Nstplf 0 Report post Posted December 16, 2016 Hunter pet abilities now benefit from the pet's happiness. Arcane Shot now uses physical crit and hit rules. Fixed the critical damage bonus received from Hunters’ Humanoid and Monster Slaying talents. Gnomish Battle Chicken now should work as intended. Goblin Rocket Helm now knocks the wearer down on use. :^) 0 Share this post Link to post Share on other sites
RonaldoR9 2 Report post Posted December 16, 2016 are the escort quests in desolace fixed? desolace contains the greatest amount of quests which arent working 0 Share this post Link to post Share on other sites
ohGr 1 Report post Posted December 16, 2016 (edited) wasn't stealth "broken" on Nost? I don't remember, I feel like even with 5 pts into Master of Deception and people would still see me from a mile away-_- It was yeah, but I think they fixed it some two months before shutting down or something like that. I don't know exactly, I stopped playing there before the fix was released. This was the only thing I could find though: https://twitter.com/NostalBegins/status/692306272591482880 whether that affects the range of stealth detection is another question all together. Edited December 16, 2016 by ohGr 0 Share this post Link to post Share on other sites
Rayaleith 2 Report post Posted December 16, 2016 "Elemental and Mechanical type creatures are now immune to Bleed, Poison, and Disease effects." Thought that was already true? 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted December 16, 2016 (edited) Thunderfury + Nature damage isn't gonna be effected by armor. Woot woot!!! What does that mean for damage? Before the + Nature damage was factored as physical damage only. Following the tooltip of 53.9 DPS, with boss armor after debuffs of around 40% damage reductions: Thunderfury was giving 32.34 DPS on a boss. Now since only 41.84 DPS of the total 53.9 DPS of the weapon is reduced by armor. Thunderfury will now give 46.66 DPS on a boss. It would take another weapon of 77.6 DPS to match the 46.66 DPS after factoring in 40% damage reduction from armor. Making it the highest 1h DPS item in the game now by 6.15%. Comparing the 53.9 DPS vs the now 77.6 DPS, that is a 43.97% buff the weapon just got on it's raw dps. Edited December 16, 2016 by Undertanker 0 Share this post Link to post Share on other sites
Geex 3 Report post Posted December 16, 2016 thought the same. they must have decided to reopen again long ago. 0 Share this post Link to post Share on other sites
Fightmilk 0 Report post Posted December 16, 2016 On the warrior rage fix that is what it was like im vanilla. The better gear defensive gear you had the less rage generation you got. I remember tanks would remove pieces of armor to increase rage generation. If you were struggling with rage it usually means you outgeared the content and could afford to remove some armor pieces. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted December 16, 2016 On the warrior rage fix that is what it was like im vanilla. The better gear defensive gear you had the less rage generation you got. I remember tanks would remove pieces of armor to increase rage generation. If you were struggling with rage it usually means you outgeared the content and could afford to remove some armor pieces. Rather than remove armor, replace it with items of more AP/STR/Crit/HIT. But yeah, you got the point. 0 Share this post Link to post Share on other sites
Rayaleith 2 Report post Posted December 16, 2016 boy am I glad I get salvation from paladins! Yeah, as a horde lock I am thinking about it all the time. But I don't feel right as alliance. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted December 16, 2016 Yeah, as a horde lock I am thinking about it all the time. But I don't feel right as alliance. AQ40 - Fetish of the Sand Reaver BiS Warlock Trinket. 0 Share this post Link to post Share on other sites
Strahl 2 Report post Posted December 16, 2016 (edited) Well over 50% less DPS need to know this is very important, and that your 1.3 daggers should only be pulled out for Val. Using 63% damage reduction from armor for example: What happened before: 2,700 damage taken to 0 armor. I would get hit for 1k damage = 30 rage. What will happen now: I would get hit for 1k damage = 11 rage. 63.33% decrease in rage gains from incoming damage taken. Pretty much what ever your armor is at, is how much less rage you will get. So when you get those wonderful + armor buffs from healers, it will go down to even 68% decrease. Also we will no longer gain rage from dodging/parrying a boss. If a boss only did autos and nothing more and is effected by TF, should have around a 2.88 second delay auto attack. Def stacked and +15 agil tank can get around 32.8% dodge + parry, lets just say 33.33% for ease of conversation. In 1 minute that is 7 attacks you dodge or parry that gave 5 rage each by error. So you are also losing 0.6 rage a second. However we are getting rage now from when a boss dodges or parries an auto attack equal to your average damage so that should help this loss. about time lol Edited December 16, 2016 by Travolta 0 Share this post Link to post Share on other sites
Bushiden 0 Report post Posted December 16, 2016 "E* scort NPCs now have a smaller ‘help radius’" I bet the Alliance players will love this fix. The Defias escort quest leading to Dead Mines was annoying, and could take a while... The npc loves to run towards every fight in that small village lol. I remember 2 gnomes trolling that escort quest by pulling mobs away from the village which resulted in the quest npc to follow lol. 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted December 16, 2016 Yeah and the escort one in Redridge, holy crap would take 20+ minutes. 0 Share this post Link to post Share on other sites
stif 1 Report post Posted December 16, 2016 how does a simple thank you note becomes a random salt fest ? the time apart did not do any good i gues 0 Share this post Link to post Share on other sites
Aderlass 1 Report post Posted December 16, 2016 Man, I am really excited for the new rage fixes, this should make raiding a lot more interesting because you have to more careful not to aggro. Before, while raiding MC I never ever checked KLHThreatmeter even once, I always nuked as much as I could and never got the aggro. 0 Share this post Link to post Share on other sites
WarsongEU2005 0 Report post Posted December 16, 2016 tbh i dont remember hunter's pet stoping its attack when ur target is under anyone's cc spell except yours... 0 Share this post Link to post Share on other sites
randomguy 0 Report post Posted December 16, 2016 Wow... that is a lot of things fixed in a short time. You got a serious and dedicated team there 0 Share this post Link to post Share on other sites
killerduki 54 Report post Posted December 16, 2016 how does a simple thank you note becomes a random salt fest ? the time apart did not do any good i gues That's what happen when you nerf Warriors /Kind regards Killerduki 0 Share this post Link to post Share on other sites
Shayss 43 Report post Posted December 16, 2016 That's what happen when you nerf Warriors /Kind regards Killerduki Warriors will be fine. The fixes are good. Hopefully these fixes will also shut you up on the forum (the priest section atleast, rofl!) 0 Share this post Link to post Share on other sites