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Swineflu

Just admit that the core was never nostalrius.

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So It's pretty clear by now that Elysium was not launched with the nostalrius core to start with. Endless stock mangos bugs, siltithyst geysers out in silithus, world bosses out that aren't suppose to be out etc etc.

 

Can we get a word from Pottu on this? Does it not suck to essentially lie to the players of the realm?

 

Oh, and elemental invasions... Will we find out that Diremaul is available aswell?

Edited by Swineflu

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Edited because I think I was too negative and Verog's taking 45 fucking minutes to spawn so I'm triggered.

Still though, I think you're wrong.

Edited by Ntbud

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Why wouldn't it be? Why would they say it is if it's not? Why does it matter? If it's not that would be great. It shows that their core can handle the masses.

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hehe when people said this is not Nostalrius Core (last version) you chose to believe Pottu :)))))))))

this is Valkyrie Core with some bugs fix but still have more bugs then Nostalrius.

Edited by Tudi

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11 minutes ago, TheHappyCatsTail said:

If you had played for longer then 5 minutes on old nost you would know that this has been the nost core with some "fixes" (can't really call them that) 

Nost had Stitches

Elysium doesn't 

This isn't the Nost I played.

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On Nostalrius you could see the enemies HP on Elysium no.

Edited by Tudi

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3 minutes ago, TheHappyCatsTail said:

Rofl........ I refer you to my previous comment, replaces stitches with hp.

I gave just another example why this is not Nostalrius core at least not 100%.

Edited by Tudi

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Whether it is or isn't, it's still 100x better than any other server I've played other than Nost (if it is indeed not actually Nost with changes.

I couldn't play a lock on Kronos simply because the pet / AI pathing was sooooo fucking horrendous, you couldn't even jump off the GY spawn in WSG because your pet would run all the way across down the ramp. Actually on most servers pet's wont "fall" with you or to you, they find some retarded path, pull a million mobs, or just despawn themselves from distance.

Nost was the only server I ever played in the 7-8 years of playing private servers where pathing issues weren't a major problem. All except for these current Elysium project servers. Which claim to be using that old Nost core, which makes it pretty believable to me. So even if it isn't Nost core, it makes zero difference because there sure is shit isn't a "better" core/server to go to.

Even further ... did anyone here actually try playing the Elysium core that they were running on their Elysium server a few months ago before Nost gave them their data? ..... YIKES. That's all that needs to be said about that. If you played their old Elysium core and then a month later started playing this one, you'd KNOW they are different cores, without a doubt.

Edited by Ntbud

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4 hours ago, Ntbud said:

Edited because I think I was too negative and Verog's taking 45 ваууing minutes to spawn so I'm triggered.

Still though, I think you're wrong.

If you read the actual quests you'd know that Verog doesn't spawn through regular means. In the quest itself says "Travel to the Stagnant Oasis to the southeast and attack centaur near the command tent. It will be dangerous, but if you can kill enough centaur then they should raise an alarm. And Verog will come."

Before you complain about something please check the information first.

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42 minutes ago, Kuettbullen said:

If you read the actual quests you'd know that Verog doesn't spawn through regular means. In the quest itself says "Travel to the Stagnant Oasis to the southeast and attack centaur near the command tent. It will be dangerous, but if you can kill enough centaur then they should raise an alarm. And Verog will come."

Before you complain about something please check the information first.

Yeah, I know that..... like I said, it took over 45 mins for him to spawn tonight. You know because .... luck?

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9 hours ago, Swineflu said:

So It's pretty clear by now that Elysium was not launched with the nostalrius core to start with. Endless stock mangos bugs, siltithyst geysers out in silithus, world bosses out that aren't suppose to be out etc etc.

 

Can we get a word from Pottu on this? Does it not suck to essentially lie to the players of the realm?

on nost the mobs didnt chase you for as long as they do now, on valkyrie they did. on nost pets of friiendly ppl appeared to be friendly instantly, now they are initially hostile. on nost, pets were working pretty well, now they got plenty of bugs. and there are way more evidences.

for me, its out of question: this is not the nost core. maybe its a mix of nosts core and their previous core, but its definitly worse than what nost had in its final days.

Edited by Revo

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18 minutes ago, Revo said:

on nost the mobs didnt chase you for as long as they do now, on valkyrie they did. on nost pets of friiendly ppl appeared to be friendly instantly, now they are initially hostile. on nost, pets were working pretty well, now they got plenty of bugs. and there are way more evidences.

for me, its out of question: this is not the nost core. maybe its a mix of nosts core and their previous core, but its definitly worse than what nost had in its final days.

thats becouse in the last days there were 100k+ ppl on. and if its a mix of nost core then it needs to be removed. i think blizz is following this closely.

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Back those days on old nostalrius i was obsessed with ideao making 1000g by fishing and messed with it plenty of time And i noticed that fishing process was very different from retail vanilla - fishing bobber appears in line instead of being spreaded through the area in front if u in different places. Here on elysium its absolutely the same. So i think core is the same with little differences. Why? Dunno

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2 warlocks in a group can not put 2 corruptions on one mob at the same time... this should suck in raids right now...

Was this a thing on nostalrius back then?

 

Edited by desst

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Terrible and cringeworthy script. Mobs chase you 3 times longer distances than they are intended to, pathing is terrible aswell, also you have traveling merchants flying instead of walking, fuking lol...

Edited by Gez

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All these noobs posting nonsense about current core they probably didnt even reach max lvl on old nost. Right now we have nost core with some fixes made by elysiun team. Combat bug was worse before you could not leave combat at all but now after 3-5 mins you actually getting out of combat in silithus, I know it because I gather black lotus in silithus. Please stop circlejerking on nost core it was not perferct at all.

Edited by Uglyaf

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1 minute ago, gotmilk0112 said:

No, you couldn't.

well you request mobs stats via API, now everything returns 0

maybe thats a fix. however, its like they fixed 10 things and bugged 100 others. not nosts core

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I doubt its not the Nost core. Elysium had the same bug prior to the last Uldaman boss that Nost had as well.

Seems unlikely to me two separate server (scripts) were bugged in the very same way at the very same place.

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4 minutes ago, gotmilk0112 said:

Not being able to see mob health in vanilla is blizzlike. You needed addons like MobHealth / MobInfo to be able to "see" it.

i know thats why it might be a fix. but im not sure about other mobs stats. the API offers functions such as UnitResistance("unit", "resistanceIndex"), but since relaunch these only work on yourself (and pet). i doubt it was meant to be that restricted.

however, its not about "is the current core better or worse" actually, its whether or not its the nost core.

yes, some nost bugs are gone, but many other very fundamental bugs appeared. and things like mobs chasing you for too long are not even real bugs, they are just tuned differently (wrong). and the chase-distance is just as wrong as it had been on valkyrie, so its very likely a code duplicate from valkyrie that was set in charge. so if the devs copy either code from nost into valkyries code or the other way around since relaunch, its very likely it happened to many other parts as well. thus, its not the core that was promised. its a mix or something.

especially since they also seem to copy paste bugs :D making the current core inferior

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The fact that Elysium won't openly address the question proves that it was never truly Nost's core at all.  They simply used enough of Nost to call it a Nost return as a way of attracting players.  And it worked like a charm.

Also, no Stitches, no Nost.  Prove to me otherwise and I'll change my stance.

Edited by Crowley

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the only answer is to continue using the code after "fixing" it for a month so it is somewhat changed. The crucial thing is the player capacity which i believe the elysium devs figured out by now. 

and in my point of view, the code was 100% nost + elysium fixes which may bugged something else. anyone doubting didnt play nost at all. i have nearly 70days playtime on original nost and can tell its their code.

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