying talents.
  • Rogues
    • Energy spent to cast melee abilities that are parried will now be refunded for 80% of the cost.
    • Blade Flurry now does the correct amount of damage when striking additional targets.
  • Paladins
    • Consecration no longer scales with attack power.
    • Fixed Seal of the Crusader’s damage reduction effect.
    • Seal of Command’s proc now benefits from Sanctity Aura and has a small delay when triggered.
    • Fixed the scaling of Seal of Righteousness.
    • Seal of Righteousness can now trigger mainhand weapon procs.
  • Warrior
    • Shield Bash and Shield Slam can now trigger mainhand weapon procs.
  • Shaman
    • Fixed Earth Shock and Rockbiter Weapon’s threat components.
    • Chain Lightning and Chain Heal’s spell power and healing coefficients are now reduced properly when bouncing to additional targets.
    • Windfury Weapon now benefits from the talent Elemental Weapons.
    • Windfury Totem now benefits from the talent Improved Weapon Totems.

Items

  • Fixed an exploit with Prismcharm.
  • Blade of the Wretched and Soul Breaker no longer have a 100% proc rate.
  • Anti-Venom (First Aid) now checks the poison's spell level before dispelling it.
  • Goblin Rocket Helm now knocks the wearer down on use.
  • Bonereaver’s Edge has been reverted to its pre-1.12 state (the armor penetration buff no longer stacks with itself).
  • Juju Might no longer stacks with Winterfall Firewater.
  • Gnomish Battle Chicken now should work as intended.
  • Equippable items with charges now should correctly display its sell price.

Raids & Dungeons

  • Onyxia
    • Onyxia has received an update and will behave more like her pre-nerf form in Phases 2 and 3.
    • Players can no longer reach Onyxia with melee auto-attacks in Phase 2.
    • Onyxia has had her weapons and trinket moved to their own bonus loot table and is no longer incorrectly guaranteed to drop two non-set/non-quest epic items.
  • Molten Core
    • Adjusted the cooldowns of several boss and trash abilities in Molten Core.
    • Fixed the cooldowns of Ragnaros’ Might of Ragnaros, Wrath of Ragnaros, and Lava Burst abilities.
    • Added missing Thrash ability to Garr’s Firesworn minions.
    • Fixed Baron Geddon’s Patrol
    • Several bosses have had their loot tables fixed
  • Blackwing Lair
    • Blackwing Taskmasters are now immune to charm.
    • Fixed an exploit in the Chromaggus encounter.
    • Adjusted Chromaggus’ movespeed and aggro radius.
    • Fixed Firemaw’s Patrol
  • Zul’Gurub
    • Fixed Zealot Lor’Khan’s Greater Heal ability.
    • High Priestess Arlokk’s summoned panthers have learned to prowl.
    • Fixed the debuff priority of Hakkar’s Blood Siphon.
    • Hakkar’s loot table has been revised to prevent potential duplicates
  • World Bosses
    • Fixed a bug that could cause Lethon to skip his 25% health phases.
    • Fixed Azuregos’s Patrol
    • Dragons of Nightmare now should correctly spawn and randomize between locations.
  • Dire Maul
    • Improved scripts for many bosses and mobs in Dire Maul.
    • The Gordok Inner Door Key now disappears when entering a new instance of Dire Maul.
    • The named guards in Dire Maul no longer drop loot after adding items to the Tribute.
    • Players of sufficient Tailoring or Leatherworking skill can now learn how to craft Gordok Ogre Suits from Knot Thimblejack in Dire Maul.
  • Scholomance
    • Fixed the behavior of Unstable and Reanimated Corpses in Scholomance.
    • Fixed Darkmaster Gandling’s Arcane Missiles ability.
  • Blackrock Depths
    • The Grim Guzzler events in BRD have been updated.

Quests

  • The Rhok’delar epic quest chain has received a major rewrite.
  • The Lord of Blackrock quests and their corresponding events for turning in the head of Nefarian have been fixed for both factions.
  • ‘Scarlet Subterfuge’, ‘In Dreams’ have been updated to work properly.
  • ‘Freedom For All Creatures’ now works properly.
  • ‘Wanted: Murkdeep’ now correctly scripted.

Player vs. Player

  • Players can now queue for Battlegrounds at their respective instance portals.
  • Added a missing Devilsaur spawnpoint in Un'Goro Crater.

General

  • Fixed a bug that was causing the 'You have slain <target>!' message to appear twice in the combat log.
  • Fixed several bugs that were preventing spell visuals from being sent to the client.
  • Weather will now synchronise correctly for all players in a zone. Let it snow… or rain, most likely.
  • Corrected a minor visual bug with some Molten Core runes after dowsing.
  • Belnistrasz of Razorfen Downs has rehearsed his script.
  • Razormane Stalkers now correctly use Sinister Strike ability during the fight & Stealth until engaged in combat.
  • Luna Spiritclaw should now correctly trigger quest completion for Alliance players.
  • Alterac Valley Ram Riders should now despawn when their own Stormpike Ram Rider Commander dies, not when the Frostwolf Wolf Rider Commander dies.
  • Removing TBC GOSSIP's from the Undercity Guards. No paladins allowed.
  • Artisan FA trainers are displaying GOSSIP's for learning the abilities for Heavy Mageweave, Runecloth and Heavy Runecloth Bandages now.
  • Tyrande Whisperwind is no longer mistakenly considered a faction leader and her respawn timer has been fixed.
  • Several important rare spawns now benefit from dynamic respawn rates.
  • Broken Tooth and some other rare spawns now have randomized spawn points.
  • Many mobs should no longer spam their disarm or net abilities.
  • Escort NPCs now have a smaller ‘help radius’.

Share this post


Link to post
Share on other sites

Will the Plans: Dark Iron Boots be available to purchase for Exalted Thorium Brotherhood Armorsmith's on the PvP realm? There was a confirmed bugtracker on Nostalrius but it was never added. Thanks for all the great work you guys have done :D

Share this post


Link to post
Share on other sites
  • Several important rare spawns now benefit from dynamic respawn rates.

I thought dynamic respawn wasn't implemented on Nostalrius

 

good news!

Edited by Hazar

Share this post


Link to post
Share on other sites

Hello,

 

Great news, but i`m confused which one of the updates in Patch Notes Section of this forum are related to Nostalrius Core ? I Think some of them are from the old core and thats really mess for us. Moderators, please take this in mind and clean this section, thanks.

 

Best Regards

Share this post


Link to post
Share on other sites

and this is very important specially on release this Saturday please can you add 5 min queue skip for relog/addon/disconnect?

Many people have noticed this problem in the past stress tests

Share this post


Link to post
Share on other sites

Wow, huge changes especially the rage gain. RIP heroic strike spamming tanks

 

On the plus side, maybe now we can use Quel'Serrar again. No more tiny knives. Finally tanks will look badass!

 

"Swords are for show, knives for a pro".

Edited by Storfan

Share this post


Link to post
Share on other sites

Armor now properly reduces the rage generated from taking damage.       Yay time for more pantsless raiding

 

Goblin Rocket Helm now knocks the wearer down on use.                   Really nice

 

Escort NPCs now have a smaller ‘help radius’.      Thank god, those chickens jesus

Share this post


Link to post
Share on other sites
Guest

Quests

The Rhok’delar epic quest chain has received a major rewrite.

What does this mean?

 

Each demon in the quest line has been updated with its proper mechanics and abilities. The demons will respawn after 15 minutes if they are interfered with or their 20 minute despawn timer expires. When killed the demons now benefit from dynamic respawn times.

Edited by stryg

Share this post


Link to post
Share on other sites

  • Players and NPCs can no longer obtain Holy resistance by any means. (level-based resists and general spell hit rules still apply to Holy spells)

This made me happy in the pants!

Share this post


Link to post
Share on other sites

 

  • Players can now queue for Battlegrounds at their respective instance portals.

Thank you - this has never worked properly on any private server I've played on. So glad to see this.

Share this post


Link to post
Share on other sites

Each demon in the quest line has been updated with its proper mechanics and abilities. The demons will respawn after 15 minutes if they are interfered with or their 20 minute despawn timer expires. When killed the demons now benefit from dynamic respawn times.

If that's the case then that really is fantastic news

Share this post


Link to post
Share on other sites

I wonder if the bug where certain abilities like Arcane Crystal/Consecration are still taking up invisible debuff slots. They were the last time I remember playing on NOSt.

Share this post


Link to post
Share on other sites

I wonder if the bug where certain abilities like Arcane Crystal/Consecration are still taking up invisible debuff slots. They were the last time I remember playing on NOSt.

Things like channeled spells and aoe should no longer take up a debuff slot. Shadow priests rejoice!

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×