shagu 25 Report post Posted February 12, 2017 (edited) Hi, Again, I've exported all the changes that I made on the pfUI-nameplates to the ShaguPlates Project. This time there are alot of changes and way more than the usual updates. That's because I've completely redone the whole export. So please, if you experience any issues with the latest version then report here. Changes: - Support for all locales - Some Spell Interrupts ("Shield Bash", "Pummel", "Kick" and "Earth Shock" so far.) - Massive Performance Improvements - A new Configuration UI because the CLI was pain (Screenshot 2) - All fixes that have been made in pfUI - Config Dialog can be opened via "/shaguplates" or "/sp" Download: http://shagu.org/shagucollection/files/ShaguPlates.zip Edited February 12, 2017 by shagu 1 Share this post Link to post Share on other sites
Ayeri 6 Report post Posted February 12, 2017 (edited) Hello Shagu ! Thanks a lot for this wonderful addon :) I've got a proposition ! Would it be possible to have the bars transparent by default, instead of having them non transparent all the time ? They become transparent when you have a target, would be nice to have them transparent all the time and have only your target nameplate become non transparent :D (i've been trying to look into the lua to modify it, but i'm kinda bad at it right now ^^ still learning) Keep up the good work edit : i can pm you raid videos where it's kind of a problem, ie suppression room Edited February 12, 2017 by Ayeri 0 Share this post Link to post Share on other sites
pvescrub 0 Report post Posted February 12, 2017 Awesome improvements! About the GUI though, at least for me the buttons on the bottom are behind my action bars. Could be a Bartender thing, but I have no idea how to change what is on what layer. I feel like menus should always be on top. 0 Share this post Link to post Share on other sites
void_echo 10 Report post Posted February 12, 2017 CustomNamePlates used to have a crosshairs icon above the targeted nameplate, perhaps there could be an option similar to that that could be toggled on/off for additional visibility of the selected target? 0 Share this post Link to post Share on other sites
Ayeri 6 Report post Posted February 12, 2017 1 minute ago, void_echo said: CustomNamePlates used to have a crosshairs icon above the targeted nameplate, perhaps there could be an option similar to that that could be toggled on/off for additional visibility of the selected target? Oh please do it ! 0 Share this post Link to post Share on other sites
Maez 4 Report post Posted February 12, 2017 Does pfUI have the same customization for nameplates that ShaguPlates does? Or do I use both at once? I'm not sure which version of pfUI I'm running, I got it from github recently. I noticed that the plates do not show a cast bar and I don't see an option to turn them on in pfUI. 0 Share this post Link to post Share on other sites
Cruzix 6 Report post Posted February 12, 2017 7 minutes ago, Maez said: I noticed that the plates do not show a cast bar and I don't see an option to turn them on in pfUI. Well, you just gotta have to look better then. 0 Share this post Link to post Share on other sites
asslmao 0 Report post Posted February 13, 2017 That is awesome! Thank you! 0 Share this post Link to post Share on other sites
Maez 4 Report post Posted February 13, 2017 21 hours ago, Cruzix said: Well, you just gotta have to look better then. I was mistaken, I do have it set... the problem is that it doesn't show *some* spells... like for instance when I did WC last night it did not show cast bars for the Druids of the Fang when they cast Healing Touch, but it showed Druid Slumber and Lightning Bolt just fine. Also I noticed this on the same character when I was fighting Scarlet Friars, it wasn't showing their heal spell. Thanks @shagu for making these addons, they both look sleek and I love that it takes such little setup. I can even run them on my crappy laptop because they seem to use such low memory for what they do. 0 Share this post Link to post Share on other sites
shagu 25 Report post Posted February 13, 2017 22 hours ago, pvescrub said: Awesome improvements! About the GUI though, at least for me the buttons on the bottom are behind my action bars. Could be a Bartender thing, but I have no idea how to change what is on what layer. I feel like menus should always be on top. Thanks for your input. The Configuration Dialog is now movable. 22 hours ago, Maez said: Does pfUI have the same customization for nameplates that ShaguPlates does? Or do I use both at once? I'm not sure which version of pfUI I'm running, I got it from github recently. I noticed that the plates do not show a cast bar and I don't see an option to turn them on in pfUI. Yes. Because ShaguPlates are nothing more than stand-alone pfUI-plates. 39 minutes ago, Maez said: I was mistaken, I do have it set... the problem is that it doesn't show *some* spells... like for instance when I did WC last night it did not show cast bars for the Druids of the Fang when they cast Healing Touch, but it showed Druid Slumber and Lightning Bolt just fine. Also I noticed this on the same character when I was fighting Scarlet Friars, it wasn't showing their heal spell. A List of all spells that should be supported can be found here: https://github.com/shagu/ShaguCollection/blob/master/ShaguPlates/env/locales_enUS.lua#L8-L1271 0 Share this post Link to post Share on other sites
asslmao 0 Report post Posted February 13, 2017 1 hour ago, Maez said: it doesn't show *some* spells... The problem is on the server side, next time you fight try opening the combat log, that mobsters cast doesn't trigger CL event(e.g. 'Druid of the Fang starts casting Healing Touch') 0 Share this post Link to post Share on other sites
Swagkhalifa 0 Report post Posted February 14, 2017 Hey @shagu I just stumbled upon this addon and I gotta say its amazing. Being able to hold right click and strafe without nameplates interfering but still being able to actually click the nameplates to target things, is something that I've been missing a lot since I started playing vanilla. However I do find the nameplates a little too thin and I was wondering if you could make it so one could adjust the size of the nameplates + castbar themselves? Also I would love it if you could make an option to hide nameplates of critters and the whelps from BWL suppression room. 0 Share this post Link to post Share on other sites
orwell 0 Report post Posted February 14, 2017 (edited) On 12.02.2017 at 6:28 PM, shagu said: Download: http://shagu.org/shagucollection/files/ShaguPlates.zip Hi buddy, I have not used this new version yet. Have you noticed, in the old version when you click on or around a nameplate to turn your camera around, it doesn't register like a click. I mean you can't move camera around. To be even more clear, nameplates and some blank space aroundd them are not clickable-through. Is it the same with this version? (I'm at work atm) Edit: yes now its clickable-through. Much better. ty Edited February 16, 2017 by orwell 0 Share this post Link to post Share on other sites
Gregory 1 Report post Posted February 14, 2017 Look at "Enable Mouselook on Right-Click" option. 0 Share this post Link to post Share on other sites
B0tka 0 Report post Posted February 14, 2017 hi Shagu, I'm a modified your addon ShaguStance for us https://drive.google.com/open?id=0B-sgI1WXRTLTcm5xdUhZdlo3aXc 0 Share this post Link to post Share on other sites
Slicy 11 Report post Posted February 22, 2017 Hey please find below the few ("major") issues I've encountered so far after around 1 week with the addon : - Spell casting interrupts via kicks (Counterspell, Pummel, Kick) will not make the nameplate casting bar stop (like 80% of the time) - Spell casting interrupts via CC (Polymorph, Blind, Sap, etc.) will not make the nameplate casting bar stop (same) - Fakecasting is not taken into account even for the nameplate of current target. The nameplate casting bar will keep going to full spell cast duration even though the cast was canceled early (by cc, kick or manually) and cast again. Not sure if it's possible to fix these. But if so I do believe reproducing them would be extremely easy in a simple duel. 0 Share this post Link to post Share on other sites
shagu 25 Report post Posted February 22, 2017 12 hours ago, Slicy said: Hey please find below the few ("major") issues I've encountered so far after around 1 week with the addon : - Spell casting interrupts via kicks (Counterspell, Pummel, Kick) will not make the nameplate casting bar stop (like 80% of the time) - Spell casting interrupts via CC (Polymorph, Blind, Sap, etc.) will not make the nameplate casting bar stop (same) - Fakecasting is not taken into account even for the nameplate of current target. The nameplate casting bar will keep going to full spell cast duration even though the cast was canceled early (by cc, kick or manually) and cast again. Not sure if it's possible to fix these. But if so I do believe reproducing them would be extremely easy in a simple duel. 1. Only Shield Bash, Pummel, Kick and Earthshock are detected at the moment. 2. Yes. That's known and will be done. 3. Not possible in Classic. 0 Share this post Link to post Share on other sites
Slicy 11 Report post Posted February 22, 2017 1. I have had the issue with Kick I believe since I only played rogue while using the addon. I can send you a record example if it can help. Maybe it's just server lag though idk ^^ 2. Coolest beans of the day 3. Alright that is good to know Thank you very much for the addon and your reply. Lmk if u need any testing and whatnot. 0 Share this post Link to post Share on other sites
Swagkhalifa 0 Report post Posted February 22, 2017 @shagu On 14/2/2017 at 11:40 AM, Swagkhalifa said: However I do find the nameplates a little too thin and I was wondering if you could make it so one could adjust the size of the nameplates + castbar themselves? Also I would love it if you could make an option to hide nameplates of critters and the whelps from BWL suppression room. bump Any chance you could make it so the nameplate doesn't show on enemy players with PvP off, and enemy players that are being mind controlled? 0 Share this post Link to post Share on other sites
Arxon 0 Report post Posted February 26, 2017 Man, I just don't know if I like these more than CustomNamePlates lol. Such a hard decision! 0 Share this post Link to post Share on other sites
Athene 3 Report post Posted March 5, 2017 Loving the optimisation on this addon, started to work on threat plates. Anyone else hate units that shares the same name ? :p 0 Share this post Link to post Share on other sites
shagu 25 Report post Posted July 18, 2017 Again, I've exported the latest pfUI-nameplates to be usable stand-alone. So here it is, the new version of ShaguPlates are now released: Changes - Nameplates now respect the UIScale Setting - Option to let all Nameplates overlap <https://www.youtube.com/watch?v=wrYMmacP1sc> - Option to set Health-Width/Height - Option to set Castbar-Height - Option to hide Critters - Option to only show Players is less buggy - Option to change font-size http://shagu.org/shagucollection/ PS: Please don't use them, if you're already running pfUI. 1 Share this post Link to post Share on other sites
Drrr 1 Report post Posted July 19, 2017 14 hours ago, shagu said: Again, I've exported the latest pfUI-nameplates to be usable stand-alone. So here it is, the new version of ShaguPlates are now released: Changes - Nameplates now respect the UIScale Setting - Option to let all Nameplates overlap <https://www.youtube.com/watch?v=wrYMmacP1sc> - Option to set Health-Width/Height - Option to set Castbar-Height - Option to hide Critters - Option to only show Players is less buggy - Option to change font-size http://shagu.org/shagucollection/ PS: Please don't use them, if you're already running pfUI. Thanks alot! 0 Share this post Link to post Share on other sites
shagu 25 Report post Posted July 19, 2017 There was a stupid bug in the class-color detection which is fixed now. Sorry for the inconviniences. 0 Share this post Link to post Share on other sites
feng9523 0 Report post Posted July 29, 2017 nameplates.lua this.glow:Hide()---------- How do I display mouse hovering highlights? 0 Share this post Link to post Share on other sites