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The Greatest list of Pros vs. Cons on what server to play.

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STV was great on the old NOST PVP server. Kinda like Vietnam. 

 

A lot of fun but i spent more time killing people than doing actual questing...

Edited by Draegon

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Old Nost is best for old nost players.  I'm going back to my r12 priest in decent gear, that took 29 in game days to get.  If I was new I'd love a fresh start.  As it stands I have to much invested into an established character to start new. 

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OP has one overall post. I guess he doesn't have a sack to troll on his main. :)

 

Glad someone noticed this. I bet he'll never be seen on that sockpuppet again.

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Could we turn this thread into one for new (or old) players that would give facts about the servers and what to expect from a new player just joining us on privet servers. This may be more constructive then just giving opinions on pro and cons. Such as:

  • Subject:   No AV on new server
  • Impact: World pvp will be more prevalent in contested zones or city raids. No centralized focus of pvp on a large scale may push raid groups to invade zones or cities more often. You may have disruption in turning in quests or visiting that areas tell the raid is done. As this is a pvp server this is by design.

I don’t know if this would be helpful for new players or if this is a good example of factual information that could be given to new (or old) players. 

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Cons of fresh server, losing the 720 hours some people had in old Nost toons.

 

Warrior - 63 days played

Druid -19 days played

 

1968 hours :)   I worked second shift so family was asleep when I got home = 6 hour days playing x 7 days a week (42 hours).   Now I work 3rd shift and can't invest as much time as back then because of 3 kids/wife.   More like 2x 5 hour play sessions on days off, and set 3 x 3 hours set aside for EU raid days (mid day for me) = 19 hours a week.

 

So I know the feels.

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For ME It´s all clear!

Most annoying thing is if u want to level up or farming and there are always lvl 60 rouges behind u ganking.

In Vanilla retail I was on a fairly mid-low population PVP-Server. And it was so annoying to me.

Want to raid?->Gank on entrance

Want to run dungeon?->gank

Want to farm?->gank

Want to level a bit after a hard working day->gank

 

So I can put EVERYTHING aside! For me only PVE!!!

 

And yes,... I am a weeping, nervous Pussy!!! :teddy:

I just want to relaxe and do a bit progress in the PVE Content

So...now destroy me! :lol:

Edited by Smula

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For ME It´s all clear!

Most annoying thing is if u want to level up or farming and there are always lvl 60 rouges behind u ganking.

In Vanilla retail I was on a fairly mid-low population PVP-Server. And it was so annoying to me.

Want to raid?->Gank on entrance

Want to run dungeon?->gank

Want to farm?->gank

Want to level a bit after a hard working day->gank

 

So I can put EVERYTHING aside! For me only PVE!!!

 

And yes,... I am a weeping, nervous Pussy!!! :teddy:

I just want to relaxe and do a bit progress in the PVE Content

So...now destroy me! :lol:

 

You are just a "pussy" in young peoples eyes. For me this is totally understandable and just play on the server you enjoy most :)

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For ME It´s all clear!

Most annoying thing is if u want to level up or farming and there are always lvl 60 rouges behind u ganking.

In Vanilla retail I was on a fairly mid-low population PVP-Server. And it was so annoying to me.

Want to raid?->Gank on entrance

Want to run dungeon?->gank

Want to farm?->gank

Want to level a bit after a hard working day->gank

 

So I can put EVERYTHING aside! For me only PVE!!!

 

And yes,... I am a weeping, nervous Pussy!!! :teddy:

I just want to relaxe and do a bit progress in the PVE Content

So...now destroy me! :lol:

 

Actually, that's why I put the PvE server into consideration. I am also quite tired of those ganks. Would there be a fresh PvE realm, this would be the one for me, 

But since the new one is PvP I will have to deal with it.

 

But I think du to a fresh start, the level and gear gap won't be that high. Means: no lvl 60 full epic rogue will gank you with lvl 50. at least I hope so :D

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Yeah I am old! 32 actually :D

Thanks for nice replies.

I guess I will try the fresh start too, but as soon as the PVE starts I will be there.

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While I am not a PVPer, I enjoy that sense of danger at any second.

 

"Ohhhh look an herb...."  (stops, looks around.......)

 

"I don't trust this herb"...... (goes for the pick)

 

"come on... come on.... almost...., thank God, I got it!".     (mounts up)

 

The world is a dangerous place, travel in pair/group when possible.   Going to a 5 man, meet somewhere safe distance from it for all to get there, roll in deep and crush all in your way.   Raiding?   All 40 stack together and roll as one, don't go ahead of the 60% mounts and Kill-On-Sight anybody you see.  Red=Dead.  So nobody gets picked off.

 

Name of the game is "World of Warcraft"  not "World of Emoticon-Craft".

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Name of the game is "World of Warcraft"  not "World of Emoticon-Craft".

True. I'm always wondering why so many ppl are missing that point :D

Edited by SikSan

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I'm playing on fresh start because I want a vanilla launch-like experience, a brand new progression server starting with the oldest content, an even playing field with everyone starting at level 1 and leveling together, to relive my vanilla memories from day 1 hour 1 as if WoW had just launched in 2004 with all the hype and newness, and I want to play on the most populated server with the largest community.  

 

In a much shorter form, I want: a brand new fresh server that has just been born and the larger, more active community that will play there.

 

An older server with level 60s with gear and in the middle of progression doesn't have the same appeal.  It's not going to feel or play the same.  That's my two cents anyway.

Edited by Aisar87

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So basically what im getting out the pro's and the con's all the noobs will roll fresh server.

 

Also isnt AQ closure a pro? War efforts man...

 

Im rolling old Nost server thats for sure.

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I do not get that. Shouldn't the fresh realm be almost the exact same like the old Nost server after couple weeks or months?

2f7.png

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I find it helpful to rationalize like this, do I want a medium pop server with the playerbase all over the place level and progression wise or a brand new high pop server with everyone on an even playing field and at the same stage of content.  Easy decision in my eyes but that's because I know exactly what I want in my play experience.

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Servers aren't out yet -> How are you telling wich server has what population? You a wizard? Stop spreading bullshit and let people choose for themselves.

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I find it helpful to rationalize like this, do I want a medium pop server with the playerbase all over the place level and progression wise or a brand new high pop server with everyone on an even playing field and at the same stage of content. Easy decision in my eyes but that's because I know exactly what I want in my play experience.

Unless you plan on hitting 60 within 5 days of launch and having MC cleared with the first two weeks, you Will never be on this imaginary playing field you mention in every post. Regardless of what server you Will be playing catch up compared to others.

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Unless you plan on hitting 60 within 5 days of launch and having MC cleared with the first two weeks, you Will never be on this imaginary playing field you mention in every post. Regardless of what server you Will be playing catch up compared to others.

 

Such is life, but playing on Old Nost creates a gap that is immensely wider at the start. Playing on a fresh server provides everyone an even footing at the start. Fresh server will quickly become more popular than the Old Nost server, if you can't see that you are probably entrenched in the Old Nost and feel some sort of angst toward the new blood that is in this community and will keep it alive. Old Nost players should really embrace the New Nost server. 

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Old Nostalrius Realm

 

Pros:

 

  • Overpopulated
  • Everyone that got ваууed over by blizzard get's their фекал back.
  • Established community and playerbase, the casual normie bandwagonners will be on their leashes
  • AV - Open
  • DM - Open
  • ZG - Open
  • BWL - Open
  • Better itemization
  • Better loot tables
  • More quests
  • Wont Lag because of overpopulation
  • Active commodities market
  • 16 debuff slots
  • Legendarys
  • At the forefront of development, get's fixes firsts
  • Less Normies

Cons:

  • AQ - Closed
  • Naxx - Closed
  • Less chance for items like Bonereavers, Vis'kag and Strikers Mark

---------------------------------------------------------------------------------------------------------------------------

New Fresh Realm

 

Pros:

 

  • Overpopulated
  • Fresh start for PvE no <Nope> or <Dreamstate>

     

Cons:

 

  • Full of random players from retail and other Private servers that just jumps on the banwagonn because Nostalrius got so big after shut down.
  • No legendarys
  • AV - Closed
  • DM - Closed
  • ZG - Closed
  • AQ - Closed
  • Naxx - Closed
  • Horrible itemization mage Tier 1 for example is useless
  • Horrible Loot tables
  • Alot of quests missing in the world such as Thorium point in Searing gorge got no quests
  • 8 Debuff slots
  • Lagging behind in development due too more focus on the Old server.

     

 

Horrible loot tables?? That is not a con.. that is one of the things that make Vanilla great. 

 

Also quests were missing simply because they had not been implemented yet. I would hope that.. this would be patched as time went on to add them?

 

If anyone of you ever played dungeons and dragons you don't get magical swords just handed out to you like candy. They are EXTREMELY rare. IMO loot tables in vanilla were too generous. :)

 

~ Faith ~

Edited by Faith

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arucado getting salty again because lots and lots of players will play on the new realm :D or maybe he's just that generous so nice of him to wish fun

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Horrible loot tables?? That is not a con.. that is one of the things that make Vanilla great. 

 

Also quests were missing simply because they had not been implemented yet. I would hope that.. this would be patched as time went on to add them?

 

If anyone of you ever played dungeons and dragons you don't get magical swords just handed out to you like candy. They are EXTREMELY rare. IMO loot tables in vanilla were too generous. :)

 

~ Faith ~

honestly if you're new to vanilla it isn't really that big of a deal but if you've played before it is very frustrating to raid pre DM patch since nearly everything is itemized poorly and pretty much all of the loot dropping is utter trash

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honestly if you're new to vanilla it isn't really that big of a deal but if you've played before it is very frustrating to raid pre DM patch since nearly everything is itemized poorly and pretty much all of the loot dropping is utter trash

 

I raid mainly for the raiding experience. Loot comes second. Those first raids are the most fun to me because of the increased struggle, because of the lack of loot.

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I raid mainly for the raiding experience. Loot comes second. Those first raids are the most fun to me because of the increased struggle, because of the lack of loot.

 

Hear hear.

 

I enjoy better itemized loot and improved quest reward upgrades as much as the next person. We have been steeped in min/maxing for the past decade, so we hardly need the leg-up. There are good items, but they're rare and sometimes only random BoE drops. This breeds scarcity of completely BiS items which also makes it so much more impressive when you actually get to equip a bunch of them.

 

Back in retaildays, I was probably one of the first people to rejoice in the new quest rewards and itemization improvements. As someone who was constantly leveling new characters to learn mechanics, this came as a massive improvement to the gear we were getting. Thing is that all the mobs stayed the same and dungeons got even easier when everyone was better geared just by standard, not by choice nor RNG tribulation. Back then the difference was pretty noticeable to someone who had seen so many raggedly geared people trying their damnedest to get a few scraps of gear on their way to 60. Well now they came into dungeons that much more powerful which is great for the individual, but it makes things trivial for most who know the game inside-out.

 

My ideal would be to have the improved itemization on top of mobs/bosses being buffed and even have new mechanics to make it tougher for raids. That's beyond a pipe-dream though and I don't expect it to happen, it would be much too difficult to code for the entire game. But hell, I'd be game for them to buff all damage by all mobs by 5% or even 10% to make things tougher.

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