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Mikeyuio

Tanking at 60

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So just dinged 60, guild wants me to roll fury, but of course, there are no groups for DPS warriors.  That said, having trouble AoE tanking in dungeons, feels more like I'm a chicken with its head cut off rather than tanking. I use charge, thunderclap, switch to prot, sunder my main target and try to DS the rest of the adds, but constantly lose aggro to any form of AoE, heals even, and ruins my sunder/revenge spam on groups. Anyone have some advice?

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Roll engineering use the eng shield and dynamite...

or get new dps.

 

skullflame shield with a spike works ok too

 

Edited by Jeetee

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What Jeetee said.   Just because their are multiple mobs doesn't mean AoE is the answer.   Single target burns down adds one by one faster, making threat easy on you, and you take less damage as the fight goes on, making it easier for the healer.

The shield gives enough aggro along with cleave to hold healing aggro while people single target.

Here are two examples of the shield in action: (Notice how you swap the shield OFF to your main tank shield once you have the AoE aggro so you can use it more often rather than breaking it on limited pulls)

UBRS Post Jed trash:

https://www.youtube.com/watch?v=Anx9IVfBfqc

ZG - Bat room + Boss

 

Edited by Undertanker

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Thanks for the response! Going to try the shield idea, maybe just a spike to avoid breakin CC if its needed, and give the dynamite a try. Appreciate the vid, nice gear by the way.

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Demand to be Groupleader, mark a Skull Target. If your DPS' go ham and AOE or hit another Target than Skull let the Mob kill the DPS.

Don't even care, you're the Tank, what do you think how fast you filled a ragequitted DPS Spot in comparison of them finding a Tank for Scholo?

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In addition to having aoe gear with thorns effects on it I use the following simple tactic:

For 2+ targets: Shieldslam, tab, sunder, tab, revenge, tab, sunder, tab, shieldslam.

For 3+ targets: Spam battleshout (yes, Battleshout, not demoshout). Battleshouts gives VERY good threat assuming you actually buff everyone of your group, and yes over-writing the buff also generates threat.

Edited by Storfan

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Do not use dynamite, use Crystal Charge + Crystal Spire + Crystal Restore. (You can replace Crystal Restore with a healthstone if you have a warlock that doesn't mind making you a new one every pull...)

Dynamite:

  1. Resets your swing timer.
  2. Has a long cooldown.
  3. Is on the global cooldown.
  4. Does very little damage.
  5. Has a cast time.
  6. Only stacks up to 10.

Crystal Charge does not have any of these problems. The only time using engineering for AoE pulls is better is when you are in a short fight (less than 2 minutes) with no other fight for 3 minutes, which is the only situation where Goblin Sapper Charge will be better than Crystal Charge. Then again Goblin Sapper Charge is pretty expensive, but in terms of raw burst AoE threat it does the most (it does more damage AND damages you, so doubles up on the threat)... but it has a pretty long cooldown.

Crystal Charge is instant cast, is not on the GCD, is a 1 min cooldown, does a lot of damage (it can crit too), and stacks up to 20. It's also inexpensive and does not require engineering to use or create.

Also use Bloodrage AFTER you pull, as taking damage in combat will give you threat with all mobs you are in combat with.

Edited by metagame

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Assuming you mean tanking dungeons you can do certain things to easy up your tanking. It is important to know which grp your tanking and where. Now going forward, you should still be able to tank a 4 elite grp without the emphasis on aoeing, for example BRD I can easy tank 4 dwarfs with just tap sundering a bit. In stratholme where you have the big groups the easiest way which I also recommend is to stack up Holy water. You just pull with your gun/bow LoS then when they are all stacked up you drop a holy water in there spam a few demos and start sundering the elites. 
I have also found that using Argent Defender + Crest of Retribution is a really strong combo. I discovert the other day that the Argent Defender's proc remains even if you switch shield not sure if its a bug or as intendet? maybe somebody knows? but in any case that also help alot, the more mobs the more powerful the Argent Defender becomes, also having 50% + blockchance gives you massive rage generation

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This will be an unorthodox but I always enjoyed Piercing Howl tanking of mob groups while DPS peels them off one by one of me. I kite them closing in to get some rage, AoE threat on group and direct threat on main assist target. Your healer should use less mana so can speed up runs a bit.

Plus its really fun!

Edited by BogyOne

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I would say anything over 3+ tagerts and they should be CCed. If you can;t spam BS and start tabbing

You should beable to easily handle 3 targets. Revenge, sunder, SS... you will be generating more rage as more targets are hitting you.

However... if you have a hunter using multi shot with 1 second of pull or a mage AoE as you are pulling.. good luck mate.. find a better group.

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7 minutes ago, Whiskyjack666 said:

I would say anything over 3+ tagerts and they should be CCed. If you can;t spam BS and start tabbing

You should beable to easily handle 3 targets. Revenge, sunder, SS... you will be generating more rage as more targets are hitting you.

However... if you have a hunter using multi shot with 1 second of pull or a mage AoE as you are pulling.. good luck mate.. find a better group.

That would depend on three things:

1. Playstyle

2. Group composition

3. Gear.

If you enjoy the aoe-tanking playstyle and have the group and gear to support it, then have at it!

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7 minutes ago, Yoga said:

And tell those filthy rogues not to open with cheap shot on your target!

 

And how about them pesky priests throwing shields on you left and right. Lack of rage ingame means nerdrage-IRL:D

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10 hours ago, BogyOne said:

This will be an unorthodox but I always enjoyed Piercing Howl tanking of mob groups while DPS peels them off one by one of me. I kite them closing in to get some rage, AoE threat on group and direct threat on main assist target. Your healer should use less mana so can speed up runs a bit.

Plus its really fun!

This works very good as well.

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So i decided to respec to prot and get use to vanilla tanking again. I must say i really forgot how demanding it can but when you first start up again. AoE tanking my way through several dungeons i found i had no issues at all...

What i tended to do was charge/stance, BR, SB, BS, revenge primary, then start tab sunderung.. retruning to the primary to toss sunders/ and tab shield slamming other.. etc. Thats it... The key thing is DPS can't blow there load to fast... if they do just good luck... might as well strap on dps gear and join them.

Vanilla tanking is far more engaging then retail tanking .. needs a bit of effort.. and a worn out tab key.:D Just keep practicing... i found with every run the dust being shaking off.. and my tanking got more solid with me taking less dmg and loss agro less often. Remeber you have conc blow/and three taunts... use them :D I also used no tricks with gear/etc, however i do say bombs definaly help.. having a stun bomb helps over those hunters who like to multi shot on pull or mages who run in and do there ice crap... alot of castors don't understand melee TPS differs from range TPS...

Edited by Whiskyjack666

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8 hours ago, Whiskyjack666 said:

So i decided to respec to prot and get use to vanilla tanking again. I must say i really forgot how demanding it can but when you first start up again. AoE tanking my way through several dungeons i found i had no issues at all...

What i tended to do was charge/stance, BR, SB, BS, revenge primary, then start tab sunderung.. retruning to the primary to toss sunders/ and tab shield slamming other.. etc. Thats it... The key thing is DPS can't blow there load to fast... if they do just good luck... might as well strap on dps gear and join them.

Vanilla tanking is far more engaging then retail tanking .. needs a bit of effort.. and a worn out tab key.:D Just keep practicing... i found with every run the dust being shaking off.. and my tanking got more solid with me taking less dmg and loss agro less often. Remeber you have conc blow/and three taunts... use them :D I also used no tricks with gear/etc, however i do say bombs definaly help.. having a stun bomb helps over those hunters who like to multi shot on pull or mages who run in and do there ice crap... alot of castors don't understand melee TPS differs from range TPS...

I often put a skull on caster/cloth melee and tell dps to go nuts on it, then I wont need to tank it and I can focus on the rest of the pack. After the caster is dead (a few seconds time) I will have enough AoE threat on the rest to handle it with ease.

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On 15.3.2017 at 8:01 AM, Storfan said:

I often put a skull on caster/cloth melee and tell dps to go nuts on it, then I wont need to tank it and I can focus on the rest of the pack. After the caster is dead (a few seconds time) I will have enough AoE threat on the rest to handle it with ease.

Most times they attack the caster regardless of what I mark, but its true much easier to let the dps get a mob while you have time to build up on the others

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The most important part by far is making sure you get a good start. If they pull aggro within 5 seconds of the pull, it's their fault for not paying attention. The non-elites in the 5-mans you shouldn't bother with much as they are easily AoEd down, but you need to worry about the elites. In Strat, I only really care about getting the elite ghouls in the AoE packs. If you plan to tank almost all the 5 mans to gear up, I would respect prot until your guild's first raid where you go back to fury. It won't be a magic easy-mode, but it will make things go significantly smoother. Open with a demo shout and then use the priority of revenge > sunder. You can also try switching to a slow 2H weapon and stance dancing to Whirlwind for some AoE threat and then back to 1H and shield.

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On 3/9/2017 at 9:59 AM, Storfan said:

For 3+ targets: Spam battleshout (yes, Battleshout, not demoshout). Battleshouts gives VERY good threat assuming you actually buff everyone of your group, and yes over-writing the buff also generates threat.

This actually depends a lot on positioning. Battle Shout gives decent threat only if pretty much the entire group gets the buff. I often find that I'm only buffing like the Rogue in the group with it unless I'm really paying attention. In that case it is almost totally worthless for threat.

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5 hours ago, Pwnana said:

This actually depends a lot on positioning. Battle Shout gives decent threat only if pretty much the entire group gets the buff. I often find that I'm only buffing like the Rogue in the group with it unless I'm really paying attention. In that case it is almost totally worthless for threat.

This goes without saying.

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