Storfan 24 Report post Posted March 8, 2017 34 minutes ago, Therealfotm said: You're correct. that was from there Q&A Alright then. I believe increased material requirements had two main reasons then: 1. The official reason; To make it more blizzlike instead of having it last for just 1 day due to stockpiles, I agree with this decision (numbers may have been a bit too inflated though). 2. The inofficial reason; Buy time to finish and polish the last 20% of the code. Either way, I'm hyped AF for AQ, when ever it arrives! <3 0 Share this post Link to post Share on other sites
Svartvargn 0 Report post Posted March 8, 2017 The ammounts on some regent/mats etc might be a bit unrealistic for some to agreed, but i rather have it take a little while longer to complete to really get that achievement feeling and let the devs and testers do their work in peace, to get the best as possible scripted and bugfree instances. If it aint "Completed" that is. 0 Share this post Link to post Share on other sites
Wortgewandt 5 Report post Posted March 8, 2017 Well lets look at the copperbars completion from a reasonable point of view: Required: 1.250.000 Copper Bars. There are 6 Zones that reliably give out Copper. Being the zone after the spawning zone. 6 zones. Lets say each zone is farmed for turning in the copper for the war effort. Obviously some are gonna farm it to lvl their proffs and some will farm it to turn a profit. Lets say we get 50 Copper per zone per hour. That makes 7200 Copper per day. It would take 123 DAYS to complete copper alone! Thats just plainly dumb. 0 Share this post Link to post Share on other sites
smokeit 26 Report post Posted March 8, 2017 I delivered 1 stack of linen 0 Share this post Link to post Share on other sites
Storfan 24 Report post Posted March 8, 2017 24 minutes ago, Wortgewandt said: Well lets look at the copperbars completion from a reasonable point of view: Required: 1.250.000 Copper Bars. There are 6 Zones that reliably give out Copper. Being the zone after the spawning zone. 6 zones. Lets say each zone is farmed for turning in the copper for the war effort. Obviously some are gonna farm it to lvl their proffs and some will farm it to turn a profit. Lets say we get 50 Copper per zone per hour. That makes 7200 Copper per day. It would take 123 DAYS to complete copper alone! Thats just plainly dumb. Deadmines contain copper too. 0 Share this post Link to post Share on other sites
2blivion 3 Report post Posted March 8, 2017 so is this "restart" for the new AQ patch? JW 0 Share this post Link to post Share on other sites
Wortgewandt 5 Report post Posted March 8, 2017 32 minutes ago, Storfan said: Deadmines contain copper too. Right, lets do the math then on how many people need to farm dm so it gets done in 3-4 weeks as advertised. 7200 from starting zones per day = 123 days How many nodes does dm have? 3-4 iirc. Thats anywhere between 8-12 copper per run. 10 avrg copper at 4-5 times per hour. = 45 avrg. 3-4 weeks avrg = around 23.5 days 45 x 24 = 1080 per day per person 7200 from starting zones if farmed all 6 at the same time by 6 persons and everything is handed in. 1250000 / 23.5 days = 53191 Copper per day. 53191 - 7200 = 45991 avrg 46k. Thus, 46 People, need to farm DM, for 24 hours for 23.5 days, and 6 people need to farm the 6 starting zones for 23.5 days 24/7 so we can finish in 3-4 weeks. Thats still retarded. 0 Share this post Link to post Share on other sites
Lifealert 19 Report post Posted March 8, 2017 And then there are the copper bars people have saved up that have yet to be turned in. 0 Share this post Link to post Share on other sites
Wortgewandt 5 Report post Posted March 8, 2017 8 minutes ago, Lifealert said: And then there are the copper bars people have saved up that have yet to be turned in. Why would you save them up? Might aswell turn them in. At this point, I doubt any stashes left, will be turned in at all. 0 Share this post Link to post Share on other sites
Slicy 11 Report post Posted March 8, 2017 The mobs in Deadmines (Defias Miners especially) drop tin and copper ores consistently, it is not just the ores you'd get from veins. Abort calculations ! =) 0 Share this post Link to post Share on other sites
Outstanding 10 Report post Posted March 8, 2017 I'll say this again, maybe a little more obvious this time: What is the story with auto-complete with the AQ War Effort? Is Elysium going to implement it? If they do, when will it start? What percentage will it add per week? All other comments about war materials and gathering are irrelevant if this isn't cleared up. 0 Share this post Link to post Share on other sites
Wortgewandt 5 Report post Posted March 8, 2017 21 minutes ago, Outstanding said: I'll say this again, maybe a little more obvious this time: What is the story with auto-complete with the AQ War Effort? Is Elysium going to implement it? If they do, when will it start? What percentage will it add per week? All other comments about war materials and gathering are irrelevant if this isn't cleared up. The original autocomplete started after 30 days. Needed another 30 days to complete the event. Thus "if" they implement it, first possible date for autocompleted event is Friday 5th of may. Thats 58 days from now. 0 Share this post Link to post Share on other sites
ironskillet2 2 Report post Posted March 8, 2017 copper ore drop off the mobs in deadmines, if you are a miner, and go clear DM, which takes about 15-20 minutes, you will get 30-40 ore per clear, with non-miners getting 15-30 0 Share this post Link to post Share on other sites
Jayseric 0 Report post Posted March 8, 2017 3 hours ago, Wortgewandt said: Right, lets do the math then on how many people need to farm dm so it gets done in 3-4 weeks as advertised. 7200 from starting zones per day = 123 days How many nodes does dm have? 3-4 iirc. Thats anywhere between 8-12 copper per run. 10 avrg copper at 4-5 times per hour. = 45 avrg. 3-4 weeks avrg = around 23.5 days 45 x 24 = 1080 per day per person 7200 from starting zones if farmed all 6 at the same time by 6 persons and everything is handed in. 1250000 / 23.5 days = 53191 Copper per day. 53191 - 7200 = 45991 avrg 46k. Thus, 46 People, need to farm DM, for 24 hours for 23.5 days, and 6 people need to farm the 6 starting zones for 23.5 days 24/7 so we can finish in 3-4 weeks. Thats still retarded. It's fortunate that there is an average of 15 alliance guilds clearing BWL, so the mats farmed per hour can be really high. If the player base really wants AQ it'll open in 3 weeks ;) 0 Share this post Link to post Share on other sites
Wortgewandt 5 Report post Posted March 8, 2017 7 minutes ago, Jayseric said: It's fortunate that there is an average of 15 alliance guilds clearing BWL, so the mats farmed per hour can be really high. If the player base really wants AQ it'll open in 3 weeks ;) Thats why alliance is currently behind horde whos so unorganized and casual. I believe ally is currently behind by what, 600k? http://nostalri.us/anathema?wareffort 0 Share this post Link to post Share on other sites
TheLoon 0 Report post Posted March 8, 2017 3 hours ago, Wortgewandt said: Right, lets do the math then on how many people need to farm dm so it gets done in 3-4 weeks as advertised. 7200 from starting zones per day = 123 days How many nodes does dm have? 3-4 iirc. Thats anywhere between 8-12 copper per run. 10 avrg copper at 4-5 times per hour. = 45 avrg. 3-4 weeks avrg = around 23.5 days 45 x 24 = 1080 per day per person 7200 from starting zones if farmed all 6 at the same time by 6 persons and everything is handed in. 1250000 / 23.5 days = 53191 Copper per day. 53191 - 7200 = 45991 avrg 46k. Thus, 46 People, need to farm DM, for 24 hours for 23.5 days, and 6 people need to farm the 6 starting zones for 23.5 days 24/7 so we can finish in 3-4 weeks. Thats still retarded. IMHO 46+6 ppl isn't a lot, obviously no one will literally sit online 24/7 to complete this but I tried to make a few normalizing assumptions to show that maybe copper, as an example, isn't that unaligned with what we should expect when planning for an event to last 3-4 weeks. Hope you'll agree! 1,250,000 required, 36,300 turned in already, leaving 1,213,700 more bars to be turned in. Using conservative assumptions lets say the following is true: A player gets 8 ore per DM run, does 4 DM runs an hour, and commits 2 hours a day to farming. This results in a single player getting 64 bars/day, and therefore it would take a single player about 19,000 days to complete the copper turn-ins. I don't play on Anathema (I'm on Elysium) so not sure what the typical population is however, I found a thread from a month ago stating that 11.5k was experienced during peak hours on Sundays- I'll use this as a conservative assumption of active accounts although I believe we can agree there's more. So... if you wanted to complete the copper turn ins in 3 weeks (21 days) you would need 900 people or 8.18% of the server population to spend a couple hours a day in DM. All-in-all this seems reasonable to me as this is an averaged normalization. As you get closer I'd think that people will start to focus farm more on the gaps, AKA more people will spend more time to get it done. Regardless I'm sure the developers will keep an eye on the up-scaling, they obviously don't want to lose players. If a mat requirement is too aggressive I'm sure they'll tune it down- like possibly Firebloom, especially considering only 50% of the server can even turn this in to begin with. Thoughts? 0 Share this post Link to post Share on other sites
Outstanding 10 Report post Posted March 8, 2017 1 hour ago, Wortgewandt said: The original autocomplete started after 30 days. Needed another 30 days to complete the event. Thus "if" they implement it, first possible date for autocompleted event is Friday 5th of may. Thats 58 days from now. Correct. So my point is that all the QQ'ing is irrelevant on war materiels if they implement the auto complete. I don't think we'll get an answer either. I think they will implement it once they are happy with the scripting. So the auto complete will start at T-30 days once they get the go ahead. I assume the 30 days are less the percentages already complete? For example with Firebloom at say 20% means completion will be 24 days max. 0 Share this post Link to post Share on other sites
Jayseric 0 Report post Posted March 8, 2017 19 minutes ago, Wortgewandt said: Thats why alliance is currently behind horde whos so unorganized and casual. I believe ally is currently behind by what, 600k? http://nostalri.us/anathema?wareffort That's mostly because there was so much stored leather noone could do anything with it 0 Share this post Link to post Share on other sites
Wortgewandt 5 Report post Posted March 8, 2017 (edited) 15 minutes ago, TheLoon said: IMHO 46+6 ppl isn't a lot, obviously no one will literally sit online 24/7 to complete this but I tried to make a few normalizing assumptions to show that maybe copper, as an example, isn't that unaligned with what we should expect when planning for an event to last 3-4 weeks. Hope you'll agree! 1,250,000 required, 36,300 turned in already, leaving 1,213,700 more bars to be turned in. Using conservative assumptions lets say the following is true: A player gets 8 ore per DM run, does 4 DM runs an hour, and commits 2 hours a day to farming. This results in a single player getting 64 bars/day, and therefore it would take a single player about 19,000 days to complete the copper turn-ins. I don't play on Anathema (I'm on Elysium) so not sure what the typical population is however, I found a thread from a month ago stating that 11.5k was experienced during peak hours on Sundays- I'll use this as a conservative assumption of active accounts although I believe we can agree there's more. So... if you wanted to complete the copper turn ins in 3 weeks (21 days) you would need 900 people or 8.18% of the server population to spend a couple hours a day in DM. All-in-all this seems reasonable to me as this is an averaged normalization. As you get closer I'd think that people will start to focus farm more on the gaps, AKA more people will spend more time to get it done. Regardless I'm sure the developers will keep an eye on the up-scaling, they obviously don't want to lose players. If a mat requirement is too aggressive I'm sure they'll tune it down- like possibly Firebloom, especially considering only 50% of the server can even turn this in to begin with. Thoughts? I dont agree. 8% of the pop, atleast 2 hours per day, for 3-4 weeks just get copper done. But there are 9 more recourses to be done. Looking at it from any point of view, you will never be able to motivate more than maybe 20-30% of the pop to farm for the war effort. I dont know the current census for the server, but last peaktimes i've checked, highest numbers were around 7.5k at most. All this drama lately and those really high war effort numbers, have decreased the pop by somewhat 3-4k players. Those probably were the ones with the "stashes". In my opinion, Anathema did the same mistake Feenix did. The numbers are too god damn big. Sure, war effort is effort. So increase the intended amount towards the player cap. In our case that would be 400% not 2800%. 2 minutes ago, Outstanding said: Correct. So my point is that all the QQ'ing is irrelevant on war materiels if they implement the auto complete. I don't think we'll get an answer either. I think they will implement it once they are happy with the scripting. So the auto complete will start at T-30 days once they get the go ahead. I assume the 30 days are less the percentages already complete? For example with Firebloom at say 20% means completion will be 24 days max. The problem with this is, people are quitting left and right because the server cant live up to the expectations. Crashes at least once per day. Lags at peak times. Everytime they patch something, 100's of things break instead. 60 days is too long for the war effort by all means. If it actually would come down to this, i dont see the server having any more pop than elysium had back in the day. (1k at peak times) Edited March 8, 2017 by Wortgewandt 0 Share this post Link to post Share on other sites
NoGnomo 7 Report post Posted March 8, 2017 Any info about r13 gear please? 0 Share this post Link to post Share on other sites
Slicy 11 Report post Posted March 8, 2017 Less talking more farming. 0 Share this post Link to post Share on other sites
mytchi3 1 Report post Posted March 8, 2017 War effort numbers are bullshit people willnot farm for weeks to gain nothing from it. There is no race here for "new" content. There is server with aq open and bugfree even tho its in nerfed state. Once they finish scripting the instance here numbers will go down and will be adressed. I wouldnt be worried about it for next 4 weeks. Firebloom copper iron fish steaks and other low lvl ones are impossible to finish at those numbers in next 3 months even if whole server farmed because its a limited resource 0 Share this post Link to post Share on other sites
Undertanker 88 Report post Posted March 8, 2017 IMO the inflated numbers are 25% - 30% too high. Population for average online is 2.5x-3x that of a 2005-server. Add in the EU / Oceanic / US all being on the same server, can multiply the player base by x3 again. 2.5x3 - 3x3. Mats should have been inflated by 7.5x-9x. 0 Share this post Link to post Share on other sites
Haestingas 30 Report post Posted March 8, 2017 (edited) Firebloom being 22x higher is a disgrace, there's zero excuse for that except buying time to finish scripting AQ20. Haven't you guys noticed how little talk about AQ20 there's been? When farming firebloom it’s considered insane if you are getting 5 stacks an hour. That’s picking 50 flowers on average in a hour. You probably can’t even hit that # if you are the only person in the entire zone picking firebloom. Let’s just assume that all 4 zones that drop firebloom (blasted lands, badlands, searing gorge, tanaris) are getting farmed JUST FOR THE WAR EFFORT. Lets assume you are getting 5 stacks an hour from each zone (not realistic at all, badlands especially only has like 20ish spawns) that’s 400 firebloom AN HOUR being donated to the war effort. Let's also keep in mind that those 5 stacks are worth roughly 65g, so that's 65g an hour being thrown down the toilet. EVEN AT THIS UNREALISTIC AS FUCK NUMBER (400 firebloom being donated an hour EVERY HOUR OF EVERY DAY) that’s 44 days to complete firebloom. TLDR these war effort #s are a joke Edited March 8, 2017 by Haestingas 0 Share this post Link to post Share on other sites
mytchi3 1 Report post Posted March 8, 2017 1 minute ago, Haestingas said: Firebloom being 22x higher is a disgrace, there's zero excuse for that except buying time to finish scripting AQ20. Haven't you guys noticed how little talk about AQ20 there's been? When farming firebloom it’s considered insane if you are getting 5 stacks an hour. That’s picking 50 flowers on average in a hour. You probably can’t even hit that # if you are the only person in the entire zone picking firebloom. Let’s just assume that all 4 zones that drop firebloom (blasted lands, badlands, searing gorge, tanaris) are getting farmed JUST FOR THE WAR EFFORT. Lets assume you are getting 5 stacks an hour from each zone (not realistic at all, badlands especially only has like 20ish spawns) that’s 400 firebloom AN HOUR being donated to the war effort. EVEN AT THIS UNREALISTIC AS FUCK NUMBER (400 firebloom being donated an hour EVERY HOUR OF EVERY DAY) that’s 44 days to complete firebloom. TLDR these war effort #s are a joke Get those number to more realistic to 2 stacks per hour, cause you pick other herbs also etc, Now do the math with all the other insane mats like copper iron and food and you get to number of around 150 days. Horde finished rugged leather alliance will finish thorium bars, then shared runecloth bandages and then it ends. Because those at least get you the gold back which you turned in in mats. 0 Share this post Link to post Share on other sites