Jump to content
Sign in to follow this  
Yselea

Totally new to Vanilla

Recommended Posts

Hi, there! I've been playing WoW since WotLK, and I still play Live. I've always wanted to try WoW when it first came out, so I decided to play on this server.

I just wanted to know from you guys that have been playing forever what to do/don't do. Like what class to play as a noob, etc.

I made a Nelf Druid, but from my understanding, Druid is only good for healing at end game? I also like PvP more than PvE, but do want to raid.

Thanks for reading!

Edited by Yselea

Share this post


Link to post
Share on other sites
32 minutes ago, Yselea said:

Like what class to play as a noob, etc.

Any class, the difference is night and day from Wrath to vanilla, HOWEVER specific classes are expected to fill certain roles endgame. You want to tank raids? Better be a warrior. Want to be a DPS priest? Sure, but thats basicly 1 raid slot that needs filled. The list goes on. As a druid your lvling won't be bad. You can tank heal or DPS the 5 mans, and nobody will really give a shit. I have healed bear tanks and it was a cakewalk. That does end tho. To really answer your question every class has strengths and weaknesses here. Do some homework and learn that. when I say weaknesses here I mean it. 

I would be wrong if I said there wasn't ways around that, but not every group will cater to that.  I can't stress this enough. Learn your class INSIDE AND OUT. Most would rather take a good player vs a geared player. 

I can't tell you how many times I have seen a priest drinking for mana after every pull while lvling. Shit makes me want to cry.

 

Your name means something here. You can't name change (you could re roll). Make friends, and keep them. the amount of time it takes to lvl is a great way to do that. If you see someone struggling toss them a heal or a buff hell if you see a player W/O a buff you can give then fix that. Group with them, hell group with anybody you can. Players remember that. There is 0 reason to think you won't be blacklisted for being an ass. Some of my BEST tanks/healers/dps have been around simply cuz I was nice to them, and they returned the favor. 

 

Vanilla is A SOCIAL game. Play it like one. 

Share this post


Link to post
Share on other sites

Thanks for the reply!

Also, what do you think is generally "easier" (for lack of a better word) in Vanilla, tanking or healing?

I've only ever tried healing once in Cata, and it was a terrible experience, but I think it could be fun here.

Share this post


Link to post
Share on other sites

Healing,

You have to manage your threat to a degree no matter what role, and not every one plays by that rule. In retail I was a trigger happy DPS and an over enthusiastic healer. That got me murdered here. Especially lower lvls. Up to 40 ish I had a problem with threat. I have to keep fade up for at least 1/2 the tanks I meet. 

 

Healing isn't hard, but you should learn mana management. Downranking spells and not over healing. Bring mana pots if you have them. Also, that "let the dumb ass die" doesn't always work here. If someone fucks up, heal em and yell later. The longer a fight goes on, the more mana you will eat and the window for mistakes just gets bigger. 

 

 

 

Share this post


Link to post
Share on other sites

Hi Yselea,

essentially, Vanilla WoW was a game designed for Nerds, role-players and -in general- people who like complexity, structure and strategy: you'll find a peculiar interdependency of classes that was supposed to be considered in every aspect of the game (PvP and PvE): for example, warriors is the natural tank in PvE, but he has an uncanny ability at slowing enemies in PvP. This makes the warrior the perfect front-line class to "protect" both in PvE and PvP.

Then you have the support classes: druids, paladins and shamans. They were not designed to incarnate the pure role (tank, dps or healer), but to play a rotation or roles (off-tank, off-healer and dps). As a consequence, they're not as good as the pure class in a specific role.

Unfortunately... orcs, elves and dwarves are toons and kids play with toons. People struggled to understand Vanilla complexity. They wanted to be competitive in solo-fighting, they wanted to incarnate the pure classes (tank, dps and healer), denying the value of support classes.

We see this idea in druids wearing cloth armor to maximize healings or rogue items to maximize dps (and thus specializing in a single role), or warriors wearing leather armor "cause they're fury" (!).  And the "carrying different gears with you" concept.

Since one of the most important factor in a successful raid is healing, support classes were strong enough to be amazing off-healers (Blizzard though that none would be retarded enough to play the healing-bot role as we do today: priests were meant to be more active in the fight by casting some offensive spell. And to be generally more aware of what's going on)... but people just grabbed this occasion to force the support classes into specializing.

The final result of this shit was: support classes are considered to be healers in end-game. And you'll always meet people who will say that they're sub-optimal as healers.

Wotlk was released to adjust the game to this misunderstanding (marketing dictates that it's best to listen to the community) and suddenly people said "Wow! Now it's all so balanced!": you had support classes which could actually compete with pure tank-dps-healer classes.

 

The conclusion is that Vanilla, Druids, paladins and shamans are deeply misunderstood. They're forced to specialize into a role that they were not designed to incarnate. To play a support class in a game in which people don't even know that there's a support-role, may eventually lead to frustration.

IMHO.

Edited by Fladrif

Share this post


Link to post
Share on other sites

the most noob friendly class is paladin by a large margin. if horde, be warlock. i am saying this because as a noob you won't have the discipline to farm up 100g before level 40. also, paladin is legit the most easymode class even without the free mount. anyone who says hunter, is ignoring level 1-10 and the fact you have to manage 2 aggro radius, your pet has a giant radius because its always at least 1 level under, and its almost starcraft level of micromanagement.

 

@RealTrumpnado

Edited by Trumpnado

Share this post


Link to post
Share on other sites
27 minutes ago, Trumpnado said:

your pet has a giant radius because its always at least 1 level under, and its almost starcraft level of micromanagement.

I didnt know that...now my reply seems bad. TY for the info

Edited by behemothdog

Share this post


Link to post
Share on other sites
9 hours ago, Fladrif said:

Hi Yselea,

essentially, Vanilla WoW was a game designed for Nerds, role-players and -in general- people who like complexity, structure and strategy: you'll find a peculiar interdependency of classes that was supposed to be considered in every aspect of the game (PvP and PvE): for example, warriors is the natural tank in PvE, but he has an uncanny ability at slowing enemies in PvP. This makes the warrior the perfect front-line class to "protect" both in PvE and PvP.

Then you have the support classes: druids, paladins and shamans. They were not designed to incarnate the pure role (tank, dps or healer), but to play a rotation or roles (off-tank, off-healer and dps). As a consequence, they're not as good as the pure class in a specific role.

Unfortunately... orcs, elves and dwarves are toons and kids play with toons. People struggled to understand Vanilla complexity. They wanted to be competitive in solo-fighting, they wanted to incarnate the pure classes (tank, dps and healer), denying the value of support classes.

We see this idea in druids wearing cloth armor to maximize healings or rogue items to maximize dps (and thus specializing in a single role), or warriors wearing leather armor "cause they're fury" (!).  And the "carrying different gears with you" concept.

Since one of the most important factor in a successful raid is healing, support classes were strong enough to be amazing off-healers (Blizzard though that none would be retarded enough to play the healing-bot role as we do today: priests were meant to be more active in the fight by casting some offensive spell. And to be generally more aware of what's going on)... but people just grabbed this occasion to force the support classes into specializing.

The final result of this shit was: support classes are considered to be healers in end-game. And you'll always meet people who will say that they're sub-optimal as healers.

Wotlk was released to adjust the game to this misunderstanding (marketing dictates that it's best to listen to the community) and suddenly people said "Wow! Now it's all so balanced!": you had support classes which could actually compete with pure tank-dps-healer classes.

 

The conclusion is that Vanilla, Druids, paladins and shamans are deeply misunderstood. They're forced to specialize into a role that they were not designed to incarnate. To play a support class in a game in which people don't even know that there's a support-role, may eventually lead to frustration.

IMHO.

Yeah, I always thought of Vanilla WoW to be most like original EQ in that aspect. A game for the hardcore nerd/RPer that doesn't hold your hand and has a huge grind. Which I like. A lot!

33 minutes ago, Trumpnado said:

the most noob friendly class is paladin by a large margin. if horde, be warlock. i am saying this because as a noob you won't have the discipline to farm up 100g before level 40. also, paladin is legit the most easymode class even without the free mount. anyone who says hunter, is ignoring level 1-10 and the fact you have to manage 2 aggro radius, your pet has a giant radius because its always at least 1 level under, and its almost starcraft level of micromanagement.

 

@RealTrumpnado

So I have a Pally, but she's on Elysium. My dudu is on Zeth. I went to Zeth because I like that not many people have done MC yet, and the pop is thinner.

So you think I should go with my Pally instead of dudu?

Share this post


Link to post
Share on other sites

Dont listen to them. Look at every class pick what appeals to you the most and learn that class inside out. Only that way wwill you enjoy your journey. And dont believe people telling you paladins can tank or dps. They cant and no good guild will take you in as anything other than healer.

Also play on elysiumpbecause its pvp. Its a big part of the game to be able to pvp outside of bgs 

Edited by mytchi3

Share this post


Link to post
Share on other sites

I'm entirely biased now but tanking is the most rewarding role in my eyes, but it also carries the most responsiblity by far as you are expected to know the tactics, set the pace of the instance/raid and a fuck-up on your part will more often than not result in a complete wipe. However, the benefits are that you'll be able to cherry-pick group members to your dungeon/raid, gear will rain ontop of your head and everyone is going to want to be your friend whether you like it or not as tanks as rare.

Healing is also fun and also carries alot of responsibility (albeit not as much). If you plan to go alliance you should be dwarf priest (because fearward, you'll get invites lef-and-right) and if horde you should go druid (because rare class).

Share this post


Link to post
Share on other sites

For melle dps warrior is a solid pick if you are not decided what to do endgame. Its tanking or dps either one you will be needed and usefull.
Tanking does require more decication and time than other roles so keep that in mind. You will be the one playing the biggest repair bills, using consums, potions and you will be online for every raid as main tank.

Share this post


Link to post
Share on other sites

all classes can play fine but some do better

as a druid of any role you will still have innervate which is amazing in vanilla , you will still have support heals and thorns that are very useful for soloing and tanking

and if you get improved thorns that means more passive damage and more threat for you or anyone else that is tanking

also make sure to make a research which and what ranks of spells to use especially if you will play healer

highest rank of healing touch is not always the best choice and regrowth is almost never used for healing instances because it burns too much mana

but i saw videos that claim you can use regrowth if you ever get amazing gear

Edited by randomnoob

Share this post


Link to post
Share on other sites
On 2/26/2017 at 11:23 AM, Trumpnado said:

the most noob friendly class is paladin by a large margin. if horde, be warlock. i am saying this because as a noob you won't have the discipline to farm up 100g before level 40. also, paladin is legit the most easymode class even without the free mount. anyone who says hunter, is ignoring level 1-10 and the fact you have to manage 2 aggro radius, your pet has a giant radius because its always at least 1 level under, and its almost starcraft level of micromanagement.

 

@RealTrumpnado

Mate... bind a pet attack macro to scroll wheel up, and petpassive to scroll wheel down. 

 

Boom, pet is now easy to manage.

 

I'll give you the 1-10 thing as a hunter though. Soloing is brutal, even if you can kite, you just don't have a mana pool to support it. I suggest grouping with someone else up to 10. Makes it a breeze.

Share this post


Link to post
Share on other sites

lol

"hunter pet micromanagement is starcraft lvl"

hahahahahahahaha

damn thx for a morning laugh

 

your pet will solo tank 2-3 mobs np

it will solo players 3-4 lvls higher than you

just feed it to keep it happy out of combat and heal it during combat and it will be fine

1-10 takes almost no time at all

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×