Liftus 0 Report post Posted May 30, 2017 On our German server we had a small pvp pool of maybe 40-50 pvp players. It's pretty much dead now. Entering the queue from every inn for example could have saved much i believe. There are much more players here on the other side, so I don't think it's already that bad. Maybe git gud is an option 0 Share this post Link to post Share on other sites
Rafale 6 Report post Posted May 30, 2017 What's something that you enjoy about our current PvP scene? The instant bg pop for alliance, and the dangerous world (ganking). Something that you dislike? Facing premade as PUG What's missing? A rewarding world pvp (that was missing in vanilla too). What would you like to see improved? Giving better rewards for world pvp will improve the world experience. Who need bg if u can fight all day in the world? No need to fight against premade in world pvp too... Any other thoughts / comments / suggestions? You can give big honor reward for killing npc important mobs. Also, give a massive bonus honor for players which defend if they re killing enemies in their own base for example. --> More world pvp improve the wow experience, cause bgs are boring. The world is huge, why should we stay in 3 bgs when u have a so huge world with so many ppl in? 0 Share this post Link to post Share on other sites
Zarant 2 Report post Posted May 30, 2017 The whole vanilla pvp system is fundamentally flawed, it's all about honor farming efficiency, if people can figure out a way to farm honor effortlessly, they will do it, they don't care if their behavior completely undermine the competitive spirit inherent to this activity. The whole system sucks the fun out of the pvp when it forces you to do the same shit for 18 hours straight. A good pvp system should reward people for their individual skill and teamwork and there is no band aid fix for that, if you want to "fix" it you have to stray away from the blizzlike formula, which is against one of the core values of the project. 0 Share this post Link to post Share on other sites
Ragward 2 Report post Posted May 31, 2017 The way I see it is , you joined this server for the vanilla experience that includes the bad state of pvp it was back then adding in all these changes that you are trying to introduce will just change this experience that you wanted to play. if its so damn awful go back to retail where they have made pvp friendly for everyone. 0 Share this post Link to post Share on other sites
Zarant 2 Report post Posted May 31, 2017 3 hours ago, Ragward said: The way I see it is , you joined this server for the vanilla experience that includes the bad state of pvp it was back then adding in all these changes that you are trying to introduce will just change this experience that you wanted to play. if its so damn awful go back to retail where they have made pvp friendly for everyone. You are correct, and I expect no less from it, if I wanted a competitive environment I would be playing something else, fortunately pvp is only a small fraction of the whole game. Some people like the pvp grind, they enjoy the rewards and everything it entails. Most people don't, that's why the overall participation is so low, and as far as world pvp goes, it occurs whenever people are doing stuff in the world, on anathema most of the population is on total raid log mode. There is no fresh blood on the server and I rarely see 5 man groups going on anymore. Trying to make it better without modifying any of its core aspects is a fool's errand. I have seen many dissonant opinions in this thread, and in the end the Elysium team will either cater to one of the demographics, pissing off a lot people in the process or they will just adhere to the blizzlike philosophy and leave it the way it is. If the past told us something is that the Nostalrius and Elysium teams were notoriously bad at solving complicated community driven issues, in my opinion they should just leave the way it is. 0 Share this post Link to post Share on other sites
Aroha 0 Report post Posted May 31, 2017 What's something that you enjoy about our current PvP scene? World pvp and pug v pug bg's Something that you dislike? respect costs and pre-mades What's missing? cheaper respect costs What would you like to see improved? limit group queueing Any other thoughts / comments / suggestions? 0 Share this post Link to post Share on other sites
sreaver 0 Report post Posted May 31, 2017 17 hours ago, Ragward said: The way I see it is , you joined this server for the vanilla experience that includes the bad state of pvp it was back then adding in all these changes that you are trying to introduce will just change this experience that you wanted to play. if its so damn awful go back to retail where they have made pvp friendly for everyone. Vanilla experience can also mean no premades and that you can only use pvp items when you actually have the rank - i.e., you have to maintain rank 14 to be able to use the weapons. It's just a question of what snapshot of vanilla they want to use (or what snapshot the players were thinking when they joined this server) on this particular activity. It is not unheard of that the timeline is tweaked a bit, so it wouldn't even create a precedent. 0 Share this post Link to post Share on other sites
Hurricane2 2 Report post Posted May 31, 2017 I played early vanilla on laughing skull and did premades to rank 13 so I don't know what this no premades nonsense is. I don't remember whether you had to maintain rank to use the gear but that requirement would be excessive in vanilla with all the low and med pops for r13 and 14. 0 Share this post Link to post Share on other sites
Zak Preston 5 Report post Posted June 1, 2017 horde pugs win against alliance pugs, so it's ok, let's leave as is. Horde has less premades, so alliance premades have to fight pugs. Instead of organizing more premades and fighting back, let's ask for more artificial and non-blizzlike features. horde premades suck, so let's forbi premades completely! PUGs are FTW! Regarding respec cost: time has shown, that there are little to no specs that are excellent both in PvP and PvE. This is why dual-spec has been introduced in WotLK: so that the person could enjoy both PvP and PvE or could fulfil more than one role in PvE. I wonder what damage will cause lower respec costs for the server economy and the PvP + PvE scenes? 0 Share this post Link to post Share on other sites
szuszak 2 Report post Posted June 1, 2017 no raid queing for bgs - only 5 ppl or less are allowed to q for any bg do not upgrade pvp gear until proper timeline speed up the timeline a little bit make respecing cheap - 5 gold should be the limit 0 Share this post Link to post Share on other sites
Sneed 0 Report post Posted June 1, 2017 Why you dont arrange regular 1v1 tournament, so that the Ally nerds can suck cocks without their 4 pala 3 priest per DPS and only the skillzor will prevail? 0 Share this post Link to post Share on other sites
Zak Preston 5 Report post Posted June 1, 2017 3 hours ago, Sneed said: Why you dont arrange regular 1v1 tournament, so that the Ally nerds can suck cocks without their 4 pala 3 priest per DPS and only the skillzor will prevail? yet another undead mage\rogue here, thinking that his OP racial has anything to do with his personal skill. Lear to play: Grizzly rerollers have formed a very strong premade that can beat most alliance ones. They are the best confirmation that most horde rankers are unskilled crybabies. 0 Share this post Link to post Share on other sites
Ourk 5 Report post Posted June 1, 2017 16 hours ago, Hurricane2 said: I don't remember whether you had to maintain rank to use the gear but that requirement would be excessive in vanilla with all the low and med pops for r13 and 14. Hello, Pre patch 1.6, you had to maintain your rank in order to use the rank attached gear. But post patc 1.6: ( http://wow.gamepedia.com/Patch_1.6.0 ) Honor system reward items with a rank requirement will now require a lifetime "highest rank" of that rank, rather than requiring the character to currently have the required rank. 0 Share this post Link to post Share on other sites
Malga 1 Report post Posted June 1, 2017 otherwise the honor grabbing would be mongoloid for R14 who want to continue using its stuff :D 0 Share this post Link to post Share on other sites
lucyfer 0 Report post Posted June 1, 2017 -5 or 10 g respec cost cap. OR (even better) add dual spec as a one time buy (e.g 500 g per char). As they did on warmane tbc. It can be done. -offer a one time faction change horde to alliance to shorten bg que times. (hard to do i guess, just suggesting). -increase the slots cap for ranking gear, making it just a bit easier to obtain (without trivializing it). -buff blue pvp gear (atm it's a joke honestly). -cap the number of players that cant que together for bgs (5 man groups only, no raids allowed) Honestly all the arguments against unblizzlike changes are super flawed imo. blizzard introduced 5 man bg cap in tbc or wotlk or cata i dont remember (prolly wotlk). Blizzard introduced dual spec specialization. respec cost were reduced (indirectly, keeping them at 50 g cap even in later expansions with gold inflated). Let's face it, vanilla wow had many flaws, the only reason why blizzard didnt fix/introduced these things before is their lack of experience, and because they focused on other aspects of the game. Some things were just dumb. And are so easily exploitable by 2017 players that you can clearly see the results... this thread. People that cant see this are merely short-sighted imo. None is asking you to introduce lfr/lfg or pet battles or pandas or other stupid shit that made the game lose its charm. All I am proposing are just reasonable changes imo. 0 Share this post Link to post Share on other sites
savage 0 Report post Posted June 3, 2017 On Elysium PvP is not broken I would say but it doesn't feel right. When queueing (solo as alliance) during the week, you barely get into any BGs. Meanwhile there is an overpopulation of horde sometimes it reaches 60% - 40% with around 5k ppl online... And yet you see a lot of horde players (60s) ganking lower level areas, camping ppl at flight path, dungeons entrances, boats, quests NPC (escorts). What can you do about that ? Nothing. You can't do nothing against stupidity. But you can still bring them to BGs to fight against equal opposition if it's not discouraging! I noticed a lot of horde players on Elysium complaining about having to face full premade with high gears in BGs, a quick solution that wouldn't hurt and re-activate BGs would be to allow only a group of 5players to queue into a BG (Arathi & WSG) and for AV (when you'll be releasing it), maybe try to lift that restriction and see how it works before doing something. It would allow some kind of premade but allow more ppl to PUG in and be able to PvP. It feels wrong having to wait hours before joining a BG when there are a lot of griefers and the population is high (and active!). Also when BGs start, we have to keep a balance in terms of number, you cannot have 4vs7 and things like that. It's frustrating and not fair at all. Personaly I loved the ranking system just before they release TBC. Because they finally realised that the PvP aspect in WoW before was broken. It was in fact splitting its community in two with PvPers & PvE-boys, having to farm honor like a madman while putting PvE aside wasn't what they wanted. Also this is not really viable here (lower pop than wow official & less players queues in BGs), because having this rank system while having no real BGs until we reach the weekend shut down any dreams of reaching the top for most of the players. In short :What's something that you enjoy about our current PvP scene? Open world PvP (when ppl are not camping/greykilling), PUGs or small group queues (we doing it with 3 most of the time :p) when we get to play BGs... Something that you dislike? ... Which is not really often, especially during the week. People camping FP, boats, quest points in low level areas & dungeons entrance (when it's not a fucking raid it's fine), greykillers (mostly Chinese names so far for me). What's missing? More PUGs in BGs & I think Alterac Valley (this BG alone will resolve most of the problems I think) and the actual ranking system. What would you like to see improved? Give BG premades a restriction, only one group of 5 players can queue, and then you fix queueing problems where solo players couldn't join anything, PUGGers facing full premades. Balanced BGs, no more 4vs7, 6vs10... & Control AFKers. Also I know you can't stop people from leaving BGs but I'm talking about people who are still joining when it's already uneven. Any other thoughts / comments / suggestions? Try to bring the late vanilla ranking system in ? (just before TBC released) 0 Share this post Link to post Share on other sites
Sneed 0 Report post Posted June 3, 2017 On 6/1/2017 at 5:14 PM, Zak Preston said: yet another undead mage\rogue here, thinking that his OP racial has anything to do with his personal skill. Lear to play: Grizzly rerollers have formed a very strong premade that can beat most alliance ones. They are the best confirmation that most horde rankers are unskilled crybabies. First I am a shaman so no WoF, 2nd i own 1v1 every of ur obese nerds friend even in half blue gear (apart warlocks) anytime. Yet who cry to keep the unfair advantage of 6-8 healers premade VS full PUG behind ur looser ass is you. I understand every nolifer want keep his unfair advantage in game, but at least don't dare to talk about skill. 0 Share this post Link to post Share on other sites
Decoy 0 Report post Posted June 4, 2017 Exploiting and account sharing to Rank 14 is something that's an issue. Also fighting premades as pugs really blows. Horde always have someone that's AFK or not contributing at all to the battle and there is no way to remove this person 0 Share this post Link to post Share on other sites
Omgdontdie 1 Report post Posted June 4, 2017 I wouldn't mind gear upgrades for Darrowshire. Ranking there is hell considering the low pop and free-for-all system since there isn't a real premade on ally side. Even having a few more casuals farming for r9 shoulders would help increase the pool for those at the top. Its only a matter of time before BR1 disappears on non-AV weeks. 0 Share this post Link to post Share on other sites
dewclaw 0 Report post Posted June 4, 2017 Cross-realm PVP? 0 Share this post Link to post Share on other sites
lucyfer 0 Report post Posted June 4, 2017 cmon, lower the respec costs to 5-10 g, you already nerfed all the blizzlike op farming spots. This won't really hurt the server in any significant means. But it would make a lot of ppl enjoy casual pvp. right now they cant. It's an easy change to do. 0 Share this post Link to post Share on other sites
Wolebor1978 0 Report post Posted June 5, 2017 Bring back MULTIQUEUE 0 Share this post Link to post Share on other sites
zeitox 0 Report post Posted June 5, 2017 PVP sett and weapons upgraded at the same time as it was on old Nost/anathema would help a lot. If its delayed until AQ or later its to late IMO 0 Share this post Link to post Share on other sites
Zak Preston 5 Report post Posted June 5, 2017 First of all we have to realize and accept some facts about Elysium Project: 1. Elysium servers are private. Not retail, not official and non-commercial. Elysium Project may stop it's existence because of various reasons. 2. Elysium Project servers are not 100% blizzlike. Some non-blizzlike changes have already been made to make the game more balanced and enjoyable (gold farming methods are nerfed, 1.12.1 talents for the whole servers lifecycle duration, some altered item stats and loot tables). 3. WoW-retail has evolved and adapted a lot through expansions. Certain design flaws have been fixed, some mechanics have failed so much that have been redesigned completely. TL;DR: while server is meant to be as blizzlike as possible, it's still not 100% blizzlike. The game itself has lots of flaws that have been fixed earlier. Now let's start with PvP-related problems Elysium has ATM: 1. Respeccing from PvE to PvP build costs 50 gold for those who do it consistently. The price is really high and not many people can afford respecs often. Some may suggest building a PvP-PvE spec, but this approach is way too casual: Dedicated PvP-ers will still use PvP spec, dedicated raiders will use the most eficient PvE specs. So when PvP-er decides to do some PvE or vice versa, he pays up to 50 gold for respec. Then he has to pay again to respec back. The amounts of gold you have to pay for respecs are huge and unreasonable, so a vast majority of players has to stay in one spec and underperfom in PvP or PvE. With nerfed goldfarming methods the problem becomes even more serious. Solution: Reduce respecs cost, and amount of respeccing layers will increase tenfold, sinking gold and making economy healthier. Also it will make PvP more competitive and fun. Effect (TL;DR): more ppl will pay for respec, making PvP and PvE more enjoyable and economy healthier. 2. Pre-2.0 honor system was a complete fail in retail. It was admitted by lead developers of Wow (Tigule and Kalgan) and has been scrapped with TBC launch completely. The sheer amount of time you have to spend is immense: around 40-60 hours per week for months of your life if you want to get r13\r14). In return you get a pretty decent for PvP, but quite mediocre for PvE, and only few classes really need that r14 for weapons. As stated before, Elysium Project is not eternal and spending hundres of hours to get to r14 is not optimal. Increasing brackets size will lead to honor caps drop and will make PvP gear more accessible, meaning more people will rank for it. Solution: Increase brackets spots for br1 and br2. Effect: This will prevent "honor wars" and will result in brackets cap drop slightly, making PvP gear more accessible. This will involve more people to PvP, meaning more pugs, more premades and lower queue times for both sides. 0 Share this post Link to post Share on other sites
Zak Preston 5 Report post Posted June 5, 2017 On 6/3/2017 at 10:56 AM, Sneed said: First I am a shaman so no WoF, 2nd i own 1v1 every of ur obese nerds friend even in half blue gear (apart warlocks) anytime. Yet who cry to keep the unfair advantage of 6-8 healers premade VS full PUG behind ur looser ass is you. I understand every nolifer want keep his unfair advantage in game, but at least don't dare to talk about skill. assemble your own premade with 6-8 healers and... get rekt, because having more than 4 healers in AB is retarded. But feel free to try, lol. Most alliance premades have 3-4 healers on AB and 2-3 on WSG. Not each druid, paladin or even priest is a healer, you know, and if you see a retri pala in enemy team, then 95% you are facing a PUG =) 0 Share this post Link to post Share on other sites