Shenna 1135 Report post Posted December 23, 2016 (edited) General Mobs no longer build healing threat while crowd controlled by disabling effects that break on damage. Fixed a bug that was causing some mobs to chain aggro farther than intended. Weapons can now be switched during casting. Switches during casts will not incur a Global Cooldown penalty. Fixed ‘session expired’ when attempting to change realms after logging out. Crystal Yield no longer stacks with Sunder Armor or Expose Armor. Fixed a bug that was preventing players from skinning Beasts and Dragonkin that dropped no loot. Classes Druids Druids can now get rage from killing critters. Hunters Pets now gain the correct amount of experience while grouped. Paladins Fixed Holy Light's bonus healing coefficient. Paladins now generate half as much threat from healing. Shamans Fixed Flametongue Weapon's proc animation. Warriors Warriors can now get rage from killing critters. Dungeons and Raids Dire Maul Immol'thar is hostile to Horde again. Scarlet Monastery The Rituals of Power quest book in Scarlet Monastery is lootable again. Blackrock Depths The Dark Coffer in BRD is lootable again. Watchman Doomgrip's golem constructs will now activate properly. Scholomance Marduk Blackpool will no longer proximity aggro players while neutral. Upper Blackrock Spire Gyth no longer hates healers so much at the beginning of his fight. Molten Core Reverted changes to Ancient Core Hound’s aggro radius Players who attempt to spy on Ragnaros in the 'window' behind Golemagg will now feel the heat of their hubris. Blackwing Lair Blackwing Mages should now despawn consistently when Razorgore enters phase 2. The damage of Death Talon Captain's Aura of Flames is now increased by Flame Buffet and Mark of Flames. Firemaw's Flame Buffet now has its proper cooldown and will occur about twice as frequently. Spells like Flame Buffet now use a binary resist check (they can no longer be partially resisted). Fixed a bug where Chromaggus could aggro the raid as un-attackable. The Infernals summoned by Nefarian are now immune to fire. Miscellaneous Guard Slip'kik and the Marshals in Alterac Valley have found their missing shields. Taelon Fordring should reset properly in the event of a server crash. "The Grand Masquerade" event has been improved. Fixed some remaining French gossips in Stratholme. Fixed level and stats of Moonstalker Runts. Edited December 24, 2016 by stryg 0 Share this post Link to post Share on other sites
Mimma 10 Report post Posted December 23, 2016 23.15.2016 - what month is that? :-D 0 Share this post Link to post Share on other sites
EddieHunter 2 Report post Posted December 23, 2016 Nice. Whats up with pally holy light coef, was it lowered or what? Also still w8ing for some consumables to work... 0 Share this post Link to post Share on other sites
Asherdoom 5 Report post Posted December 23, 2016 there is still cooking bug: Sagefish when tried to cook says "You dont have the proficiency to cast such spell" 0 Share this post Link to post Share on other sites
Dish 0 Report post Posted December 23, 2016 Some consumables (e.g. Rumsey Rum) and sagefish are working as intended, they were disabled since they are only supposed to be introduced with patch 1.9 Source: https://www.reddit.com/r/ElysiumProject/comments/5jsok9/psa_why_oils_rumseys_other_items_are_not_working/ 0 Share this post Link to post Share on other sites
Xanstorm117 0 Report post Posted December 23, 2016 Can you fix the Zepplin bug for Mac users please! It happens just after the loading screen and I fall through the Zepplin. 0 Share this post Link to post Share on other sites
Mimma 10 Report post Posted December 23, 2016 Can you fix the Zepplin bug for Mac users please! It happens just after the loading screen and I fall through the Zepplin. Don't get your hopes too high; but if you want this solved, then post a bug report in the bug tracker. Remember the devs might not have a Mac to test this, so you will have to provide exact details - core dumps, stack traces or whatever you have. "It doesnt work" won't help the devs much ;-) 0 Share this post Link to post Share on other sites
Oakenlix 79 Report post Posted December 24, 2016 Druids can now get rage from killing critters. That just doesn't sound right. 0 Share this post Link to post Share on other sites
Melith 0 Report post Posted December 24, 2016 Awesome ! Keep up the good work 0 Share this post Link to post Share on other sites
DeTosc 1 Report post Posted December 24, 2016 (edited) Hunters Pets now gain the correct amount of experience while grouped. Sounds nice, but what does this means? 1) The pet gains the same Exp as the hunter 2) The pet gains only half of the Exp of the hunter My hunter is level 7 only, so at the moment I can not check myself. However I am curious Edited December 24, 2016 by DeTosc 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted December 24, 2016 Very cool with the no threat gained from healing while CC. 0 Share this post Link to post Share on other sites
XreaperDK 6 Report post Posted December 24, 2016 there is still cooking bug: Sagefish when tried to cook says "You dont have the proficiency to cast such spell" I know, it making it 5x harder to raise my cooking skill with that bug 0 Share this post Link to post Share on other sites
Dish 0 Report post Posted December 24, 2016 I know, it making it 5x harder to raise my cooking skill with that bug not a bug: https://www.reddit.com/r/ElysiumProject/comments/5jsok9/psa_why_oils_rumseys_other_items_are_not_working/ 0 Share this post Link to post Share on other sites
Pottu 290 Report post Posted December 24, 2016 As Dish said, that is not a bug. 0 Share this post Link to post Share on other sites
Xaelum 0 Report post Posted December 24, 2016 Good job on the quick Pally fix! Today was a good day ^^ 0 Share this post Link to post Share on other sites
XreaperDK 6 Report post Posted December 25, 2016 not a bug: https://www.reddit.com/r/ElysiumProject/comments/5jsok9/psa_why_oils_rumseys_other_items_are_not_working/ Ohh... huh... I stand corrected then. I just think it's odd that we would have something that is supposed to not be available then. 0 Share this post Link to post Share on other sites
Gehere 8 Report post Posted December 25, 2016 When will we be allowed to see PET health in numbers? 0 Share this post Link to post Share on other sites
XreaperDK 6 Report post Posted December 25, 2016 When will we be allowed to see PET health in numbers? You can get addons to help with that. MobInfo or any Unit Frame addons will add that feature. As for what patch, I don't remember, but I think It wasn't until TBC where it naturally showed up on their health bars. (I could be wrong) 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted December 25, 2016 Can't believe Killerduki hasn't come to comment on the cc aggro fix. 0 Share this post Link to post Share on other sites
Gehere 8 Report post Posted December 25, 2016 You can get addons to help with that. MobInfo or any Unit Frame addons will add that feature. As for what patch, I don't remember, but I think It wasn't until TBC where it naturally showed up on their health bars. (I could be wrong) Addons aren't working. Server is hiding the numbers. And let's not get into the discussion on whether it is my addons or not. They work several other 1.12.1 private servers. Just not on Elysium's supposed-to-be Nostalrius servers. 0 Share this post Link to post Share on other sites
XreaperDK 6 Report post Posted December 26, 2016 Addons aren't working. Server is hiding the numbers. Servers are not hiding the numbers, the problems with the addons are on your side, because the addons work perfectly fine for me on the server. 0 Share this post Link to post Share on other sites