Destron 2 Report post Posted November 21, 2016 I've recently found this community and am looking very much forward do being a member of this community. I've dabbled in MMO games since my early years, started on EQ, moved to WoW. I played in Vanilla but I am not the same player I was back then. I'm trying to decide what to play. I play on retail now and I just know that the classes are not at all comparable to how they are now to how they are going to be here. Looking for maybe some breakdowns of the classes/specs. If anyone has a link that would be great. I wasn't able to locate one here. For example I understand that Druids(what I play on retail) are relegated to healing in PVE. Who is the best tank? PvP and PvE Best DPS? Range, Melee, PVP and PVE. Healers? Sounds like Paladins and Priest rule vanilla as far as healers. Druids being more of a utility healer and Shamans kind of in the middle? Sorry if this was already answered, if someone has a link that would be great. Thank you and I look forward to becoming a part of this community. 0 Share this post Link to post Share on other sites
Shayss 43 Report post Posted November 21, 2016 (edited) Priest - Sick healer, Shadow MAYBE one around AQ40+ Paladin - Sick healer, meh tank, Ret is lol PvP but ghetto dps in raid Shaman - Sick healer, Elemental sick for pvp, Enhancement ... meh. Druid - 1-2 in a raid atleast for MOTW, rebirth and innervates for priests. Feral tank niche tank depends on guild. Feral Cat Nope фекал. Warrior - Sick DPS, Best tanks Rogue - Sick DPS, good pvp. Mage - frost till AQ 40 then Fire, Sick pve and PvP Hunters - Ok. Evil in pvp, midtier dps pve Warlocks - Sick pvp, okish pve but always need em so whatever. Not going to do a full on breakdown but the above is how mostly everyone will view these classes. Edited November 21, 2016 by Shayss 1 Share this post Link to post Share on other sites
killerduki 54 Report post Posted November 21, 2016 (edited) In pve, TOP dps are Warrs/Rogue, the only tank is Warr, and healers HolyPalas and Rsham are the best for PVP, for pve i don't know, but i can tell you that Druid is total фекал If they fix Rage and use Blizzard Formula , Warriors are out hugging Paladins . /Kind regards Killerduki Edited November 21, 2016 by killerduki 0 Share this post Link to post Share on other sites
Drakbak 3 Report post Posted November 21, 2016 Can only respond from a Horde/PvE perspective. For raiding, the only viable tank is warrior. The itemization/scaling just isn't favorable for a druid tank. Pretty sure the same can be said for Paladin, but again I only have experience with horde. Melee DPS: Rogue and Warrior do amazing melee dps, some raids roll with an enhancement shaman but is a gimmiky role. There is usually a high population of dps warriors, so be prepared to fight to earn and keep that raid slot. Feral druids can't keep up and their buff doesn't make up for the sacrifice of other dps. Ranged DPS: Mages/Locks are best. A competent hunter that understands a proper shot rotation will do well, but scales poorly in later raids. Elemental shaman and boomkins generally aren't worth the raid slots. An argument can be made for a good shadow priest. Healers: Can't really go wrong with any of the classes, I think priest is king, followed by shaman then druid. No comment about paladin. 0 Share this post Link to post Share on other sites
Destron 2 Report post Posted November 21, 2016 Any suggestions for someone who does not have a ton of time? I'm leaning toward a Undead Lock or an Undead Mage, possibly an Elemental Shaman since that is one of the only classes I haven't played. Lock and Mage seem to be pretty self sustaining. 0 Share this post Link to post Share on other sites
cryofsorrow 5 Report post Posted November 21, 2016 Best tank: Warrior. You'll probably see a Druid tank here and there, but they lack good itemisation and defensive cooldowns to match warriors. Huge HP pools though, great Hateful Strike soakers. Best DPS: Warrior, Rogue, Mage, Warlock. Hunters pull out somewhat good DPS untill AQ patch when the rest of the classes get mad gear. Some guilds bring a Shadow Priest after 16 debuff slots patch comes up, mostly if the guild is stacking warlocks (4+).Best healer: Arguably Priest is the best healer in PvE followed by the paladins. I guess you can say both classes are equal in PvE. Paladin is the best PvP healer. Shamans are great raid-wide healers with Chain Heal. Druid healers tend to get the least love but they do shine on some fights and bring good utility. 0 Share this post Link to post Share on other sites
gotmilk0112 10 Report post Posted November 21, 2016 (edited) For raiding, the only viable tank is warrior. The itemization/scaling just isn't favorable for a druid tank. Pretty sure the same can be said for Paladin, but again I only have experience with horde. Druids are not good raid tanks because they cannot reach defense cap. They're fine in 5mans and on trash pulls, however. Paladins can reach defense cap, but they cannot hold threat as good as warriors, can run out of mana, and they require lots of consumables just to reach the same level of mitigation that warriors have. Again, good for 5mans and trash(esp with consecrate!!), bad for tanking raid bosses. Healers: Can't really go wrong with any of the classes, I think priest is king, followed by shaman then druid. No comment about paladin. Paladins are good at raid healing because they can spam fast Flash of Lights all ваууing day, sniping other healers. An argument can be made for a good shadow priest. No, Shadow Priest is not viable for PvE mostly because of debuff slots. SWP and Mind Flay both take up a debuff slot. This is made even worse by earlier patches that only have 8 debuff slots available. That and, they're terrible on longer fights because they have no way to restore mana outside of runes and mana pots. Edited November 21, 2016 by gotmilk0112 0 Share this post Link to post Share on other sites
cryofsorrow 5 Report post Posted November 21, 2016 Allow me to derail the thread a bit. SWP and Mind Flay both take up a debuff slot. Why wouldn't you want SW:Pain up? It's one of the strongest ticking DoTs in the game. 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted November 21, 2016 (edited) DPS: Warriors - well usually in all private servers including Nostalrius they have beneficial bug and receive too much Rage , this make Fury Warrior so overpowered compare to Blizzlike . If they get fixed Rage they will hug Paladins on DPS and do very low dmg. Rogues - Kinda overpowered on DPS , can remove Traps in BWL and Interrupt which makes them always welcome. Mages - Descent at beginning because Frost is inferior to fire and T1-2 Raids are high resistant or immune on Fire , High end or say AQ20/40 and Naxx they are most overpowered DPS because of "Ignite" mainly Warlocks - A bit boring , at beginning not much DPS or needed due to "Debuff" slots but on high end they are also most overpowered casters overall, also they are extremely good in AOE. Druids - Lot bugs , many unknown , they boost melee and spell Crit (depend if moonkin or feral) but are weak on melee dps and as moonkin they oom quite fast unless AQ40+ Geared. Paladins - Extremely good for Trash on DPS and AOE DPS , other than that they are descent damage dealers , require lot of skill and tryhard in order to manage to do nice DPS , not welcomed mainly because they can't be top DPS, extremely bugged and doesn't bring any special utility other than AOE . Hunters - Very weak on DPS , lot of bugs with their pets but are welcomed mainly because of "Tranq shot" , "Kiting" and "Traps" . Priests - Descent DPS , not much welcomed mainly because it takes lot of "debuff slots" and require extremely high skill and consumes if you want to do the job , there is usually 1 Shadow Priest to boost warlocks in Raids and that's it . Shamans - Very much bugged and like Shadow Priests, Boomkins and Retri Paladins they also starve with mana as Range , as melee they are not so op dps but they bring extremely good utility for Melee called "Windfury" , sadly Windfury is most famous as bugged ability in private servers scene which makes them useless . Healers : Priest - They are best healers overall , at beginning they are a bit weak due to Mana starve but at High End and Medium Raids are very overpowered , you want to play Dwarf because it brings the best utility in game called "Fearward" which is most wanted and gives you instant spot over others Paladins - They are very good with Mana and Tank Healing , you can argue they might be the best Tank Healers since they can spam heals for quite long time without getting oom , they are bad on AOE healing and gives nice utility such as Salvation,Kings etc (depend on their spec) . Druids - They have nice Mana Regeneration and are very good for Speed Runs , at beginning their Heals are weak but at High End i can say they are best Healers proven on previous server with Naxx Clearing . They are unwanted for 5 mans because they don't have Ressurection but brings very good utility for raids such as Innervate and Combat Ress. Shamans - Good because of their Totems , weak heals and problems with mana , they are good for Melee healing but require nice skills for them. Tanks : Warriors - Best Tanks mainly because of Taunt and Surviving Abilities such as Shield Wall, Last Stand and Shield Block to remove Crushing Blows from list , their High End Tier also gives very op Tanking Stats . They are descent on Threats mainly because in all private servers bugged Rage benefit them so much , otherwise if Rage get fixed they will have huge problems with Threats if target is immune on Taunt. Paladins - Best AOE Tanks , require extremely good skills and proper Mana management as Tanks , not recommended if you are not familiar about them much , not always accepted in Raids , most bugged Spec/Class in the game and also they are Best Threats Tanks if you are able to manage good your Gear,Consumes and Talents. They have unique utility such as Blessing of Protection that can be used as Taunt which also protects your target and Divine Protection that will remove your Deadly Debuffs that can be secure Dead for any other Tank. Very complicated and hard spec to understand and many fail to comprehend the game style so you are not welcomed much in raids. Druids - Very good Offtanks , immune on Polymorph on bosses such as Jin'Do and can be so useful on several encounters such as Patchwerk soaking etc. Complicated spec to play and not always welcome in Raids for such reason. They have big problem with bugged "Dodge" scaling in private servers that makes them weaker than they should be . Also they don't have Defense cap and this is the reason why many avoid Druids as Tank . But also they are only Tanks that can reach Armor Cap . Their utility is Huge Stamina pool , Innervate and Melee Crit . I tried to be close minded as much as i can with overall opinion (not my personal opinion) . /Kind regards Killerduki Edited November 21, 2016 by killerduki 1 Share this post Link to post Share on other sites
Bosski 0 Report post Posted November 21, 2016 Mini Series - Vanilla WoW In Depth Class Discussion: https://www.youtube.com/playlist?list=PL1fIib3KlV1rw9gC8XG-1xze01PKCRIv6 This guy does a breakdown of each class and spec for PvE and PvP. They're about 20-30 minutes each so grab a snack or something. 0 Share this post Link to post Share on other sites
Lmn75 6 Report post Posted November 21, 2016 Mini Series - Vanilla WoW In Depth Class Discussion: https://www.youtube.com/playlist?list=PL1fIib3KlV1rw9gC8XG-1xze01PKCRIv6 This guy does a breakdown of each class and spec for PvE and PvP. They're about 20-30 minutes each so grab a snack or something. Excelent series Mark knows his shiet ! 0 Share this post Link to post Share on other sites
Destron 2 Report post Posted November 21, 2016 Mini Series - Vanilla WoW In Depth Class Discussion: https://www.youtube.com/playlist?list=PL1fIib3KlV1rw9gC8XG-1xze01PKCRIv6 This guy does a breakdown of each class and spec for PvE and PvP. They're about 20-30 minutes each so grab a snack or something. Nice man, exactly what I was looking for! 0 Share this post Link to post Share on other sites
Friendz 8 Report post Posted November 21, 2016 Well, i already read this twice and it is fuc.king triggering me. I don't know where you get this from but ill leave this here. https://www.youtube.com/watch?v=E3B-Rl21usg https://www.youtube.com/watch?v=vU6WQk9eLJI 10 years old both. And btw, don't talk if you know 0 s.h.i.t that killerduki guy has no idea, he's the dumbest forum poster i've ever seen... you have to skip his wall of texts in every ваууing thread 1 Share this post Link to post Share on other sites
Shayss 43 Report post Posted November 21, 2016 Well, i already read this twice and it is fuc.king triggering me. I don't know where you get this from but ill leave this here. https://www.youtube.com/watch?v=E3B-Rl21usg https://www.youtube.com/watch?v=vU6WQk9eLJI 10 years old both. And btw, don't talk if you know 0 s.h.i.t Isn't Killerduki the alias of one of the 2 resident Nost Forum paladin zealots? Ontopic, that mini series stuff is pretty reasonable. The priest one needed work but it's still nice for a beginner. 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted November 21, 2016 (edited) Well, i already read this twice and it is fuc.king triggering me. I don't know where you get this from but ill leave this here. https://www.youtube.com/watch?v=E3B-Rl21usg https://www.youtube.com/watch?v=vU6WQk9eLJI 10 years old both. And btw, don't talk if you know 0 s.h.i.t 500 DPS on Patchwerk he did there , i can do 900 DPS on Patchwerk as Retribution Paladin even with Bugged Abilities that nerf my damage. Loatheb he do 1300 DPS because Fungal Bloom — Critical-hit chance increased by 50%. Spell critical-hit chance increased by 60%. Spells and abilities cause no threat. Get from environment, you can control who gets it. 90 secs duration, spawns every 12 secs, every time only 5 people can get it. 10 years old, but it shows the real numbers and today with the knowledge and theorycraft we have in our hands , stuffs are different . Even at beginning he also admit that "Fury Warrior suck" which proves my Rage claim i said in previous post . Talking about that , i can also give you Top DPS Paladin in 2006. https://www.youtube.com/watch?v=ovhRqAxnXqg https://www.youtube.com/watch?v=rXNWvytYbyo https://www.youtube.com/watch?v=VEs9coe5XRg (where are Fury Warriors here?) /Kind regards Killerduki Edited November 22, 2016 by killerduki 0 Share this post Link to post Share on other sites
Shayss 43 Report post Posted November 22, 2016 Arucado, plz.. no. This guy and that other paladin are both Zealots. Don't start because he will NOT stop. 2 Share this post Link to post Share on other sites
Ellipsea 36 Report post Posted November 22, 2016 I thought this thread was going to be about nervous breakdowns for Nostalrius people. Boo. 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted November 22, 2016 that killerduki guy has no idea, he's the dumbest forum poster i've ever seen... you have to skip his wall of texts in every ваууing thread Cause he was so wrong when he said that Holy Resistance shouldn't exist compared to all the devs at Crestfall and their fan bois saying that it should exist in vanilla wow? https://forum.nostalrius.org/viewtopic.php?f=30&t=43506&start=390#p317511 0 Share this post Link to post Share on other sites
Theloras 108 Report post Posted November 22, 2016 Druids are not good raid tanks because they cannot reach defense cap. They're fine in 5mans and on trash pulls, however. Paladins can reach defense cap, but they cannot hold threat as good as warriors, can run out of mana, and they require lots of consumables just to reach the same level of mitigation that warriors have. Again, good for 5mans and trash(esp with consecrate!!), bad for tanking raid bosses. Paladins are good at raid healing because they can spam fast Flash of Lights all ваууing day, sniping other healers. No, Shadow Priest is not viable for PvE mostly because of debuff slots. SWP and Mind Flay both take up a debuff slot. This is made even worse by earlier patches that only have 8 debuff slots available. That and, they're terrible on longer fights because they have no way to restore mana outside of runes and mana pots. In the end it's the Prot Warrior who cannot out threat the Prot Paladin due to an ability which consumes no resources whatsoever or require any +spell damage on weapon/gear - Judgement of Light http://imageshack.com/a/img923/5835/pGYMiO.jpg Patch 3.0.8 (2009-01-20): Now also procs from ranged attacks, and gives no additional threat when judged by a tank. http://wowwiki.wikia.com/wiki/Judgement_of_Light PS Nost was 16 debuffs at the time of the server shutdown not 8. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted November 22, 2016 I find it funny when druids get so much hate on their healing. They have a slower 2.5 second cast time which means they do get heal sniped more, but that isn't an issue with them being weak healers, that is an issue with other classes wanting to shine more on meters rather than allow the already casting heal on somebody to go off (which you can see incoming heals on people using Luna Raid Frames). Like 1 person mentioned, they do have fights they excel at which are fights that have incoming raid damage. Being a successful druid healer has a skill cap that if you can reach makes you great, it requires a lot of pre-casting before the damage happens, and putting low rank HoTs on your raid when you know raid damage is about to happen (before it actually happens). Examples: Goldshire Golfclub (Vanilla Gaming) #1 Guild: http://realmplayers.com/RaidStats/RaidOverview.aspx?Raid=52265 Druids are #1 and #3 in raw heals, one is #2 in efficient heals, other is lower, both are high in overheals because people are heal sniping them. Team is working against each other for healing numbers. Here is a few links from realmplayers on Nost with my alt. I then groups I'm in, I am the worst geared healer and I perform VERY well: Onxyia (beating out top 7 pally who heal snipes): http://realmplayers.com/RaidStats/RaidOverview.aspx?Raid=37319 I didn't have DMC trinket/Jindo Hexxer or T2 helm on this fight. Min overhealing at #9. PUG Molten Core (#2 in healing #9 in overhealing. I was raiding leading and what not as well) http://realmplayers.com/RaidStats/RaidOverview.aspx?Raid=37426 still not DMC trinket/Jindo's Hexxer in this raid. Druids have 3 bosses they have to spam decurse as well . Here is the Rag kill http://realmplayers.com/RaidStats/FightOverview.aspx?Raid=37426&Fight=11 (top healer, bottom overhealer). ZG (#1 in healing) #2 in overhealing, was getting snipped hard. http://realmplayers.com/RaidStats/RaidOverview.aspx?Raid=37723 I will back up Theloras in the fact on a server that doesn't allow 1.3 second heroic strike spam, a Pally can out aggro a warrior. I know of 2 guilds on Kronos that used a Pally for MT on most of their content they were speed clearing because of this. On fights that have buffet, Warriors would taunt and eat them and it would turn back to the pally. For those who do not know rage gains suck for a tank on that server. My quick description of classes: Warrior: Best tank vs physical hard hitting bosses. Weak AoE tanking threat. Great PVE damage. Great PVP with partner. Rogue: Great PVE damage. Great PVP battlegrounds (stun locking healers, finishing off runners behind the lines, defending/capturing objectives and fun would PVP. Druid: Medium PVE damage for feral (requires VERY specific gear #Manual Crowd Pummeler and a raid that can kill the boss in a fast amount of time) can sub in as a tank for an add with out losing too much dps to your raid compared to making a fury warrior tank. Medium tank in PVE would be better assigned to bosses that do more magic damage than physical due to not being able to get crit immune and can not push crushing blows off the table. Buy typically have a higher health pool which helps with magic heavy bosses. Go decent in AoE tanking compared to a warrior. PVE ranged damage, same with feral, it CAN be done, but requires gear that you will have a lot of competition for, and your damage meters will look low unless the boss goes down fast. Healing, as covered above, is more about skill cap and anticipation of damage. Think of the healing as proactive, as a pally would be more reactive. Pally: Medium PVE damage, same with feral requires very specific gear, excels on undead/demon fights. Consistent damage over a long fight compared to a feral which on a long fight drops in dps. Great dispellers for raids regardless of spec as they can carry an MP5 set and a relic in AQ lowers this cost. As healers, great fast/small heals which can be good for countering raid damage, and giving a constant flow of heals to the tank while priest/druid pump larger heals. Best AoE tanks in game, though incoming loot can be slow when first raiding however speeds up as warriors primarily want Tier items and a few non tier AQ40 items. Can out aggro warriors in rage starvation situations. They can get crit immune, but not crushing immune. Lower EPH compared to druid-bear or warrior. Also good against magic damaging bosses if rage is an issue. Priest: shadow - Medium PVE damage but provide a good increase to the warlocks as well, more than covering their advantage to the raid. 2 debuff slots, sometimes 3 depending on the content and 20 vs 40 man. Can reck in PVP. Doesn't need much hit gear, can focus SP+MP5 to make up for their lack of mana gaining abilities. Best "all around" healer, as they can pump out fast heals such as a pally, slowers heals such as a druid, HoTs for raid damage and shields which help after damage spikes. Shaman: Elemental medium pve damage, similar issues with druid ranged, fight length can greatly affect meters. Bring totems to raid group which everybody loves regardless of spec. Enhancement is really good PVP, not so great in PVE, though if your raid has one, should be swinging that nightfall along with offtanks. Healing they are the best melee raid healers due to their chain-heal being a smart heal. Hunter: Medium PVE damage but provides utility such as kiting, tranq shot, traps, and something many people overlook, the ability to drop threat on aggro sensitive fights. Best example of aggro dropping would be Broodlorde, hunters can go harder earlier along with rogues, drop threat (hope it doesn't resist) and resume. These types of fights they can outperform other classes who'd have to go light dps for a good portion. They are fun in PVP / battlegrounds and world. Not much competition for loot as Tier gear serves you well, 1h weapons for hunters usually are not as good for other classes, ranged weapon Hunter bow quest and then X-Bow BWL should hold you over until Naxx. Mage: Great PVE damage, burst PVP damage. Great mobility and survival skills. Has good aggro reduction talents and set bonus. Great for farming, consistent Gold per hour "GPH". Warlock: Great PVE damage, LoL DoT/Fear/Seduce PVP. Lacks aggro reduction, and will want to pick up Fetish of the Sand Reaver once you get BiS and have to hold back on certain fights. Lacks +hit/-resist in talents so will prioritize Hit gear more than a mage. Decent for farming, not as good as a mage. Greatly great at solo pve/pvp. Good defenders in BGs working with pet. This is just my personal feedback. It is important you play what you like. 0 Share this post Link to post Share on other sites
Swoddy 0 Report post Posted November 22, 2016 Priest - Sick healer, Shadow MAYBE one around AQ40+ Paladin - Sick healer, meh tank, Ret is lol PvP but ghetto dps in raid Shaman - Sick healer, Elemental sick for pvp, Enhancement ... meh. Druid - 1-2 in a raid atleast for MOTW, rebirth and innervates for priests. Feral tank niche tank depends on guild. Feral Cat Nope фекал. Warrior - Sick DPS, Best tanks Rogue - Sick DPS, good pvp. Mage - frost till AQ 40 then Fire, Sick pve and PvP Hunters - Ok. Evil in pvp, midtier dps pve Warlocks - Sick pvp, okish pve but always need em so whatever. Not going to do a full on breakdown but the above is how mostly everyone will view these classes. fr why did this get so many dislikes lol, seems pretty accurate to me 0 Share this post Link to post Share on other sites
Kazuma 11 Report post Posted November 22, 2016 (edited) Agreed, its pretty accurate. Most people who downvoted will roll fresh realm anyways so im glad. Edited November 22, 2016 by Kazuma 0 Share this post Link to post Share on other sites
Destron 2 Report post Posted November 22, 2016 Really seems like a better route for this community to embrace the new blood that will start on the fresh server. These communities require fresh blood or they will slowly dwindle to nothing. As a new player my plan is to roll on the copy of Nost and feel out the classes I'm looking at and hopefully settle on a class before the fresh PvP server opens. Thank you for all the responses here, I appreciate it. 0 Share this post Link to post Share on other sites
zelvar 0 Report post Posted November 22, 2016 I dont really understand why druid and paladin off tanks are not wanted for raiding? A feral druid brings critt buff, inntervate, rebirth, sleep and roots. Feral druids can swap to cat when the mob that needed off tanking is dead (major domo, lucifron, etc), then the feral druid will do better dps than the fury warr in tank gear. Feral druids are great resistance tanks. PaladinIf you go 20/31 as a paladin you be a great off tank and even MT bosses if you know how to manage your mana, as MT you can remove debuffs which would otherwise kill you with cast/remove divine shield macro.When you are not MT/OT you can throw on your MP5/critt gear, you already have the most important holy talents anyway so you can actually out heal deep holy specced paladins( when it comes to raid healing, not MT healing). You bring blessing of sactuary which reduces damage from all sources.(great for all fights with alot of raid dmg). When needed you can use blessing of sacriface to reduce damage on tank before a hard hitting boss move, combine it with divine shield and you wont take any damage, and lets not forget lay on hands and blessing of protection? The dps paladin is very decent dps and can support with blessing of sacrifice, blessing of protection, blessing of freedom, lay on hands, dispell, etc. 0 Share this post Link to post Share on other sites
Docholy 4 Report post Posted November 23, 2016 (edited) The simple fact is all spec's were viable most rudimentary sense. However, when a guild wants to min/max not all classes are as viable. Just because a paladin could tank a boss in naxx, doesn't mean healers had an easy time keeping him up when compared to a druid or warrior. Edited November 23, 2016 by Docholy 0 Share this post Link to post Share on other sites