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Wny put an invisible wall at alliance base in Warsong Gulch? 100% not blizzlike.

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19 hours ago, Firebrand said:

Which 2 people can tank while the rest just go through.

Horde has the easiest av way, wonder why are they on such denial.. every horde really thinks "oh god we are so good we win 90% of av's while having the worst way to rush".

 

Delusional 

Because every pug group has tanks and healers just always there. I've seen horde wipe many times from the elites, but again this is besides the point. It's faster for a group to go across the bridge & aggro less elites. Key word "FASTER". Sit down.

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I can't believe there are people whining about a bug that blizz was too lazy to fix. 

Sounds like you just want an easy way to exploit with your premade, as if it wasn't ezmode wins anyway.

I support all fixes done by Elysium and am very ecstatic that they put effort into balancing sides. 

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53 minutes ago, TTL said:

Because every pug group has tanks and healers just always there. I've seen horde wipe many times from the elites, but again this is besides the point. It's faster for a group to go across the bridge & aggro less elites. Key word "FASTER". Sit down.

Aggro less elites? The bridge defenders? The tower archers? The commander patrol? The rep npcs? The explosive expert (LOL)? The flag npcs?  I'm only talking about after the bridge, not to mention the npcs down the road you have to aggro if you want to get to the bridge.  Why go through all that when you can just go through the mineless field with no guards to the back of the base and jump straight to the flag without aggroing the sniper towers or  the majority of the previously mentioned npcs.  Also it's such a sad day when you can't cap the opposing team's best graveyard without a tank or healer haha!

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1 hour ago, RadiantRay said:

Aggro less elites? The bridge defenders? The tower archers? The commander patrol? The rep npcs? The explosive expert (LOL)? The flag npcs?  I'm only talking about after the bridge, not to mention the npcs down the road you have to aggro if you want to get to the bridge.  Why go through all that when you can just go through the mineless field with no guards to the back of the base and jump straight to the flag without aggroing the sniper towers or  the majority of the previously mentioned npcs.  Also it's such a sad day when you can't cap the opposing team's best graveyard without a tank or healer haha!

The ones at the bridge de-aggro by time you get to the flag, and with a tank going in first nobody dies from the tower npcs. This is how real premades/organized groups do it and it's FASTER. Perhaps grab a dictionary if you need to look up the word faster.

Trying to say the short cut is somehow this amazing advantage is a bunch of bullshit. It's like me crying about alliance have it easy as hell to cap towers due to the way they are designed.

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22 hours ago, Software said:

You sound like you belong on the retail forums with a post like that, pal. You've added nothing to this thread. Go away, turd.

But, I have.  You simply did not like what I had to say.

The reality is that "What does Software think about this?" never once entered into the decision making paradigm.

 

What Blizzard did or did not do at whatever time is not really relevant to today.  A bug exploit that existed whever, but was known to 4 people at the time is not the same as keeping it in so that everyone can make use of a now very well documented bug.

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5 hours ago, woahwut said:

I can't believe there are people whining about a bug that blizz was too lazy to fix. 

Sounds like you just want an easy way to exploit with your premade, as if it wasn't ezmode wins anyway.

I support all fixes done by Elysium and am very ecstatic that they put effort into balancing sides. 

This.

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Line of sight

the argument was muh blizzlike, now you "improved" this that argument is out of the window right? 

Or perhaps the frost mage lobby is too present? :)

 

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45 minutes ago, HansCakeStealer said:

Why would anyone be for an exploit?  Some people on here I just don't get it people who volunteer getting shit on from people who are giving nothing

I don't want exploits in game. I do however want consistency with changes and fixes. I don't want changes based on "blizzard just never got around to it" unless that applies universally.

 

54 minutes ago, Hudson said:

I still haven't seen any evidence that this fence gap existed in retail WoW.

DM trib runs were 100% solo farmable by hunters in retail, yet it's not any more here. That doesn't fly Hudson. 

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My point is that this is a fix for an erroneous terrain model that is only seen on private servers. Most of the people in this thread are claiming that it existed on retail, but I've seen no evidence to that effect (and I've looked pretty extensively).

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This server can never be true blizzlike. Cut the population by 300% and maybe changes like this are not necessary. QoL changes occur when you are playing an old game. In this instance, you can either exploit by going through the wall and get banned, or you can patch the wall so players can't exploit to begin with.

 

The fact that you are arguing about this being unfair is not because it isn't "blizzlike".... That is you being entitled, plain and simple. Staff saw an easy fix to end having to ban players for exploiting. It's no different than a hotfix.

So, please, stop wasting staff time on this pointless nonsense, and suck it up.

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On 4-8-2017 at 11:30 AM, TTL said:

Trying to say the short cut is somehow this amazing advantage is a bunch of bullshit. It's like me crying about alliance have it easy as hell to cap towers due to the way they are designed.

You arent actually conparing the horde and alliance towers right? - stoneheart can be skipped, ibt not. Iwb is only a 30 yard jump before ending in the safe zone. As alliance a non stealth class cant even get close to tower point, first ibt, then the ibgy npc(literally a horde), and you are forced in a set route because of the minefield besides the roads.

as horde I can easily get to the backdoor on my own, np, the team will just leak in one by one. As an Alliance you are required/forced to have pretty much your ENTIRE team at galv. Not to mention that 100% mount speed is pretty much a requirement if you   Reliably want to survivevthe whole ordeal. Compare it to the horde situation, I honestly dont see why you lobby so hard claiming the situation is equal or even in favor of the alliance.

Technicly the backdoor is np, its the "part" of the bg before the bases that doesnt justify a backdoor whatsoever. Our rush through ibgy/tp is the hardest part while yours should be crossing the bridge(cuz everything before that is a joke tbh honestly I bet if you counted the amount of npcs(enemy pads/bowmen) each side HAS to cross paths with because of the way it is designed it would be horde would only have to deal with half of what the alliance has to deal with

neither do i feel like the horde loses alot of av's so idk why yall so prone on backdoor. Its the dumbest element in the entire bg's design. Not having it would balance the hordes strong rush vs the alliances hard pass thru ibgy. The part after ibgy is vake, the FWRH can easily be taken and held if the ppl are through. So i rly think it would be fair for horde to have a tough last sprint with us having a slow start

lol rambled on mega off topic

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On 8/4/2017 at 6:23 PM, Mahtan said:

Hudson... Where is the proof that the fence was actually not passable? oO

You can find 15 or so videos about "wsg tricks" from vanilla, including many jumps that are still possible on both retail and our servers. Additionally, I played alliance and spent perhaps far too much time locating every possible way to make the most of terrain mechanics in there. The fact that no one ever mentioned this alliance fence while extensively discussing every other jump in WSG makes me quite skeptical that it ever existed.

But, I'm happy to be proved wrong by some evidence...

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В 04.08.2017 в 18:44, Hudson сказал:

I still haven't seen any evidence that this fence gap existed in retail WoW.

There s a topic on ownedcore.com dated 2006, about this. There also was a video, but its been deleted. Yeye no vido no proof you say, but we all understand that if there would be no video there would be no such topic.

There you go:

 

http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-exploits/1292-pass-through-wsg-fence-alliance-only-video.html

 

 

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P.S. People talking on the topic could make it on females, but not on others chars. SO YES IT EXISTED IN VANILLA. In 2006, right before TBC was released, and in TBC it DID NOT exist.

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Wall jumpers suck on BGs, and when you add up that most of them are twinks, you can tell that theses people who exploit these unintended game features are people looking for having any sort of advantage, fair or unfair, over other players, and that is not and has never been the intention of the game.

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11 час назад, Escatopoulos сказал:

Wall jumpers suck on BGs, and when you add up that most of them are twinks, you can tell that theses people who exploit these unintended game features are people looking for having any sort of advantage, fair or unfair, over other players, and that is not and has never been the intention of the game.

No walljumping possibilites has been removed from the Warsong Gulch, everyone can walljump atm, no changes made to this. Waljumping is possible and presnt. We talking about the other changes made to wsg.

 

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