Setup 1 Report post Posted February 7, 2017 I can confirm, this server uses 315. The final 5 pts award only 5% (1/3rd normal value) source: https://elysium-project.org/bugtracker/issue/767 i'd like to hear some rough estimates of how that 5% compares to a chunk of AP, say 40ap 0 Share this post Link to post Share on other sites
davfer 0 Report post Posted February 8, 2017 I've been using http://www.mediafire.com/file/yfrdb4a34sxius3/RogueDPS_Reborn_by_Soyoen.xlsx (which accounts for 315 being the weapon skill cap) for sometime now. I haven't gone through the back end formulas used as much as i would like to as I haven't had the time. But it would appear that even for human sword rogues this spreadsheet has going to 314 weapon skill with Maladath > using Warblade for the 40 AP. Although the difference appears to be minimal with normal raid buffs and is only slightly larger when accounting for worlds buffs. 0 Share this post Link to post Share on other sites
Timergu 0 Report post Posted February 9, 2017 On 2017-02-07 at 9:00 PM, Setup said: I can confirm, this server uses 315. The final 5 pts award only 5% (1/3rd normal value) source: https://elysium-project.org/bugtracker/issue/767 i'd like to hear some rough estimates of how that 5% compares to a chunk of AP, say 40ap In the bugtracker you linked the qa guys says he tested using a ranged weapon. I thought ranged attacks couldnt be glancing? 0 Share this post Link to post Share on other sites
Aderlass 1 Report post Posted February 9, 2017 42 minutes ago, Timergu said: In the bugtracker you linked the qa guys says he tested using a ranged weapon. I thought ranged attacks couldnt be glancing? I interpret it as him saying he used a "fixed damagerange" weapon. So like a sword with 100-100 damage or something like that for testing. 0 Share this post Link to post Share on other sites
Timergu 0 Report post Posted February 9, 2017 38 minutes ago, Aderlass said: I interpret it as him saying he used a "fixed damagerange" weapon. So like a sword with 100-100 damage or something like that for testing. Ah youre probably right. The only wepon i know of that got no damage spread is a crossbow. 0 Share this post Link to post Share on other sites
psychomator 0 Report post Posted February 18, 2017 its worth to use rend + felstriker in combat sword ? or better go for 2 rends and i will then deal more dmg? 0 Share this post Link to post Share on other sites
chase_le_mofo 1 Report post Posted March 1, 2017 What about using life stealing on main hand? Source: http://rogerkarlsson.com/blogs/wow/lifestealing/ 0 Share this post Link to post Share on other sites
Neila 0 Report post Posted March 4, 2017 How much is 1 hit worth in AP if you have <8% +hit? 0 Share this post Link to post Share on other sites
mytchi3 1 Report post Posted March 4, 2017 (edited) 3 hours ago, Neila said: How much is 1 hit worth in AP if you have <8% +hit? <8% hit means you have <3% on your gear because you get +5% from talents. No item is worth considering no matter AP or AGIL (since at that gear lvl you dont get T2 epics) until you reach that yellow hitcap. hit>anything until you get yellow hitcap If a gear has +hit on it there is a big chance its your prebis gear get it. There is not an item with +hit on it that is worse than ap/agil//crit if you dont have 8% or more hit. Edited March 4, 2017 by mytchi3 0 Share this post Link to post Share on other sites
Neila 0 Report post Posted March 4, 2017 7 hours ago, mytchi3 said: <8% hit means you have <3% on your gear because you get +5% from talents. No item is worth considering no matter AP or AGIL (since at that gear lvl you dont get T2 epics) until you reach that yellow hitcap. hit>anything until you get yellow hitcap If a gear has +hit on it there is a big chance its your prebis gear get it. There is not an item with +hit on it that is worse than ap/agil//crit if you dont have 8% or more hit. That's not what I asked. 0 Share this post Link to post Share on other sites
Dekoos 0 Report post Posted March 4, 2017 If you want an answer that no one else cares of, the best thing to do is to download the spreadsheet and check by yourself ;) 0 Share this post Link to post Share on other sites
mytchi3 1 Report post Posted March 5, 2017 3 hours ago, Neila said: That's not what I asked. Problem is you dont know what you asked. If you did you would know there is not an item in this game with enough ap or agil that would be better than simple +1hit if you dont have yellow hitcap. 0 Share this post Link to post Share on other sites
Neila 0 Report post Posted March 7, 2017 On 05/03/2017 at 2:07 AM, mytchi3 said: Problem is you dont know what you asked. If you did you would know there is not an item in this game with enough ap or agil that would be better than simple +1hit if you dont have yellow hitcap. The question was simple. "How much AP is 1% hit worth if you have <8% +hit?". Is it 50? 100? 200? If you do not know the answer please keep your comments to yourselves. If anyone who has done the math could answer it, that'd be great. I wouldn't have to dig into that stuff myself. 0 Share this post Link to post Share on other sites
mytchi3 1 Report post Posted March 7, 2017 6 hours ago, Neila said: The question was simple. "How much AP is 1% hit worth if you have <8% +hit?". Is it 50? 100? 200? If you do not know the answer please keep your comments to yourselves. If anyone who has done the math could answer it, that'd be great. I wouldn't have to dig into that stuff myself. Why do you want to know this please? then maybe we can understand and help Spoiler Your question is unreasonable because its unreal. What the fuck are you talking about 50? 100? 200???? There is not an item with 50 or 100 AP on it. If you want to contribute to minmaxing get your facts straight. What you want to know is bullshit and if still for some reason want to know this go ahead and waste your time. 0 Share this post Link to post Share on other sites
Brenz 1 Report post Posted March 9, 2017 Why do I see people recommending Subtlety with swords over daggers? Wouldnt you need a dagger in main hand to be able to perform the majority of the openers? 0 Share this post Link to post Share on other sites
mytchi3 1 Report post Posted March 9, 2017 Just now, Brenz said: Why do I see people recommending Subtlety with swords over daggers? Wouldnt you need a dagger in main hand to be able to perform the majority of the openers? That is Hemo spec 0 Share this post Link to post Share on other sites
smokeit 26 Report post Posted March 20, 2017 Gnomes are best rogues. 0 Share this post Link to post Share on other sites
mountbuyer 0 Report post Posted April 24, 2017 Oto, will you be updating the bis list for AQ? 0 Share this post Link to post Share on other sites
fukanoshi 0 Report post Posted April 24, 2017 Does chronometer addon shows crusader proc bar? Because it doesnt show it for me 0 Share this post Link to post Share on other sites
mytchi3 1 Report post Posted April 24, 2017 2 hours ago, fukanoshi said: Does chronometer addon shows crusader proc bar? Because it doesnt show it for me Use mpowa and set it up because chrono will not track correctly if you have too many buffs at once 0 Share this post Link to post Share on other sites
Kromm 0 Report post Posted April 30, 2017 I've got a slight problem with weapon expertise. With my 305 sword skill, wouldnt it make the 3% hit on gear obsolete? By reducing the dodgechance of bosses by 3% my yellow hitcap should be at 5%. Or am i getting something wrong and the higher weapon skill is just a bonnus on damage? 0 Share this post Link to post Share on other sites
Bloodworks 0 Report post Posted May 1, 2017 What? You gain .04% hit from each skill level above 300. I wouldn't even factor that .2% into your hit %. The point of weapon skill is to push glancing blows off your hit table. So no - you still use your hit gear. 0 Share this post Link to post Share on other sites
Netherfrost 1 Report post Posted May 2, 2017 Yellow hitcap: 300 skill -> 8,6% 305 skill -> 7,4% 310 skill -> 6,2% White hitcap: 300 skill -> 5,6% 305 skill -> 5,4% 310 skill -> 5,2% White hitcap (dual wield): 19% + the above aka... 300 skill -> 24,6% 305 skill -> 24,4% 310 skill -> 24,2% 0 Share this post Link to post Share on other sites
mytchi3 1 Report post Posted May 2, 2017 1 hour ago, Netherfrost said: Yellow hitcap: 300 skill -> 8,6% 305 skill -> 7,4% 310 skill -> 6,2% White hitcap: 300 skill -> 5,6% 305 skill -> 5,4% 310 skill -> 5,2% White hitcap (dual wield): 19% + the above aka... 300 skill -> 24,6% 305 skill -> 24,4% 310 skill -> 24,2% Source? And where did you find 310 and not 315? Cause in "leaked" source code its 315. If you found base for your statement please link that part of code 0 Share this post Link to post Share on other sites
Netherfrost 1 Report post Posted May 2, 2017 I didnt say 310 was cap. You can use the values to calculate beyond, but it has no practical applicance. Its ".0" for each at 315 0 Share this post Link to post Share on other sites