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gotmilk0112

After playing a tank and a healer

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Healer here.. I've run RFC once and WC twice now, and the first two tanks I had did exactly as you pointed out. The last tank I had was great and there was maybe one time where he pulled while I was trying to drink. The first two tanks chain-pulled the whole time, even after I explained to them that this isn't Legion and that healers actually go OOM. Tanks need to get their фекал together.

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Don't forget the three DPS...

A warlock that tab-DoTs all the mobs...

the Hunter with Multishot "as part of the correct rotation"...

and the mage that Blizzards... all the time...

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Easy enough to let them learn the hard way. Just finish drinking your Ice Cold Milk, and let the tank die while your drinking up to 80% atleast. Most dungeons involve a caster dps or 2 who will also need to drink so If tank tries to complain you can rest assured the DPS will have your back.

 

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In prot pala here, lvl 44.  I usually tank but I did 2 runs in cath as healer.  Never heard of mana issues cuz I got a int gear.  As for tanking i specifically instruct mana users and healers to say in chat oom when that happens.  I do check their mana pool every 2-3 pulls however.  So far didn't had any issues and medics love me for waiting,  dps too since I pull 4-5 mobs and they can aoe as much as they want (as long i properly gather em and concecrate for 2 secs) 

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about chain pulling

atm im playing druid and i have 2 sets 

and healed and tanked all the instances up to gnomer last night(only healed that one so far)

and if you are a good healer you will drink while the fight is happening so the tank CAN chain pull

unless its a 4 mobs pull you dont need full mana bar

you can prehot and/or preshield your tank and just sit down and drink while he pulls and takes couple initial hits

(unless you are a shaman i have no clue how they work since i never played one up to legion)

there is also that one more option lol

you just let the party wipe once or twice

nothing teaches patience better than one or two graveyard runs

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^ You can't drink in combat, unless you mean mana potions.  If that's the case the run isn't worth wasting a mana pot for

 

Easy solution, if the tank is warrior, let his hp drop to a dangerously low level when the pull is finished.  They won't pull the next pack until you heal them, it works like a charm every time lol.  Also make a /oom macro to spam...

 

 

Edited by RadiantRay

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6 hours ago, Carns said:

A warlock that spams life tap and refuses to drink

fixed that for you

 

and if you are a good healer you will drink while the fight is happening so the tank CAN chain pull

Doesn't matter how good of a healer you are, if the tank is getting fucked you can't sit there and drink.

Was in RFD and the tank was getting fucking demolished; I was literally burning through my whole mana pool on every pull, and I have a full set of int gear, about 3500 mana at level 41.

Edited by gotmilk0112

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Mages that constantly blizzard really irks me. You're damage is awful, all you're doing is making it harder for the tank to tank multiple mobs which is tough enough as is for most people leveling 

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5 hours ago, szuszak said:

about chain pulling

atm im playing druid and i have 2 sets 

and healed and tanked all the instances up to gnomer last night(only healed that one so far)

and if you are a good healer you will drink while the fight is happening so the tank CAN chain pull

unless its a 4 mobs pull you dont need full mana bar

you can prehot and/or preshield your tank and just sit down and drink while he pulls and takes couple initial hits

(unless you are a shaman i have no clue how they work since i never played one up to legion)

there is also that one more option lol

you just let the party wipe once or twice

nothing teaches patience better than one or two graveyard runs

This

 

Good healers understand how to make the most out of their mana, allowing near zero downtime.  Instead of bitching about tanks, challenge yourself to get better.  Too many healers want to run instances at a snail pace like it's 2005.

 

 The best healer I've seen while playing on Nost was during leveling.  He healed as enhancement while I  two hand tanked multiple sm cath and armory runs.

This game is old as fuck and piss easy.  Push yourself a tiny bit and see for yourself.  Speed running shit is actually fun.

or you can boot the good tank for another and have a slow run

as long as you are having fun

Edited by Jeetee

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Yeah, i just healed BFD (Balance Druid) with a Rambo-style Warrior and TWO warlocks lifetap spamming without drinking/eating.  One lock soulstoned the warrior, one soulstoned himself, neither gave/offered healthstones.    I do believe that it's a mix of retail dumbing down players and the fact that some people are just naturally short-sighted (selfish) to bigger pictures.   But as a healer it's not hard to sit back and psycho-analyze your team within the first few mobs of a dungeon.

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4 minutes ago, Jeetee said:

Good healers understand how to make the most out of their mana, allowing near zero downtime. 

No amount of "git gud" can make the tank take less damage.

I mained healing priest all throughout retail from 2007 and onward; I'm not new to healing.

Edited by gotmilk0112

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5 minutes ago, gotmilk0112 said:

No amount of "git gud" can make the tank take less damage.

I mained healing priest all throughout retail from 2007 and onward; I'm not new to healing.

Then you boot if the tank is bad.  I don't group with crap tanks ever, would rather quest.  Any good one s you find friend then obviously.

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Just bad players that tunnel vision.  This is 80% of the player base.   

Glad somebody pointed out the DPS flaws in runs.   Multi Dot and hunter multi-shot at the very start of a pull is very annoying.  As well as the life tap to almost no HP and then stand there.  "I check mana every 2-3 pulls"........    A tank should be monitoring everybody's mana all times, their own HP, as well as a lot of other things.

Give yourself a mental checklist throughout a pull, after a pull, and before the next one.    If you want to tunnel vision, play a rogue or fury warrior.

Warlocks should have food and water, life tap to 50% hp and eat/drink (BOTH!).   Mid pulls life tap once, MAYBE twice and allow a low rank HoT to top you off.

Hunters, your multi-shot as an opener is retarded, making 2 mobs run towards you, heal aggro over-comes your 2 mobs and now the mob is 90% distance towards the healer already when he gets aggro, turns and smacks them.

Mages, DO NOT FROST NOVA MOBS if there are cloth and leather wearers within melee range.  Regardless of threat tables, if top threat is not in the hit box, it will turn to whomever is.   In an AoE situation, at the start a tank has to travel a lot to get targets grouped up. Give them time.

Rogues, if you are gonna blade fury, pair it with evasion BEFORE you take damage, not after.

Pally healers, Auto Attack between your heals, stop standing 35+ yards away making auras pointless.  Same for shammy and totems.

Priest, PW: Shield After the start of a pull when the tank takes initial damage if and when needed.  Not before, or tank will be rage starved and not generate enough threat.  Feel free to wand when HoT is keeping up with the incoming damage.

EVERYBODY MOVE UP TO THE NEXT PULL THEN DRINK.    The tank will need to mark targets, shoot, and LoS the pull.  Takes about 10 seconds, you can still be drinking while the LoSing of the mobs happen.

Follow this and no more shit 5 mans runs.

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There's also tons of garbage healers who act like special snowflakes. Blaming tanks for wipes while at the same time trying to heal as enh or shadow or just being really undergeared. Most healer I see are not that good, they don't anticipate incoming dmg or can't handle healing multiple targets at the same time. So it's not only tanks that happen to be bad, healers play a huge role in a smooth run as well.

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People still mark targets other than skull? Lol.  

Fucking run in, mark a skull and go deep.

Edited by Jeetee

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@Jeetee

A lot of pulls in the early 5 mans can be quite cumbersome.  If a sheeps, hunter trap, fear lock, other form of CC is available, I intend to use it.  

Is it always NEEDED to survive the pull? Probably not in a lot of cases.

Does it lower the amount of damage you take overall, therefore lower the amount the healer has to burst heal, and minimize downtime of a run, making it overall faster?  Yes.

 

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If players come from retail... There is no reason to watch healers mana or care about threat in leveling dungeons so they might not even realize it is a thing.

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Every healer has a way of getting mana back even in combat.  Druids have hots,  if the tank pulled 2 mobs and 1 of 'em died,  then it should be easy to just hot and staff to allow the spirit from your gear to kick in. Priests are about the same,  they have hot,  shield and a big ass heal.  If they use max rank of greater or / heal they should return atleast 50% of tank's hp also renew and shield would allow you to wand while waiting for spirit... 

for paladins its kinda odd,  but you can use a fast weapon,  seal of wisdom and auto attack.  every auto has chance to restore 20-40 mana depends on what rank you use.  while spanking the mobs you toss in max rank holy light and continue to dps with seal of wisdom,  even though the dmg isnt much,  the fact that it restores mana will allow you to have a unique experience in my opinion.  i had int gear on my paladin with 3.4k mana and I never dropped below 70% mana through the entire sm cathedral run.  Of course I had good tank but still.  

My point is that every healer has a way of getting mana back while healing,  of course there's always the bad tanks or undergeared ones that just makes you want to cry and reroll.  

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39 minutes ago, Stormhart said:

Or you know, provide the new lads with some tips instead of roasting them for incompetence. Unless they are ignorant.

Totally prefer to give people the benefit of the doubt and encourage some good practice - including if they're ignorant. If they don't want to or cba to try and improve then sure, find someone who will. 

I enjoy the first few pulls in an instance - you learn a great deal about the group you're in. "Oh, so the lock is sensible, but the mage is a bit trigger happy, but the healer's on top of things, I'll start to push the pace."

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I just stay out of combat and let him die, don't even ressurect him as running back to the corpse should be a good lesson.

But then again, some people never learn :)

Edited by Bonappetit

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19 hours ago, Mgoblue said:

The first two tanks chain-pulled the whole time, even after I explained to them that this isn't Legion and that healers actually go OOM. Tanks need to get their фекал together.

Maybe it's hard for them to adapt. Rushing through dungeons as fast as you can is an important part of aggro management now.

If a tank doesn't rush on retail, he is considered as a bad player.

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