Jump to content
Sign in to follow this  
Shayss

Basic Holy Priest guide - "What the light will tell you."

Recommended Posts

A Beginner Holy Priests PvE guide to success by Shayss.

 

In a party, a priest is considered the standard go-to healer. They have many tools at their disposal for topping people off and come with some pretty neat, albeit rather plain, buffs that compliment any group.

 

You will need to learn how to weave multiple ranks of the same spells. You will need to predict when and where damage is going to happen to the party and plan accordingly. You need to be geared correctly and you need to have a reasonable spec to make your spells shine even stronger. You need to do all of this while staying alive! In this guide I will show you some talent builds, skill use and some gear you will want to collect.

 

This guide should give you the basic knowledge of how to play a priest but to put it into action you need to play the game to get real experience on healing. I'll say this now as a disclaimer, anyone can play a priest, but to master one is something else entirely and the degree at which this is achieved is ultimately what separates the wheat from the chaff.

 

Abbreviations

Int - Intellect
Mp5 - Mana per 5 seconds
HoT - Healing over Time
BiS - Best in slot
CD - Cooldown
IF - Inner Focus
OOM - Out of Mana
PoH - Prayer of Healing
PW:S - Power Word: Shield
Fort - Fortitude
PoF - Prayer of Fortitude
DS - Divine Spirit
PoS - Prayer of Spirit
Crit - Critical Hit
PI - Power Infusion
Spi - Spirit
Stam - stamina

 

     Overview

  • Races
  • Talent Builds
  • Stat and Priorities
  • Pre-BiS Gear
  • Professions
  • Consumables
  • Spell Co-efficients
  • Basic Spell Use
  • Addons

 

RACES:
Note: I will only list what is useful for PvE here.

Undead

  • Will of the Forsaken: Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec. 2 min cooldown.
  • Cannibalize: When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
  • Underwater Breathing: Underwater breath lasts 300% longer than normal. This is pretty useful during the leveling phase.
  • Shadow Resistance: Shadow Resistance increased by 10. Very very minor.


Troll

  • Berserking: Increases your casting and attack speed up to 30% depending on how damaged you are.


Human

  • The Human Spirit: Increases spirit by 5%


Dwarf

  • Fear Ward:Targetable buff that makes the target immune to the next fear effect. This spell is insane. 30 second CD? wtf.
  • Stoneform: While active, grants immunity to Bleed, Poison, and Disease effects.
  • Frost Resistance: Frost Resistance increased by 10. Very very minor.


Night Elf

  • Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Pretty useful during leveling when you are in combat and just want to get out of it so you can mount up.
  • Nature Resistance: Nature Resistance increased by 10. Very very minor.
  • Wisp Spirit: Transform into a wisp upon death, increasing speed by 50%. You will die a lot in WoW, it is a given, and being able to get back into an instance asap so you can start drinking up is pretty cute.


General Race Overview:

For Horde UD is by far the most useful kind of priest to have but only due to convenience. Cannibalize and Underwater Breathing are very useful during leveling and WoTF is neat for fights where you might get feared of sleeped.

 

For alliance it is Dwarf all the way. Fear Ward is ridiculously strong and Stoneform helps a lot especially in AQ.
In the end though, your racials won't make or break you (unless you PvP, duh!) and personally, I believe that we are blessed to have so many race choices.
 

Talent Builds:

The cookie cutter
http://db.vanillagaming.org/?talent#bxRhsV0oZbttcc0Vx

This is your standard build and there is of course loads of room to manuavere, depending on your how you fit into your priest team.

Absolute must have talents are:
Healing Focus - When you take damage, while casting, you get knockback on your spellcast, this means the spell you are casting is taking longer to actually land. While it doesn't shine so hard in raids, except on fights with constant damage like Vael, you will need it for dungeons. Sometimes fade just isn't enough when you get those bad tanks that can't hold threat.

Inspiration - After a critical heal you give a 15 second buff that increases that players armour by 25%. This is huge for tanks and you will be healing a lot of them throughout your journey.

Spiritual Healing - 10% more healing from your healing spells. It is a straightup throughput boost. Not taking it for PvE is like saying you want to give urself a handicap.

Inner Focus - In my opinion this is the most useful ability we get in our entire repetoire. The next spell you cast after casting IF costs zero mana.This is what you will use for buffing PoF, which costs an enormous amount of mana. IF - Fortitude, IF - PoH, IF - PoS. In the long run is saves on a lot of drinking time.

Flexible talents:(Some are ok, some are just bad)

Divine spirit - This isn't something every priest in the raid has to get. It only really helps other priests so ask your priests bros if you should get it or if one of them will get it.

Improved Power word: Shield - As a general rule of thumb you should never be spamming shields. PW:S is an incredibly mana inneficient spell but in the right situation is very useful. Great examples of shield use is just before a dragon breath in BWL or just after a Mortal Strike from Broodlord. This will cushion the blow and can sometimes even be the difference between life and death. In cases like these it is useful to have that slightly stronger shield.

Improved Renew - Renew is our HoT. It does a reasonable amount of healing but more often than not you don't get much bang for your buck due to the raid just being topped off instantly by snipers. Even renew on the MT isn't that useful since it can't crit and no crit = no inspiration. You can't even have multiple renews on one target. As for the talent, this increase only works on the BASE healing that the spell provides. This means no matter how much + healing you get, the bonus + healing you get from the talent will always be the same.

Holy Nova - A instant AoE spell that both heals friendlies and damages foes. This is pretty useful in dungeons and even on some raid bosses like Vael.

Spirit of Redemption - It only works when you die. If you are dying, you are doing it wrong or your raid is bads. This talent I would only recommend if you are very new to healing.

LightWell - No. Never take this. The healing effect breaks if you are damaged. It only has 5 charges and worst of all it requires OTHER players to even make use of it. The graphic detail is small aswell so good luck to those raiders finding it in a 40 man raid.


Holy reach - This does have its uses. It is also very situational. Good play can make this talent worthless if you are already positioned to heal everyone anyway.

Improved Prayer of Healing - Having 10% cheaper PoH (20% with 2 talents) does sound cool but you shouldn't be useing enough PoH to get any real value out of this talent. Most of the time if you are using PoH anyway you will be using it in conjunction with IF which makes your PoH cost no mana at all.


Deep Discipline:

http://db.vanillagaming.org/?talent#bxRhsVVqobxtcc

This spec is more tailored towards geared guilds who excel at fast boss kills. It isn't flexible in its talent choices and does gimp you a bit as a healer, BUT it boosts your damage and gives you the coveted PI spell.

PI - Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15sec.

You will have mages tripping over thier robes trying to bribe you with "Special Favours" to become thier buff god. It does feel good to be adored. Ideally you should cast this spell on the strongest mage in the raid, when he has popped his trinkets, like Emephral Power for maximum effectiveness.

 

Just a side note but the talent Force of Will also increases your personal dps a bit with 5% extra crit on your holy spells and 5% extra damage. You will most likely not notice the difference but on bosses like Ebonroc + Flamegor you need so few healers that you will end up smiting most of the time anyway.

Stats and Priorities:
+ Healing - This is your most sought after stat. Your + healing will not only directly increase the power of your heals, but indirectly affect your mana management through the use of downranked spells. A general rule of thumb is that if an item gives more + healing it is better.

Spi - Very useful to have on your gear. Most standard priests specs will have Meditation for extra regen during combat and Spiritual Guidance for the extra healing bonus from 25% of your spirit which, again also effects your mana usage through downranked spells.

Mp5 - Mp5 is nice to have but not to the point where you should forsake your + healing.

Int - Int isn't something you should aim for directly outside of the leveling phase. Your gear will come with it naturally. 59 int is 1% crit aswell but you would need to stack tremendous amount of Int to actually make real use out of it and this generally leads to gimping your +Healing which is very bad.

Spell Crit - Spell crit is something you should view as a bonus. It isn't something you should aim for directly. It does benefit Inspiration but most items with + Spell crit will not come with good + healing. Leave that gear for the Mages and Warlocks instead.

Stam - Another stat you shouldn't aim for directly. Having higher HP does help you survive easier but this comes naturally on gear aswell.
 

 

Pre-BiS Gear

I was considering leaving this out entirely since there are so many lists out there already, but since this guide is aimed at new and up coming priests I figured I should put in the effort.

*** Pre-bis gear obtained through pve and crafting [ *assuming Diremaul and AV is released]:

Head:
Cassandra's Grace - BoE world drop
Crimson Felt Hat - drops from Magistrate Barthilas in Strat UD

Shoulder:
Shroud of the Nathrezim - drops from Balnazzar in Strat Living

Neck:
Animated Chain Necklace - drops from Ramstein the Gorger in Strat UD

Chest:
Truefaith Vestments - Cloth crafting BoP [recipe is BoE, drops from Balnazzar in Strat Living]
Robes of the Exalted - drops from Baron Rivendare

Wrist:
Sublime Wristguards - drops from Guard Slip'kik in DM:N

Boots:
Boots of the Full Moon - drops from Captain Kromcrush in DM:N

Back:
Hide of the Wild - leather working craftable BoE [requires Tribal Leatherworking to make]
Cloak of the Cosmos - Drops from Immol´Thar in DM:W

Belt:
Whipvine Cord - drops from Alzzin the Wildshaper in DM:E

Legs:
Padre`s Trousers - drops from llyanna Ravenoak in DM:W

Hands:
Hands of the Exalted Herald - drops from Princess Moira Bronzebeard in BRD

Ring1:
Fordring's Seal - Quest reward from "In dreams" [long quest chain - start it while leveling in EPL]

Ring2:
Emerald Flame Ring - drops from Prince Tortheldrin in DM:W
Ring of Demonic Guile - drops from Alzzin the Wildshaper [not unique so you can wear two of these]

Trinket1:
Royal seal of Eldre`Thalas - Quest item: "Holy Bologna: what the Light won´t tell you" can drop from any DM boss or be bought from the AH or found in Dusty Tomes.

Trinket2:
Mindtap Talisman - drops from Magister Kalendris in DM:W [not unique so you can wear two of these]
Briarwood Reed - drops from Jed Runewatcher [rare spawn] in UBRS

Weapon:
The Hammer of Grace - drops from Chest of The Seven in BRD

Offhand:
Brightly Glowing Stone - drops from King Gordok in DM:N
Lei of the Lifegiver - Exalted reputation with AV

Wand:
Bonecreeper Stylus - drops from Dark Master Gandling in Scholomance
Mana Channeling Wand - drops from Cho'Rush the Observer in DM:N

 

 

Professions:
Obviously you can go with whatever you want to, but some proffs will give you a few extra benefits that can help you out in PvE.

Tailoring/Ench - A pretty standard pairing, however tailoring gives the extra perk of allowing you to wear Truefaith Vestments if you work for it. These are equivalent if not better than tier 2 and your next upgrade will only be in AQ40. Very worth it.

Engineering - Lots of toys here. Goblin sapper charges are mad. On use instant explosion dealing 450 to 751 damage to all enemies around you. I loved using this stuff on the Skeletal constucts on Neffarian and the Whelps when the aoe call is given on the way to Broodlord.

First Aid - Standard, you should lvl this while you are leveling to 60 but make sure you have this maxed with a few Runecloth Bandages in your bags at all times. When you get silenced or you are OOM or you have priest call on Neffarian then use this.
Be careful not to use it on people taking damage like the tank though because it will just break the channel. An excellent example of where I used these would be Rend. After each wave you can heal people up without having to consume extra mana to top them off. Even more useful when you still have bad gear.

 

Consumables + World buffs
Consumables and buffs come from many places in vanilla. It is your job as a healer to be decked out with as many of these as you can during progression. Even if you have content on farm, depending on your guilds requirements, there are some simply mandatory consumables and buffs to bring.
Note: There are already loads of buffs/Consumables guides out there, for that reason I will only list the mandatory few that you should always have for any standard raid.

Consumables:
Brilliant mana oil - 12 mp5 and 25 + healing for 1 hour. This persists through death but is only available with ZG patch. So use Lesser Mana Oil till then.

Nightfin Soup - 8mp5, lasts 15 minutes

Mageblood elixir - 12 mp5 for 1 Hour duration but is only available with ZG patch.

Major mana potion - Gives 1300-2250 Mana on use. Has a 2 min CD. This stuff will be like drinking gold. You will be using a LOT of these.

Dark/Demonic Rune - 900-1500 mana and you lose 600-100 Health. Doesn't share CD with Major Mana potion.

Restorative Potion - Removes 1 magic, curse, poison or disease effect on you every 5 seconds for 30 seconds, 2 min CD. Super useful for Lucifron and Shazzrah.

Greater Nature/Shadow/Frost/Arcane/Fire Protection potion - 1950-3200 Damage absorb of specific kind of spells, stacks with each other but not with itself, 1 Hour duration. They all have their use somewhere. Take note of where you are going to raid next and prepare accordingly, eg: In MC you should bring Fire Protection potions for Ragnaros.

Flask of distilled wisdom - 2000 extra mana for 1 hour, persists through death. These will be expensive but I highly recommend you bring them with you on progression.

World Buffs:
Rallying Cry of the Dragonslayer: 10% spell crit, 5% melee crit and 140 attack power, lasts 2 hours
This one you can get whenever someone hands in the Head of Onyxia. Before raid time I would camp the quest giver, your guild might be handing in a head aswell and you should take advantage of this.

Dire Maul Tribute run: 3% spell crit, 15% stamina and 200 AP, lasts 2 hours
I personally make sure to always have this buff. DM:N tribute runs as a priest is a breese due to our Mind Control and Mind Soothe spells. You also should try to snag the Major Mana pots at the end.

 

 

Basic Spell Use:
The art of spellweaving! This part is going to come down to a lot of actual experience from playing the game. A general rule of thumb is the higher the rank, the more powerful and the more mana a spell will cost. Choosing the correct spell for the right situation is important because it affects your effective healing, your overhealing and your mana management. This is also why priests have a reasonably high skill cap. We simply have a ridiculous amount of spells at our disposal.

Spell Co-efficients:
Prayer of Healing: 0.286
Power Word Shield: 0.1
Greater heal: 0.857
Flash Heal: 0.433
Holy Nova: 0.114
Renew: 1
Heal: 0.857

Co-efficient explanation
All of the spells you will use benefit differently from your +Healing. Example; if you equiped a piece of gear that gives +10 healing and then used a Flash Heal you do not get +10 Extra healing on your Flash Heal. You will get +4.3 Healing but if you casted a Renew you would get +10 extra healing divided over the course of the HoT.
The reason this is important to know is because as your gear improves you will want to downrank your spells. This is why +Healing is so strong as a stat for us. The lower rank a spell is the cheaper it will cost. This means you will have more mana to play with over the course of a fight.

Prayer of Healing:
You can use all ranks of this depending on the damage the group has taken. Very expensive and IF is normally what I would use in conjunction with a max rank PoH. Don't spam this unless you want to go oom fast. I found very limited use for this spell actually.

Power Word Shield:
PW:S is a situational spell. It is a horribly inneficient spell but it does have it's place on your actionbars. Use it in places just before you know the someone is about to get wrecked. Always use the Max rank of this spell.

Greater heal:
This is a powerful spell that you should use in situations where there is going to come a lot of damage. It becomes even stronger if you run 8/8 tier 2 by adding a rank 5 renew to the healed target but this isn't so important.
Greater heal rank 1: Used for consistent healing when you are around end of AQ -> Naxx level of gear.
Greater heal rank 3: This is your average burst heal
Greater heal rank 5: Used for massive damage! Like when Neff is about to use a breath you can pre-cast this to land as the breath hits.

Flash Heal:
Flash heal rank 4: Used to top off people quickly during spiky damage. Like when someone in the raid gets hit with a shadowbolt or gets a tick from rain of fire on the trash after Broodlord.
Flash heal rank 7: Used for healing massive incomming damage quickly. Be careful, spamming this will make you oom fast but if you have a pretty strong guild and the bosses die fast then it doesn't really matter.

Holy Nova:
An instant moderate AoE heal to top your group. It requires positioning and I would recommend using only the max rank. You won't be spamming this unless you are on Vael.

Renew: Renew sucks but you should still have it on your bars. It does have its uses in places like dungeons and when you need a cast while moving. Use max rank only.

Heal
Heal rank 3: Used the most for consistent healing. It's mana cost isn't over the top and you will probably not run oom just from spamming this before a boss is dead.
Heal rank 4: This will simply replace rank 3 when you got BWL + gear.

Lesser heal: Useless. It becomes completely worthless after the leveling phase.

 

Addons:
I tend to run a really lightweight setup myself, but here is a short list of useful addons you can play with:

BigWigs - Must have addon, boss timers and warnings.
LunaUnitFrames - There are a lot of different unit frames out there, I would suggest you try them all out and see what suits you best.
Grid - Luna is way better though.
Clique - Allows you to cast spells with your mouse.
CT_RaidAssist - Shows useful things like when someone is already being ressed.
Decursive - I am not a  fan of this addon personally but as a bigginer it can be useful if you don't know where and what to dispel. A list pops up and you just click the names as they come up, and dispel them.

Addons I use:
BigWigs
LunaUnitFrames (Best addon)
AtlasLoot
Xperl
ShaguQuest
MoveAnything

 

General advice from an 11 year vet Priest:
Assignments:

Priests have the power to be top healers and a common issue with a lot of newbies and scrubs is that they use the healing meter as a reflection of their performance. This is how tanks die.
When you are assigned to healing a tank on a bossfight then THAT is your job. If the tank dies due to not being healed you are directly responsible for it and, most likley, the groups wipe.Being a meter whore makes you more of a liability than an asset to your guild, especially if you choose to disregard your specific assignments. If you are assigned to raid healing then sure, go for them meters!

Ressing:
People will die. After the fight the first thing you do is ressurecting the dead. The less time they spend taking a dirtnap, the more time they spend buffing and healing up. This all comes down to less downtime.

Drinking:
Move with the pack and drink the moment you reach your target. You don't need full mana every fight but you do need to keep taking sips and you need to be in range to heal. Move towards the place you need to be next, if the situation allows it, so you can drink sooner.

Consumables and Enchants:
Always have consumables on you for raids and always be enchanted with the best possible enchants you can get. The stronger you are, the easier your teams life will be.

Pocket Tanks:
Make friends with tanks. Make them love you. If you are good you can pick them up whenever you wana do a tribute run for buffs.

Addons and screen clutter:
Don't be retarded. If you have too many addons covering your screen and you can't see that you are standing in fire, then you are failing. Try to have as much room on your screen as you can. You need to be able to see what's happening.

Major Mana potions:
You will drink this stuff like a fiend. Ask friends to send you these, snipe cheap deals on AH, ask guildies to cod you cheap, run DM:N tribute for them. You will look like a crackwhore to most but it is for a good cause.
 

*****************************

There will likely be some discussion and critique on this post. The work here is not meant for the advanced "grandmaster" priests. This is a lightweight guide that won't overwhelm the less experienced. So bare this in mind if you choose to add your opinions and advice.

 

I hope you all find the joy of healing with a priest as I have so happy healing and peace-out!

Kind regards,
Shayss.

Edited by Shayss

Share this post


Link to post
Share on other sites

Don't forget to mention lightwell is the best. Its so good it didn't see a significant change until Cata. Yeah a talent so good it didn't see a major change for 7 years!!

 

On a serious note, on a pvp server  all healing priest need rank 1 shadow word pain.  Its great to tag up rogues for next to zero mana, so their second opener gets disrupted.   

 

For priest the spirit to mana regen (with meditation) is as follows. [(spirit/4*.15)+(12.5*.15)+(mp5/5*2)]   Mp5 is divided by 5/2 AKA 2.5 to reflect that you gain half your mp5 over a 2.5 sec window,also known as a "Tick."  So to keep it simple, 6 spirit is equal to 1 mp5. That rule isn't 100% accurate but its very close and a good off hand rule to measure a side upgrade.  Of course as content increased the choices become apparent.  

 

Greater dreamless sleep potions are also very very useful. http://www.aowow.org/?item=20002

Some fights afford you the chance to use them (Nefarian comes to mind, when priest debuff is out) and as you master other fights you'll find a good time to use them.  Throw in that this potion will put you into max regen mode you'll gain a ton.  

Edited by Docholy

Share this post


Link to post
Share on other sites

I main priest on Nostalrius but I'm having a hard time mustering through the leveling content. With it's bad damage and clearing time I can't get myself to it! It's a missed opportunity for me not getting to level 60 since I only started to play WoW just before the release of TBC and I never got to the end game content. Maybe I'm just too casual and have to accept it. 

 

Really interesting and in-depth guide though! Cheers!

Share this post


Link to post
Share on other sites

I main priest on Nostalrius but I'm having a hard time mustering through the leveling content. With it's bad damage and clearing time I can't get myself to it! It's a missed opportunity for me not getting to level 60 since I only started to play WoW just before the release of TBC and I never got to the end game content. Maybe I'm just too casual and have to accept it. 

 

Really interesting and in-depth guide though! Cheers!

 

Hello Saraghtera,

 

Don't let the leveling phase get you down sir! Playing a priest is one of the most rewarding things you can do in WoW and it just gets better as you get higher lvl.

 

Infact, as far as concistency and downtime goes, leveling a priest is really good.

 

Leveling tips:

5/5 Spirit Tap then 5/5 Improved Wand.

Shield -> MB ->SW:P -> wand till dead or till next MB is up. (Don't bother with MF, it does the same damage as your wand and it costs mana)

Pull one mob at a time.

Green and Yellow quests only.

At lvl 40 respec to Shadowform.

Get as much Spirit/int as you can but don't buy gear off AH (except maybe a cheap wand upgrade)

Have some good music on in the background (I like listening to trance while leveling!)

Share this post


Link to post
Share on other sites

Also, don't be afraid to ask people to group up, most classes would LOVE to do quests with someone that can heal, remember, it only costs 0 mana to drop shadowform for all you shadowpriests ;)

 

Warriors especially love priests, since they also have a hard time levelling alone, but together you're an unstoppable force!

 

One of the biggest mistakes you can make as a levelling priest is to be too shy, ask in general chat, look up what people are around your level and see if you can group up to do some quests together! I know you feel silly sometimes, but chances are you make someones day while getting through some content faster!

Share this post


Link to post
Share on other sites

I main priest on Nostalrius but I'm having a hard time mustering through the leveling content. With it's bad damage and clearing time I can't get myself to it! It's a missed opportunity for me not getting to level 60 since I only started to play WoW just before the release of TBC and I never got to the end game content. Maybe I'm just too casual and have to accept it. 

 

Really interesting and in-depth guide though! Cheers!

It takes 8-12 in game days for most people. So if you're around that your right on track.  its a long leveling experience for all, the faster pure dps'ers still take 6-10 days,

Share this post


Link to post
Share on other sites

I main priest on Nostalrius but I'm having a hard time mustering through the leveling content. With it's bad damage and clearing time I can't get myself to it!

Priest has low damage, but since you don't need to drink, you level faster than most classes.

 

When I leveled a priest on Nost, It took me just over 9 days /played, and that's even with me leveling 2 professions (ench, tailoring) to 200+, spending a good time grinding 90g for a mount at level 40, and running every single dungeon at least once while I leveled.

 

If you ignored professions until 60 and just did questing/grinding, you could easily go 1-60 in 6 or 7 days /played as a Priest.

Edited by gotmilk0112

Share this post


Link to post
Share on other sites

Top notch guide!

 

Priests are one of my most enjoyed leveling experiences. I enjoyed it so much I leveled one Troll Engineer as Shadow, and then a while later I made an Undead Ench/Tailor as Disc/Holy. So long as you get Spirit Tap, the rest is gravy. And as someone who played a lot of Mage, I used to balk at Improved Wands... until I was on my Priest healing early dungeons getting #1 or #2 in damage done as well as healing the place. Especially if you keep your wands upgraded and get one from an instance, you'll be a beast. Also, Wanding can be a good tactic vs Rogues trying to run behind you too since you automatically turn around.as you Auto-wand them down. Just Shield/DoT/Wand if you get kicked. It's obviously not as easy as all that, but it helps a bit.

 

There's something really satisfying about playing with the 5 second rule as a Priest, becoming more aware and learning your efficient spells in dungeons. I try to only use Renew as a signature on the end of my Heal or GHeals. For example, I wind up a big Heal and tap the Renew key as it's casting so it applies as soon as the casted Heal lands, so you'll be outside of the 5sr only briefly but have landed two spells. Then with the Renew on, it allows you a bit longer to rest in the 5sr and Wand. I do similar things while leveling, in Smite/MB followed immediately by SW:P and then Wand to death.

 

Also something you should always try to do while you are in leveling dungeons, with Spirit Tap, is to try as best as you can to snipe the last bit of health so you can proc the Talent. Learn how fast your party kills mobs and time it so you start casting MindBlast/Smite to get the final blow on as many as possible. The more effective you are at this the faster your run will go since you'll be drinking that much less. Sometimes it makes sense to just DoT everything and Wand stuff, wind up a big heal signed with a Renew, MB something to death, get Spirit Tap, finish wanding the rest of the mobs to death and finish the trash pack nearly full mana ready for the next.

Share this post


Link to post
Share on other sites

playing with the 5 second rule as a Priest, becoming more aware and learning your efficient spells in dungeons. I try to only use Renew as a signature on the end of my Heal or GHeals. For example, I wind up a big Heal and tap the Renew key as it's casting so it applies as soon as the casted Heal lands, so you'll be outside of the 5sr only briefly but have landed two spells. Then with the Renew on, it allows you a bit longer to rest in the 5sr

 

This is the way any efficient 5 man healer and solo leveler has to think/play.    The same works wonders for Druid as well, and is pulled off due to adding a HoT as your last cast quickly after topping them off with a direct heal.

 

Any mana using class can benefit from this as well.  Locks / Hunters / Pally, open up with your few mana costing abilities and finish the second half of the fight with only auto attacks / wands.   Doesn't work so much for mages though.

Edited by Undertanker

Share this post


Link to post
Share on other sites

Greater dreamless sleep potions are also very very useful. http://www.aowow.org/?item=20002

Some fights afford you the chance to use them (Nefarian comes to mind, when priest debuff is out) and as you master other fights you'll find a good time to use them.  Throw in that this potion will put you into max regen mode you'll gain a ton.  

I've never used this potion but it looks really good since it doesn't have a variable amount. Is it interuptable though? I mean, if you get into this 'sleep' and take damage, will it interupt the effect or lower it's duration? This will be the best thing to use for mana regain in between C'Thun phases if you are unable to eat/drink.

Your link is broken btw. http://db.vanillagaming.org/?item=20002 And the comments on the item are hilarious. "The main complaint I've heard from users is that a trigger-happy dispeller removes the magic effect too soon."

Share this post


Link to post
Share on other sites

I believe its dispellable. Used to be on feenix at least if I remember correctly. You might wanna tell the other priests if you use one.

Edit: Dont mind me :D. Im a little faster at writing than reading.

Edited by Aslan

Share this post


Link to post
Share on other sites

Not much to comment on the technical side that hasn't been covered already - just dropping in to thank you very much for this guide. The effort you have put in it is significant, and I find most of the analysis' conclusions to be spot on, having levelled five priests to level 60 so far!

 

Besides that, I find it very important to revitalise Vanilla's peripheral resources as the comeback draws nearer. They and the community around them played a very big role in making Vanilla what it was :)!

Edited by Jante

Share this post


Link to post
Share on other sites
On 05/12/2016 at 9:06 PM, Jante said:

Not much to comment on the technical side that hasn't been covered already - just dropping in to thank you very much for this guide. The effort you have put in it is significant, and I find most of the analysis' conclusions to be spot on, having levelled five priests to level 60 so far!

 

Besides that, I find it very important to revitalise Vanilla's peripheral resources as the comeback draws nearer. They and the community around them played a very big role in making Vanilla what it was :)!


Damn right sir!

Edited by Shayss

Share this post


Link to post
Share on other sites

I'm just gonna highlight a few things that are terribly wrong in this guide. Not giving much explanation, since it is pretty much self-explanatory:

 

Renew sucks. No, it doesn't suck, check downranking.

Pre-raid gear. It generally bad to make a static pre-raid gear setup like this, your spells used and gear choices depend on your job in the raid. Keeping gear static will be sub-optimal. 

Share this post


Link to post
Share on other sites

I'm just gonna highlight a few things that are terribly wrong in this guide. Not giving much explanation, since it is pretty much self-explanatory:

 

Renew sucks. No, it doesn't suck, check downranking.

Pre-raid gear. It generally bad to make a static pre-raid gear setup like this, your spells used and gear choices depend on your job in the raid. Keeping gear static will be sub-optimal. 

 

 

Hey TheRealJindo!

 

Renew does suck.

 

The Pros:

It's use is ok for dungeons and for an on move cast.. that about covers it. Basically anywhere where you are the sole healer and damage isn't out of control, then you might have a place to use Renew.

 

Renew benefits massively from your + Healing.

 

The cons:

This is a HoT. It heals in ticks every 3 seconds and even though renew does benefit a lot from our healing power, it will more than likely end up as overhealing in a group environment. This is because a competent healing team will not allow people to remain low long enough for your Renew to tick.

 

Downranking is also a waste, because if you are going to use it to only heal up small amounts of lost HP, then why not just use a low rank flash to heal that. Downranking also makes the ticks a lot smaller. If you use a max rank, you will atleast be healing a lot IF your target isn't topped off fast.

 

The talent for renew is worthless. It increases only the base healing of renew, this is a mere pittance and a total waste of 3 talent points.

 

It cannot crit, If it can't crit it cannot proc inspiration.

 

It can't be stacked. Only 1 renew per target.

 

It can be argued that you can use this as a cushion for tanks. I agree, but only if you are the solo healer. If your tank is dipping low so much that you are always getting the maximum healing out of your renew in a raiding environment then you shouldn't be suprised to see tank deaths.

 

Gear list:

All the items listed are pre-BiS because it brings out the most + Healing with valuable stats that you can get outside of raiding [*assuming Diremaul and AV is released]

 

+ Healing is the stat that literally affects everything important for a healing priest, from actual throughput to mana conservation through the use of downranking.

 

You can argue that there are some niche items that you can equip aswell. Like having a full MP5/Spirit regen set for Chromaggus dispelling. This is niche. It isn't required either.

 

I hope this has clarified things a bit

 

:)

Edited by Shayss

Share this post


Link to post
Share on other sites

Ummmm no. HoTs rock. I pretty much use nothing but HoTs, and spot healing touch swift med, top meters and stay low on meters on my druid. Get Gud.

Share this post


Link to post
Share on other sites

Ummmm no. HoTs rock. I pretty much use nothing but HoTs, and spot healing touch swift med, top meters and stay low on meters on my druid. Get Gud.

 

You can debate it, especially If players aren't topped off immediately.

 

I did say it has it's place, you just won't get much out of it in a raiding environment with a competent healing team. For most situations a low rank Flash Heal will probably be the go-to spell, Heal or a Holy Nova if 3+ people are hurt in your party (positioning is important for this one).

Share this post


Link to post
Share on other sites

I dont understand why people are even mentioning meters, when healing up until Wrath was more about assignments and lowest overheal.    

Share this post


Link to post
Share on other sites

You mean heal-meter wh.o.res who heal snipe and disregard other's already expended mana? :)

 

If someone is damaged - they get a heal. In a guild with strong healers, nobody stays damaged long enough for you to get the value out of your HoT.

 

You can call them whores if they overwrite your HoT if you want to, but if they top the target off instantly as apposed to overtime, then that obviously minimises risk of death from consequent damage. Not all healers come with the same tools, and as I listed above, a priest has vastly better tools at dealing with the job.

 

A place were druid excell is Vael, constant damage, on all players with nobody being topped for long. Druids are beastly there.

 

 

For most situations a low rank Flash Heal will probably be the go-to spell, Heal or a Holy Nova if 3+ people are hurt in your party (positioning is important for this one).

Share this post


Link to post
Share on other sites

Priests can level very very fast if you upgrade your wand as much as possible and equip all slots with spirit items when you can. I managed to hit 60 with 6.5 days played and I ran every instance 1x for nostalgia. The lack of downtime is incredible.

As to prebis items, if you are on the fresh realm the items are incredibly limited at the start.

Cass grace

Tooth of gnarr

Ramstein shoulders

Brd quest cape

Bop pattern true faith

Ghost weave gloves or hands of power

Ghost weave belt

Sky shroud leggings

Omnicast boots

Live strat quest ring

Brd quest ring

Brd trinket 2nd wind

Briarwood Reed

Hammer of grace

Spirit of aquementas

Scholo wand

That's full prebis, which puts you at a whopping 250ish healing. Skyshroud, briarwood weed, and hands of power are insanely hard to obtain since they are bis for 3-5 classes. Keep in mind theres no + healing enchants until the MC pattern drops for some guild.

Edited by Haestingas

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×