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The Gates of Ahn’Qiraj

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One of the most momentous occasions in the history of Elysium is upon us. This is, of course, the releasing of patch 1.9, (“The Gates of Ahn’Qiraj”).

Over the last few days, we have been finalizing changes to the War Effort’s launch. We will be highlighting major in-game changes, what to expect from the war effort, and many of the finer details relating to the Qiraji Battle Tank.

Firstly, let’s address the War Effort. From day one, we knew that we could not keep the War Effort per Blizzard’s original spec. In 2006, Blizzard asked for 90 thousand Copper Bars to assist in the War Effort. In 2017, on Anathema-PvP, players currently have over 1 MILLION Copper bars, and over 1.5 MILLION copper ore stockpiled. In summary, we’ve scaled many of the required materials to fit our player base’s needs.

70% of stockpiled materials, (Item for item. Not averaged.) will be required, plus the original Blizzard amount scaled to Anathema’s average player base.

  • Stock Pile Amounts were taken from active accounts and mostly focuses on logins from Febuary-March. If non active accounts were to return the War effort could be completed in 1 day!

The amount of materials needed to be turned in by the Horde and Alliance differ due to the individual faction’s stockpile of resources, and active players per faction.

Our goal is to provide an experience similar to that of the original opening of the gates. Our goal is for the War Effort to last 3-4 weeks, but that estimate is just that, an estimate. The actual time required will depend entirely upon player participation.

Please keep in mind that ANY Materials farmed and turned in by using botting or other exploits will not only lead to the player's account being banned, those Materials will be removed from the turn in totals.

The Materials:

Shared War Effort:

  • Copper Bars: 1,250,000
  • Purple Lotus: 700,000
  • Thick Leather: 1,300,000
  • Spotted Yellowtail: 600,000
  • Runecloth Bandages: 2,000,000

Alliance War Effort:

  • Iron Bars: 600,000
  • Thorium Bars: 850,000
  • Arthas’ Tears: 420,000
  • Stranglekelp: 450,000
  • Light Leather: 850,000
  • Medium Leather: 575,000
  • Roast Raptor: 450,000
  • Rainbow Fin Albacore: 450,000
  • Linen Bandage: 2,000,000
  • Silk Bandage: 1,600,000

Horde War Effort:

  • Tin Bar: 425,000
  • Mithril Bar 525,000
  • Peacebloom: 825,000
  • Firebloom: 425,000
  • Heavy Leather: 700,000
  • Rugged Leather: 850,000
  • Lean Wolf Steak: 275,000
  • Baked Salmon 375,000
  • Wool Bandage: 1,250,000
  • Mageweave Bandage: 1,000,000


The Scepter of the Shifting Sands:

The Following adjustments have been made to this EPIC quest line to keep it true to the original intention of being a race to complete while also needing to seek help, from fellow Faction members.

  • The Scepter of the Shifting Sands quest line will be released the MOMENT the final War Effort material is turned in. Our goal is to have players race to complete the quest line and be rewarded the Black Qiraji Resonating Crystal, and not have multiple scepters held onto, simply waiting for quest completion to gain additional mounts.
  • The moment the Scepter of the Shifting Sands quest line begins, a 3 week timer will begin ticking. If the gong is rung prior to the ending of the 3 week time limit, 5 additional players can ring the gong and obtain the mount in succession, within 10 hours. If the 3 week timer has elapsed, only the first player to ring the gong will obtain the mount.
  • Silithid Carapace Fragments will be group-dropped, but will be bind on pickup, so the player attempting to complete the quest line MUST BE PRESENT  in killing the mobs. (All Silithid Carapace Fragments will be unbound after the opening of the gates.)
  • Difficulty of the events within the quest line have been scaled to be in-line with current player base skill cap. (Guilds may need to collaborate with other guilds to overcome certain events.)
  • The gates of Ahn’Qiraj will be opened, and both AQ20 and AQ40 will be enterable immediately following the 10 hour event.
  • The Scepter Quest line will remain in game even after the Gates have been opened for players to be able to complete it, and receive the epic items as rewards. (Difficulty level of the events may be turned down at this point)

 

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1 minute ago, Jorn Skyseer said:

Why are you so evil? Don't take their lives.

The Old God is Thirsty

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9 часов назад, Kilrogg сказал:

это еще мало

Поверь... много.

Он просто на премодерации.

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24 minutes ago, Jorn Skyseer said:

Why are you so evil? Don't take their lives.

inb4 entire realm gets upset.

hope AQ is ready within 3weeks :P

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Good to see an increase in required materials for war effort to be scaled to player base. However the quest chain player cap isn't cool. 

 

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16 minutes ago, Baron Samedi said:

Поверь... много.

Он просто на премодерации.

Stop speaking that devils language in public, ty

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As someone who completed the scepter on ED and got the mount I like this. But including stockpiled materials was huge mistake from Feenix, hoping you counted it from active accounts.

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9 minutes ago, Overtime said:

As someone who completed the scepter on ED and got the mount I like this. But including stockpiled materials was huge mistake from Feenix, hoping you counted it from active accounts.

Amen!

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12 minutes ago, Overtime said:

As someone who completed the scepter on ED and got the mount I like this. But including stockpiled materials was huge mistake from Feenix, hoping you counted it from active accounts.

It was taken form active accounts, post has been edited to clear that up, thank you.

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28 minutes ago, Overtime said:

As someone who completed the scepter on ED and got the mount I like this. But including stockpiled materials was huge mistake from Feenix, hoping you counted it from active accounts.

This is stil A LOT smaller than feenix on a server with legit 10-12 times the population so it should be fine. And isnt the entire point of the war effort to complete the scepter quest while you go? 

Edited by Ickus

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2 минуты назад, Ickus сказал:

This is stil A LOT smaller than feenix on a server with legit 10-12 times the population so it should be fine. The part that I dont like the scepter quest. The entire point of the War Effort is that quest. 

i like this idea, how many aq mounts on kronos? 70?80? its ridiculous

back in vanilla we had 1 guy who completed that questline, 1 mount on whole server and i played on high pop server (warsong us)

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8 минут назад, Ickus сказал:

This is stil A LOT smaller than feenix on a server with legit 10-12 times the population so it should be fine. And isnt the entire point of the war effort to complete the scepter quest while you go? 

Do you want 100 people riding around on scarab mount? Looks like every players will be able to do this quest even after 6 scarabs. Im fine with that Ill get my rep from AQ40 and will do this quest line for fun/rewards.

Edited by Uglyaf

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Just now, Uglyaf said:

Do you want 100 people riding around on scarab mount? Looks like every players will be able to do this quest even after 6 scarabs. Im fine with that Ill get my rep from AQ40 and will do it this quest line for fun/rewards.

The weapons are really nice and you get Dirge's Kickin' Chimaerok Chops recipe during it, also some resistance gear.

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1 minute ago, Uglyaf said:

Do you want 100 people riding around on scarab mount? Looks like every players will be able to do this quest even after 6 scarabs. Im fine with that Ill get my rep from AQ40 and will do this quest line for fun/rewards.

Read my last post buddy, guy, friend. 

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Thank you.

Finally some common sense design for the Scepter involving what are the game's core aspects and rewarding dedication. 

What is the plan if the scaling on materials ends up not reflecting player base's ability to turn in after 3-4 weeks ?

Say we barely are at 65% total progress at week 4. Would you just let it be like this or take a decision towards getting the content released in a timely (understand, closer to retail average duration for war effort) manner ?

Few materials seem quite far off what we are able to achieve. But I'm probably not seeing the real bigger picture here. 

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The worst part about this is that a maximum of 6 people can get the mount. If you've done the entire grind and all the quests within the given time, but 6 people have handed it in before you during the 10 hour war, it's like getting spit in the face by the management. That's the only REAL negative part. Everything else is pretty much fine.

Edited by Krakenlord

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Then be faster. After I thought about it more, I definitely changed my mind. Making the mount rare is a good thing imo. 

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#NOTBLIZZLIKE -  but this will probably save my marriage.

Edited by Reggi

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1 минуту назад, Reggi сказал:

#NOTBLIZZLIKE

150 scarabs seems blizzlike :D

Edited by Uglyaf

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