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Shenna

Development Update 01.02.2017

54 posts in this topic

dev-01022017.jpg

General

  • Most skeletons are no longer immune to roots and snares. 
  • Missing Timbermaw reputation penalties have been added. 
  • Players no longer have their location displayed incorrectly.
  • Stitches should no longer get stuck at his spawn and also is tuned to vanilla levels making him a tad easier. 
  • Footlockers are in correct locations based on server patch.
  • Fixed misc. server crashes.
  • Darkwood Pole can now be fished. 
  • Group logic improved. (Group leader displaying, transferring etc.)
  • Players no longer will receive broken version of their pet on a BG in certain cases. 

Raids & Dungeons

  • Primordial Behemoth should correctly engage in combat. 
  • Bosses are now correctly immune to Scorpid Sting and Vindication. 
  • Players should no longer experience unexpected evade issues in dungeon and raid instances.
  • Gatekeeper Rageroar has had his damage tuned to more reasonable levels.

Classes & Abilities

  • Spell 'Ritual of Summoning' now again works as intended. 
  • Vanish should now do what is expected it to do. 
  • Arcane Missiles no longer have unlimited range. 
  • Some channeling spells now have interrupt leeway range. 
  • Pickpocketing loot now persists through Pickpocketing attempts. 
  • Warlock pets that lost their demonic names in abyss shall obtain new ones.
  • Fear Ward and Berserker Rage interaction fixed, preventing players from being feared under the Fear Ward buff.

Quests

  • Quest 'Mission: Possible But Not Probable' improved. All retail features are implemented.
  • Quest 'Arcane Feedback' now rewards you correctly. 
  • Quest 'Seal of Ascension' fixed. 
  • Quest 'Vorsha the Lasher' reliability improved. 
  • Gizelton Caravan now works, thus allowing you to complete quests 'Gizelton Caravan', 'Bodyguard For Hire'. 
  • Escort system improved adding more accuracy to combat-related behaviour. 
     

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Thank you so much; Anathema seems to still be down; I'm not able to reach char select screen

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Charge still not fixed? :-/
Hopefully next time.

Keep the good work up :)

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Gizelton Caravan now works, thus allowing you to complete quests 'Gizelton Caravan', 'Bodyguard For Hire'. 

Damn!

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First of all, thanks for the hard work and the constant fixes!

I'd have a question regarding Bor Wildmane tho, which really starts bugging me. I wasnt to concerned about what happened to him, and when friends told me about their conversations with GMs which basically were about them saying that "Bor Wildmane would be on vacation and will return soon", I thought he might just return within the new patch...
Now that I read those patchnotes, and cant see anything about that guy added here, I'd really love some to get some more information on it instead of just "he is on vacation". People are farming Reputation and need Bor for it. Having him disappear without a single word about if he was patched out for a reason, or if he just bugged and has to be fixed.

Thanks in advance!

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1 hour ago, Shenna said:
  • Footlockers are in correct locations based on server patch.

 

How about fix it too?  Not a single spawn at Lost Rigger Cove after servers come up

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Awesoooooomeeeeeee!!! :D glad vanish & pickpocketing is working good now! Rogue life just became a tad better :3

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Thanks for the amazing work guys :) !!

 

Before releasing what is now called Anathema but still Nost 2.0 in our hearts you said AQ War Effort would come in february. Will you communicate about that any time soon ?

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Nice work mates...

Free game made for a job done for free this is what we have to praise.

I would like to help but I do not have much extra time, so I can only thank you for your HARD WORK.

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