Cogfather 25 Report post Posted April 5, 2017 Please note, these are the development updates for upcoming maintenance at 11:30am GMT +1, AKA Server Time, 5/4/2017 General Improvements to the melee leeway mechanics have been made Fixed a bug that was causing negative stats to be displayed in the level up message for some classes Duel mechanics have been substantially improved Trade windows should no longer require spam clicking trade Group leadership should no longer change players when zoning Transports (boats/zeppelins) should now function for Mac users Despawn mechanics have been improved, fixing a number of quest issues involving summoned creatures Fixed a bug that was causing set bonuses to not be applied when swapping gear pieces Players should now be able to walk on water in ghost form after dying inside an instance (Onyxia's Lair, for example) Mountain Lions in Hillsbrad Foothills will no longer be stealthed Skeletons now only immune to the following: Charm, Fear, Sleep, Bleed, Polymorph, Banish Quests that teach the player a spell or ability will no longer display the Samwise placeholder icon (for example, The Affray) Fixed a bug that was causing Argent Dawn Commission to not be applied correctly in some circumstances Shift-clicking quest loot has been fixed Items Target Dummies should now drop various engineering detritus Linken's Boomerang has had its proc rate adjusted Hand of Justice no longer has an internal cooldown on procs Rogues will no longer dodge or parry their own Bloodfang set bonus proc The priest and mage tier 2 bonus buffs should no longer be displayed as a Samwise placeholder icon on the player's buff list Itemization for Anathema, Elysium and Zeth'kur has been updated to reflect their patch levels Raids & Dungeons Noxxion's damage school is now nature rather than frost Vaelastrasz's introduction speech timing has been improved Stratholme Postbox have been implemented The Spirit of Zandalar world buff now persists through death Classes & Abilities Periodic damage spells will no longer consume Improved Shadow Bolt charges Tranquil Air Totem is no longer in French Tauren druids' aquatic form appearance has been fixed Sweeping Strikes and Execute will now do full damage to both targets if both targets are below 20% HP Curse of Recklessness will now remove fear effects Players may now carry multiple ranks of Healthstones in their inventory Blackout will now only proc on shadow damage spells Polymorph health regeneration has been reduced from 33% per tick to 10% Flurry will now reapply itself on the last charge when getting a critical strike Tranquility channeling will no longer be interrupted by a player dying or going out of range of the effect Quests The Warchief's Blessing event has been implemented, granting the 'Warchief's Blessing' buff upon completion Compendium of the Fallen is now available to undead players Extinguishing the Idol's escort has been improved Letter to Stormpike now requires a prequest, Encrypted Letter, to be completed Archmage Xylem's gossip has been made available Fixed a bug where some quests were unable to be completed without abandoning and accepting the quest again (for example, the Blasted Lands consumable quests) A Humble Offering has been disabled on Anathema and any recipients of the reward ring will have the item removed, with an Abyssal Scepter being mailed as a refund Corrected dialogue in Woodland Protector Horde can now accept the Hive in the Tower quest in Silithus Fixed typos in quest dialogues involving Fandral Staghelm Fixed typos in Beer Basted Boar Ribs Fixed typos in Grimtotem Spying Misc. A number of corrections to NPC stats and abilities have been made Open Source Almost a month ago, now, we announced that Elysium would be going open source. Through all of this, it’s been a wonderful step in the right direction for both the Elysium project, and the legacy movement in general. We wish to continue and reach out our arms to new, aspiring developers as well as veteran developers, to join the Open source community we have established. We'd like to thank all of our contributors to the open source project for many of the fixes provided below. We've been encouraged by many of the excellent fixes submitted and issues reported and look forwards to continue to work with our community on improving the project. As a final note, we'll be running Ahn'qiraj testing this weekend with guilds selected from the Anathema application process. 0 Share this post Link to post Share on other sites
Gunari 3 Report post Posted April 5, 2017 Kreygasm 0 Share this post Link to post Share on other sites
Hamblin 0 Report post Posted April 5, 2017 Keep up the great work guys! 0 Share this post Link to post Share on other sites
Gizmore 0 Report post Posted April 5, 2017 Goid fixes bois :) 0 Share this post Link to post Share on other sites
Moonlapse 0 Report post Posted April 5, 2017 ZG release date for Darrowshire? 0 Share this post Link to post Share on other sites
Hkn 1 Report post Posted April 5, 2017 That's some quality fixes! Thank you for that. 0 Share this post Link to post Share on other sites
RonaldoR9 2 Report post Posted April 5, 2017 crestfail? haven't heard of them. very good updates thank you 0 Share this post Link to post Share on other sites
Obsyd 0 Report post Posted April 5, 2017 Great! Thanks! 2 hours ago, Cogfather said: Transports (boats/zeppelins) should now function for Mac users 0 Share this post Link to post Share on other sites
Stilbo 0 Report post Posted April 5, 2017 Great job! :) 0 Share this post Link to post Share on other sites
Shayss 43 Report post Posted April 5, 2017 "Group leadership should no longer change players when zoning" Made me very happy when it started working correctly again. You never really miss something until it is gone and this frustrated me to no end. Thanks for the fixes 0 Share this post Link to post Share on other sites
Crixx 2 Report post Posted April 5, 2017 (edited) nice updates, keep it up! btw update mainpage with update infos. Edited April 5, 2017 by Crixx 0 Share this post Link to post Share on other sites
Slicy 11 Report post Posted April 5, 2017 3 hours ago, Cogfather said: As a final note, we'll be running Ahn'qiraj testing this weekend with guilds selected from the Anathema application process. Perhaps this list should be made public. Seems like it was decided based off timezone availability more than anything else. 0 Share this post Link to post Share on other sites
Pur3Lun471c 0 Report post Posted April 5, 2017 Stratholme Postbox have been implemented cucks that should have worked from launch on now no one needs that weapon anymore -.- i hate u even more for fixing it NOW 0 Share this post Link to post Share on other sites
Aurigon 2 Report post Posted April 5, 2017 (edited) Not bad at all. The boat/zeppelin bug for Mac users has always been afflicting each and every single private project I've played on, this would be the first time someone gets it fixed - to my knowledge, and if confirmed. Edited April 5, 2017 by Aurigon 0 Share this post Link to post Share on other sites
Overtime 6 Report post Posted April 5, 2017 Solid update. 0 Share this post Link to post Share on other sites
chase_le_mofo 1 Report post Posted April 5, 2017 Trade windows should no longer require spam clicking trade Trade windows should no longer require spam clicking trade Trade windows should no longer require spam clicking trade oh god this 0 Share this post Link to post Share on other sites
kolbasnik 4 Report post Posted April 5, 2017 Цитата Trade windows should no longer require spam clicking trade THANKS 0 Share this post Link to post Share on other sites
Okhai 0 Report post Posted April 5, 2017 That's a ton of good fixes! Thank you! 0 Share this post Link to post Share on other sites
martinjlowm 0 Report post Posted April 5, 2017 (edited) Quote Transports (boats/zeppelins) should now function for Mac users I really do hope it works this time! *crosses fingers* Quote Not bad at all. The boat/zeppelin bug for Mac users has always been afflicting each and every single private project I've played on, this would be the first time someone gets it fixed - to my knowledge, and if confirmed. I have spent quite some time fixing this up and I can confirm it works locally (self-hosted server based on the Elysium code). If this doesn't work in production, I'm out of ideas to what issue might be. edit: Currently testing in production. 2500 online and it still works..! Edited April 5, 2017 by martinjlowm 0 Share this post Link to post Share on other sites
DPS 6 Report post Posted April 5, 2017 Nice fixes. but still, wtb AQ 0 Share this post Link to post Share on other sites
Arela84 0 Report post Posted April 5, 2017 That sounds like a great update. I hope everything works out as expected. :) Keep it going! 0 Share this post Link to post Share on other sites
Owondyah 8 Report post Posted April 5, 2017 /clap 0 Share this post Link to post Share on other sites
Duality 4 Report post Posted April 5, 2017 Great updates! Thanks! 0 Share this post Link to post Share on other sites
LittleRebel 2 Report post Posted April 5, 2017 Good job, thanks. :) 0 Share this post Link to post Share on other sites
Squanchy 0 Report post Posted April 5, 2017 Amazing work guys! Very squanchy! 0 Share this post Link to post Share on other sites