Jump to content
Sign in to follow this  
Tokewl

Human or Dwarf?

Recommended Posts

I'm undecided right now. I plan to play paladin for nost release and into it probably a healing/buffing paladin. I assume that'll be my role at 60 in raids anyways.

I know humans have a 5% spirit racial and dwarves don't really contribute to a holy paladin play style in anyway.

 

I'm curious how much of this sets dwarves back if at all? I didn't really play a paladin in vanilla so I'm not sure here. I'd like to be able to play dwarf, but if it's a substantial gain in performance playing a human, I will play one.

Share this post


Link to post
Share on other sites

Spirit is useless for paladin; you don't make any use of oo5sr regen.

 

Dwarf racial for guns also doesn't apply to paladin because you can't use guns.

 

Honestly, if you're going to be a healer, it doesn't really matter. But I'd still go Human for the rep bonus and the bonus to swords/maces, which you will be using while leveling.

Share this post


Link to post
Share on other sites

For Threats and DPS in Raids go Human Paladin because of Mace/Sword specialization and the 5% Spirit can also be minor factor of helping Mana regen as Retri/Prot when you oom and doing max rank Abilities for maximum DPS/Threats.

 

For PVP and Tank go Dwarf Paladin because of Defensive CD and nice utility against Rogues ;)

 

For Holy - whatever you choose but also Dwarfs are good in places such as suppression room ;)

 

/Kind regards Killerduki

Edited by killerduki

Share this post


Link to post
Share on other sites

If healing/buffing, dwarf can be nice because you can get rid of a lot of PVE debuffs like bleeds/poisons.  While soloing you have a CD for survivability.   And while healing if you get healing threat, you have a Stun, however that is it.   Stone-form could save your life.

 

Reason people say spirit is useless for pally is because you'll never go 5+ seconds without casting in raids to get spirit regen to kick in.     Also your class doesn't have talents that allow x% of spirit to be converted into healing or continued regen while casting.    

Share this post


Link to post
Share on other sites

I would go Dwarf for sure, only go Human if you plan on doing DPS.
Also leveling will be easier as a dwarf on release, just saying.

Share this post


Link to post
Share on other sites

Dwarf, under any circumstances, any possible scenario. Guys who are bringing up looks/rep bonus/wep skill/spirit are ваууing retarded and shouldn`t even be allowed to play this game. 

Share this post


Link to post
Share on other sites

Dwarf, under any circumstances, any possible scenario. Guys who are bringing up looks/rep bonus/wep skill/spirit are ваууing retarded and shouldn`t even be allowed to play this game. 

Calling someone retard is really a good argument.

 

But let's ignore this well-mannered being, shall we?

 

Depending on your professions, in some cases, reputation with numerous factions is a big deal, specially when you need to reach exalted, rep bonus for humans can be a big deal. Regarding gear, ZG/AQ20/AQ40 sets (which require reputation with specific faction) are not exactly a best choice for holy paladin, and AD rep for t3 (Naxx) will not be a problem, since you will only need to get to honored, and you will be doing a lot of Stratholme runs anyway.

 

On other hand, dwarfs have nice racial, stone form, which can be useful in many situations which people before me already mentioned. Also, imo, dwarf in healing gear looks way better then human :)

 

So, really, it's up to you, each choice has it good sides so pick whichever suits you more.

Share this post


Link to post
Share on other sites

I vote for human because of "Diplomacy". In this topic people argued, that dwarf has more benefits. I agree with them, but "Diplomacy" outweights everything. You will save hundreds hours with reputation grinding + alot of gold. Here are some of them:

1. Pvp: WSG, AB, AV. (A rare/epic quality gear)

2. Molten Core: you need a dedicated group of players with alot of rep with Hydraxian Waterlords to summon last 2 bosses.

3. ZG rep. (A rare/epic quality gear + recipes)

4. Cenarion circle. (A rare/epic quality gear + recipes)

5. Thorium Brotherhood. (A rare/epic recipes)

6. Argent Dawn rep to get into Naxx. (A rare/epic quality gear + recipes)

7. Timbermaw hold. (A rare/epic quality gear + recipes, including a very unique trinket "Defender of the Timbermaw".

8. Wintersaber Trainers(probably the longest grind ever to get that unique mount "Reins of the Winterspring Frostsaber").

9. Other alliance factions(if you want to get any mount type from alliance side)

10. Bloodsail Buccaneers. To get a unique "hat"

 

You can level 1-3 alts(1-60) for that time and discover more content.

Share this post


Link to post
Share on other sites

Human Prot Paladin = more threats.

 

Human Retri Paladin PVE = more DPS.

 

Human Paladin = More mana regen as Prot and Retri PVE which is their major weakness.

 

Human Paladin as Elviss said : Faster rep + anti Rogue and anti Invisible Racial = Bonus.

 

/Kind regards Killerduki

Edited by killerduki

Share this post


Link to post
Share on other sites

Dwarf Paladin = Anti-Rogue

 

I'd rather be able to clear a Rogue's blind with Stoneform any day of the week than have meh Perception - especially as Reck spec - plus people always forget that it also boosts your armour by 10% as well.

 

If you want to PvP then go Dwarf - If you want to PvE then go Human

Edited by Theloras

Share this post


Link to post
Share on other sites

I really don't think there is a contest on this one. If you swing a weapon at all, it'll be a sword or mace. That makes Human a winner right there. But Perception is also useful because you do not have any spammable AOE for stealth detection. Your only AOE, assuming you even have the talent unlocked, has a strict CD. That's not to say Rogues are much of a threat for Paladins to begin with... but the benefit is there. The alternative is chugging cat potions. The potion doesn't even do as much, but it lasts 10m.

http://db.vanillagaming.org/?spell=12609

 

Dwarf on the other hands brings you immunity to poisons/diseases, which you can already dispel, with frost resist, which you already get off an aura. They do stack, but the 10 extra isn't going to matter much unless you drop into a BG full of Frost Mages. Note that with BOF/dispel; most of the things you need to resist are negated anyway. Then there's the gun skill, which you literally can't use, vs rep/spirit, which you do use. Treasure Finding... up to you if you want to hunt chests. But detecting one is largely pointless unless you're also going to clear into the mob packed cave to get to it. Most chests are buried in caves full of mobs, or in a camp with 5 mobs sitting on it. So if you're not going to clear it anyway, then detecting it really didn't matter.

Share this post


Link to post
Share on other sites

I really don't think there is a contest on this one. If you swing a weapon at all, it'll be a sword or mace. That makes Human a winner right there. But Perception is also useful because you do not have any spammable AOE for stealth detection. Your only AOE, assuming you even have the talent unlocked, has a strict CD. That's not to say Rogues are much of a threat for Paladins to begin with... but the benefit is there. The alternative is chugging cat potions. The potion doesn't even do as much, but it lasts 10m.

http://db.vanillagaming.org/?spell=12609

 

Dwarf on the other hands brings you immunity to poisons/diseases, which you can already dispel, with frost resist, which you already get off an aura. They do stack, but the 10 extra isn't going to matter much unless you drop into a BG full of Frost Mages. Note that with BOF/dispel; most of the things you need to resist are negated anyway. Then there's the gun skill, which you literally can't use, vs rep/spirit, which you do use. Treasure Finding... up to you if you want to hunt chests. But detecting one is largely pointless unless you're also going to clear into the mob packed cave to get to it. Most chests are buried in caves full of mobs, or in a camp with 5 mobs sitting on it. So if you're not going to clear it anyway, then detecting it really didn't matter.

 

+weapon skill does nothing for you in PvP and since you can't cleanse a blind on yourself, going Dorf with Stoneform is better also if you focus on PvP

 

if you focus on PvE then go human but if u wanna go pvp then go Dorf.

Share this post


Link to post
Share on other sites

Weapon skill is still used vs players; it just isn't as useful vs mobs. The difference is that most players do not block or parry. Assuming your hit is already maxed too, all that's left is a slight buff to crit, and a slight reduction to their dodge chance. But I was mainly thinking about mobs, where it sees more value. And if you're not 60, there's no way you'd be hit capped to begin with.

Share this post


Link to post
Share on other sites

How is that even a arguable question? Pick bearded dwarf or go home!

On a serious note tho, humans probably help with more things overall, and surely helps you with rep gain. However i like the style of dwarf over human by a ton, so i stick to it, cause you should choose what u prefer visually. And reputation grind isnt something that you should rush imo. I plan to stay and play for a long time, so no bigger problems involved there.

kind regards a dwarf whos name is still unknown

Share this post


Link to post
Share on other sites

Did Perception (stealth detection) even work on old Nost? I played a human paly and never noticed any detection bonus while it was up.

I also tryed a dorf paly on retro-wow and i rly like the possibility to clear blinds. So i think i will roll dorf pala on the fresh realm, even if i prefer the human models.

Share this post


Link to post
Share on other sites

Did Perception (stealth detection) even work on old Nost? I played a human paly and never noticed any detection bonus while it was up. I also tryed a dorf paly on retro-wow and i rly like the possibility to clear blinds. So i think i will roll dorf pala on the fresh realm, even if i prefer the human models.

Ye for me it's pretty clear, dwarf for pvp and human for pve.

Share this post


Link to post
Share on other sites

Did Perception (stealth detection) even work on old Nost?

 

Yep , it work and is extremely good against Rogues and Druids ;)

 

/Kind regards Killerduki

Share this post


Link to post
Share on other sites

Dwarf, and I can prove it mathematically:

 

Being a cool little shite > 5% weapon skill

Dwarf joke emotes > 5% weapon skill

 

But in all seriousness, you should play Human unless you plan on PvP'ing, and in that case Stoneform is handy... that being said I am still going to play Dwarf.

Share this post


Link to post
Share on other sites

Ok let me break this down for you again..

 

Dwarf benefits :

-stoneform (aka best PvP racial you can get as paladin).

-10 frost resistance (also pretty damn cool compared to human who has no resistance).

-Treasure tracking : none cares.

-Gun bonus : none cares.

+3 stamina, +2 strenght, -4 agility, -1 int, -1 spirit (but obviously a bit more cuz human spirit racial so at lvl 1 you get -3 spirit) compared to human.

 

Human benefits :

-Rep - useless since eventually you will get that rep anyway, I mean all other races except human doesnt` have rep bonus and well, none really complains about it. 

-Spirit - none bloody cares about it, even if you do get slightly more mana from regen, it`s still useless for holy paladins. If you plan to ret or tank ( which you shouldn`t), there literally is no spirit on your gear so you get nothing out of it anyway.

-Perception -  I mean it`s somewhat ok against rogues but stoneform is just so many times more better.. and none cares about druid stealth. There are situations where perception is useful like in duels vs rogues or if you try to get that AB flag or WSG flag with stealthed rogue nearby etc.. but in competitive PvP, stoneform is better, period. 

-Wep bonus - ya it`s better for ret/tank pve but like I said, one does not play ret or tank in vanilla and in PvP it won`t make that much of a difference.

-3 sta, -2str, +4 agi, +1 int, +1 spirit compared to dwarf.

 

Hitbox/model size is the same for both races so they can do exactly same stuff in wallclimbing etc.

Looks : none cares and I honestly prefer dwarf anyway.

 

It`s literally a nobrainer if you ask me but yeah, keep bringing up arguments about humans being better cuz you actually did lvl human to lvl 60 (if you from nost PvP or PvE) and once you found out dwarf >human, you regreted it so somehow you just want to make yourself feel better! :) The only thing where human is noticably better than dwarf is ret/tank PvE but none cares about those so.. 

 

Inb4 same arguments as before about faster rep/wep skill/perception being good/spirit. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×