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Jdude2021

Elysium server is not PvP...

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44 minutes ago, csant said:

What abilities? bubble is the only one I can think so... they don't have sacrifice yet?

Paladins get BoSac at level 46.

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They have by far the highest armor in the entire BG, they have a phy immunity, a full on immunity, sacrifice for poly, and can stun on demand.

Enhancement is one of the weakest specs in the entire game, you just kite them and win. Ele and resto are much stronger.

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How the hell are holy paladins suppose to kite an Enh? 99% of them hammer into grounding totem. 

Paladins are far from the gods everyone makes them out to be. There is more then enough on horde side to counter them. 

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8 hours ago, Oakenlix said:

I wonder why the topicstarter doesn't complain about horde massively outnumbering alliance and dominating world pvp in most areas.

In Russia its called trying to sit on two chairs.

Really good quote.

People complain about these guilds not existing on horde side but also don't want to make one.

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1 hour ago, csant said:

How the hell are holy paladins suppose to kite an Enh? 99% of them hammer into grounding totem. 

Paladins are far from the gods everyone makes them out to be. There is more then enough on horde side to counter them. 

Paladins lose a couple of 1v1 matchups, but we are talking about pvp in general. In group play such as BGs, the most common form of pvp, paladins are insanely strong and enhancement is insanely weak. For a fact paladins overwhelm horde at all stages of pvp, and it gets absolutely broken as fuck once paladins get T3. Two group of equal skill and gear, one ally and one horde, the ally have the advantage full stop. I've pvped on both ends for extended periods of time, both in retail and on private servers. My buddies have been heavy pvpers for over 5 years on private servers, the overwhelming consensus is alliance > horde in group pvp. You are foolish to think otherwise.

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17 hours ago, Voice said:

Welcome to Vanilla wow, its how it was and how it will be.

 

Quote

It's how it was back in the day and it's not going to change.

Vanilla WoW allowed multiple queueing which was the only thing that made faction imbalances tolerable. Win trading is by far the lesser evil here. Not allowing multiple queues is un-blizzlike.

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1 hour ago, Haestingas said:

Paladins lose a couple of 1v1 matchups, but we are talking about pvp in general. In group play such as BGs, the most common form of pvp, paladins are insanely strong and enhancement is insanely weak. For a fact paladins overwhelm horde at all stages of pvp, and it gets absolutely broken as fuck once paladins get T3. Two group of equal skill and gear, one ally and one horde, the ally have the advantage full stop. I've pvped on both ends for extended periods of time, both in retail and on private servers. My buddies have been heavy pvpers for over 5 years on private servers, the overwhelming consensus is alliance > horde in group pvp. You are foolish to think otherwise.

Again, there is no denying Paladins are strong in group pvp and yes, if you want to stack them in bg's nearly unbeatable. Nearly being the operative word there... horde just need to be well organized. Just by you saying Enhancement is insanely weak in group pvp, says a lot to me. I have also played since vanilla on both alliance and horde both to r13 on very good bg teams. never made r14 because I played too many alts and didn't really cared to put in the 20+ hours a day to play. lol

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Haven't read a single post in this thread that correctly adresses the strength and weaknesses between pally/shamans in pvp.

How it works in practice is this: Paladin is a very strong defensive class and can heal/cleanse for much longer than any other class. They can also bubble, which means they are rarely (and shouldn't) be a priority target, so they get to freecast a lot more than say, priests.

However, elemental shamans have insane burst with ns+chain lightning and providing windfury for melee. No serious premade will ever bring an enhancement shaman btw, they are useless in bgs.

So basically horde teams will try to burst the enemy down quickly to gain a nr advantage in battle. If this fails, alliance will have an advantage because they can outlast horde if the battle gets drawn out.

I'd say overall paladins are stronger early on, but as ele shamans gets more and more spellpower they actually surpass them.

Also, shaman is much harder to play effectively than a paladin. A mediocre paladin is probably more useful for his team than a mediocre shaman.

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4 hours ago, Bruno said:

No serious premade will ever bring an enhancement shaman btw, they are useless in bgs.

Not true. Their burst damage along with WF and mortal strike is almost impossible to heal through. Taking down a healer right off the bat (or even a warrior) is a winning strategy.

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Don't worry... once I hit 60 and start to form some groups. Lets see how much fun we have. 

1 Enh sham purging, wf with a war/rogue will reck. what does alliance have to can compare? pop... lol, purge... freedom... lol... purge! 

This is way I loved vanilla Paladin and Shaman wars and I have played both before extensively. 

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7 hours ago, Jcus said:

Not true. Their burst damage along with WF and mortal strike is almost impossible to heal through. Taking down a healer right off the bat (or even a warrior) is a winning strategy.

You write all this stuff that sounds good on paper but doesn't work in practice. How much uptime to you expect an enh shaman to have against a remotely competent team? Especially if you want to attack their backline. You lack the armor that a warrior has, you can't shieldwall a burst, you can't hamstring a target, you can't stancedance out of fear and most importantly you can't charge your target or apply mortal strike.

The totem counteparts to hamstring and fear simply dont work nearly as well.

Ele shamans otoh can be in the backline and do insane burst at range, and unlike enh they can also offheal pretty well.

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27 minutes ago, Bruno said:

You write all this stuff that sounds good on paper but doesn't work in practice. How much uptime to you expect an enh shaman to have against a remotely competent team? Especially if you want to attack their backline. You lack the armor that a warrior has, you can't shieldwall a burst, you can't hamstring a target, you can't stancedance out of fear and most importantly you can't charge your target or apply mortal strike.

The totem counteparts to hamstring and fear simply dont work nearly as well.

Ele shamans otoh can be in the backline and do insane burst at range, and unlike enh they can also offheal pretty well.

warriors cant stance dance out of fear either mate

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38 minutes ago, Bruno said:

You write all this stuff that sounds good on paper but doesn't work in practice. How much uptime to you expect an enh shaman to have against a remotely competent team? Especially if you want to attack their backline. You lack the armor that a warrior has, you can't shieldwall a burst, you can't hamstring a target, you can't stancedance out of fear and most importantly you can't charge your target or apply mortal strike.

The totem counteparts to hamstring and fear simply dont work nearly as well.

Ele shamans otoh can be in the backline and do insane burst at range, and unlike enh they can also offheal pretty well.

I've seen it work in practice. I'm not saying an enhancement shaman is as good or better than elemental, but they're far from useless.

Warriors can't really shield wall burst or stance dance fear either (they'll be dead before they can equip a shield/change stances, and berserker rage has a longish CD). And you should only need one mortal strike in a battle since you should be focus targeting.

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manaburn > paladin

focus dmg > everything

 

anyway did that guy really cry about losing games with teams who go afk right at gamestart? why are we looking for a fix on the enemy team the fix obviously has to do with his own team

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2 hours ago, csant said:

Don't worry... once I hit 60 and start to form some groups. Lets see how much fun we have. 

1 Enh sham purging, wf with a war/rogue will reck. what does alliance have to can compare? pop... lol, purge... freedom... lol... purge! 

Enhancement shaman purging out goes OOM shortly, while paladin mana pool lasts longer than any other healer. 

Plus shaman can be globalled without any reliable tools to get out of cc

A hunter keeping stings up is a better shaman replacement any time.

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unfortunately this server is not for casuals... vanilla really wasnt casual friendly. your best bet is for world pvp but if not the proper gear you will get destroyed. 

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On 4/10/2017 at 11:37 AM, csant said:

How the hell are holy paladins suppose to kite an Enh? 99% of them hammer into grounding totem. 

Paladins are far from the gods everyone makes them out to be. There is more then enough on horde side to counter them. 

1) immunity CDs
2) plate
3) static buffs
4) more faction cleanses

In a pvp situation i'd rather have that than 'group' totems with a radius, mail. Only really nice thing with shamans is purge, and of course the extra burst from windfury that isn't reliable.

Not saying horde can't be good, just saying alliance have it better in general and it's a big reason all the hardcore care bares roll Alliance in vanilla for both raids and PvP.

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On 10/04/2017 at 9:46 AM, Undertanker said:

You mean because they gave the OP racials the one thing alli had going for it, and THEN gave blood elf pally the best dps buff to add on top of it.

That' exactly what i meant. In vanilla alliance is so dominant in  PvE becaue of this

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On 10/04/2017 at 9:43 PM, Jcus said:

 

Vanilla WoW allowed multiple queueing which was the only thing that made faction imbalances tolerable. Win trading is by far the lesser evil here. Not allowing multiple queues is un-blizzlike.

Shows that you didn't play on Nostalrius when they allowed multi-queuing. It's much, much worse.

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On 4/13/2017 at 1:33 PM, HolyPriest said:

Shows that you didn't play on Nostalrius when they allowed multi-queuing. It's much, much worse.

No, I didn't play on Nost. I played vanilla 11 years ago, and it was not worse than this at all.

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