Jad 0 Report post Posted February 28, 2017 Assuming skilled players, at what gear level do guilds generally start doing 20 man Onyxia? Pre-raid BiS? MC gear? 0 Share this post Link to post Share on other sites
Mimma 10 Report post Posted February 28, 2017 People duo'ed Onyxia in retail vanilla, I guess you could 20-man Onyxia in tier-1 gear if you wanted. 0 Share this post Link to post Share on other sites
Haestingas 30 Report post Posted February 28, 2017 MC gear, very simple to do especially with consumes as long as people don't eat deep breaths 0 Share this post Link to post Share on other sites
Uglyaf 9 Report post Posted March 1, 2017 (edited) https://www.youtube.com/watch?v=Dw4eSaOAVT0 5 men, BWL gear but another server :D https://www.youtube.com/watch?v=BOKlXklfzzE 3 men, naxx gear ;) Edited March 1, 2017 by Uglyaf 0 Share this post Link to post Share on other sites
Lorilay 12 Report post Posted March 1, 2017 1 hour ago, Uglyaf said: https://www.youtube.com/watch?v=Dw4eSaOAVT0 5 men, BWL gear but another server :D https://www.youtube.com/watch?v=BOKlXklfzzE 3 men, naxx gear ;) The disorient effect from the flame shots in phase 2 makes those considerably more difficult on this server, if not impossible. 0 Share this post Link to post Share on other sites
Oudeis 1 Report post Posted March 1, 2017 Wait, why is she using a disorienting effect if those video clearly show it should not be the case? 0 Share this post Link to post Share on other sites
Haestingas 30 Report post Posted March 1, 2017 The ony we have is the prenerf version, the one you are seeing is post nerf. 0 Share this post Link to post Share on other sites
Oudeis 1 Report post Posted March 2, 2017 Yep, just did a little research : Onyxia's fireballs will no longer result in a confuse effect (Engulfing Flames). The impact damage of these fireballs has been slightly increased to compensate for the loss of the damage over time. That 1.3, DM patch... Anathema and Darrowshire should no longuer have Engulfing Flames. 0 Share this post Link to post Share on other sites
Haestingas 30 Report post Posted March 2, 2017 I dont think Anathema has ever used post nerf bosses anywhere. They just keep in the prenerf 0 Share this post Link to post Share on other sites
Drehar 2 Report post Posted March 13, 2017 speaking of disorient effects. I see mobs drop agro from feared targets. I don't remember this being a thing on live. Is it only some fear spells? I remember seeing Onyxia still focus on the MT if he was feared. I've seen other fear spells cause the tank to lose agro. 0 Share this post Link to post Share on other sites
flowqz 34 Report post Posted March 13, 2017 21 minutes ago, Drehar said: speaking of disorient effects. I see mobs drop agro from feared targets. I don't remember this being a thing on live. Is it only some fear spells? I remember seeing Onyxia still focus on the MT if he was feared. I've seen other fear spells cause the tank to lose agro. if everyone gets feared the tank will keep the threat. as soon as someone isnt feared that target will have higher threat for the fearduration. 0 Share this post Link to post Share on other sites
Netherfrost 1 Report post Posted March 15, 2017 And the 3 man version in naxx is technically pre-tbc, giving them the op talents. I can't see the video so I can verify it tho 0 Share this post Link to post Share on other sites
Storfan 24 Report post Posted March 15, 2017 On 2017-03-13 at 5:40 PM, Drehar said: speaking of disorient effects. I see mobs drop agro from feared targets. I don't remember this being a thing on live. Is it only some fear spells? I remember seeing Onyxia still focus on the MT if he was feared. I've seen other fear spells cause the tank to lose agro. Or maybe you had a tank skilled in stance-dancing, or 2x tremor totems with lucky ticks, or used 2-tank-tactic, or fearward:D 0 Share this post Link to post Share on other sites
Slicy 11 Report post Posted March 15, 2017 7 hours ago, Netherfrost said: And the 3 man version in naxx is technically pre-tbc, giving them the op talents. I can't see the video so I can verify it tho Yup you are right the kill happened during taht retail period where lvl 60 was still lvl cap but we could try out TBC talents. I do think a 3 or 4 man Onyxia is currently possible with the proper classes, gear and buffs. Can tell you it would have been done already without that phase 2 change :'( 0 Share this post Link to post Share on other sites
Slicy 11 Report post Posted March 15, 2017 On 01/03/2017 at 6:54 AM, Uglyaf said: https://www.youtube.com/watch?v=Dw4eSaOAVT0 5 men, BWL gear but another server :D https://www.youtube.com/watch?v=BOKlXklfzzE 3 men, naxx gear ;) Did you forget the 4 man Onyxia on purpose perhaps ? ;) https://www.youtube.com/watch?v=bs5bg3wAusc 0 Share this post Link to post Share on other sites
Netherfrost 1 Report post Posted March 15, 2017 (edited) 1 hour ago, Slicy said: Did you forget the 4 man Onyxia on purpose perhaps ? ;) https://www.youtube.com/watch?v=bs5bg3wAusc 4 might be possible overall, your healers just have to be able to not go oom without the rogue, seeing we were BiS and had some 1.12 items back then on ED - you might be able to do it as 3 currently on alliance tho. Edited March 15, 2017 by Netherfrost 0 Share this post Link to post Share on other sites
Slicy 11 Report post Posted March 15, 2017 Yep it is probably doable even with the proper buff stacking and encounter being quite different/harder here. Just not with a rogue :P 0 Share this post Link to post Share on other sites
Netherfrost 1 Report post Posted March 15, 2017 17 minutes ago, Slicy said: Yep it is probably doable even with the proper buff stacking and encounter being quite different/harder here. Just not with a rogue :P Theres a much lower amount of whelps tho, and thats atleast what we had the most issues with. (not saying its easier) 0 Share this post Link to post Share on other sites
Drehar 2 Report post Posted March 16, 2017 22 hours ago, Storfan said: Or maybe you had a tank skilled in stance-dancing, or 2x tremor totems with lucky ticks, or used 2-tank-tactic, or fearward:D I'm positive that the only threat from a feared tank was the boss cleaving melee. I tanked as a stance dancing warrior in vanilla. 0 Share this post Link to post Share on other sites
Lorilay 12 Report post Posted March 16, 2017 On 3/15/2017 at 5:34 AM, Storfan said: Or maybe you had a tank skilled in stance-dancing, or 2x tremor totems with lucky ticks, or used 2-tank-tactic, or fearward:D There are many videos out there that clearly show mobs staying on their primary target when it's feared. 0 Share this post Link to post Share on other sites
flowqz 34 Report post Posted March 16, 2017 2 hours ago, Lorilay said: There are many videos out there that clearly show mobs staying on their primary target when it's feared. as i said. this should only be the case if everyone else on the threattable is feared. 0 Share this post Link to post Share on other sites
TheRealJindo 1 Report post Posted March 17, 2017 That 4 man onyxia was with the bugged t2 8/8 priest set bonus, the healer in that video is basically exploiting his way to a 4 man onxyia. Just saying, it was widely known that using 8/8 t2 was abusing on Feenix while it was bugged. Kinda a bad example 0 Share this post Link to post Share on other sites
Dwarftube 0 Report post Posted March 19, 2017 On 1.3.2017 at 6:54 AM, Uglyaf said: https://www.youtube.com/watch?v=Dw4eSaOAVT0 5 men, BWL gear but another server :D https://www.youtube.com/watch?v=BOKlXklfzzE 3 men, naxx gear ;) You can see in 3 men video, that he got tbc spells. 0 Share this post Link to post Share on other sites
Zarant 2 Report post Posted March 19, 2017 (edited) I tried to do a 5man ony on nost before the shutdown with a prot warrior/fury warrior/hunter/priest/paladin, and we failed to get through p2, mainly because we were lacking aoe to handle whelps and I felt like with an extra healer and a mage it would be a lot easier. Doing it with 2 healers is doable but it's risky, sometimes the same healer will get disoriented for a whole minute. You also need to be on point with interrupts on wing buffet because tank threat will decay exponentially, after a certain point healers will end up aggroing. Edited March 19, 2017 by Zarant 0 Share this post Link to post Share on other sites
Vilius 1 Report post Posted March 22, 2017 Ok I'm confused about several things you said. 1. On Onyxia, wing buffet doesn't reduce threat, knock away does. -25% according to source code. 2. Pretty sure knock back is instant (not interruptible) 3. Pretty sure exponential decay isn't what you meant. Worst case knock back cd is 15 sec, so in worst case a single tank has a max threat of x where x = 0.75 * (TPS * 15 + x). Therefore x = 3 * TPS * 15 or 45 * TPS. After 1 minute the tank will have about 68% of this value, after 2 minutes 90%, after 3 minutes 97%. Your point about healing threat is valid. 0 Share this post Link to post Share on other sites