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Siperos

A newcomer with questions!

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Hello!

I just recently joined Elysium because I got curious and willing to give Vanilla WoW a try (I started when TBC came out). Plus I got bored of retail WoW. Too casual and stuff.

So I watched some YouTube videos reviewing the Vanilla WoW experience, it's ups and downs etc. One thing that some people brought up is how some classes were very painful to level, like paladins, warriors and I think rogues too. And how some classes basically had only one spec choice at the end game in order to be viable and useful in any way in raids, like Holy Paladins since Protection and Retribution were crap from what I have heard. Warlock class, while fun from what I have heard, was a lackcluster as a class. Has this server recognized those issues and possibly tuned the classes and their specs so that they're all as viable as possible while still keeping the Vanilla experience? Or are all the classes the exact same?

And my second question is basically this; is there anything else possibly different here compared to the original Vanilla? Anything? Or is everything, including the flaws, exact same like they were in retail Vanilla?

 

Thank you in advance!

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If someone told you it's hard to level a hunter, you should disregard everything that person said about Vanilla. 

 

Every class is viable in Vanilla for different things. And no class can do everything. So do some real research before you invest a lot of time in a class. Or, if you want meaningful feedback, describe in detail the play style you like. Then you might be able to get some useful information specific to you. 

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5 minutes ago, Gnog said:

If someone told you it's hard to level a hunter, you should disregard everything that person said about Vanilla. 

Oh sh*t! Did I say hunters? Looks like I did. I meant to type warriors. And I think rogues were pain in the ass to level too. Let me edit the post. And fix some mistakes while I'm at it to hopefully make myself more clear.

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2 hours ago, Siperos said:

Oh sh*t! Did I say hunters? Looks like I did. I meant to type warriors. And I think rogues were pain in the ass to level too. Let me edit the post. And fix some mistakes while I'm at it to hopefully make myself more clear.

Rogues are easy to level. Only harder class to level is warrior. Server is very close to vanilla experience. Some bugs appear with every patch but that's normal. My advice to you is to stop watching those videos of whats vanilla like just pick a class you like but keep in mind that druids paladins and shamans are healers. Only tank is warior and racials matter tova certain extent like dwarf priest fear ward for example.

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4 hours ago, mytchi3 said:

but keep in mind that druids paladins and shamans are healers. Only tank is warior and racials matter tova certain extent like dwarf priest fear ward for example.

That's what I meant. Only Warriors can tank and paladins, shamans and druids should be nothing but healers because all their other specs suck. Shame that that seems to be the case here too.

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Class balance seems to me as it was at the time.  Much of that relates to what your focus is (pvp, dungeons, raids, endgame, gold) Most of the changes on these servers seem to be fixes to bugs/glitches such as walljumping (unfortunately), or to address population issues like spawnrates.

Healers in general are slow to level solo, and tanks as well, due to lower damage output compared to DPS classes.  Hunters are probably the fastest and easiest due to good damage, utility, and pets.  Warriors are probably the toughest (especially at lower levels) because of the inherent limitations of the strict melee/non-magic role, but if you're down to tank you can get dungeon groups going (although that gets tougher when you're needing the more obscure/distant midlevel dungeons).  For example on my hunter I can comfortably grind mobs of equal-level or higher, but on my warrior I usually stick to mobs that are a few levels lower.  I don't grind much on my holy paladin (usually just do dungeons or quest) because it's pretty slow and monotonous, though I would rarely die.

The main thing though is how much you enjoy the playstyle (and "fantasy" as they say now) of the class or spec, and how much you invest in researching and improving your gear/spec/rotation/etc.  WoW players are notoriously inflexible and nit-picky about a lot of things when grouping, so you'll encounter people who will staunchly refuse to group with characters of certain specs because they don't believe in their viability.  Also, you'll find that players tend to conflate viability with optimality.  Some players will only do a dungeon with a warrior, priest, and 3 mages.  Others are willing to give almost anything a shot.  So find out where you fall on that spectrum and look for like-minded players.

Also try to find a leveling guild or a handful of players you enjoy playing with.  If you're willing to help someone out with some quests or perform well in a dungeon run, they'll usually friend you.  I don't often ask for help with things, but on the rare occasions that I have, I've had good responses.  For example I hit 30 on my warrior and soloed all of the Whirlwind quest except for the final part, and I was easily able to find a few strangers to help me kill the elite.  One guy even got on his high-level of the opposite faction to help.  Most players while leveling are on the lookout for compatible people to group with, and they'll remember you if you're decent.

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12 minutes ago, Siperos said:

Oh and lastly; am I allowed to roll characters from only one faction in PvP servers? Like in retail.

you can have characters on both factions here

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Just now, Muldreg said:

you can have characters on both factions here

Sweet! And here I was afraid that I had to make a choice and choose only one faction.

Thanks!

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1 hour ago, Siperos said:

Sweet! And here I was afraid that I had to make a choice and choose only one faction.

Thanks!

You could just make a second account anyway, thats why theres no point prohibiting it in the first place.

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11 minutes ago, Oakenlix said:

You could just make a second account anyway, thats why theres no point prohibiting it in the first place.

Yeah, I could. But it's annoying. I rather have all of my characters in one account. I'm a simple guy like that.

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23 часа назад, Siperos сказал:

And how some classes basically had only one spec choice at the end game in order to be viable and useful in any way in raids, like Holy Paladins since Protection and Retribution were crap from what I have heard.

 

18 часов назад, Siperos сказал:

Only Warriors can tank and paladins, shamans and druids should be nothing but healers because all their other specs suck.

It all depends on your ability to enjoy any spec as long as it more  viable.  With "crap specs" you need to put a LOT more efforts to be somewhat useful and it much easier to say "lets just bring in our raids this and that, everyone else may just /uninstall". Some guild dont really care as long as players enjoy their toons and able to kill stuff, but majority prefer to play fail-safe and treat game like some kind of job.

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4 hours ago, Nepgear said:

It all depends on your ability to enjoy any spec as long as it more  viable.  With "crap specs" you need to put a LOT more efforts to be somewhat useful and it much easier to say "lets just bring in our raids this and that, everyone else may just /uninstall". Some guild dont really care as long as players enjoy their toons and able to kill stuff, but majority prefer to play fail-safe and treat game like some kind of job.

Thank you for your honest response. It was both encouraging and a bit discouraging. But mostly encouraging.

Say, how are BGs? Do they work like they did in retail? The queues, honor system and stuff.

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5 hours ago, Siperos said:

Thank you for your honest response. It was both encouraging and a bit discouraging. But mostly encouraging.

Say, how are BGs? Do they work like they did in retail? The queues, honor system and stuff.

Yes they do work exactly like that but people figured out how honor works and queue in premades, but to getinto premade usually only pvp spec and 100% mount is wanted. Unless its a ranking bracket premade then you need also time.

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I'm in the same position, I can't make up my mind about a class. I started as a warrior but quickly realized it was a one-dimensional role (in my opinion). I'm looking to start a new character with a lot of different kinds of talents, any recommendations?

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What do you mean? You want a character who can do any role like in latest versions of game? Well, you can try to roll druid or shaman, but expect "wanna be a hardcore raider" majority to ignore you if you dont use most viable in their opinion spec. In other words - no raids for you.

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Paladins and druids can tank all 5/10-man content. We have prot paladins tanking ZG successfully and bear druids tanking ZG/MC/BWL. You can ask @killerduki and @taladril for more information. Warrior is obviously the preferred choice but saying that it is the only viable choice is short-sighted. Why force one of your DPS warriors to OT if there is a player wanting to play a feral druid in your guild?

Same goes for the healing classes: there's always room for 1 shadow priest, and some guilds run enh shammy or ret pally as a Nightfall wielder. Even Boomkin can be made to work once the guild they are in kills bosses fast enough so that mana doesn't become an issue.

Vanilla is far more versatile than many players understand, because they follow cookie-cutter builds and some old guides and don't really understand classes/mechanics.

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On 22.4.2017 at 10:42 PM, Siperos said:

Hello!

I just recently joined Elysium because I got curious and willing to give Vanilla WoW a try (I started when TBC came out). Plus I got bored of retail WoW. Too casual and stuff.

So I watched some YouTube videos reviewing the Vanilla WoW experience, it's ups and downs etc. One thing that some people brought up is how some classes were very painful to level, like paladins, warriors and I think rogues too. And how some classes basically had only one spec choice at the end game in order to be viable and useful in any way in raids, like Holy Paladins since Protection and Retribution were crap from what I have heard. Warlock class, while fun from what I have heard, was a lackcluster as a class. Has this server recognized those issues and possibly tuned the classes and their specs so that they're all as viable as possible while still keeping the Vanilla experience? Or are all the classes the exact same?

And my second question is basically this; is there anything else possibly different here compared to the original Vanilla? Anything? Or is everything, including the flaws, exact same like they were in retail Vanilla?

 

Thank you in advance!

Regarding Protection Paladin , i suggest you to visit Protection Paladin Videos

For more questions about it , feel free to use Paladin Forum, Paladin Discord or /w me in game (Anathema alliance) .

@Pottu Here is Prot Paladin and Feral druid together with Warrior Tanks tanking MC ;) , we prioritise the Druid tank to MT because we enjoyed the outstanding preformance and surviving the Core Hounds <3

/Kind regards Killerduki

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Pottu, Protector of the Realm! Thank you for your inspiring speech.

Classic even had a Hunter tanking Nefarian, Shamans tanking MC and stuff like 40 Priests versus Onyxia.

Remember that the next time your T2 Thunderfury Warrior dies at Onyxia :D

so... @OP: Just try out what your curiosity leads you to and master your chosen class/spec with passion!

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We use a Feral druid as our 3rd / 4th tank, works like a charm, and can do more dps than dps warriors in tank gear when not being the active tank, and he's not hard to heal.

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The stigma that has followed vanilla has had good reason to propagate, however much of it is inaccurate in the 1.12 version of wow. "Druid's can't tank" for instance is easy to see how that is. There was a huge armor multiplier buff in 1.3 or so. Before that? Yeah druids would do very poorly. Back then people saw the failure but then never gave them another shot while still crying to everyone how bad the class is. 

But to get back to it. We are running 1.12 talents and over 10 years of theorycrafting. The idea of what is optimal for playstyle and gear options and raid comp is known. There are no secrets and varying opinions can exist but some truths are irrefutable. One thing we know now is that hybrids do have a valuable role to play. It's good to have one shadow priest. It's fine to have a nightfaller. A feral or a boomkin may actually be preferable to a tank or dps. Some guilds still try to keep it simple and don't entertain those plans. But there are many that do. Play what you want but at the same time be open to learning about it and critique and no matter what I think you'll find a spot with a role you enjoy.

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